• Title/Summary/Keyword: Repeated Learning

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Effects of Simulation and Problem-Based Learning Courses on Student Critical Thinking, Problem Solving Abilities and Learning (간호학생의 비판적 사고성향, 문제해결능력과 학습에 대한 PBL과 S-PBL의 효과)

  • Son, Young-Ju;Song, Young-A
    • The Journal of Korean Academic Society of Nursing Education
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    • v.18 no.1
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    • pp.43-52
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    • 2012
  • Purpose: The purpose of the study was to discover long-term effects of Problem-based learning (PBL) and Simulation Problem-based learning (S-PBL) on critical thinking, problem solving abilities, learning attitude, motivation, and learning satisfaction among nursing students at Cheju Halla College. These students were taking problem based learning and simulation as a problem based learning method with an integrated curriculum. Methods: This study used a pretest-posttest with repeated measure design. Data was collected using convenience sampling from the beginning of the 1st semester to the end of the 2nd year when the PBL and S-PBL were completed by those who were enrolled in the integrated nursing curriculum. One-hundred eighty-three surveys were collected and analyzed during the repeat data collection. Results: There we restatistically significant differences of critical thinking, problem solving abilities, learning attitude, motivation and satisfaction post PBL and S-PBL. Conclusion: This study contributes to our understanding of outcomes from the PBL and S-PBL approach. The students undertaking PBL and S-PBL demonstrated that they developed a more positive attitude about their educational experience. In addition, students' tendency to think critically and problem solve improved through the use of the PBL and S-PBL approach.

An Internet-based Self-Learning Education System For Efficient Learning Process of Java Language (효율적인 자바언어 학습을 위한 인터넷기반 자율학습시스템의 구현)

  • Kim, Dong-Sik;Lee, Dong-Yeop;Seo, Sam-Jun
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2540-2542
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    • 2003
  • This paper presents an internet-based self-learning educational system which can be enhancing efficiency in the learning process of Java language. The proposed self-learning educational system is called Java Web Player(JWP), which is a Java application program and is executable through Java Web Start technologies. In this paper, three important sequential learning processes : concept learning process, programming practice process and assessment process are integrated in the proposed JWP using Java Web Start technologies. This JWP enables the learners to achieve efficient and interesting self-learning since the learning process is designed to enhance the multimedia capabilities on the basis of educational technologies. Also, online voice presentation and its related texts together with moving images are synchronized for efficient language learning process. Furthermore, a simple/useful compiler is included in the JWP for providing language practice environment such as coding, editing, executing and debugging Java source files. Finally repeated practice can make the learners to understand easily the key concepts of Java language. Simple multiple choices are given suddenly to the learners while they are studying through the JWP and the test results are displayed on the message box.

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Effects of Action Learning Approaches on Learning Outcomes in Nursing Management Courses (액션러닝 기반 간호관리학 강의 및 실습 운영의 효과)

  • Jang, Keum Seong;Park, Soon Joo
    • Journal of Korean Academy of Nursing Administration
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    • v.18 no.4
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    • pp.442-451
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    • 2012
  • Purpose: The purpose of this study was to identify effects of action learning approaches on learning outcomes of students taking nursing management courses. Methods: The questionnaire surveys were completed between March 2011 and June 2012 by 109 undergraduate seniors in the nursing department of C University. Survey data were obtained 3 times: before, in and after the study of nursing management. The course consisted of lectures and clinical practices. Learning outcomes were measured through problem solving skills, team efficacy, and class satisfaction. Collected data were analyzed using repeated measures ANOVA with the SPSS 20.0 program Results: Scores for problem solving skills (F=13.67, p<.001) and team efficacy (F=4.49, p=.012) showed statistically significant increases after the course. The scores also increased significantly after the lectures for 5 of 9 problem solving skill subscales: analysis skill, divergent thinking, decision making, assessment, feedback, and after the clinical practices for 2 subscales: divergent thinking, and execution and risk taking. Class satisfaction score also increased after both the lectures and the clinical practices. Conclusion: The findings from this study suggest that an action learning approaches for nursing management courses would be a useful teaching and learning method to achieve learning outcomes.

The effects of Sahyangsohapwon on Learning and Memory of AD Rats using Morris water maze and Radial arm maze paradigm (사향소합원(麝香蘇合元)이 Alzheimer's disease 모델 백서의 학습과 기억에 미치는 영향)

  • Whang Wei-Wan
    • Journal of Oriental Neuropsychiatry
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    • v.10 no.1
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    • pp.1-15
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    • 1999
  • The effects of Sahyangsohapwon on the enhancement of learning and memory of AD model rats were studied with Morris water maze and radial arm maze. Sample group was electrolytically lesioned on nbM, and then daily treated with the medicine for two months. Control group with nbM lesion, and sham group with the sham operation were treated the vehicle for same duration. The following results were observed. In the learning trials of Morris water maze, all three groups were improved in learning capacity as trials were repeated, but the sham group showed more prominent improvement in learning compared with the control group(p<0.01). 2. In memory retention test of Morris water maze, the sham group marked more significant improvement statistically in memory retention compared with the control group(p<0.05). 3. In the learning of radial arm maze, the sham group shows better learning capacity significantly compared with the control group(p<0.05). With the experimental results above, Sahyangsohapwon can be supposed to have the improving effects on the learning and memory of AD rats induced by electronical injury of nbM.

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A Multiple Instance Learning Problem Approach Model to Anomaly Network Intrusion Detection

  • Weon, Ill-Young;Song, Doo-Heon;Ko, Sung-Bum;Lee, Chang-Hoon
    • Journal of Information Processing Systems
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    • v.1 no.1 s.1
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    • pp.14-21
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    • 2005
  • Even though mainly statistical methods have been used in anomaly network intrusion detection, to detect various attack types, machine learning based anomaly detection was introduced. Machine learning based anomaly detection started from research applying traditional learning algorithms of artificial intelligence to intrusion detection. However, detection rates of these methods are not satisfactory. Especially, high false positive and repeated alarms about the same attack are problems. The main reason for this is that one packet is used as a basic learning unit. Most attacks consist of more than one packet. In addition, an attack does not lead to a consecutive packet stream. Therefore, with grouping of related packets, a new approach of group-based learning and detection is needed. This type of approach is similar to that of multiple-instance problems in the artificial intelligence community, which cannot clearly classify one instance, but classification of a group is possible. We suggest group generation algorithm grouping related packets, and a learning algorithm based on a unit of such group. To verify the usefulness of the suggested algorithm, 1998 DARPA data was used and the results show that our approach is quite useful.

Patterns recognition via artificial neural network systems

  • Sugisaka, M.;Sagara, S.;Ueno, S.
    • 제어로봇시스템학회:학술대회논문집
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    • 1990.10b
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    • pp.929-932
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    • 1990
  • This paper considers the problem of patterns recognition using the artificial neural network systems. The artificial neural network systems provide an effective tool for classifying patterns and/or characters by learning them in a certain repeated hashion. The mechanism of the learning process and the structure of neural network systems used are main concerns in the accurate and fast classification of the patterns which are slightly different each other. The neural network system employed in this study has three layers structure which is composed of input, intermidiate, and output layers. Our main concern is to develope an effective learning mechanism how to learn the patterns fastly and accurately. The experimental study performed shows that there exists an effective learning method to get higher recognition ratio in classifying the several different patterns by artificial neural network system constructed.

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A Development of Fixture Planning Module using Machine Learning (기계 학습을 이용한 치구 공정 계획 모듈의 개발)

  • 김선우;이수홍
    • Korean Journal of Computational Design and Engineering
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    • v.2 no.2
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    • pp.111-121
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    • 1997
  • This study intends to develop a fixture planning module as a part of the planning system for cutting. The fixture module uses machine learning method to reuse previous failure results so that the system can reduce the repeated failures. Machine learning is one of efforts to incorporate human reasoning ability into a computerized system. A human expert designs better than a novice does because he has a wide experience in a specific area. This study implements the machine learning algorithm to have a wide experience in the fixture planning area as a human expert does. When the fixture planner finds a setup failure for the suggested operations by a process planner, it makes the process planner store its attributes and other information for the failed setup. Then the process planner applies the learned knowledge when it meets a similar case so that the planner can reduce possibility of setup failure. Also the system can teach a novice user by showing a failed setup with a modified setup.

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Effects of Problem Based Learning on Critical Thinking Disposition and Problem Solving Process of Nursing Students (문제중심학습이 간호학생의 비판적 사고성향과 문제해결과정에 미치는 효과)

  • Yang, Jin-Ju
    • Journal of Korean Academy of Nursing Administration
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    • v.12 no.2
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    • pp.287-294
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    • 2006
  • Purpose: The purpose of this study was to identify the change of critical thinking disposition and problem solving process in students who experienced problem-based learning. Method: This research design was one group pre-post test design. Twenty-five nursing students who participated in ‘'Nursing Process' course with two PBL packages for a semester in 2004 were the subjects of this study. The data were analyzed by repeated measures of ANOVA, and content analysis. Result: The problem defining in problem solving process was improved significantly, but there was no significant difference in the critical thinking disposition. Conclusion: The results of this study suggest that PBL has a positive effect on nursing students' problem solving process, But for a more significant effect on a continuous base for critical thinking of nursing students, faculties should use web based and simulation-based education for self directed learning along with clinical situation-based scenarios.

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Autonomous Mobile Robot System Design based on a Learning Aritificial Immune Network Structure (인공 면역망 구조 학습에 근거한 자율 이동 로봇 시스템 설계)

  • Lee, Dong-Je;Lee, Min-Joong;Choi, Young-Kiu;Kim, Sung-Shin
    • Proceedings of the KIEE Conference
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    • 1999.07g
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    • pp.3036-3038
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    • 1999
  • The conventional structure for an action selector of an Autonomous Mobile Robot (AMR) has been criticized for a repeated action. To overcome this problem recently many researches have been focused on the reactive planning systems such as the biological immune system. In this paper, we propose a learning aritificial immune network, the learning method is to use Genetic Algorithm (GA). The computer simulation show that the usefulness of the learning immune network.

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A Study on the Development of Computer Assisted Instruction for Definite Integral (정적분 단원에 관한 CAI프로그램 개발 연구)

  • 우제환
    • Journal of the Korean School Mathematics Society
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    • v.1 no.1
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    • pp.97-109
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    • 1998
  • The activities of teaching and learning are to try to reach the lesson object most closely in many ways. Considering that the lesson objects are to get the principle or law of a concept, to acquire the mathematical function, to master it through repeated exercises and to solve mathematical problems, we need many ways to reach such objects. Among the many ways, we can first think of one: the students will learn with curiosity and according to their own ability or advancing level in learning when teachers study and prepare necessary contents enough in advance by using computers, showing the right program to learners' needs. For example, defining definite integral by measuration by parts will help understand measuration by parts well and know the meaning of definite integral correctly, In teaching and learning by the use of this program, the educational effects are expected as follows. 1. It is thought that this program will stimulate the desire for and interest in learning because it used animation and acoustic effect. And voluntary and positive thinking activity will be shown. 2. It is expected that the conviction of formulas will be got and the concept of definite integral will be remembered firmly by showing how to measure the width of circle with the use of measuration by parts in various other ways instead of the ways used at present. 3. It is expected that students will feel the pleasure of mathematics in life when they recognize mathematical facts scattered really in our life rather than mathematical difficulties. 4. It is expected that the repeated review of programs already designed will remove the fear of incomplete parts and help review again. 5. It is certain that positive attitude in life will be formed as teacher-centered class is changed into learner-centered class and unwilling study is changed into self-oriented study. However, I think this program is insufficient for humanbeing-centered education given directly in contact with students on the ground of the variety in mathematical education and applications in many ways. And mechanically inhuman computers leave some solutions to be desired

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