• Title/Summary/Keyword: Region Server

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Development of Wireless License Plate Region Extraction Module Based on Raspberry Pi (라즈베리 파이를 이용한 무선 자동차번호판 영역 추출 모듈 개발)

  • Kim, Dong-Kyung;Woo, Chong-Ho
    • Journal of Korea Multimedia Society
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    • v.18 no.10
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    • pp.1172-1179
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    • 2015
  • A wireless license plate region extracting module is proposed for LPR system controlling multiple gates. This module is cheaply implemented using Raspberry Pi which is open source and high performance. First, as the upper 1/3 of the captured image is discarded as it has no useful information on license plate. Using the OpenCV libraries the edge image is got by Canny algorithm after applying Gaussian filtering to gray image, and the labeling is conducted for 4 consecutive numbers in license plate. These numbers are located using various decision equations, and expanding the numbers region the final license plate region can be extracted. The result image is transferred to Server using wifi direct. Using the proposed module it becomes easy to set up and maintain the LPR system. The experimental results showed that the successful extracting rate was 98.4% using 500 car images with 640 × 480 resolution.

Omnidirectional Camera-based Image Rendering Synchronization System Using Head Mounted Display (헤드마운티드 디스플레이를 활용한 전방위 카메라 기반 영상 렌더링 동기화 시스템)

  • Lee, Seungjoon;Kang, Suk-Ju
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.67 no.6
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    • pp.782-788
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    • 2018
  • This paper proposes a novel method for the omnidirectional camera-based image rendering synchronization system using head mounted display. There are two main processes in the proposed system. The first one is rendering 360-degree images which are remotely photographed to head mounted display. This method is based on transmission control protocol/internet protocol(TCP/IP), and the sequential images are rapidly captured and transmitted to the server using TCP/IP protocol with the byte array data format. Then, the server collects the byte array data, and make them into images. Finally, the observer can see them while wearing head mounted display. The second process is displaying the specific region by detecting the user's head rotation. After extracting the user's head Euler angles from head mounted display's inertial measurement units sensor, the proposed system display the region based on these angles. In the experimental results, rendering the original image at the same resolution in a given network environment causes loss of frame rate, and rendering at the same frame rate results in loss of resolution. Therefore, it is necessary to select optimal parameters considering environmental requirements.

Location Management & Message Delivery Protocol for Multi-region Mobile Agents in Multi-region Environment (다중 지역 환경에서 이동 에이전트를 위한 위치 관리 및 메시지 전달 기법)

  • Choi, Sung-Jin;Baik, Maeng-Soon;Song, Ui-Sung;Hwang, Chong-Sun
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.11
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    • pp.545-561
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    • 2007
  • Location management and message delivery protocol is fundamental to the further development of mobile agent systems in a multi-region mobile agent computing environment in order to control mobile agents and guarantee message delivery between them. However, previous works have some problems when they are applied to a multi-region mobile agent computing environment. First, the cost of location management and message delivery is increased relatively. Second, a tracking problem arises. finally, cloned mobile agents and parent-child mobile agents do not get dealt with respect to location management and message delivery. In this paper, we present a HB (Home-Blackboard) protocol, which is a new location management and message delivery protocol in a multi-region mobile agent computing environment. The HB protocol places a region server in each region and manages the location of mobile agents by using intra-region migration and inter-region migration. It also places a blackboard in each region server and delivers messages to mobile agents when a region server receives location update form them. The HB protocol can decrease the cost of location update and message passing and solve the tracking problem with low communication cost. Also, this protocol deals with the location management and message passing of cloned mobile agents and parent-child mobile agents, so that it can guarantee message delivery of these mobile agents and pass messages without passing duplicate messages.

A Simulation Model of Object Movement for Evaluating the Communication Load in Networked Virtual Environments

  • Lim, Mingyu;Lee, Yunjin
    • Journal of Information Processing Systems
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    • v.9 no.3
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    • pp.489-498
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    • 2013
  • In this paper, we propose a common simulation model that can be reused for different performance evaluations of networked virtual environments. To this end, we analyzed the common features of NVEs, in which multiple regions compose a shared space, and where a user has his/her own interest area. Communication architecture can be client-server or peer-server models. In usual simulations, users move around the world while the number of users varies with the system. Our model provides various simulation parameters to customize the region configuration and user movement pattern. Furthermore, our model introduces a way to mimic a lot of users in a minimal experiment environment. The proposed model is integrated with our network framework, which supports various scalability approaches. We specifically applied our model to the interest management and load distribution schemes to evaluate communication overhead. With the proposed simulation model, a new simulation can be easily designed in a large-scale environment.

Development of Web-based Bio-Image Retrieval System (웨이블릿 변환을 이용한 실시간 화재 감지 알고리즘)

  • Cheong, Kwang-Ho;Ko, Byoung-Chul;Nam, Jae-Yeal
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.227-230
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    • 2006
  • A content-based image retrieval system using MPEG-7 is designed and implemented in this thesis. The implemented system uses existing MPEG-7 Visual Descriptors. In addition, a new descriptor for efficient retrieval of bio images is proposed and utilized in the developed content-based image retrieval system. Comparing proposed CBSD(Compact Binary Shape Descriptor) with Edge Histogram Descriptor(EHD) and Region Shape Descriptor(RSD), it shows good retrieval performance in NMRR. The proposed descriptor is robust to large modification of brightness and contrast and especially improved retrieval performance to search images with similar shapes. Also proposed system adopts distributed architecture to solve increased server overload and network delay. Updating module of client efficiently reduces downloading time for metadata. The developed system can efficiently retrieve images without causing server's overload.

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The Collision Processing Design of an Online Distributed Game Server (온라인 분산게임 서버의 충돌처리 설계)

  • Lee Sung-Ug
    • The Journal of the Korea Contents Association
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    • v.6 no.1
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    • pp.72-79
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    • 2006
  • Recently, a MMORPG(Massively Multi-play Online Role Playing Game) has built distribute server by Seamless world. This paper proposes an efficient collision detection method. DLS is used to dynamically adjust spatial subdivisions in each the boundary regions of distribute server We use an index table to effectively utilize the relationships between in the nodes and can perform the collision detection efficiently by reconstructing nodes of the tree. Also, we maintain the information for the boundary region to efficiently detect the collections and adjust the boundary regions between distributed servers by using DLS. As the DLS uses pointers, the information for each server is not needed and the boundary regions between the distributed servers are efficiently searched. Using node index points, the construction table can be made to find between ray and neighborhood node, In addition, processes for Network traffic reduce because a copy of the boundary regions is not needed when a object moves with realtime.

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SPQI: An Efficient Continuous Range Query Indexing Structure for a Mobile Environment (SPQI: 이동 환경에서 연속 범위 질의에 대한 효율적인 색인 구조)

  • Lee, JongHyeok;Jung, HaRim;Youn, Hee Yong;Kim, Ung-Mo
    • KIISE Transactions on Computing Practices
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    • v.21 no.1
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    • pp.70-75
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    • 2015
  • In this paper, we explore the efficient processing of continuous range queries over a huge number of moving objects, each of which retrieves the moving objects that are currently located within a geographic query region of interest. The moving objects should continually communicate with the server to report their current locations, so as to keep the results of the continuous range queries up-to-date. However, this increases the server workload and involves a enormous amount of communication as the number of continuous range queries and the moving objects becomes enormous. In this paper, we adopt an approach where we leverage available memory and computational resources of the moving objects in order to resolve these problems. To this end, we propose a query indexing structure, referred to as the Space Partitioning Query Index(SPQI), which enables the server to efficiently cooperate with the moving objects for processing continuous range queries. SPQI improves system performance in terms of server workload and communication cost. Through simulations, we show the superiority of SPQI.

Migration Agent for Seamless Virtual Environment System in Cloud Computing Network (클라우드 컴퓨팅 네트워크에서 Seamless 가상 환경 시스템 구축을 위한 마이그레이션 에이전트)

  • Won, Dong Hyun;An, Dong Un
    • Smart Media Journal
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    • v.8 no.3
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    • pp.41-46
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    • 2019
  • In a MMORPG, a typical application of virtual environment systems, it is a common desire to play in a more realistic environment. However, it is very difficult to provide a latency-free virtual environment to a large user base, mainly due to the fact that the real environment must be configured on multiple servers rather than on single server and that data must be shared on the real server when users move from one region to another. Experiencing response delays continuously in the process of information synchronization between servers greatly deteriorates the degree of immersion. In order to solve this problem, it is necessary to minimize the response delay occurring in the information synchronization process between the servers. In this paper, we propose Migration Agent for efficient information synchronization between field servers providing information of virtual environment and minimizing response delay between Field Server and PC(Player Character) and implement it in cloud computing network. In the proposed system, CPU utilization of field server increased by 6 ~ 13%, and response time decreased by 5 ~ 10 seconds over the existing system in 70,000 ~ 90,000 PCs

A Technique Getting Fast Masks Using Rough Division in Dynamic ROI Coding of JPEG2000 (JPEG2000의 동적 ROI 코딩에서 개략적인 분할을 이용한 빠른 마스크 생성 기법)

  • Park, Jae-Heung;Lee, Jum-Sook;Seo, Yeong-Geon;Hong, Do-Soon;Kim, Hyun-Joo
    • The KIPS Transactions:PartB
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    • v.17B no.6
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    • pp.421-428
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    • 2010
  • It takes a long time for the users to view a whole image from the image server under the low-bandwidth internet environments or in case of a big sized image. In this case, as there needs a technique that preferentially transfers a part of image, JPEG2000 offers a ROI(Region-of-Interest) coding. In ROI coding, the users see the thumbnail of image from the server and specifies some regions that they want to see first. And then if an information about the regions are informed to the server, the server preferentially transfers the regions of the image. The existing methods requested a huge time to compute the mask information, but this thesis approximately computes the regions and reduces the creating time of the ROI masks. If each code block is a mixed block which ROI and background are mixed, the proper boundary points should be acquired. Searching the edges of the block, getting the two points on the edge, to get the boundary point inside the code block, the method searches a mid point between the two edge points. The proposed method doesn't have a big difference compared to the existing methods in quality, but the processing time is more speedy than the ones.

Content-based Face Retrieval System using Wavelet and Neural Network (Wavelet과 신경망을 이용한 내용기반 얼굴 검색 시스템)

  • 강영미;정성환
    • Journal of the Korea Computer Industry Society
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    • v.2 no.3
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    • pp.265-274
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    • 2001
  • In this paper, we propose a content-based face retrieval system which can retrieve a face based on a facial feature region. Instead of using keyword such as a resident registration number or name for a query, the our system uses a facial image as a visual query. That is, we recognize a face based on a specific feature region including eyes, nose, and mouth. For this, we extract the feature region using the color information based on HSI color model and the edge information from wavelet transformed image, and then recognize the feature region using neural network. The proposed system is implemented on client/server environment based on Oracle DBMS for a large facial image database. In the experiment with 150 various facial images, the proposed method showed about 88.3% recognition rate.

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