• Title/Summary/Keyword: Recognize-into

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Exploring the Play-centered Curriculum Action Competence of Early Childhood Teachers Based on FGI Analysis (FGI 분석을 통한 유아교사의 놀이중심교육과정 실행 역량 탐색)

  • Lee, Wonmi;Kwon, Yeonhee
    • Korean Journal of Childcare and Education
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    • v.16 no.4
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    • pp.93-110
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    • 2020
  • Objective: The purpose of this study was to explore the early childhood education teacher's ability to implement play-centered curriculum that is recognized by an early childhood education expert based on an analysis of focus group interviews. Methods: Two professors of early childhood education, two directors of daycare centers, and two early childhood education teachers participated in the focus group interview. The interview was conducted three times. The interviewed data were categorized and compared. Results: The action competence of the play-centered curriculum required for early childhood teachers were categorized into the following categories; comprehending play, recognizing play, and practicing child-centered play. Detailed factor competencies were required for understanding play, reflective thinking, reading play, recording play, playing like a child, and supporting play. Conclusion/Implications: For actualizing play-centered curriculum, early childhood education teachers needed to comprehend, recognize, and practice for child's play. Furthermore, we discussed the necessity and direction of teacher education to improve the teacher's action competence for play-centered curriculum.

IoT Based Distributed Intelligence Technology for Hyper-Connected Space (IoT기반 초연결 공간 분산지능 기술)

  • Park, J.H.;Son, Y.S.;Park, D.H.;Cho, J.M.;Bae, M.N.;Han, M.K.;Lee, H.K.;Choi, J.C.;Kim, H.;Hwang, S.K.
    • Electronics and Telecommunications Trends
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    • v.33 no.1
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    • pp.11-19
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    • 2018
  • IoT is used not only as a technical terminology but also as a paradigm representation. As the number of IoT devices spread tremendously throughout the world, they are able to be located anywhere,recognize their environment, and achieve adaptable reactions. All market investigation agencies expect the number of IoT devices to reach tens to hundreds of billions in number. They also expect various technical problems owing to the huge number of connected things and data that will emerge during the AI era. The decentralization of centralized computing for AI is the one of the technical solutions to such problems, and the computing roles for AI will be soon distributed into the things, which can be located anywhere. In this article, the traditional distributed intelligence and its current research activities are introduced, and the next distributed intelligence target for the IoT 2.0 era is briefly touched upon using the keyword Socio-Things.

A Study on Automatic Classification System of Red Blood Cell for Pathological Diagnosis in Blood Digitial Image (혈액영상에서 병리진단을 위한 적혈구 세포의 자동분류에 관한 연구)

  • 김경수;김동현
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.1
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    • pp.47-53
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    • 1999
  • In medical field, the computer has been used in the automatic processing of data derived in hospital. the automation of diagonal devices, and processing of medical digital images. In this paper, we classify red blood cell into 16 class including normal cell to the automation of blood analysis to diagnose disease. First, using UNL Fourier and invariant moment algorithm, we extract features of red blood cell from blood cell image and then construct multi-layer backpropagation neural network to recognize. We proof that the system can give support to blood analyzer through blood sample analysis of 10 patients.

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The Effects of Relaxation on Stress and Blood Pressure Induced by Cognitive Distress Game among College Students (대학생에게 적용한 이완요법이 인지압박게임으로 인해 유발된 스트레스와 혈압에 미치는 영향)

  • Song, Mi-Ryeong;Kim, Sung-Hee
    • Journal of Korean Biological Nursing Science
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    • v.12 no.1
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    • pp.8-15
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    • 2010
  • Purpose: The purpose of this study is to investigate the effects of relaxation on stress and blood pressure of the college students induced by a cognitive distress game. Methods: The subjects for this research were 18 individuals whose stress index scores were below 4.0 (Asan city). The 18 subjects were divided into two, 9 students were assigned to the experimental group and the other 9 students to the control group randomly. Survey was used to gather data to recognize general characteristics and the level of stress and blood pressure were measured before and after cognitive distress game and relaxation. The gathered data were analyzed with frequency, $X^2$-test, Wilcoxon signed ranks test and Mann Whitney U test using SPSS 14.0 program. Results: Both level of stress and blood pressure displayed a statistically significant difference pre and post cognitive distress game. Relaxation had a statistically significant effect on level of stress. Relaxation, however, did not have statistically significant effect on blood pressure. Conclusion: The above results suggest that while relaxation was effective in reducing level of stress for college students, and therefore recommendable as a means to deal with stress. However, to investigate the effects on physiological index such as blood pressure, further research is needed.

Development of Optimal Number of Bus-stops Estimation Model Based on On-Off Patterns of Passengers (버스승객의 승하차 패턴을 고려한 최적 정류장 수 산정 모형 개발)

  • Gang, Ju-Ran;Go, Seung-Yeong
    • Journal of Korean Society of Transportation
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    • v.24 no.1 s.87
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    • pp.97-108
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    • 2006
  • At present, Korean many cities depend on subjective judgements of experts to estimate the number of bus-stops and inter-stop space. To get reliable results by using more objective procedure, we search for old studies and models, but they don't concern alighting demands and a random demand distributions. Our study recognize and overcome these limitation. We devide the demand into boarding and alighting demands, and define the model that can estimate flexibly optimal number of bus-stop and inter-stop space on each segment by the demand distribution. Also we apply this new model to a simple example route having various demand distributions As a result, the number of bus-stop on each segment can be estimate flexibly in proportion to boarding or alighting demand by using this model.

Recognition of English Calling Cards by Using Projection Method and Enhanced RBE Network

  • Kim, Kwang-Baek
    • Journal of the Korean Institute of Intelligent Systems
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    • v.13 no.4
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    • pp.474-479
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    • 2003
  • In this paper, we proposed the novel method for the recognition of English calling cards by using the projection method and the enhanced RBF (Radial Basis Function) network. The recognition of calling cards consists of the extraction phase of character areas and the recognition phase of extracted characters. In the extraction phase, first of all, noises are removed from the images of calling cards, and the feature areas including character strings are separated from the calling card images by using the horizontal smearing method and the 8-directional contour tracking method. And using the image projection method, the feature areas are split into the areas of individual characters. We also proposed the enhanced RBF network that organizes the middle layer effectively by using the enhanced ART1 neural network adjusting the vigilance threshold dynamically according to the homogeneity between patterns. In the recognition phase, the proposed neural network is applied to recognize individual characters. Our experiment result showed that the proposed recognition algorithm has higher success rate of recognition and faster learning time than the existing neural network based recognition.

Cancer Vaccines (암백신)

  • Son, Eun-Wha;In, Sang-Whan;Pyo, Suhk-Neung
    • IMMUNE NETWORK
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    • v.5 no.2
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    • pp.55-67
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    • 2005
  • Cancer vaccine is an active immunotherapy to stimulate the immune system to mount a response against the tumor specific antigen. Working as a stimulant to the body's own immune system, cancer vaccines help the body recognize and destroy targeted cancers and may help to shrink advanced tumors. Research is currently underway to develop therapeutic cancer vaccines. It is also possible to develop prophylactic vaccines in the future. The whole cell approach to eradicate cancer has used whole cancer cells to make vaccine. In an early stage of this approach, whole cell lysate or a mixture of immunoadjuvant and inactivated cancer cells has been used. Improved vaccines are being developed that utilize cytokines or costimulatory molecules to mount an attack against cancer cells. In case of melanoma, these vaccines are expected to have a therapeutic effect of vaccine. Furthermore, it is attempting to treat stomach cancer, colorectal cancer, pancreatic cancer, and prostate cancer. Other vaccines are being developing that are peptide vaccine, recombinant vaccine and dendritic cell vaccine. Out of them, reintroduction of antigen-specific dendritic cells into patient and DNA vaccine are mostly being conducted. Currently, research and development efforts are underway to develop therapeutic cancer vaccine such as DNA vaccine for the treatment of multiple forms of cancers.

DSSS-Based Channel Access Technique DS-CDMA for Underwater Acoustic Transmission

  • Lee, Young-Pil;Moon, Yong Seon;Ko, Nak Yong;Choi, Hyun-Taek;Huang, Linyun;Bae, Youngchul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.15 no.1
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    • pp.53-59
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    • 2015
  • This paper proposes a novel method for acoustically and wirelessly transmitting data underwater with a high transmission rate. The method uses the most promising physical layer and multiple access technique (i.e., the code division multiple channel access technique) to divide the channel into subchannels. Data is transmitted through these subchannels. The codes are pseudo-random noise (PN) sequences. In the spread-spectrum technique, a signal such as electrical, electromagnetic, acoustic signal generated in a particular bandwidth is deliberately spread in the frequency domain, which results in a signal with a wider bandwidth. This paper reviews the possibility of application of the direct-sequence code division multiple access (DS-CDMA) technique in an underwater system using MATLAB. As the result of our review, we recognize that the DS-CDMA technique can be applied to underwater environments.

A Literature Review on the Adolescent Substance Abuse (청소년 물질남용과 관련된 문헌 고찰)

  • Kim, Kwuy-Bun;Lee, Kyung-Ho
    • Journal of East-West Nursing Research
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    • v.4 no.1
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    • pp.44-56
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    • 1999
  • Substance abuse, which leads to juvenile delinquency and other troubles, is one of the most serious problems for the adolescents today. The frequency of the adolescent substance abuse has been growing every year, but the effective methods to cope with the problem have not been well developed yet. The purpose of this study is to investigate into the more favorable ways by review the literature on substance abuse systematically. This study is a research based on the overview of the literature so that we may identify the present conditions of the adolescent substance abuse, its types, its problems and the nursing intervention. This literature review results in the following suggestions. Substance abuse is prevalent among the adolescents enough to be considered as one of our society's major problems. So policy makers as well as government and private agencies should recognize the seriousness of substance abuse and associated problem behaviors. Moreover, it is necessary that the adolescents should remind themselves of the seriousness of substance abuse. Once the health professionals notice the adolescents' involvement in substance abuse, they need to approach them with the parental concern in order to establish rapport with them by using tactful questions that can assess their feelings, behaviors, and experiences. The exploratory study is prerequisite to the solution of that problem. The development of the wholesome recreational programs and culture for the adolescents is also essential to prevent them from being involved in substance abuse.

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A Study on the Decision and Selection of the Star Contents in the Convergence Era (융합시대의 스타콘텐츠 발굴 및 선정에 관한 연구)

  • Rim, Myung-Hwan;Park, Yong-Jae;Heo, Pil-Sun
    • Journal of Information Technology Applications and Management
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    • v.18 no.2
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    • pp.1-21
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    • 2011
  • In this era of convergence, which is characterized by the integration and combination of technology and industries, broadcasting and communications, offline and online, and devices and services, the content industry is also experiencing rapid changes including inter-genre exchange, the creation of new industries, and customized demand. Specifically, IT-based digital content industries such as the online game, e-book, mobile contents and web portal industries are no longer restricted to the boundaries of video, music and games but are being expanded into the realms of education, medicine, fashion and sports thanks to CT innovation of 3D, CG, AR/VR, VFX, etc. As such, various countries have come to recognize the convergent content industry as a new growth engine that will pick up where the IT industry left off, and are forming policies for its development accordingly. This research aims to optimize the system of content taxonomy which is currently genre-focused and unable to support technological development and convergence, and to discover and select star contents to be rigorously developed with governmental support. In this paper, 20 star contents in 8 areas were selected, and these are expected to create tremendous cultural and economic value through ongoing technological and industrial development.