• Title/Summary/Keyword: Rendering Technology

Search Result 359, Processing Time 0.029 seconds

3D Navigation Real Time RSSI-based Indoor Tracking Application

  • Lee, Boon-Giin;Lee, Young-Sook;Chung, Wan-Young
    • Journal of Ubiquitous Convergence Technology
    • /
    • v.2 no.2
    • /
    • pp.67-77
    • /
    • 2008
  • Representation of various types of information in an interactive virtual reality environment on mobile devices had been an attractive and valuable research in this new era. Our main focus is presenting spatial indoor location sensing information in 3D perception in mind to replace the traditional 2D floor map using handheld PDA. Designation of 3D virtual reality by Virtual Reality Modeling Language (VRML) demonstrates its powerful ability in providing lots of useful positioning information for PDA user in real-time situation. Furthermore, by interpolating portal culling algorithm would reduce the 3D graphics rendering time on low power processing PDA significantly. By fully utilizing the CC2420 chipbased sensor nodes, wireless sensor network was established to locate user position based on Received Signal Strength Indication (RSSI) signals. Implementation of RSSI-based indoor tracking method is low-cost solution. However, due to signal diffraction, shadowing and multipath fading, high accuracy of sensing information is unable to obtain even though with sophisticated indoor estimation methods. Therefore, low complexity and flexible accuracy refinement algorithm was proposed to obtain high precision indoor sensing information. User indoor position is updated synchronously in virtual reality to real physical world. Moreover, assignment of magnetic compass could provide dynamic orientation information of user current viewpoint in real-time.

  • PDF

Development of a storyboard simulation system for an animator (효율적인 애니메이션 제작을 위한 스토리보드 시뮬레이터 설계 및 구현)

  • Yoo, Kil-Sang;Cho, Ok-Hue;Lee, Won-Hyung
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.711-714
    • /
    • 2009
  • Currently digital contents such as games, animation and video art are produced and distributed actively. And moreover by the development of related industries, a variety genre of media is in the process of planning and production. However general-purpose tools such as MAYA and Soft Image do not provide the artists in terms of a variety of unique functions. Thus in this study, we analyzed and developed interface technologies that can help effectively in terms of animation scenario writing, storyboard simulation, rendering and pre-production of story board, interface technology for preview. By our designed simulate planning, people who not professional in the field of animation, can produce and preview animation easily.

  • PDF

A Study on Daylighting Systems for Therapeutic Environments of Healthcare Facilities (의료시설의 치유적 환경을 위한 자연광조명시스템에 관한 연구)

  • Jung, Hee-Boon
    • Korean Institute of Interior Design Journal
    • /
    • v.25 no.6
    • /
    • pp.139-148
    • /
    • 2016
  • Chronic patients and staffs in healthcare facilities cannot avoid long-term stays indoors. Therefore, they need to get adequate amounts of sunlight to prevent diseases caused by vitamin D deficiency. This is a case study on the advanced daylighting systems installed to healthcare facilities for therapeutic environments as serving natural light therapy and a pleasant atmosphere. This paper shows daylighting devices that overcome the structural limits of architectural design solutions for inducing natural light. This study presents appropriate daylighting technologies to the purpose and types of healthcare facilities by analyzing therapeutic environmental factors. Natural light delivered through daylighting devices help directly patients recover. In addition, it can improve healthcare providers' performance and productivity, and reduce their errors, thereby creating therapeutic environments for patients, indirectly. Excellent color rendering of solar illumination is also a powerful tool for navigation and wayfinding in the buildings, and for aesthetic treatment in dental office. Furthermore, daylighting systems are streamlined and require the least material and space to attract sunlight up to the deeper inside. But because of expensive cost, they have not yet been widespread. Though daylighting devices are typically more expensive than artificial illuminations to install, the running cost savings can compensate for the initial installation cost. With the development of technology in the future, the market price of them is expected to be formed properly.

Development of design mix roller compacted concrete dam at Middle Vaitarana

  • Ashtankar, V.B.;Chore, H.S.
    • Advances in concrete construction
    • /
    • v.2 no.2
    • /
    • pp.125-144
    • /
    • 2014
  • The development in roller compacted concrete (RCC) is replacing the conventionally vibrated concrete (CVC) for faster construction of dam during last three-four decades. Notwithstanding, there have been relatively less works reported on the utilization of RCC in dam constructions, especially the dams having considerable height. Further, the Ghatgar dam was the only dam in the tropical country like India constructed using the technology of RCC until two years back. However, with the completion of 102.4 m high Middle Vaitarana Dam (MVD), owned by Muncipal Corporation of Greater Mumbai (MCGM), India, has become the first largest roller compacted concrete dam. The paper traces step by step aspects of the mix design of RCC in respect of the afore-mentioned project besides the construction aspects; and also, demonstrates as to how 12.15 lacs cubic meter of roller compacted concrete was placed within the record duration of 15.2 months, thus, rendering the MVD as the ninth fastest RCC dam in the world. The paper also discusses the various mix proportioning, quality control, constructional features and instrumentation with respect to the high RCC dam such as Middle Vaitarana.

Analysis of Hierarchical Competition Structure and Pricing Strategy in the Hotel Industry

  • BAEK, Unji;SIM, Youngseok;LEE, Seul-Ki
    • The Journal of Asian Finance, Economics and Business
    • /
    • v.6 no.4
    • /
    • pp.179-187
    • /
    • 2019
  • This study aims to investigate the effects of market commonality and resource similarity on price competition and the recursive consequences in the Korean lodging market. Price comparison among hotels in the same geographic market has been facilitated through the development of information technology, rendering little search cost of consumers. While the literature implies the heterogeneous price attack and response among hotels, a limited number of empirical researches focus on the asymmetric and recursive pattern in the competitive dynamics. This study empirically examines the price interactions in the Korean lodging market based on the theoretical framework of competitive price interactions and countervailing power. Demonstrating superiority to the spatial lag model and the ordinary least squares in the estimation, the results from spatial error model suggest that the hotels with longer operational history pose an asymmetric impact on the price of the newer hotels. The asymmetry is also found in chain hotels over the independent, further implying the possibility of predatory pricing. The findings of this study provide the evidence of a hierarchical structure in the price competition, with different countervailing power by the resources of the hotels. Theoretical and managerial implications are discussed, with suggestions for future study.

Mithramycin Inhibits Etoposide Resistance in Glucose-deprived HT-29 Human Colon Carcinoma Cells

  • Lee, Eun-Mi;Park, Hae-Ryong;Hwang, Ji-Hwan;Park, Dong-Jin;Chang, Kyu-Seob;Kim, Chang-Jin
    • Journal of Microbiology and Biotechnology
    • /
    • v.17 no.11
    • /
    • pp.1856-1861
    • /
    • 2007
  • Physiological cell conditions such as glucose deprivation and hypoxia play roles in the development of drug resistance in solid tumors. These tumor-specific conditions cause decreased expression of DNA topoisomerase $II{\alpha}$, rendering cells resistant to topo II target drugs such as etoposide. Thus, targeting tumor-specific conditions such as a low glucose environment may be a novel strategy in the development of anticancer drugs. On this basis, we established a novel screening program for anticancer agents with preferential cytotoxic activity in cancer cells under glucose-deprived conditions. We recently isolated an active compound, AA-98, from Streptomyces sp. AA030098 that can prevent stress-induced etoposide resistance in vitro. Furthermore, LC-MS and various NMR spectroscopic methods identified AA-98 as mithramycin, which belongs to the aureolic acid group of antitumor compounds. We found that mithramycin prevents the etoposide resistance that is induced by glucose deprivation. The etoposide-chemosensitive action of mithramycin was just dependent on strict low glucose conditions, and resulted in the selective cell death of etoposide-resistant HT-29 human colon cancer cells.

AN EMPHASIZED HIGHLIGHT MODEL OF METALLIC OBJECT ON CAVE SYSTEM IN CONSIDERATION OF CONTRAST AND PARALLAX

  • Watanabe, Yasuji;Makino, Mitsunori
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2009.01a
    • /
    • pp.644-648
    • /
    • 2009
  • Accurate rendering of a virtual scene in real time has been one of important issues for virtual reality (VR) technology. Specular reflection of light has been studied a long time, which is always seen on a metallic object and causes occasionally very strong brightness (highlight). Due to restriction of number of gradation of brightness (usually 256), maximum brightness and contrast ratio, the highlight is relatively weakly represented by displays and projectors. In addition, specular reflection will be take influence of binocular parallax and motion parallax, because it is light to reflect in a specific course. Therefore in this paper, an emphasized highlight model of a metallic object on the CAVE system is proposed. Decreasing brightness slightly on neighbor area of highlighted area, the proposed method increases contrast ratio between the highlighted area and neighbor area. Furthermore, using features of CAVE, the proposed method also represents glance (blink). When a metallic object moves, the method alternatively represents images with highlight and without highlight for both eyes. Since the difference of images for both eyes influences binocular parallax and motion parallax, a userfeels glance more realistically.

  • PDF

Speech Interactive Agent on Car Navigation System Using Embedded ASR/DSR/TTS

  • Lee, Heung-Kyu;Kwon, Oh-Il;Ko, Han-Seok
    • Speech Sciences
    • /
    • v.11 no.2
    • /
    • pp.181-192
    • /
    • 2004
  • This paper presents an efficient speech interactive agent rendering smooth car navigation and Telematics services, by employing embedded automatic speech recognition (ASR), distributed speech recognition (DSR) and text-to-speech (ITS) modules, all while enabling safe driving. A speech interactive agent is essentially a conversational tool providing command and control functions to drivers such' as enabling navigation task, audio/video manipulation, and E-commerce services through natural voice/response interactions between user and interface. While the benefits of automatic speech recognition and speech synthesizer have become well known, involved hardware resources are often limited and internal communication protocols are complex to achieve real time responses. As a result, performance degradation always exists in the embedded H/W system. To implement the speech interactive agent to accommodate the demands of user commands in real time, we propose to optimize the hardware dependent architectural codes for speed-up. In particular, we propose to provide a composite solution through memory reconfiguration and efficient arithmetic operation conversion, as well as invoking an effective out-of-vocabulary rejection algorithm, all made suitable for system operation under limited resources.

  • PDF

A Study on the Status of 3Dimension Character Animation Industry (3차원 캐릭터 애니메이션 산업현황에 관한 연구)

  • 백승만
    • Archives of design research
    • /
    • v.14 no.2
    • /
    • pp.87-94
    • /
    • 2001
  • 3D character animation grow rapidly with the development of computer graphic technology and software. Nowadays 3D character animation holds a important position in the various industry fields including movie, advertisement, animation, and game. With the rapid growth of computer graphic, real time animation of complex characters as well as high quality rendering, which was impossible before, are now prevailing. What is remarkable in this growth is the appearance of virtual idol. The virtual idol plays a leading role in 3D character animation and has a synergy effect in the field of fancy and theme park industry. The aim of this inquiry is to examine the status of computer graphic skill and media related to the 3D character animation to search out the problems in the fields and to propose the solution of the problems

  • PDF

Optimal Call Control Strategies in a Cellular Mobile Communication System with a Buffer for New Calls (신규호에 대한 지체가 허용된 셀룰라 이동통신시스템에서 최적 호제어 연구)

  • Paik, Chun-hyun;Chung, Yong-joo;Cha, Dong-wan
    • Journal of the Korean Operations Research and Management Science Society
    • /
    • v.23 no.3
    • /
    • pp.135-151
    • /
    • 1998
  • The demand of large capacity in coming cellular systems makes inevitable the deployment of small cells, rendering more frequent handoff occurrences of calls than in the conventional system. The key issue is then how effectively to reduce the chance of unsuccessful handoffs, since the handoff failure is less desirable than that of a new call attempt. In this study, we consider the control policies which give priority to handoff calls by limiting channel assignment for the originating new calls, and allow queueing the new calls which are rejected at their first attempts. On this system. we propose the problem of finding an optimal call control strategy which optimizes the objective function value, while satisfying the requirements on the handoff/new call blocking probabilities and the new call delay. The objective function takes the most general form to include such well-known performance measures as the weighted average carried traffic and the handoff call blocking probability. The problem is formulated into two different linear programming (LP) models. One is based on the direct employment of steady state equations, and the other uses the theory of semi-Markov decision process. Two LP formulations are competitive each other, having its own strength in the numbers of variables and constraints. Extensive experiments are also conducted to show which call control strategy is optimal under various system environments having different objective functions and traffic patterns.

  • PDF