• Title/Summary/Keyword: Repetitiveness

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A Survey of Repetitiveness Assessment Methodologies for Hand-Intensive Tasks (수작업의 반복성 평가 방법 조사)

  • Gwon, O-Chae;Yu, Hui-Cheon
    • Journal of the Ergonomics Society of Korea
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    • v.22 no.3
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    • pp.75-91
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    • 2003
  • Evaluation of repetitiveness for hand-intensive tasks is essential to determine the level of risk for upper-extremity musculoskeletal disorders at the workplace. Many measures and methods have been introduced for repetitiveness assessment: however, our understanding of the differences among these measures and methods is lacking. The present study compared the repetitiveness measures and measurement/analysis methods to help practitioners apply the proper repetitiveness assessment methodology in the workplace. By reviewing 51 studies of repetitiveness assessment, measures and corresponding measurement/analysis methods were surveyed. Of the repetitiveness measures, two types of dimensions (frequency and time) and corresponding types of analysis scopes were identified. According to the dimensional and analysis-scope types. the repetitiveness measures were categorized and then the surveyed studies were counted for each measure. It is identified that frequency measures have used 2.7 times higher than time measures and the frequency of wrist motions has been most frequently used in repetitiveness assessment. Furthermore, the measurement methods were categorized into objective and subjective methods, and the analysis methods into statistical and spectral methods. Lastly, eight factors (accuracy, reliability. sensitivity. efficiency. ease of use. applicability. interference. and robustness) were listed to be considered in selecting the appropriate assessment methodology.

Psychophysical Stress of Arm Motions at Varying External Load and Repetition (외부 부하와 반복에 따른 팔 동작의 심물리학적 자세 부하)

  • Kee, Do-Hyung
    • IE interfaces
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    • v.17 no.2
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    • pp.218-225
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    • 2004
  • This study aims to investigate effect of external load and motion repetitiveness on perceived discomfort. An experiment was performed for measuring discomfort scores at varying conditions, in which external load, motion repetitiveness and arm posture were employed as experimental variables. The arm posture was controlled by shoulder flexion and abduction, and by elbow flexion. Fifteen healthy college-age students without history of musculoskeletal disorders voluntarily participated in the experiment. The results showed that the effect of external load, motion repetitiveness and shoulder posture on discomfort were statistically significant, but that elbow posture did not significantly affect discomfort ratings. The effect of external load was much larger than that of any other variables, and that of repetitiveness was second only to external load. Discomfort scores significantly increased linearly as the levels of external load and motion repetitiveness increased. This implies that although they were not fully reflected in the existing posture classification scheme such as OWAS, RULA, etc., the effect of external load and motion repetitiveness should be taken into consideration for precisely quantifying work load in industry. Based on regression analysis, equivalent values of external load and motion repetitiveness in terms of discomfort scores were provided, which would be useful for better understanding the degree of their effect on work load.

Analysis of Maximum Acceptable Frequencies for Upper Extremity Motions with Forces in a Seated Position (앉은 자세에서 힘 수준에 따른 상지관절 동작별 최대 수용 반복 빈도수 분석)

  • Kwon, O-Chae;You, Hee-Cheon;Jung, Ki-Hyo
    • Journal of the Ergonomics Society of Korea
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    • v.24 no.2
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    • pp.65-70
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    • 2005
  • Evaluation of repetitiveness for upper extremity intensive tasks is essential to determine the level of risk for upper extremity musculoskeletal disorders at the workplace. However, experimental data available to establish the acceptable levels of repetitiveness for various postures and forces is lacking. The present study examined the maximum acceptable frequencies(MAFs; motions/min.) of shoulder, elbow, wrist, and index finger motions at different forces(1kgf and 4kgf for shoulder, elbow, and wrist; 0.25kgf and 1 kgf for index finger) in sitting. Seventeen right-handed males in 20s without having any history musculoskeletal disorders participated in the MAF experiment. The participants determined their MAFs for the upper extremity motions by using the self-adjustment method and their work pulse(increase in heart rate; beats/min.) and rating of perceived exertion(RPE) were measured when working at MAF. The MAFs of elbow, wrist, and index finger motions for each force level were about 2, 3, and 6 times the corresponding MAF(9 at the high force and 24 at the low force) of shoulder motion and the MAFs at the low force increased about 2 times those at the high force. The work pulses of elbow, wrist, and index finger motions for each force level were 70%, 50%, and 30% of the corresponding work pulse(17 at the high force and 12 at the low force) of shoulder motion and the work pulses at the low force were about 70 % of those at the high force. Lastly, the RPEs of the upper extremity regions were about level 3(moderate) or below.

The space implementation of movie With gods and the meaning (영화 ≪신과 함께-죄와 벌≫속 공간의 구현양상과 그 의미)

  • Yi, Hyang-ae;Kim, Sinjeong
    • 기호학연구
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    • no.54
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    • pp.177-203
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    • 2018
  • On this study, we analyzed the movie With gods's narrative structure. This movie makes most people who has seen it feel deeply moved. We think that people can get deep feeling from a film at last after people who has seen the movie accept a context, story, and a message of the movie gladly. We focused on a special system in this movie With gods that can make give an ordinary message and big touch to people. Also we focused on every episodes of every space in a movie, and someone who moved freely between the spaces. A repetitive form and repetitive contents in a narrative become a special code itself -repetitiveness- for people and make them do auto-communication. Specifically, an information, the movie's repetitiveness, out of people become a special code for them, and then that make people bring memory and new information by themselves. Watching movie, people can look back up on life with every trial in the movie. In short, a repetitiveness and an auto-communication are a special system in the movie, that can make deeply touched.

Study on the development of national symbolic patterns viewed from the standpoint of neo-pop art - Focusing on Mugunghwa, Taegeukgi, and the Great Seal - (네오 팝아트 방식을 적용한 국가상징 패턴 개발 - 무궁화, 태극기, 국새를 중심으로 -)

  • Ku, Bonhye;Kim, Mihyun
    • The Research Journal of the Costume Culture
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    • v.23 no.4
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    • pp.581-594
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    • 2015
  • The emergence of pop art in the 1960s exerted a profound impact on integrating art into the real lives of the general public, which continues in the current area of culture of post-industrial society. Thus, this study aims to attempt the popularization and modernization of Korean images by applying the concept of pop art to the development of a national symbolic image. This study utilized Mugunghwa, Taegeukgi, and the Great Seal, which are national symbolic images that establish the identity of Korea through differentiation, universality, and visual formativeness. It then proceeded with the development of neo-pop art motives and patterns using national symbolic images from the standpoint of symbolism, mix-match, and repetitiveness from among the characteristics of neo-pop art. This study carried out pattern design by departmentalizing each characteristic according to the standpoint of neo-pop art through scribbles composed of the following: Signs, pictograms, and childlike characters; drawing simplification for symbolism; a mix of the East and the West; a mix of subfashion and subculture for mix-match; the repetition of lines, characters, and icons; and the exaggeration and grotesqueness of characters and icons for repetitiveness. This study is expected to serve as momentum for raising the cultural value of Korea and for the development of a pattern design capable of achieving worldwide competitiveness through the combination of the permanence and continuity of national symbols with the popular universality of pop art.

File Access Pattern Collection Scheme based on Repetitiveness (반복성을 고려한 파일 액세스 패턴 수집 기법)

  • Hwnag-Bo, Jun-Hyoung;Seok, Seong-U;Seo, Dae-Hwa
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.12
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    • pp.674-684
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    • 2001
  • This paper presents the SIC(Size-Interval-Count) prefetching scheme that can record the file access patterns of applications within a relatively small space of memory based on the repetitiveness of the file access patterns. Several knowledge-based prefetching methods were recently introduced, which includes high correctness in predicting future accesses of applications. They records the access patterns of applications and uses recorded access pattern information to predict which blocks will be requested next. Yet, these methods require to much memory space. Accordingly, the proposed method then uses the recorded file access patterns, referred to as "SIC access pattern information", to correctly predict the future accesses of the applications. The proposed prefetching method improved the response time by about 40% compared to the general file system and showed remarkable memory efficiency compared to the previously knowledge-based prefetching methods.

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Impacts of Training and Education for Information Technology(IT):Empirical Study in the Service Industry

  • Ha, Tai-Hyun
    • Korean Management Science Review
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    • v.14 no.2
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    • pp.161-184
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    • 1997
  • This research examines the importance of IT training/education, present situation and possible suggestion for the successful training/education. The research method adopts a comparative analytical approach based on questionnaire survey responses from three work groups - managers, employees, and union representatives - drawn from five sample Korean banks. The evidence indicates that all three groups agree that IT improves banking efficiency and reduces job repetitiveness, but their job satisfaction level with IT-based work is surprisingly very low. The main reasons are mainly lack of training/education and poor user manuals. Also the research shows that most respondents would like to get further training/education to more adequately fit them for their jobs. Those from banks which invested in continuing training/education revealed more positive work attitudes and higher job satisfaction.

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A Study of AF Focusing algorithm for camera module (소형 카메라 모듈의 오토 포커싱 알고리즘에 관한 연구)

  • An, Jong-Su;Kim, Young-Gil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.320-323
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    • 2011
  • The compact camera assembled into Smart phone is required to have higher resolution level in non AF state than existing handsets, and it is also requested to have higher degree of accuracy, more consistent repetitiveness, and faster auto focusing speed. Algorithm based on a mechanical position of the existing actuator has been discussed. Therefore, in this thesis I suggest an improved algorithm concerning the problem of unstable resolution level in non AF state and auto focusing speed.

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A comparison of repetitiveness assessment methods for hand intensive tasks (수작업의 반복성 평가 방법 비교 및 분석)

  • 권오채;선미선;유희천
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.05a
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    • pp.236-243
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    • 2003
  • 본 연구의 목적은 수작업 반복성 평가의 체계적인 연구를 위해 최근 5년간의 반복성에 관한 기존 연구 30여 편을 중심으로 반복성 평가 방법들을 조사하여 비교 분석하는 것이다 기존연구들의 비교 분석 결과, 평가하고자 타는 반복성의 근본적인 이해가 부족하여 반복성 정의에 대만 일관성이 없을 뿐만 아니라 반복 수준의 구분 기준에 대한 척도간 비교가 어렵고 결과의 일관성도 없었다. 본 연구에서는 기존 연구들의 무분별만 평가로 인한 문제점을 해결하기 위하여 시간(time)과 빈도수(frequence)를 기준으로 타는 평가 적도의 새로운 분류 체계를 제안하였다. 마지막으로 평가 적도의 측정과 분서에 사용되는 방법들을 조사하여 정리하였다. 본 연구의 결과는 수작업의 반복성 평가를 위한 척도의 사용지침을 제공할 뿐 아니라 추후 반복성 평가의 체계적인 방법론을 구축하는데 근간이 될 수 있을 것이다.

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Ergonomic Design of Magic Saw Handle

  • Jung, Kwang-Tae
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.3
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    • pp.469-474
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    • 2012
  • The aim of this study is to develop an ergonomic design of magic saw handle considering user experiences. Background: Frequent use of hand tool can cause musculoskeletal disorders by inadequate wrist posture, excessive strength, repetitiveness, friction and pressure, vibration, etc. A hand tool that is inappropriately designed has higher risk causing musculoskeletal disorders. Complaints for the design of magic saw handle has been raised by many users according to the increasing use of magic saw. Method: Hand tool has to be designed considering worker's characteristics and task condition to prevent worker's musculoskeletal disorders. For this, user experiences for magic saw handle were measured through questionnaire survey and observation. Results: An ergonomic design of magic saw handle considering user experiences was proposed and then its design suitability was evaluated in comparison with the existing handle design using EMG and subjective evaluation. Conclusion: The proposed handle design showed higher satisfaction and lower muscular fatigue. Application: The results of this study can be effectively used to develop a new magic saw.