• Title/Summary/Keyword: Reality Analysis

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Research on The Educational Courseware Based on VR Content

  • Lu, Kai;Cho, Dong Min
    • Journal of Korea Multimedia Society
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    • v.25 no.3
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    • pp.502-509
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    • 2022
  • With the development of media technology, virtual reality (VR) technology is widely used in education, medical care, aerospace, entertainment and other fields. Among them, application in teaching courseware is a relatively new topic. Compared with traditional coursewares, virtual games visualized and extruded abstract teaching contents. Thus it strengthened teaching effects and expanded dimensions of learning. We hypothesized that virtual coursewares could increase users'sense of presence and enhance their focus. In this study, virtual courseswares were compared with traditional coursewares. At the same time, its feasibility and advantages of application were analyzed through literature researching, practical researching and statistical analysis from questionnaires. Furthermore, we designed a teaching system for VR coursewares and explored its performance in multidimensional and contextual teaching situations. It was found that Virtual coursewares have changed the boring traditional teaching methods. The teaching content was displayed in the form of three-dimensional images, videos and sounds through VR equipment, which effectively improved teaching efficiency. In addition, the feasibility of virtual courseware was demonstrated through factor analysis in questionnaires. Compared with traditional teaching courseware, VR coursewares can attract students' attention and improve learning efficiency. It provides a good example and is valuable for the research of virtual realities in education.

Performance Analysis of 6DoF Video Streaming Based on MPEG Immersive Video (MPEG 몰입형 비디오 기반 6DoF 영상 스트리밍 성능 분석)

  • Jeong, Jong-Beom;Lee, Soonbin;Kim, Inae;Ryu, Eun-Seok
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.773-793
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    • 2022
  • The moving picture experts group (MPEG) immersive video (MIV) coding standard has been established to support six degrees of freedom (6DoF) in virtual reality (VR) by transmitting high-quality multiple immersive videos. The MIV exploits two approaches considering tradeoff between bandwidth and computational complexity: 1) eliminating correlation between multi-view videos or 2) selecting representative videos. This paper presents performance analysis on intermediate synthesized views on source view positions and synthesized pose traces using high-efficiency video coding (HEVC) and versatile video coding (VVC) for above-mentioned two approaches.

Factors Affecting User's Behavior of Smartphone: Integrated Model of Service Distribution, Addiction and Consequence

  • LEE, Won-Jun;SHIN, Luke Yunkeun
    • Journal of Distribution Science
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    • v.20 no.11
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    • pp.99-108
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    • 2022
  • Purpose: The wide distribution of smartphones has changed life and user behavior. This phenomenon has both advantages and disadvantages for users. As smartphones become a part of our daily lives, smartphone addiction has recently become a social issue in many countries. This study explores factors that affect smartphone addiction and the consequences of addictive behaviors. Research design, data and methodology: Our model hypothesizes that four key factors determine addictive behavior: flow, enjoyment, preference for online social life, and escape reality. Commitment and compulsive use are mediating variables that connect key drivers and addictive results. Based on the SEM (structural equation model) analysis of 497 survey responses, these four driving factors each have a significant effect on the compulsive use of smartphones directly or indirectly; the compulsive use of smartphones directly influences the three results Results: We conducted a reliability and validity analysis, and the results were successful. In the hypothesis test, every path is accepted as expected at the significance level of 0.05. Conclusions: Among the four driving factors, escape reality is the vital factor influencing smartphone addiction and its consequences. And anxiety is the number one consequence influenced by the compulsive use of smartphones.

A Study on the Significance and Relationship Drunken Drivers Characteristics Using Virtual Reality Scenario (VR 시나리오를 이용한 음주운전자 운전 특성의 유의성 및 상관분석에 관한 연구)

  • Kim, Myung-Soo;Park, Sang-Jin
    • International Journal of Highway Engineering
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    • v.14 no.5
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    • pp.165-177
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    • 2012
  • PURPOSES: The number of traffic accidents in 2010 was 226,978 in Korea, a high percentage of which up to 12.61% was due to drunk driving. As it is expected that the number of traffic accidents will increase because of the drastic increase of the number of vehicle registrations and the prevalent drinking cultures, it is necessary to understand the driving characteristics of drunken drivers to lower the increasing rate. METHODS: This study, therefore, comparatively analyzes the two groups - one group before drinking and the other after drinking - based on the graph, and implements the correlation in each scenario(1,2,3). scenario 1. appearance of jaywalkers; scenario 2. appearance of an illegal left-turning car; and scenario 3. appearance of a vehicle and a person as obstacles to the driver after an accident. RESULTS: The comparative analysis of speed shows that the group after drinking was 50km/h faster than the group before drinking in Scenario 1, 20km/h in Scenario 2, and 15km/h in Scenario 3 respectively. In the comparative analysis of acceleration, the average level of the group after drinking was 0.15 higher than that of the group before drinking in Scenario 1, 0.30 in Scenario 2, and 0.15 in Scenario 3. In the comparative analysis of deceleration, the average level of the group after drinking was about 0.4 lower than that of the group before drinking in Scenario 1, 0.35 in Scenario 2, and 0.2 in Scenario 3 respectively. In the comparative analyses, the item of speed, acceleration and deceleration was of significance for each group in Scenarios. CONCLUSIONS: The comparative analysis demonstrated that there is a difference between the group before drinking and the group after drinking. In the analysis of correlation in each group, it was proved that the drunken group was of significance.

Content Analysis of Jeanwear`s Advertisement -Focusing on Magazine`s Advertisement- (진웨어 광고의 내용분석 -잡지광고를 중심으로-)

  • 이주연;박길순
    • The Research Journal of the Costume Culture
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    • v.5 no.4
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    • pp.80-88
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    • 1997
  • The purpose of this study was to identify the denotating of visual message and linguistic message in the advertisement of Jean-wear, and to identify the image type in the advertisement of Jean-wear. Content analysis was done using the advertisement of Jean-wear from several fashion magazines which were published from January, 1996 to August, 1997. The advertisement of Jean-wear reflects the reality using the photos, and is image appeal type, appeals to the model\`s lifestyle, the western value. And that mostly singles person was appeared in the advertisement means solitude in modern society.

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A Study on the Estimation Analysis Methodology of the Optimum Economic Life-Span of Buildings (건축물의 최적 경제수명 추정분석 방법론에 관한 연구)

  • Choi, Jun-Young
    • Journal of the Korean Society of Industry Convergence
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    • v.6 no.3
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    • pp.223-230
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    • 2003
  • Generally, the life-span of a multi-housing complex is over 50 years, but in reality they are usually demolished after 20 years in spite of its remaining life expectancy. Thus, this research focuses on the estimation of the optimum economic life-span of a multi-housing complex. To estimate the minimum total cost point of start to finish of a multi-housing complex, we'll apply MAPI(Machinery and Allied Product Institute) and LCC(Life Cycle Cost) theory.

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Analysis of Bridge Inverter Circuit (브리지 인버어터 회로의 해석)

  • 박준열
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.15 no.3
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    • pp.30-34
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    • 1978
  • A bridge inverter circuit with a paralled resonant circuit load is analyzed. The approach to the circuit analysis leads to reasonable reality. The limit of trigger frequency, the range of SCR turn-off time, the peak capacitor voltage and the relation between the load current and trigger rate are derived for the suitable design criteria. Numerical method is used for calculation of transcendental equation.

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Explicit incremental matrices for the postbuckling analysis of thin plates with small initial curvature

  • Jayachandran, S. Arul;Gopalakrishnan, S.;Narayanan, R.
    • Structural Engineering and Mechanics
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    • v.12 no.3
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    • pp.283-295
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    • 2001
  • The postbuckling behaviour of thin plates is an important phenomenon in the design of thin plated structures. In reality plates possess small imperfections and the behaviour of such imperfect plates is of great interest. To numerically study the postbuckling behaviour of imperfect plates explicit incremental or secant matrices have been presented in this paper. These matrices can be used in combination with any thin plate element. The secant matrices are shown to be very accurate in tracing the postbuckling behaviour of thin plates.

Non-Linear Model of Voltage Source Power Converter and Tuning Current controller (전압형 전력 변환기 비선형 모델 및 전류제어기 조정)

  • Park, Sang-Young
    • Proceedings of the KIEE Conference
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    • 1998.11a
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    • pp.144-146
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    • 1998
  • In this study Dead time equivalent resistance of Voltage source power converter is very important in current controller design. And Non-linear Modeling method can be applied in Power converter analysis. Using Describing Function method and Non-linear Resistance Modeling. Voltage Source Power Converter Bode diagram and Current controller analysis method are more reality.

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The Effect of Augmented Reality Traits on Presence, Flow, and Relational Continuance Behavior with Smart-Phones (스마트폰 기반 증강현실 특성이 프레즌스, 플로우 및 관계지속행동에 미치는 영향)

  • Chun, Tae-Yoo;Park, No-Hyun
    • Journal of Distribution Science
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    • v.13 no.5
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    • pp.45-52
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    • 2015
  • Purpose - Augmented reality (AR) content used in mobile media today can accommodate a wide variety of contextual information. This indicates that making people experience a sense of presence and flow is a very significant factor in augmented reality content. Flow represents a rich immersion potential as representing the progress of emotion and the means to facilitate the operation of the smart phone. Therefore, users will have friendly relational continuance behavior with products and brands that supply this experience. Based on that, the purpose of this study is to investigate the relationships among smart phone AR application traits, presence, flow experience, and relational continuance behavior. First, AR application traits are defined as three categories sensory immersion, navigation, and manipulation, based on preceding studies. This study then examines the influence of AR application traits on the presence and flow experience and looks into the relation among presence, flow experience, and relational continuance behavior. This analysis suggests more detailed and concentrated strategic implications. Research design, data, and methodology - A research model is designed to examine the relation among AR application traits, presence, flow experience, and relational continued behavior. For data collection, questionnaire surveys were composed of multi-items for each component and the direct interview method was used for the interviews. To collect the data, after running the smart phone AR applications, the consumer behaviors of the respondents were generally determined. The questionnaire surveys were conducted for one month, October 2014. A total of 300 questionnaires were distributed with 278 questionnaires used for analysis, excluding the unanswered and insincere questionnaires. The data were analyzed using SPSS ver. 20.0 and LISREL ver. 8.51. Results - The following results are found: First, AR application traits have a significantly positive effect on presence with sensory immersion, navigation, and manipulation all having a significantly positive effect. Second, sensory immersion and manipulation among the AR application traits have a significantly positive effect on flow. However, navigation did not have a significantly positive effect on flow. Third, presence has a significantly positive effect on flow and has a significantly positive effect on relational continuance behavior. Moreover, flow also has a significantly positive effect on relational continuance behavior. This behavior tends to be formed since brands want to encourage relational continuance behavior and positive emotions with the brands being used. Relational continuance behavior accompanies repeat purchasing, positive word-of-mouth and recommendation activities, and forms of trust with the brand. Conclusions - The research results showed that smart phone AR traits had significantly positive effect on presence, flow, and relational continuance behavior. Based on this, smart phone AR application providers should establish an aggressive marketing strategy to accommodate more realistic problems in order to positively influence user behavior. Additionally, the marketers should make efforts to provide fun or convenience in the AR application operation process of the user.