• 제목/요약/키워드: Requirements-driven

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와이어 구동방식 원격조작기용 그리퍼의 반자동 파지 및 해제 동작을 위한 스프링 강성 분석 (Stiffness Analysis of Spring Mechanism for Semi-Automatic Gripper Motion of Tendon-Driven Remote Manipulator)

  • 유승남;이종광
    • 대한기계학회논문집A
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    • 제36권11호
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    • pp.1405-1411
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    • 2012
  • 위험지역에서의 작업을 위하여 전세계적으로 원격조작기가 널리 활용되고 있다. 특히 원격 시스템의 경우, 운영되는 환경의 특징상 안정적인 성능이 담보되어야만 하며, 조작기 몸체의 경량화 및 운용환경 외부에서의 유지보수 편리성을 위하여 구동부를 시스템의 기저부에 집중시킬 수 있는 장력구동방식 메커니즘이 주로 활용되고 있다. 본 연구에서는 장력구동 방식 원격조작기에 적용하기 위한 그리퍼 탄성 구동부의 설계를 위해 시도된 접근법을 소개하고자 한다. 제시된 그리퍼 시스템은 기본적으로 스프링 메커니즘에 기반을 둔 4 절 링크형 구조를 가지고 있으며 마스터 조작자에 의해 동작되는 슬레이브 조작기의 말단부에 결합되는 구조를 가진다. 본 논문에서는 이러한 조작기의 요구사항에 맞는 그리퍼의 파지력 및 복원력을 재현하기 위하여 그리퍼 상에서의 적정 스프링 결합위치 및 요구강성과 그에 따른 운동학적 영향계수 등을 분석 및 고찰하였다. 최종적으로는 이러한 분석내용들을 바탕으로, 실제 그리퍼 시스템에 적용함으로써 타당성을 검증하였다.

3중조절 DDFS 구동 PLL 주파수 합성기의 광대역 무선 통신시스템에 응용 (Applications of Triple Controlled Type DDFS-driven PLL Frequency Synthesizer to Broadband Wireless Systems)

  • Heung-Gyoon Ryu;Byeong-Rok An
    • 한국전자파학회논문지
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    • 제13권6호
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    • pp.546-551
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    • 2002
  • 본 논문에서는, 구조를 간략히 한 3중 조절형의 DDFS 구동PLL 주파수 합성기를 이용하여 주파수 합성 조절법에 의한 광대역 무선통신시스템으로의 응용을 연구하였다. 제안된 DDFS 구동PLL주파수 합성기는 DDFS에서 위상누적기만을 이용하는 매우 단순화된 구조이므로, 기존 DDFS 구동PLL 주파수 합성기의 경우보다 스위칭 속도가 높으며, 전력소모를 개선시킨다. 그리고 이 제안된 3중 조절형 주파수 합성기는 3가지 주파수 조절 파라미터를 이용하여 넓은 대역의 주파수 범위의 동작이 가능하므로, 광대역 저전력 고속 특성을 갖는 응용에 적합하다. 주파수 조절 파라미터 할당 방법과 그의 결과를 제시하였으며, CSM, IMT-2000, Bluetooth 틴 PCS 시스템, 등 여러 주파수 대역에 응용하는 경우를 보였다.

이벤트 중심의 시나리오 기반 정보시스템 개발 방법론의 적용에 관한 사례 연구 (A Case Study on an Application of the Event-Driven Scenario-Based Methodology of Developing Information Systems)

  • 장길상;이원조
    • 대한안전경영과학회지
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    • 제20권2호
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    • pp.65-76
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    • 2018
  • Recently, most of the information system use environment is changing to GUI environment based on windows and web. Most of the development tools for building such a GUI-based information system support object-oriented and event-driven programming concepts. However, there is still a lack of a development methodology that systematically supports event-based information system construction. From a business perspective, an information system is one that supports business processes efficiently and effectively to improve business performance. These business processes are composed of business activities which involve a series of business events. A business event is executed according to a business scenario. Therefore, it is necessary to grasp these events in the requirements analysis stage and to apply it on the system development methodology. However, information systems development methodology which systematically reflect the event processing concept still is insufficient. From this viewpoint, this paper proposes an event-driven scenario-based development methodology that can meet the recent development environment of information systems, and applies the proposed methodology to a small scale information system development case.

단일단 단일스위치 동기정류기형 플라이백 컨버터 (A Single-Stage Single-Switch Flyback Converter with Synchronous Rectifier)

  • 임익헌;이주현;유호선;권봉환;김봉석
    • 전력전자학회논문지
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    • 제11권4호
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    • pp.361-370
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    • 2006
  • 단일단 단일스위치 통기정류기형 플라이백 컨버터를 제안한다. 제안된 단일단 단일스위치에 의해 역률이 개선되었으며 IEC 61000-3-2의 고조파 전류 요구조건을 만족한다. Flyback 컨버터의 경우 2 차 측 정류용 다이오드로 사용되는 쇼트키 다이오드의 전압 강하에 의한 전력손실이 크며, 이러한 전력 손실을 줄이기 위해 정류용 다이오드를 대신하여 도통 저항이 작은 MOSFET을 사용함으로써 전력손실을 줄일 수 있으며 이를 동기정류기 (SR : Synchronous Rectifier)라 한다. 제안된 동기 정류기는 MOSFET의 드레인 소스간의 전압 강하를 이용하여 동작하는 VDSR(Voltage Driven Synchronous Rectifier)이며 효율 향상을 목적으로 한다. 본 논문에서 제안한 단일단 단일스위치 동기정류기형 플라이백 컨버터는 출력 전력 85W (l2V /7.1A)에 적용되었으며 실험결과를 통해 확인할 수 있다.

가상현실 대화용 가상걸음 장치의 설계 (Design of a Virtual Walking Machine for Virtural Reality Interface)

  • 윤정원;류제하
    • 제어로봇시스템학회논문지
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    • 제10권11호
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    • pp.1044-1051
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    • 2004
  • This paper described a novel locomotion interface that can generate infinite floor for various surface, named as virtual walking machine. This interface allows users to participate in a life-like walking experience in virtual environments, which include various terrains such as plains, slopes and stair ground surfaces. The interface is composed of two three-DOF (X, Y, Yaw) planar devices and two four-DOF (Pitch, Roll, Z, and relative rotation) footpads. The planar devices are driven by AC servomotors for generating fast motions, while the footpad devices are driven by pneumatic actuators for continuous support of human weight. To simulate natural human walking, the locomotion interface design specification are acquired based on gait analysis and each mechanism is optimally designed and manufactured to satisfy the given requirements. The designed locomotion interface allows natural walking(step: 0.8m, height: 20cm, load capability: 100kg, slope:30deg) for various terrains.

Semantic Interoperability Framework for IAAS Resources in Multi-Cloud Environment

  • Benhssayen, Karima;Ettalbi, Ahmed
    • International Journal of Computer Science & Network Security
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    • 제21권2호
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    • pp.1-8
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    • 2021
  • Cloud computing has proven its efficiency, especially after the increasing number of cloud services offered by a wide range of cloud providers, from different domains. Despite, these cloud services are mostly heterogeneous. Consequently, and due to the rising interest of cloud consumers to adhere to a multi-cloud environment instead of being locked-in to one cloud provider, the need for semantically interconnecting different cloud services from different cloud providers is a crucial and important task to ensure. In addition, considerable research efforts proposed interoperability solutions leading to different representation models of cloud services. In this work, we present our solution to overcome this limitation, precisely in the IAAS service model. This solution is a framework permitting the semantic interoperability of different IAAS resources in a multi-cloud environment, in order to assist cloud consumers to retrieve the cloud resource that meets specific requirements.

Towards Scalable and Cost-efficient Software-Defined 5G Core Network

  • 박종한;최창순;정상수;나민수;조성호
    • 정보와 통신
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    • 제33권6호
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    • pp.18-26
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    • 2016
  • Network and network functions virtualization (NFV) promise a number of attractive benefits and thus have driven mobile network operators to transform their previously static networks to more dynamic and software-defined networks. In this article, we share a mobile network operator's view based on implementation and deployment experiences in the wild during the past few years towards a software-defined 5G core network. More specifically, we present a practical point of view from mobile network operators and elaborate on why some of the virtualization benefits such as total cost of ownership (TCO) reduction are not easily realized as initially intended. Then, we describe 5G visions, services, and their requirements commonly agreed across mobile operators globally. Given the requirements, we then introduce desirable characteristics of 5G mobile core network and its key enabling technologies.

완전 이식형 인공심장의 심박출량 자동 제어 알고리즘 개발에 관한 연구 (Development of an Automatic Cardiac Output Control Algorithm for the Total Artificial Heart)

  • 최원우;김희찬;민병구
    • 전자공학회논문지B
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    • 제32B권3호
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    • pp.38-47
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    • 1995
  • A new automatic cardiac output control algorithm for the motor-driven electromechanical total artificial heart(TAH) was developed based on the motor current waveform analysis without using any extra transducer. The basic control requirements of artificial heart can be described in terms of three features : preload sensitivity, afterload insensitivity, and balanced ventricular outputs. In the previous studies, many transducers were utilized to obtain informations of hemodynamic states for the automatic cardiac output control, But such automatic control systems with sensors have had reliability problems. We proposed a new sensorless automatic cardiac output control algorithm providing adequate cardiac output to the time-varying physiological demand without causing right atrial collapse, which is one of the critical problem in an active-filling type device. In-vitro tests were performed on a mock circulation system to evaluate the performance of the developed algorithm and the results show that the new algorithm satisfied the basic control requirements on the cardiac output response and the possibility of application of the developed algorithm to in vivo experiments.

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Ultra Low Power Data Aggregation for Request Oriented Sensor Networks

  • Hwang, Kwang-Il;Jang, In
    • Journal of Information Processing Systems
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    • 제10권3호
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    • pp.412-428
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    • 2014
  • Request oriented sensor networks have stricter requirements than conventional event-driven or periodic report models. Therefore, in this paper we propose a minimum energy data aggregation (MEDA), which meets the requirements for request oriented sensor networks by exploiting a low power real-time scheduler, on-demand time synchronization, variable response frame structure, and adaptive retransmission. In addition we introduce a test bed consisting of a number of MEDA prototypes, which support near real-time bidirectional sensor networks. The experimental results also demonstrate that the MEDA guarantees deterministic aggregation time, enables minimum energy operation, and provides a reliable data aggregation service.

다중 참여자 네트웍 가상현실 시스템을 위한 복수 멀티케스트 통신구조 (A heterogeneous multicast communication for the network virtual reality system)

  • 성운재
    • 한국시뮬레이션학회논문지
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    • 제7권1호
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    • pp.1-14
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    • 1998
  • In this paper, we propose an efficient network communication scheme tailored to the network virtual reality(NVR) system. We first present the architecture and implementation of CVRAT (collaborative virtual reality authoring tool). The design goal of CVRAT is to provide consistent and scalable shared virtual environments. To achieve this goal, we classify the network messages according to their reliability and latency requirements. These conflicting requirements lead us to conceive a heterogeneous communication scheme which provides the unicast and three different multicast transport services; unreliable multicast, receiver-driven reliable multicast, fast reliable multicast. Each protocol has trade-offs in reliability, latency and bandwidth usage. The characteristics are analyzed by several experiments. Finally, applying this communication method to multi-participant battle-field tank simulation, we show the efficacy of proposed heterogeneous transport mechanism.

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