• Title/Summary/Keyword: Real-world

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Effect of Field of View on Egocentric Distance Perception in Real and Virtual Environment (현실과 가상현실에서 시야각이 자기중심적 거리지각에 미치는 영향)

  • Jin, Seungjae;Kim, Shinwoo;Li, Hyung-Chul O.
    • Science of Emotion and Sensibility
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    • v.24 no.4
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    • pp.17-28
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    • 2021
  • The purpose of the research was to examine the effect of field of view on egocentric distance perception in the real and virtual environment. The replica that mimicked the real environment condition was used to create the virtual environment condition. We manipulated field of view levels equally in both viewing conditions using glasses that limit the field of view in real-world conditions and limiting the field of view in virtual-world conditions in a manner equivalent to real-world conditions via HMD. Eighteen participants observed the target with a limited field of view in a real and virtual environment without head movement. Then, we measured perceived distance using the timed imagined walking method, which measures the time taken by each participant to mentally walk to the target. The target was shown three times at three different distances from the participants: 3, 4, and 5 m. For the analysis, we converted time estimates into distance estimates. Consequently, the estimated distance in the virtual environment condition was less than the estimated distance in the real environment condition. And as the field of view shrank, the estimated distance also decreased. The estimated distance did not vary with field of view levels in real-world conditions. In the virtual environment, the estimated distance decreased as the field of view decreased, whereas in the real environment, the estimated distance increased. The implications of the results and some future research directions are discussed below.

Performance Analysis of Ad hoc Networks on Real world Test-bed for High Speed Video Streaming (고속 영상 데이터 전송을 위한 애드혹 네트워크의 테스트베드 기반 성능 분석)

  • Ahmed, Md Shohel;Yoon, Seokhoon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.3
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    • pp.141-150
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    • 2013
  • Simulation is an important technique to test and verify routing protocol correctness. However, simulation does not guarantee that the protocol works expectedly on a real world environment because it needs to rely on assumptions and simplified properties such as radio characteristics and effects of geographical constraints that may not reflect the real world networking environments. Therefore, a real world experiments are necessary to gain a practical insight into the actual performance of ad hoc networks. In this paper, we build a test-bed to evaluate multi-hop ad hoc networks for high speed video streaming inside a building using AODV-UU routing protocol. Our observation indicates that the considered ad hoc network can provide a sufficient performance for a low rate streaming data in terms of throughput, PDR (Packet delivery ratio) and the average delay.

Development of a Vehicle Driving Cycle in a Military Operational Area Based on the Driving Pattern (군 운용 지역에서 차량의 주행 패턴에 따른 주행모드 개발)

  • Choi, Nak-Won;Han, Dong-Sik;Cho, Seung-Wan;Cho, Sung-Lai;Yang, Jin-Saeng;Kim, Kwang-Suk;Chang, Young-June;Jeon, Chung-Hwan
    • Transactions of the Korean Society of Automotive Engineers
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    • v.20 no.4
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    • pp.60-67
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    • 2012
  • Most of a driving cycle is used to measure fuel consumption (FC) and emissions for a specified vehicle. A driving cycle was reflected geography and traffic characteristics for each country, also, driving pattern is affected these parameters such as vehicle dynamics, FC and emissions. Therefore, this study is an attempt to develop a driving cycle for military operational area. The proposed methodology the driving cycle using micro-trips extracted from real-world data. The methodology is that the driving cycle is constructed considering important parameters to be affected FC. Therefore, this approach is expected to be a better representation of heterogeneous traffic behavior. The driving cycle for the military operational area is constructed using the proposed methodology and is compared with real-world driving data. The running time and total distance of the final cycle is 1461 s, 13.10 km. The average velocity is 32.25 km/h and average grade is 0.43%. The Fuel economy in the final cycle is 5.93 km/l, as opposed to 6.10 km/l for real-world driving. There were about 3% differences in driving pattern between the final driving cycle and real-world driving.

Visual Observation Confidence based GMM Face Recognition robust to Illumination Impact in a Real-world Database

  • TRA, Anh Tuan;KIM, Jin Young;CHAUDHRY, Asmatullah;PHAM, The Bao;Kim, Hyoung-Gook
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.4
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    • pp.1824-1845
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    • 2016
  • The GMM is a conventional approach which has been recently applied in many face recognition studies. However, the question about how to deal with illumination changes while ensuring high performance is still a challenge, especially with real-world databases. In this paper, we propose a Visual Observation Confidence (VOC) measure for robust face recognition for illumination changes. Our VOC value is a combined confidence value of three measurements: Flatness Measure (FM), Centrality Measure (CM), and Illumination Normality Measure (IM). While FM measures the discrimination ability of one face, IM represents the degree of illumination impact on that face. In addition, we introduce CM as a centrality measure to help FM to reduce some of the errors from unnecessary areas such as the hair, neck or background. The VOC then accompanies the feature vectors in the EM process to estimate the optimal models by modified-GMM training. In the experiments, we introduce a real-world database, called KoFace, besides applying some public databases such as the Yale and the ORL database. The KoFace database is composed of 106 face subjects under diverse illumination effects including shadows and highlights. The results show that our proposed approach gives a higher Face Recognition Rate (FRR) than the GMM baseline for indoor and outdoor datasets in the real-world KoFace database (94% and 85%, respectively) and in ORL, Yale databases (97% and 100% respectively).

Platform design and source coding of AI responsive AR business cards (AI 반응 AR명함의 Platform 설계 및 Source Coding)

  • Choi, Su-Youn;Han, Su-Yeon;Park, Dea-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.4
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    • pp.489-493
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    • 2020
  • The technological development of the Fourth Industrial Revolution is accelerating the development of the world and society. Fourth industrial technology is connected to Cyber World to develop national and social infrastructure. The application of the fourth industrial technology can create Cyber-city and Cyber-life systems. In the ICT business industry that connects Cyber with the real world, we need to connect Cyber with real-life work. It is to use AR business cards as one of the ways to connect Cyber business with real business. When an AR business card is recognized as a smartphone, a 3D character appears to introduce the main character of the business card. In addition, AR business cards are reflected in AR for product and service of business operators, enabling promotion of products, services, etc. Using connected wired and wireless 5G communication, real-time e-commerce is also possible. In this paper, AR business card will be produced with Source Coding and AR business card platform will be designed.

Satellite Ground Track Display on a Digitized World Map for the KOMPSAT-2 Mission Operations

  • Lee, Byoung-Sun;Kim, Jae-Hoon
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.246-249
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    • 2005
  • Satellite ground track display computer program is designed and implemented for the KOMPSAT-2 mission operations. Digitized world map and detailed Korean map is realized with zoom and pan capability. The program supports real-time ground trace and off-line satellite image planning on the world map. Satellite mission timeline is also displayed with the satellite ground track for the visualized mission operations. In this paper, the satellite ground track display is described in the aspect of the functional requirements, design, and implementation.

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A Case Study for Implementing Next-Generation Knowledge Management at POSCO through Creative Community of Practice (창의적 학습동아리 활동을 통한 차세대 지식경영 구현사례 : 포스코)

  • Choi, Jong-Jin;Chung, Namho;Jo, Yong-mal
    • Knowledge Management Research
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    • v.9 no.1
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    • pp.147-161
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    • 2008
  • In the previous KM (Knowledge Management) studies, it has been repeatedly pointed that CoP (Community of Practice) should be used as a platform for boosting up corporate innovative activities. Despite this, it is very rare to find relevant literature in which real-world cases are introduced showing critical success factors, implemented strategies, and objective analysis of results. In this sense, main objective of this paper is very timely- to introduce a real-world CoP case in which POSCO, world-leading steel company, sorted out creative CoP strategies to nurture knowledge-sharing activities to solve various kinds of problems at hand, and maintain appropriate level of knowledge circulation throughout all the working units of company. In a nutshell, POSCO has been successful in any measure in utilizing the creative CoP activities as strategic means to change the paradigm of innovation and extract fruitful outcomes from integrating three important individual activities such as work, learning, and innovation.

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A Mixed Integer Programming Model for Bulk Cargo Ship Scheduling with a Single Loading Port

  • Seong-Cheol Cho
    • Journal of the Korean Institute of Navigation
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    • v.22 no.4
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    • pp.15-19
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    • 1998
  • This paper concerns a bulk or semibulk cargo ship scheduling problem with a single loading port. This type of ship scheduling problem is frequently needed in real world for carrying minerals or agricultural produce from a major single production zone to many destinations scattered over a large area of the world. The first optimization model for this problem was introduced by Ronen (1986) as a nonlinear mixed integer program. The model developed in this paper is an improvement of his model in the sense that nonlinearities and numerous unnecessary integer variables have been eliminated. By this improvement we could expect real world instances of moderate sizes to be solved optimal solutions by commercial integer programming software. Similarity between the ship scheduling model and the capacitated facility location model is also discussed.

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