• Title/Summary/Keyword: Real-world

Search Result 4,243, Processing Time 0.036 seconds

The Emergence of Lifestyles in On-line Game World : Understanding Self and Others, Aesthetics of Diversity (게임 세계에서 만드는 삶의 방식과 현실 인간의 persona : 같음과 다름의 배움, 차이의 미학)

  • Whang, Sang-Min;Doh, Young-Yim
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02b
    • /
    • pp.492-500
    • /
    • 2008
  • This research was conducted in an attempt to understand human lifestyles in on-line game world. Q methodology was used to investigate players in Mabinogi, which is an on-line game(MMORPG). Based on 82 behavior statements, 6 types of on-line game lifestyle were found : Self -Enhancer, Self -Expressionist, Relation-Oriented, Isolation -Antisocial, Social Contributor, and Self-Interest. The behavior patterns of the 6 types were then compared to identify similarities and differences amongst them in psychological meanings and values in the on-line game life. The results showed that the lifestyles in on-line game world encompass both the reflection of the lifestyles in the real world and also the creation of new life patterns that players desire. The process of developing lifestyles in the online game world illustrates the emergence and evolution of human life on new social environment which is established by digital technology. On-line game world can be defined as new life space in which people is able to create new identity and new culture.

  • PDF

Plurality Rule-based Density and Correlation Coefficient-based Clustering for K-NN

  • Aung, Swe Swe;Nagayama, Itaru;Tamaki, Shiro
    • IEIE Transactions on Smart Processing and Computing
    • /
    • v.6 no.3
    • /
    • pp.183-192
    • /
    • 2017
  • k-nearest neighbor (K-NN) is a well-known classification algorithm, being feature space-based on nearest-neighbor training examples in machine learning. However, K-NN, as we know, is a lazy learning method. Therefore, if a K-NN-based system very much depends on a huge amount of history data to achieve an accurate prediction result for a particular task, it gradually faces a processing-time performance-degradation problem. We have noticed that many researchers usually contemplate only classification accuracy. But estimation speed also plays an essential role in real-time prediction systems. To compensate for this weakness, this paper proposes correlation coefficient-based clustering (CCC) aimed at upgrading the performance of K-NN by leveraging processing-time speed and plurality rule-based density (PRD) to improve estimation accuracy. For experiments, we used real datasets (on breast cancer, breast tissue, heart, and the iris) from the University of California, Irvine (UCI) machine learning repository. Moreover, real traffic data collected from Ojana Junction, Route 58, Okinawa, Japan, was also utilized to lay bare the efficiency of this method. By using these datasets, we proved better processing-time performance with the new approach by comparing it with classical K-NN. Besides, via experiments on real-world datasets, we compared the prediction accuracy of our approach with density peaks clustering based on K-NN and principal component analysis (DPC-KNN-PCA).

A real-time multiple vehicle tracking method for traffic congestion identification

  • Zhang, Xiaoyu;Hu, Shiqiang;Zhang, Huanlong;Hu, Xing
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.10 no.6
    • /
    • pp.2483-2503
    • /
    • 2016
  • Traffic congestion is a severe problem in many modern cities around the world. Real-time and accurate traffic congestion identification can provide the advanced traffic management systems with a reliable basis to take measurements. The most used data sources for traffic congestion are loop detector, GPS data, and video surveillance. Video based traffic monitoring systems have gained much attention due to their enormous advantages, such as low cost, flexibility to redesign the system and providing a rich information source for human understanding. In general, most existing video based systems for monitoring road traffic rely on stationary cameras and multiple vehicle tracking method. However, most commonly used multiple vehicle tracking methods are lack of effective track initiation schemes. Based on the motion of the vehicle usually obeys constant velocity model, a novel vehicle recognition method is proposed. The state of recognized vehicle is sent to the GM-PHD filter as birth target. In this way, we relieve the insensitive of GM-PHD filter for new entering vehicle. Combining with the advanced vehicle detection and data association techniques, this multiple vehicle tracking method is used to identify traffic congestion. It can be implemented in real-time with high accuracy and robustness. The advantages of our proposed method are validated on four real traffic data.

3D Navigation Real Time RSSI-based Indoor Tracking Application

  • Lee, Boon-Giin;Lee, Young-Sook;Chung, Wan-Young
    • Journal of Ubiquitous Convergence Technology
    • /
    • v.2 no.2
    • /
    • pp.67-77
    • /
    • 2008
  • Representation of various types of information in an interactive virtual reality environment on mobile devices had been an attractive and valuable research in this new era. Our main focus is presenting spatial indoor location sensing information in 3D perception in mind to replace the traditional 2D floor map using handheld PDA. Designation of 3D virtual reality by Virtual Reality Modeling Language (VRML) demonstrates its powerful ability in providing lots of useful positioning information for PDA user in real-time situation. Furthermore, by interpolating portal culling algorithm would reduce the 3D graphics rendering time on low power processing PDA significantly. By fully utilizing the CC2420 chipbased sensor nodes, wireless sensor network was established to locate user position based on Received Signal Strength Indication (RSSI) signals. Implementation of RSSI-based indoor tracking method is low-cost solution. However, due to signal diffraction, shadowing and multipath fading, high accuracy of sensing information is unable to obtain even though with sophisticated indoor estimation methods. Therefore, low complexity and flexible accuracy refinement algorithm was proposed to obtain high precision indoor sensing information. User indoor position is updated synchronously in virtual reality to real physical world. Moreover, assignment of magnetic compass could provide dynamic orientation information of user current viewpoint in real-time.

  • PDF

A Team-based Firefighter Training Simulator for Complex Buildings (대형 복합건물을 대상으로 하는 소방관 팀 훈련용 시뮬레이터 개발)

  • Lee, Jai-Kyung;Cha, Moo-Hyun;Choi, Byung-Il;Kim, Tae-Sung
    • Korean Journal of Computational Design and Engineering
    • /
    • v.16 no.5
    • /
    • pp.370-379
    • /
    • 2011
  • The increasing complexity of complex buildings, such as high-rise buildings and underground subway stations, presents new challenges to firefighters. In a fire in complex buildings, the importance of the collaboration between firefighters is clear. The increased demand on firefighter training for such environment is now evident. Due to cost, time, and safety issues, it is impossible to experience a real fire in such environments for training. In addition, the use of real fire for training does not enable repeatable training and the evaluation of the training is difficult. We developed a team-based firefighter training simulator for complex buildings using the virtual reality technology. It provides the training and evaluation of firefighting and mission-based team training. To model real fire phenomena in virtual space, a numerical analysis method based on fire dynamics is used. To achieve an immersive virtual environment, an augmented reality technique for the compensation of real world image and a haptic technique for heat experience are adopted. The developed training simulator can help the firefighter to respond to large and complex firefighting scenarios, while maintaining the safety of the trainees.

Essential Computer Vision Methods for Maximal Visual Quality of Experience on Augmented Reality

  • Heo, Suwoong;Song, Hyewon;Kim, Jinwoo;Nguyen, Anh-Duc;Lee, Sanghoon
    • Journal of International Society for Simulation Surgery
    • /
    • v.3 no.2
    • /
    • pp.39-45
    • /
    • 2016
  • The augmented reality is the environment which consists of real-world view and information drawn by computer. Since the image which user can see through augmented reality device is a synthetic image composed by real-view and virtual image, it is important to make the virtual image generated by computer well harmonized with real-view image. In this paper, we present reviews of several works about computer vision and graphics methods which give user realistic augmented reality experience. To generate visually harmonized synthetic image which consists of a real and a virtual image, 3D geometry and environmental information such as lighting or material surface reflectivity should be known by the computer. There are lots of computer vision methods which aim to estimate those. We introduce some of the approaches related to acquiring geometric information, lighting environment and material surface properties using monocular or multi-view images. We expect that this paper gives reader's intuition of the computer vision methods for providing a realistic augmented reality experience.

Design and Implementation of Real-time Shortest Path Search System in Directed and Dynamic Roads (방향성이 있는 동적인 도로에서 실시간 최단 경로 탐색 시스템의 설계와 구현)

  • Kwon, Oh-Seong;Cho, Hyung-Ju
    • Journal of Korea Multimedia Society
    • /
    • v.20 no.4
    • /
    • pp.649-659
    • /
    • 2017
  • Typically, a smart car is equipped with access to the Internet and a wireless local area network. Moreover, a smart car is equipped with a global positioning system (GPS) based navigation system that presents a map to a user for recommending the shortest path to a desired destination. This paper presents the design and implementation of a real-time shortest path search system for directed and dynamic roads. Herein, we attempt to simulate real-world road environments, while considering changes in the ratio of directed roads and in road conditions, such as traffic accidents and congestions. Further, we analyze the effect of the ratio of directed roads and road conditions on the communication cost between the server and vehicles and the arrival times of vehicles. In this study, we compare and analyze distance-based shortest path algorithms and driving time-based shortest path algorithms while varying the number of vehicles to search for the shortest path, road conditions, and ratio of directed roads.

Development of a Real-time Simulation Method for the Utility Application of Superconducting power Devices (PART 1 : HIS Power Cable) (초전도 전력기기의 계통적용을 위한 실시간 시뮬레이션 기법 개발 (PART 1 : 고온초전도 전력 케이블))

  • Kim, Jae-Ho;Park, Min-Won;Park, Dae-Jin;Kang, Jin-Ju;Cho, Jeon-Wook;Sim, Ki-Deok;Yu, In-Keun
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
    • /
    • v.19 no.11
    • /
    • pp.1055-1060
    • /
    • 2006
  • High temperature superconducting(HTS) power cable is expected to be used for power transmission lines supplying electric power for densely populated cities in the near future. Since HTS power cable is capable of the high current density delivery with low power loss, the cable size can be compact comparing with the conventional cable whose capacity is same. In this paper, the authors propose the real time simulation method which puts a teal HTS wire into the simulated 22.9 kV utility grid system using Real Time Digital Simulator (RTDS). For the simulation analysis, test sample of HTS wire was actually manufactured. And the transient phenomenon of the HTS wire was analyzed in the simulated utility power grid. This simulation method is the world first trial in order to obtain much better data for installation of HTS power device into utility network.

Study of the Design of Data Acquisition and Analysis Systems for Multi-purpose Regional Energy Systems

  • Lee, Han-Sang;Yoon, Dong-Hee;Jang, Gil-Soo;Park, Jong-Keun;Park, Goon-Cherl
    • Journal of Electrical Engineering and Technology
    • /
    • v.5 no.1
    • /
    • pp.16-20
    • /
    • 2010
  • Recently, the smart grid has become a hot issue and interest in related power sources have increased accordingly. The implementation of a smart grid can enable many generation resources to be linked to the power system, including small-scale reactors for the purpose of co-generation. Research on small-scale reactors is being carried out all over the world. Similarly, Korea is also conducting research on multi-purpose regional energy systems using nuclear energy. This paper proposes a real-time data acquisition and analysis system for small-scale reactors, and is known as the REX-10 (Regional Energy rX 10 MVA). This analysis requires real-time simulations for the power system since it needs data communication with a remote REX-10. A RTDS (Real Time Digital Simulator) has been used for the simulation, and a SCADA/HMI system interfaced with the RTDS is proposed for the purpose of monitoring and control of the regional energy system.

An Open Standard-based Terrain Tile Production Chain for Geo-referenced Simulation

  • Yoo, Byoung-Hyun
    • Korean Journal of Remote Sensing
    • /
    • v.24 no.5
    • /
    • pp.497-506
    • /
    • 2008
  • The needs for digital models of real environment such as 3D terrain or cyber city model are increasing. Most of applications related with modeling and simulation require virtual environment constructed from geospatial information of real world in order to guarantee reliability and accuracy of the simulation. The most fundamental data for building virtual environment, terrain elevation and orthogonal imagery is acquired from optical sensor of satellite or airplane. Providing interoperable and reusable digital model is important to promote practical application of high-resolution satellite imagery. This paper presents the new research regarding representation of geospatial information, especially for 3D shape and appearance of virtual terrain. and describe framework for constructing real-time 3D model of large terrain based on high-resolution satellite imagery. It provides infrastructure of 3D simulation with geographical context. Web architecture, XML language and open protocols to build a standard based 3D terrain are presented. Details of standard-based approach for providing infrastructure of real-time 3D simulation using high-resolution satellite imagery are also presented. This work would facilitate interchange and interoperability across diverse systems and be usable by governments, industry scientists and general public.