• Title/Summary/Keyword: Realistic Story

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Studies on vibration control effects of a semi-active impact damper for seismically excited nonlinear building

  • Lu, Zheng;Zhang, Hengrui;Masri, Sami F.
    • Smart Structures and Systems
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    • v.24 no.1
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    • pp.95-110
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    • 2019
  • The semi-active impact damper (SAID) is proposed to improve the damping efficiency of traditional passive impact dampers. In order to investigate its damping mechanism and vibration control effects on realistic engineering structures, a 20-story nonlinear benchmark building is used as the main structure. The studies on system parameters, including the mass ratio, damping ratio, rigid coefficient, and the intensity of excitation are carried out, and their effects both on linear and nonlinear indexes are evaluated. The damping mechanism is herein further investigated and some suggestions for the design in high-rise buildings are also proposed. To validate the superiority of SAID, an optimal passive particle impact damper ($PID_{opt}$) is also investigated as a control group, in which the parameters of the SAID remain the same, and the optimal parameters of the $PID_{opt}$ are designed by differential evolution algorithm based on a reduced-order model. The numerical simulation shows that the SAID has better control effects than that of the optimized passive particle impact damper, not only for linear indexes (e.g., root mean square response), but also for nonlinear indexes (e.g., component energy consumption and hinge joint curvature).

Full-Scale Shaker Testing of Non-Ductile RC Frame Structure Retrofitted Using High-Strength Near Surface Mounted Rebars and Carbon FRP Sheets (고강도 표면매립용철근과 탄소섬유시트로 보강된 비연성 철근콘크리트 골조의 실물 진동기 실험)

  • Shin, Jiuk;Jeon, Jong-Su;Wright, Timothy R.
    • Journal of the Earthquake Engineering Society of Korea
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    • v.23 no.1
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    • pp.43-54
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    • 2019
  • Existing reinforced concrete frame buildings designed for only gravity loads have been seismically vulnerable due to their inadequate column detailing. The seismic vulnerabilities can be mitigated by the application of a column retrofit technique, which combines high-strength near surface mounted bars with a fiber reinforced polymer wrapping system. This study presents the full-scale shaker testing of a non-ductile frame structure retrofitted using the combined retrofit system. The full-scale dynamic testing was performed to measure realistic dynamic responses and to investigate the effectiveness of the retrofit system through the comparison of the measured responses between as-built and retrofitted test frames. Experimental results demonstrated that the retrofit system reduced the dynamic responses without any significant damage on the columns because it improved flexural, shear and lap-splice resisting capacities. In addition, the retrofit system contributed to changing a damage mechanism from a soft-story mechanism (column-sidesway mechanism) to a mixed-damage mechanism, which was commonly found in reinforced concrete buildings with strong-column weak-beam system.

Structural health monitoring for pinching structures via hysteretic mechanics models

  • Rabiepour, Mohammad;Zhou, Cong;Chase, James G.;Rodgers, Geoffrey W.;Xu, Chao
    • Structural Engineering and Mechanics
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    • v.82 no.2
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    • pp.245-258
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    • 2022
  • Many Structural Health Monitoring (SHM) methods have been proposed for structural damage diagnosis and prognosis. However, SHM for pinched hysteretic structures can be problematic due to the high level of nonlinearity. The model-free hysteresis loop analysis (HLA) has displayed notable robustness and accuracy in identifying damage for full-scaled and scaled test buildings. In this paper, the performance of HLA is compared with seven other SHM methods in identifying lateral elastic stiffness for a six-story numerical building with highly nonlinear pinching behavior. Two successive earthquakes are employed to compare the accuracy and consistency of methods within and between events. Robustness is assessed across sampling rates 50-1000 Hz in noise-free condition and then assessed with 10% root mean square (RMS) noise added to responses at 250 Hz sampling rate. Results confirm HLA is the most robust method to sampling rate and noise. HLA preserves high accuracy even when the sampling rate drops to 50 Hz, where the performance of other methods deteriorates considerably. In noisy conditions, the maximum absolute estimation error is less than 4% for HLA. The overall results show HLA has high robustness and accuracy for an extremely nonlinear, but realistic case compared to a range of leading and recent model-based and model-free methods.

Ballistic Cavity Simulation using Modified Bresenham Algorithm (개선된 브레즈넘 알고리즘을 이용한 탄흔 시뮬레이션)

  • Yunji Seok;Seongah Chin
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.683-688
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    • 2023
  • Content featuring next-generation weapons is continuously appearing in games and virtual reality. In the context of story development, the traces of a target's bullet marks are observed differently according to the unique characteristics of the rifle and bullet. Additionally, there is an example of using forensic ballistics to investigate crime by examining the traces of bullets. Understanding the relationship between the ballistic coefficient and cavity by ballistics is crucial during this process. This paper proposes a physics-based cavity simulation using the modified Bresenham's line algorithm, which can enhance realism in games and virtual reality. This simulation accurately models the trajectory of bullets and cavity formation upon impact, creating a more realistic representation of how bullets interact with materials. Overall, physics-based simulations can greatly enhance the realism and immersion of games and virtual reality experiences and can have applications in forensic investigations.

An Experimental Study on the Estimation for the Flow Coefficient of Elevator Hoistway (엘리베이터 승강로의 유량계수 산정에 관한 실험 연구)

  • Kim, Hak-Joong
    • Fire Science and Engineering
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    • v.26 no.1
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    • pp.43-48
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    • 2012
  • Recently, evacuation safety of building resident become the major concern, as the building has been higher and more complicated. Required evacuation time using stairway is longer in high-rise buildings, moreover it is impossible for the disabled to evacuate by using stairway. For this reason the study on the effectiveness of using elevator for evacuation is progressing. This study shows the flow coefficient of hoistway when elevator is moving. The results of this study can be used for the study of elevator piston effect as basic data. Experiments were performed in 5 different hoistways at 3-story and 2-story buildings. According to the result of flow coefficient experiments, average flow coefficient is 0.954. Considering the $4{\sigma}$ to guarantee 99.99 % reliance, it is 0.86. This result is 3.6 % bigger than 0.83 that Klote and Tamura suggested. It represents that the maximum critical pressure is decreased about 7 % on the same condition of elevator and elevator shaft. When the smoke control performance of high-rise building is evaluated, the result is significant economically by applying a more realistic and less value of elevator piston effect.

A Study on the Architectural Transformation of the Hall of Bhaisajyaguru(Healing) Budda(藥師殿) in Chung Yang Temple(正陽寺) -from the main source of the travelogues on Mt. Kumgang. - (정양사(正陽寺) 약사전의 건축사적 변천 - 금강산 기행문을 중심으로 -)

  • Kang, Pyonghee
    • Journal of architectural history
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    • v.12 no.3
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    • pp.163-179
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    • 2003
  • The records of about 60 travel essays of the Hall of Bhaisajyaguru(Healing) Budda which was built in Chung Yang Temple passed down since 1525. The chronological change of that Hall architecture according to each period was traced upon. The building structure of the Hall of Bhaisajyaguru Budda which has a roundabout way, and 6 pillars inside, sometimes each 6 pillars inside and outside is hexagonal, one story building in Japanese colonial period(picture 3-1) or the present(picture 3-3). The panaromic picture of Chung Yang Temple shows no alterations of the layout of buildings(picture 1-1), in which the Hall of $Praj{\tilde{n}}{\bar{a}}$(般若殿), the main building in the center and the Hall of Bhaisajyaguru(Healing) Budda, three story stone pagoda, stone lighthouse in front of it became the central axis. The Hall of Bhaisajyaguru(Healing) Budda remained as it was until Japanese invasions in 1592 and 1597. However, it was greatly damaged by the flood in 1717. It was newly built by Lee Ha Gon's leading in 1717-1732. At that time, the interior design was changed. With Bhaisajyaguru(Healing) Budda, 53 Buddhas and ${\acute{S}}arira$ of Stone stupa which show itself by the flood in 1717 was located in the image of the Mountain of Chunchuk or Cheontae like Yu Jeom Temple. The doors of this Hall are located in the front and back. In the four walls each, two realistic and cubic buddhism pictures were drawn, The color of those picture was partly taken off in 1671 and repainted in 1714. The new building in 1717-1732 regained its colorful appearance. However, the names written beside each Images of Buddha disappeared. The notable remark in these records is that some of these travel essays in 17th-18th centuries was calling this hexagonal hall as the octagonal one. It is very important records because it means that before 1525 the octagonal hall might have existed. Chung Yang Temple was rebuilt between 1976 and 1985 after the destruction in the Korean War. After the records are carefully read, the full scale excavation about this historic site was not done yet. The interesting issue of the existence of octagonal building will be resolved by the full scale excavation.

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A Study on Realization of In-game Animation (인 게임 애니메이션의 실재화에 관한 연구)

  • Lee, Seon-Young
    • Cartoon and Animation Studies
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    • s.42
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    • pp.177-194
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    • 2016
  • This study investigated an evolutionary process of In-game Animation and researched on the action of realization establishing virtual reality. In-game Animation, functioning as contents to visualize games, is responsible for conveying information to achieve goals of games. In-game Animation which is affected by graphic technology was initiated with setting up indicators by dot and line. Followed by the development of technology, In-game Animation has pursued realization, after passing through processes of iconography, materialization, and dimensionalization. The realization of In-game Animation does not simply imitate the real world but creates meaning of reality by establishing space with various factors such as characters and background along with the story, under the premise of virtuality. The realization of In-game Animation is very important to provide the experience of immersion, as it forms a sense of presence through such visual tactility. The process to create meaning of reality provides gamers with experiences, and leads them to expand senses through visual perception and finally absorb the virtuality as reality. Therefore, the image of In-game Animation does not simply imitate the real world but creates meaning of reality by establishing space with various factors such as characters and background along with the story, under the premise of virtuality. The realization of In-game Animation is not limited to blindly portray a realistic image. In addition, the process of realization pursued by In-game Animation is an action to immerse in the game rather than a mere product of technological development.

The Linguistic Properties Comparison between nongifted children and Gifted children (일반아동과 영재아동의 언어적 특성 비교)

  • Jang, Hye-Ja;Kim, Hye-Ok;Un, Hyeon-Seon;Jo, Bok-Hui
    • Journal of Gifted/Talented Education
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    • v.10 no.2
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    • pp.25-46
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    • 2000
  • These purposes are to have a necessity to be educated for the linguistic gifted among many gifted in speedy changeable age, and to find out what differences are of properties between the linguistic gifted children and nongifted children through comparing/analysing to gifted children any nongifted children using performance evaluation on writer's ability. Therefore, it intends to use as a assisting material in order to develop ability and properties of the linguistic gifted children and nongifted children as well. The studying details are 1) to compare/analyze thinking ability between the linguistic gifted children and nongifted children 2) to find out differences of thinking ability for unrealistic reasoning between the linguistic gifted children and nongifted children. The studying subjects had been chosen 3 children as a first grade in 'C' Gifted Academy and 3 children as a first grade in an elementary school from June 3, 1999 to June 12, 1999. The studying instrument was an evaluation of linguistic properties certification(Project Spectrum : Krechevsky,'1994). It had got a frequency calculation, average and standard deviation through the material anylzing with the program SPSSWIN. The conclusions are as belows, First, as a result of performance evaluation on writer's ability to gifted children and nongifted children, the gifted children were outstandingly shown the linguistic ability getting much higher score than nongifted children in respect of vocabulary level, structure of writing, and consistency/logicality of theme. Second, it was shown the gifted children had diffusing thought than nongifted children through the esthetic question and impformation memories with listening to the realistic juvenil story and the unrealistic juvenile story.

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The Symbolism of Ginseng in Mimang by Park Wan-Seo (박완서의 소설 「미망(未忘)」에 나타난 인삼의 상징성)

  • Ock, Soon Jong
    • Journal of Ginseng Culture
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    • v.4
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    • pp.38-58
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    • 2022
  • Park Wan-seo's novels deal with realistic topics of society, such as women's issues, the capitalist system, and the problems that come with old age. Assuch, her work is used as a tool to analyze social phenomena in various fields, such as women's studies, sociology, and literature. A characteristic style of Park Wan-seo's novels is that she bases them on her own experiences. However, among her novels, the novel Mimang is exceptional. The plot is based on stories that have been passed down from generation to generation. This is to show the spirit of the times through the unforgettable story of her hometown, Gaesong. Mimang is the story of a family chronology that spans four generations centered on Chun Cheu-Man and his family, who became powerful capitalists through the cultivation and commerce of ginseng cultivation. Set in the late 19th century until the end of the Korean War, the novel unravels the essence of the times symbolized by merchants of ginseng and Gaeseong, focusing on the actions of people living in a period of historical turbulence. Gaeseong is the mecca of Korean ginseng, and Gaeseong cannot be portrayed without the story of ginseng and its merchants. Therefore, Mimang, a fictionalized story based on real facts, contains valuable testimony of the history of ginseng, not only as historical values of modern history and personal customs but also as microhistory. In the novel, traces of the times of Gaeseong and the spirit of ginseng merchants, as shown in the Japanese sacking of ginseng during the colonial period, the resistance of ginseng merchants, and the conversion of ginseng capitalism to modern capitalism, are imprinted like fossils. What is especially meaningful is that the stories in the novel correspond to historical facts and constitute a chapter in the history of ginseng. The symbolism of ginseng in the novel can be explained in three main ways. First, it shows the essence of Korean ginseng. It reveals the soul of ginseng through the sincerity and rigor of ginseng farming, as well as the spirit and pride of ginseng. Second, it symbolizes the exploitation of ginseng in Japan as a national issue. The efforts of ginseng merchants to protect this and support the independence movement are presented as important themes to express nationalism. Third, it shows the modern capitalist progressiveness of Gaeseong ginseng merchants, who do not stay in landownership and commercial capital, but convert them to productive capital and contribute to society by modernizing them. The three symbolisms show the spirit of the times of the Gaeseong ginseng merchants, clearly revealing the meaningful relationship between the Korean people and ginseng.

On the (Un-)Possibility of a Labor Film in the Early Period of Democratization -A Study of Guro Arirang (민주화 초기 노동자 영화의 (불)가능성 -<구로아리랑> 연구)

  • Oh, Ja-Eun
    • Journal of Popular Narrative
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    • v.26 no.4
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    • pp.9-41
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    • 2020
  • Park Jong-won's debut film "Guro Arirang," based on a short story of the same title by Lee Moon-yeol, is the first commercial film to deal with labor struggles from a worker's point of view in the wake of the 1987 democratic movement, and a pioneering work in terms of representing female workers the Korean cinema has traditionally turned away from. In this film Park Jong-won tried to win the sympathy of the middle class for labor movement in spite of the red scare which still stood firm in the Korean society at that time. To convey its progressive message in a form acceptable to the middle class public, the film portrays labor issues in the light of universal humanity and ethics, not in terms of class hostility or struggle. Park Jong-won calls this point of view "common sense of normal people" and emphasizes its universality and objectivity. This study critically examines the cinematic strategies to deal with labor issues in a form acceptable to the public in a conventional and commercial film and the ideological implications of the "common sense of normal people" reflected in such strategies. The first chapter of the study reveals that the film destroys the irony of the original story and reduces the complex constellation of the characters to the conflict between pure good and evil, creating a melodramatic composition in which the good falls victim to evil. The tragedies suffered by the workers in the film are of course intended to arouse the audience's strong sympathy and solidarity with them. The second chapter shows that the film's various scenes and episodes converge on the them of compassion and grief, and are mostly based on cultural and real experiences and events that caused great public sensations at that time. Especially in the last decisive scene of the movie, the memory of the June 1987 uprising is strongly recalled. So "Guro Arirang" can be seen as a patchwork of proven cases of compassion and grief. The third chapter examines the implications of the scene where the workers turn back demands for wages and put the issues of human treatment and trust to the forefront at the crucial moment of their struggle. It appeals to universal moral values and sentiments that everyone has to acknowledge and removes the political dimension from the workers' campaign. While the film tends to become a pure story of humanity marginalizing irreconcilable conflicts of class interest, the workers fall to the position of passive victims who can be deeply sympathetic on the one hand, and on the other, are idealized as leaders with noble attitude keeping themselves aloof from the hard reality. As a result, the movie loses its realistic ground and weakens its narrative probability. The scenes reminiscent of the 1987 uprising which evoke the solidarity between working and middle class fail to integrate harmoniously into the whole story of the film and remain only as fragmentary parts of the patchwork of compassion and grief.