• Title/Summary/Keyword: Realistic overtaking

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Development of More Realistic Overtaking Behavior Model in CA-Based Two-Lane Highway Environment (CA 2차로 도로 차량모형의 보다 현실적인 추월행태 개발)

  • Yoon, Byoung Jo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.33 no.6
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    • pp.2473-2481
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    • 2013
  • The two characteristics of two-lane-and-two-way traffic flow are platoon and overtaking triggered by low-speed vehicle. It is crucial to develop a robust model which simultaneously generates the behaviors of platoon by low-speed vehicle and overtaking using opposite lane. Hence, a microscopic two-lane and two-way vehicle model was introduced (B. Yoon, 2011), which is based on CA (Cellular Automata) which is one of discrete time-space models, in Korea. While the model very reasonably explains the behaviour of overtaking low-speed vehicle in stable traffic flow below critical density, it has shortcomings to the overtaking process in unstable traffic flow above the critical density. Therefore, the objective of this study is to develope a vehicle model to more realistically explain overtaking process in unstable traffic flow state based on the model developed in the previous study. The experimental results revealed that the car-following model robustly generates the various macroscopic relationships of traffic flow generating stop-and-go traffic flow and the overtaking model reasonably explains the behaviors of overtaking under the conditions of both opposite traffic flow and stochastic parameter to consider overtaking in unstable traffic flow state. The vehicle model presented in this study can be expected to be utilized for the analysis of two-lane-and-two-way traffic flows more realistically than before.

Development of Two-Lane Car-Following Model to Generate More Realistic Headway Behavior (보다 현실적인 차두시간 행태 구현을 위한 2차로 차량추종모형 개발)

  • Yoon, Byoung Jo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.33 no.5
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    • pp.1999-2007
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    • 2013
  • The key characteristics of two-lane-and-two-way traffic flow are platoon and overtaking caused by low-speed vehicle such as truck. In order to develop two-way traffic flow model comprised of CF(car-following) and overtaking model, it is essential to develop a car-following model which is suitable to two-way traffic flow. Short distance between vehicles is caused when a high-speed vehicle tailgates and overtakes foregoing low-speed vehicle on two-way road system. And a vehicle following low-speed vehicle decides to overtake the front low-speed vehicle using suitable space within the headway distribution of opposite traffic flow. For this reason, a two-way CF model should describes not only running within short gap but also headway distribution. Additionally considering domestic two-way-road size, there is a on-going need for large-network simulation, but there are few studies for two-way CF model. In this paper, a two-way CA model is developed, which explains two-way CF behavior more realistic and can be applied for large road network. The experimental results show that the developed model mimics stop-and-go phenomenon, one of features of congested traffic flow, and efficiently generates the distribution of headway. When the CF model is integrated with overtaking model, it is, therefore, expected that two-way traffic flow can be explained more realistically than before.

Development of Prototype VR Ship Simulator System Using HMD (HMD를 사용한 가상현실 선박 시뮬레이터 시스템의 프로토타입 개발)

  • 임정빈;공길영;구자영
    • Journal of the Korean Institute of Navigation
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    • v.24 no.3
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    • pp.133-140
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    • 2000
  • The paper deals with the implementation of prototype Ship Simulator system (VRSS) by Virtual Reality techniques with Head Mounted Display (HMD) device. The prototype VRSS was consists of PC-based human sensors, object oriented operating system. In addition, two kinds of databases arranged from Head Related Transfer Functions and 3D object models were used to create 3D sea sound, and to construct virtual world, respectively. Using the prototype system, we carried out some simulation tests for the overtaking situation to prevent collisions at sea, and discussed on the usability of the system. As results from simulations, the prototype VRSS can provide multisensory and interactive display environment. The results gave rise to the user interaction with 3D objects that give realistic reproduction of navigational environments under a given scenario. Thus, we found that the prototype VRSS should be one of the next-generation ship simulation system.

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Air-traffic dispatching scheduling in terminal airspace (공항접근영역 항공교통 Dispatching 스케줄링 연구)

  • Jeong, Sun-Jo;Cho, Doo-Hyun;Choi, Han-Lim
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.44 no.11
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    • pp.973-980
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    • 2016
  • An air traffic management (ATM) has been studied in a variety of fields to utilize an air traffic capacity efficiently and solve a congested air traffic situation due to an increment of an air traffic demand. In this paper, an air traffic management, which is related with controlling and determining the sequencing of an aircraft approaching to an airport, in terminal control area is studied. This paper focuses on scheduling algorithms with a given problem for the air traffic management with operational constraints, such as a space separation, an overtaking on the same air-route, and a route merge point (a scheduling point). For a real-time calculation, the presented algorithms focus on dispatching heuristic rules which are able to assign tasks in a fast time period with an adequate performance, which can be demonstrated as a proper and realistic scheduling algorithm. A simulation result is presented to illustrate the validity and applicability of the proposed algorithm. Each scheduling rule is analyzed on the same static and dynamic air traffic flow scenario with the ATM Monte-Carlo simulation.