• 제목/요약/키워드: Reality Analysis

검색결과 1,871건 처리시간 0.029초

가상현실 정신질환 치료시스템을 위한 GSR 신호분석에 관한 연구 (A Study of GSR Signal Processing for Viral Reality System for Treatment of Mental Illness)

  • 유종현;백승화;백승은;김동완
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2004년도 하계학술대회 논문집 D
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    • pp.2693-2695
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    • 2004
  • Recently A virtual environment provides patient with stimuli which arouses phobia, and exposing to that environment makes him having ability to over come the fear. ECG and HRV are used in most virtual reality system. GSR is electrical impedance of biological tissues and the changes in impedance accompanying physiological activity. GSR is better than ECG or HRV for explaining mental states in other study. In this study, we will analysis GSR signal when a acrophobia patient and a normal is on high floor.

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Study on Virtual Reality and E-commerce

  • Lee, Soowook;Oh, Younghwan
    • International Journal of Advanced Culture Technology
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    • 제4권4호
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    • pp.70-74
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    • 2016
  • Electronic commerce (E-commerce) using virtual reality (VR) has the advantage of being able to purchase products without restrictions of time and location by overcoming the limitations of existing offline transactions. It is still a rudimentary but fast growing technology, and the use of E-commerce in VR is expanding. The barriers that consumers might face in utilizing E-commerce in VR is the relevance to Information and Communications Technologies (ICT) technology. Fundamentally, it requires Internet access and use through PCs or mobile devices such as smart phones. Because unlike off-line markets, it is difficult to determine the purchase patterns of customers, customer purchasing behavior analysis must be done using computer access records. In order to expand and develop E-commerce in VR in the future, learning ability should be improved through combining with artificial neural network by deep learning that is recently in the spotlight, and the ability to overcome errors need to be improved to enable use in various fields.

기본 요소분류기를 이용한 가상현실용 실시간 동적 손 제스처 인식 시스템의 구현에 관한 연구 (On-line dyamic hand gesture recognition system for virtual reality using elementary component classifiers)

  • 김종성;이찬수
    • 전자공학회논문지C
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    • 제34C권9호
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    • pp.68-76
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    • 1997
  • This paper presents a system which recognizes dynamic hand gestures for virtual reality(VR). A dynamic hand gesture is a method of communication for a computer and human who uses gestures, especially both hands and fingers. Since the human hands and fingers are not the same in physical dimension, the same form of a gestrue produced by two persons with their hands may not have the same numerical values which are obtained through electronic sensors. In this paper, we apply a fuzzy min-max neural network and feature analysis method using fuzzy logic for on-line pattern recognition.

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깊이정보와 블록기반매칭을 이용한 스테레오 영상의 중간영상 생성 (Intermediate Image Generation of Stereo Image Using Depth Information and Block-based Matching Method)

  • 양광원;허경무;김장기
    • 제어로봇시스템학회논문지
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    • 제8권10호
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    • pp.874-880
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    • 2002
  • A number of techniques have been proposed for 3D display using view-difference of two eyes. These methods do not express enough reality like real world. The display images have to change according to the position of a viewer to improve reality. In this paper, we present an approach for generating intermediate image between two different view images by applying new image interpolation algorithm The interpolation algorithm is designed to cope with complex shapes. The proposed image interpolation algorithm generates rotated image about vertical axes by any angle from base images. Each base image that was obtained from CCD camera has an view-angle difference of $3^{\circ}C$, $5.5^{\circ}C$, $^{\circ}C$, $22^{\circ}C$, and $45^{\circ}C$. The proposed into mediate image generation method uses the geometric analysis of image and depth information through the block-based matching method.

과학 실험 연수에 대한 초등 교사들의 기대와 실태 분석 (An Analysis on Elementary School Teachers' Expectation and Reality for Science Experiment in-service Training Program)

  • 정재훈;김영신
    • 한국초등과학교육학회지:초등과학교육
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    • 제29권3호
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    • pp.316-325
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    • 2010
  • The purpose of this study was to analyze elementary school teacher' expectation and reality before and after science experiment in-service training program. The surveys for before and after in-service training were conducted among 231 elementary school teachers who participated for science experiment in-service training. 5 elementary school teachers who took part in surveys were interviewed after training. The results of this study are as follows: First, teachers' interest for science increased regardless of willingness to training participation through science experiment training. Second, discussion for science teaching strategies were not enough while the training recognized with experiments and lecture of instructors mainly. Third, teachers prefered alternative experiments and practical experience of experiments to lecture and basic experiments based on textbook. Forth, assessment of teachers in training must be improved.

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공학계열내 학부연구생 프로그램의 실태 분석 (Analysis of the Reality of the Undergraduate Research Assistant Program in Engineering College)

  • 한지영
    • 공학교육연구
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    • 제20권1호
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    • pp.10-17
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    • 2017
  • This study proposes a means of guiding undergraduate research assistants programs in a more positive direction. This will be achieved by researching the reality of the programs operated in engineering departments for graduate school students and by analyzing the problems thereof. To achieve this objective, a literature study and research were conducted, which comprised of a survey on 204 graduate school students within the metropolitan area of Korea. The results of the study demonstrated that experience as an undergraduate research assistant has a positive influence on the adaptation to and life in graduate school. However, the role of the student and the level of salary varied depending on the role of the student, based on the capacity and support of individual professors. Thus, it is deemed that there will be a need for systematic program improvement and the development of a program that can provide significant academic activities, rather than simple experimental assistance.

웹 기반 가상현실 프로그램과 지필 학습 프로그램이 공간시각화 능력에 미치는 영향 -성별을 중심으로- (The Gender-Related Effects of a Web-Based Virtual Reality Program and a Paper-Based Program on Spatial Visualization Skills of Middle School Students)

  • 권오남
    • 한국수학교육학회지시리즈A:수학교육
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    • 제41권1호
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    • pp.45-58
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    • 2002
  • This study was conducted to investigate the gender-related effects of two instructional programs on spatial visualization skills of ninth grade students. Two instructional programs were developed for this study: a web-based virtual reality program and a paper-based program. 194 ninth graders from two middle schools in Seoul participated in this study. Six classes were divided into experimental groups and control groups. The Middle Grades Mathematics Projects (MGMP) Spatial Visualization Test was used to measure spatial visualization skills. The data analysis indicated that both the web-based and paper-based programs were effective to improve spatial visualization skills to treatment groups. Although boys'test mean scores were higher than girls' in the pretest, when deleting the effect of covariance of pretest, there were no statistical significance in the post-test. Girls in the treatment groups favored the paper-based spatial visualization program. These results imply that spatial training may benefit girls' performance more than that of boys and mode of instructional programs can create gender-related differences regarding spatial visualization skills.

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웹 기반의 가상 프레스 개발 (A Development of Wet-based Virtual Press)

  • 정완진;장동영;이학림;최석우;나경환
    • 한국소성가공학회:학술대회논문집
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    • 한국소성가공학회 2002년도 춘계학술대회 논문집
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    • pp.121-124
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    • 2002
  • This paper resents a virtual forming system to simulate deep drawing process for stress-strain information by utilizing virtual system designed using Virtual Reality Modeling Language (VRML) and computer aided analysis (CAE) tool. The CAE tool to calculate stress, strain, and deformation is designed using Finite Element Method. Stress distributions and deformation profiles as well as the operation of forming machine can be simulated and visualized in the web. The developed system consists of three modules, input module, virtual forming machine module, and output module. The input nodule was designed using HTML and ASP. The input data for FEM calculation is directed to the forming machine module for calculation. The results from the forming machine module can be visualized through output module as well as the forming process simulation.

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수학과 실재

  • 정계섭
    • 한국수학사학회지
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    • 제14권1호
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    • pp.47-60
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    • 2001
  • The present study develops the given theme “Mathematics and Reality” along two lines. First, we explore the answers, in its various facets, to the following question: How is it possible that mathematics shows such wondrous efficiency when explaining nature\ulcorner In addition to a comparative analysis between empiricism and rationalism, constructivism as a function of idealism is compared with realism within the frame provided by rationalism. The second step involves limiting our discussion to realism. We attempt to explain the various stages of mathematical realism and their points of difficulty. Postulate of parallels, Godel's theorem, continuum hypothesis and choice axiom are typical examples used in demonstrating undecidable propositions. They clearly show that it is necessary to mitigate the mathematical realism which depends on bivalent logic based on an objective exterior world. Lowenheim-Skolem theorem, which states that reality is composed not of one block but rather of diverse domains, also reinforces this line of thought. As we can see the existence of undecidable propositions requires limiting the use of reductio ad absurdum proof which depends on the concept of excluded middle. Consequently, it becomes obvious that bivalent logic must inevitably cede to a trivalent logic since there are three values involved: true, false, and undecidable.

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가상현실 모델링 기법을 적용한 해양안전사고 예보시스템 개발에 관한 연구(1) : 개발개념 (Marine Casuality Forecasting System Based on the Virtual Reality Modeling Techniques(1) : Implementation Methodology)

  • 임정빈
    • 해양환경안전학회:학술대회논문집
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    • 해양환경안전학회 2002년도 추계학술발표회
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    • pp.163-175
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    • 2002
  • 가상현실 기법(virtual reality technologies)를 해양안전사고 가시화 시스템 개발에 적용하기 위한 개발론에 대해서 기술하였다. ‘목포해심’ 재결서 700여가지 사건에 대한 분류표와 수령화 표를 작성하여 질적 데이터를 양적 데이터로 변환하였다. 개발론에 대한 검토결과, 과거 10년 간의 해양사고 사건사례를 압축하여 저차원 데이터를 획득하기 위해서는 다변량해석기법(multivariate analysis)을 적용해야하고, 위기관리를 종합적으로 수행하기 위해서는 기존에 제시되고 있는 PRA, QRA, SPE 등의 기법 중 적합한 것을 적용할 필요가 있으며, 통계 데이터의 가시화를 위해서는 MATLAB의 Simulink 와 VR Toolkit을 이용하면 가능함을 분석할 수 있었다.

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