• Title/Summary/Keyword: Remote Interaction

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A Study on Remote Usability Test & Evaluation for Web Sites -with emphasis on the development of remote interaction observation & analysis software (웹사이트 원격 사용성 테스트에 관한 연구 - 원격 사용자 인터랙션 관찰 및 분석 도구의 개발을 중심으로)

  • 오기태;이건표
    • Archives of design research
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    • v.17 no.3
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    • pp.147-156
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    • 2004
  • Currently, usability tests for web sites with representative users are conducted in laboratory environment that disturbs subjects' natural behavior. These test methods are inefficient for tests that require large number of subjects, because experimenters and subjects should be located in the same place at the same time during the test. In this study, a remote usability test tool, called 'RIO' has been developed to cope with these laboratory-based experiment problems - the 'synchronism' and the 'unnatural environment'. The tool is separated into three parts: 'Project Manager', 'Remote Interaction Observer', and 'Interaction Analyzer'. 'Project Manager' sets up overall experimental parameters and actual tasks to be peformed by subjects. 'Remote Interaction Observer', endued with Microsoft Internet Explorer Control, is a modified Web Browser which records user interactions, screen images and elaborate browser events while subject performs given tasks. This module is distributed to subjects as an installable software package. When they finish all the tasks, the captured interaction data is compressed and sent to 'Interaction Data Server' automatically. 'Interaction Analyzer' visualizes interaction data from the 'Interaction Data Server'. It also generates project-scope statistics which facilitate discovering peculiar cases among interaction submissions.

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Remote Control Interaction for Individual Environment of Smart TV (개별 사용자 환경을 위한 스마트TV 리모트컨트롤 인터랙션 방식 제안)

  • Shin, Yoo-Kyung;Choe, Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.70-78
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    • 2011
  • Today cases of using individual service on community TV are increasing with the advent of smart TV. The traditional way for using individual service like e-mail or SNS on TV is not simple and puts in too much time because it has to type so many text using remote control that is unsuitable for typing. In this paper, interaction using cube remote control is proposed in order to facilitate individual service on TV. It is simple interaction like shaking and tapping instead of a complex interaction method. In addition, it is believed that the proposed simple interaction using cube interaction might be one of great alternatives for using individual service on smart TV.

Effects on the Virtual Human Guide of Remote Sites (원격지 공간 가상 휴먼 가이드 영향 분석)

  • Chung, Jin-Ho;Jo, Dongsik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.8
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    • pp.1255-1258
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    • 2022
  • Recently, immersive VR/AR contents have actively increased, and various services related to VR/AR allow users to experience remote places. For example, if failure situations occur frequently in factory of the remote site, mixed reality (MR) with a synthetic virtual human expert in reconstructed remote location can help immediate maintenance task with interaction between the operator and the virtual expert. In this paper, we present a technique for synthesizing the virtual human after capturing a 360-degree panorama of a remote environment, and analyze the effects to apply a method of guiding virtual human by interaction types. According to this paper, it was shown that co-presence level significantly increased when verbal, facial expression, and non-verbal animation of the virtual human was all expressed.

Interaction based Teleautonomous Control System

  • Lee, Geunho;Lee, Chang-Hoon;Nam, Chang-Woo;Kim, Sung-Wan;Kim, Euntai;Park, Mignon
    • Proceedings of the IEEK Conference
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    • 2002.06e
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    • pp.21-24
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    • 2002
  • There has been a growing need for interaction between human operator and a remote system to perform a complex task in an unpredictable environment and to operate an important work at a remote distance. The interaction becomes an important parameter in the teleautonomous operation because it permits the operator to control the system at remote distance. As the environmental uncertainties to be applied are getting increased, so is the difference between the plan of the operator and the execution of the system increased. Since the operator may be difficult to know the latest information from frequently changing environment due to time-varying delays, remote system may be hard to control in accordance with the operators command. Interactive Teleautonomous Control System (ITCS) is an approach based on interactions at these environments. The ITCS can be regarded as a control system using the transmitted a system's intnetion. The interactive teleautonomous control does not mean the interaction from operators point of view only considering feedback environmental information and forward simulation but an interaction between the operator and the system that transmits or receives intentions. The proposed ITCS is based on the intention communication that transmits their intentions to each other. The ITCS can correctly control the system in accordance with the operator's intention. Using the intention communication, a system intention is helpful to the operator. In the interactive teleautonomous control, the intention communication has to be provided by the interaction between the operator and the system.

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An Importance-Performance Analysis on the e-Learning Content Components of Cyber Graduate School (원격대학원 콘텐츠 구성요소에 대한 중요도-수행도 분석: J대학 원격대학원 사례를 중심으로)

  • Lee, Jung Yull
    • Journal of the Korea Convergence Society
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    • v.13 no.2
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    • pp.303-312
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    • 2022
  • In this study, the importance-performance analysis (IPA) of the content components of remote graduate students was conducted. To this end, an online survey of 221 remote graduate students at J University obtained the following results. First, the importance of content components by area was in the order of learning content, interaction, teaching-learning strategy, and evaluation, and the degree of execution was in the order of teaching-learning strategy, interaction, evaluation, and learning content. Second, it was found that there were significant differences between importance and performance in the four areas of content components: learning content, teaching-learning strategy, interaction, and evaluation. The importance-execution analysis (IPA) was conducted in two dimensions: region-specific and item-specific, and the results are as follows. The learning content was found to be the maintenance area, the teaching-learning strategy and interaction were the key improvement areas, and the evaluation area was the overinvestment area. The results of this study can be used as basic data to diagnose the present of remote graduate school content and to gauge what needs to be improved in the future based on it.

Investigating Key User Experience Factors for Virtual Reality Interactions

  • Ahn, Junyoung;Choi, Seungho;Lee, Minjae;Kim, Kyungdoh
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.4
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    • pp.267-280
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    • 2017
  • Objective: The aim of this study is to investigate key user experience factors of interactions for Head Mounted Display (HMD) devices in the Virtual Reality Environment (VRE). Background: Virtual reality interaction research has been conducted steadily, while interaction methods and virtual reality devices have improved. Recently, all of the virtual reality devices are head mounted display based ones. Also, HMD-based interaction types include Remote Controller, Head Tracking, and Hand Gesture. However, there is few study on usability evaluation of virtual reality. Especially, the usability of HMD-based virtual reality was not investigated. Therefore, it is necessary to study the usability of HMD-based virtual reality. Method: HMD-based VR devices released recently have only three interaction types, 'Remote Controller', 'Head Tracking', and 'Hand Gesture'. We search 113 types of research to check the user experience factors or evaluation scales by interaction type. Finally, the key user experience factors or relevant evaluation scales are summarized considering the frequency used in the studies. Results: There are various key user experience factors by each interaction type. First, Remote controller's key user experience factors are 'Ease of learning', 'Ease of use', 'Satisfaction', 'Effectiveness', and 'Efficiency'. Also, Head tracking's key user experience factors are 'Sickness', 'Immersion', 'Intuitiveness', 'Stress', 'Fatigue', and 'Ease of learning'. Finally, Hand gesture's key user experience factors are 'Ease of learning', 'Ease of use', 'Feedback', 'Consistent', 'Simple', 'Natural', 'Efficiency', 'Responsiveness', 'Usefulness', 'Intuitiveness', and 'Adaptability'. Conclusion: We identified key user experience factors for each interaction type through literature review. However, we did not consider objective measures because each study adopted different performance factors. Application: The results of this study can be used when evaluating HMD-based interactions in virtual reality in terms of usability.

A Future Remote Controller for 3D TV

  • Park, Min-Chul;Cheoi, Kyung-Joo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1737-1738
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    • 2007
  • An intelligent remote controller for 3-D TV interface exploits an artificial system of human visual attention for an easy interaction.

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A Study on Data Remote Control of DNC Network (DNC Network을 통한 Data Remote Control에 관한 연구)

  • 박영식;김기혁;오창주
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1999.11a
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    • pp.395-400
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    • 1999
  • At present, some evolutional system has been used to promote the efficiency of the DNC(Direct Numerical Control) Controller. However, these are many inconvenience to this operator because it lacks harmony in interaction between the computer and the NC(Numerical Control). Also, there are some controversial poults when data error occurs at the Data Input/output. According1y, this thesis explores a new Data Remote Control System. In this study, the NC Controller of the DNC network has to Bet full data by removing data error in this system. In this system, the main merits are easy manufacturing and the convenience of Data Input/output. That is, remote control of the NC machine tool is possible without mutual interaction between the computer and itself.

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Some interaction characteristics of IR radiation with ice crystals - New IR channel exploration

  • Xu, Lisheng;Ding, Jilie
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.352-357
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    • 2002
  • Some interaction characteristics, i.e., light scattering characteristics, of infrared (IR) radiation with small ice crystals are investigated systematically by using the exact T-matrix approach. Some important facts are obtained, which reveal, especially, that the combination of both the 25 and 3.979$\mu$m together has some advantages and potential applications for remote sensing of cirrus and other ice clouds. A new far-IR channel at the wavelength of 25$\mu$m is proposed.

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Development of a Remote Cooperative Studying System for ICT Using Education (ICT 활용 교육을 위한 원격지 학급간 협동 학습 시스템)

  • Jeong, Young-Sik;Lee, Young-Hyun;Kim, Hong-Rae;Kim, Myeong-Ryeol
    • The Journal of Korean Association of Computer Education
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    • v.5 no.2
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    • pp.101-109
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    • 2002
  • A remote cooperative studying system based on the Internet consists of a matching system of connecting remote class room with the others, a community system of making practical cooperative study by student's various. compensation and interaction, and a report system of sharing studying results and evaluating of studying achievements for individuals, groups and class. Especially I divide a course of cooperative studying into six parts; pre-preparation stage, group organization stage, interaction stage, result consultation stage, evaluation stage and follow-up stage. Because this system supply various interaction and responsible activity of groups, teachers naturally have confidence of education using ICT and students have basic ICT and the community-sense

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