• Title/Summary/Keyword: Real-world

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EdgeCPS Technology Trend for Massive Autonomous Things (대규모 디바이스의 자율제어를 위한 EdgeCPS 기술 동향)

  • Chun, I.G.;Kang, S.J.;Na, G.J.
    • Electronics and Telecommunications Trends
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    • v.37 no.1
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    • pp.32-41
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    • 2022
  • With the development of computing technology, the convergence of ICT with existing traditional industries is being attempted. In particular, with the recent advent of 5G, connectivity with numerous AuT (autonomous Things) in the real world as well as simple mobile terminals has increased. As more devices are deployed in the real world, the need for technology for devices to learn and act autonomously to communicate with humans has begun to emerge. This article introduces "Device to the Edge," a new computing paradigm that enables various devices in smart spaces (e.g., factories, metaverse, shipyards, and city centers) to perform ultra-reliable, low-latency and high-speed processing regardless of the limitations of capability and performance. The proposed technology, referred to as EdgeCPS, can link devices to augmented virtual resources of edge servers to support complex artificial intelligence tasks and ultra-proximity services from low-specification/low-resource devices to high-performance devices.

Implementation of Metaverse User-Avatar Interaction using Real-time Motion Data (실시간 모션 데이터를 활용한 메타버스 사용자-아바타 상호작용 구현)

  • Gang In Lee;Eun Hye Noh;Young Jae Jo;Yong-Hwan Lee
    • Journal of the Semiconductor & Display Technology
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    • v.22 no.4
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    • pp.172-178
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    • 2023
  • With the expansion of metaverse content and hardware platforms, various interactions in the virtual world have been built, raising expectations for an increase in immersion which is a major element of the metaverse. However, among hardware platforms that increase virtual immersion elements, the typical HMD platform can be a barrier to new user inflows due to its high cost. Thus, this paper focused on improving virtual-to-real interactions by extracting motion data using relatively inexpensive webcam equipment in PC environments, utilizing Unity game engines, Photon unity network, multi-platform implementations, and Barracuda neural network inference libraries.

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Examining Portraits in Digital Fashion Art Non-Fungible Tokens (NFTs) through Baudrillard's Simulation

  • Yoon Kyung Lee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.5
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    • pp.929-942
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    • 2023
  • Web 3.0 enables people and machines to connect, evolve, share, and use knowledge on an unprecedented scale and in new ways, drastically improving our Internet experience. The metaverse is a collective, virtual shared space supporting all digital activities. Prompted by the rapid growth of digital art and digital fashion, this theoretical analysis explores using Jean Baudrillard's simulation concept to create unique digital art non-fungible tokens (NFTs), allowing them to express and communicate ideas like real-world art. Specifically, this study analyzes 120 digital fashion portraits of humans and animals and classifies them under three types of simulacra covering four stages of Baudrillard's simulation process. The result shows that NFT fashion artworks reflect the core features of a digital reality by connecting and transcending the boundaries of cultures, genders, and nationalities. However, in the final simulation stage (the fourth step), the simulacrum can only coexist in the virtual world as a hyperreal object (the Type III of simulacrum): an object more real than reality.

UAV Path Creation Tool for Wildfire Reconnaissance in CPS Environment (CPS환경에서 산불 정찰을 위한 무인기 비행경로 생성 도구)

  • Ji-Won Jeong;Chang-Hui Bae;EuTeum Choi;SeongJin Lee
    • IEMEK Journal of Embedded Systems and Applications
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    • v.18 no.6
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    • pp.327-333
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    • 2023
  • Existing studies on the UAV (Unmanned Aerial Vehicle)-based CPS (Cyber Physical System) environment lack forest fire monitoring and forest fire reconnaissance using real-world UAVs. So, it is necessary to monitor forest fires early through CPS based on real-world UAVs with high reliability and resource management efficiency. In this paper presents an MFG (Misstion File Generater) that automatically generates a flight path of an UAV for forest fire monitoring in a CPS environment. MFG generates flight paths based on a hiking trail with a high fire probability due to a true story of an entrant. We have confirmed that the flight path generated by MFG can be applied to the UAV. Also, we have verified that the UAV flies according to the flight path generated by MFG in simulation, with a negligible error rate.

A study on the Bayesian nonparametric model for predicting group health claims

  • Muna Mauliza;Jimin Hong
    • Communications for Statistical Applications and Methods
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    • v.31 no.3
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    • pp.323-336
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    • 2024
  • The accurate forecasting of insurance claims is a critical component for insurers' risk management decisions. Hierarchical Bayesian parametric (BP) models can be used for health insurance claims forecasting, but they are unsatisfactory to describe the claims distribution. Therefore, Bayesian nonparametric (BNP) models can be a more suitable alternative to deal with the complex characteristics of the health insurance claims distribution, including heavy tails, skewness, and multimodality. In this study, we apply both a BP model and a BNP model to predict group health claims using simulated and real-world data for a private life insurer in Indonesia. The findings show that the BNP model outperforms the BP model in terms of claims prediction accuracy. Furthermore, our analysis highlights the flexibility and robustness of BNP models in handling diverse data structures in health insurance claims.

Treatment Strategies of Improving Quality of Care in Patients With Heart Failure

  • Se-Eun Kim;Byung-Su Yoo
    • Korean Circulation Journal
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    • v.53 no.5
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    • pp.294-312
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    • 2023
  • Heart failure (HF) is a global health problem closely related to morbidity and mortality. As the burden of HF increases, it is necessary to manage and treat this condition well. However, there are differences between real-world practice and guidelines for the optimal treatment for HF. Patient-related, healthcare provider-related, and health system-related factors contribute to poor adherence to optimal care. This review article aims to examine HF treatment patterns and treatment adherence in real-world practice, identify clinical gaps to suggest ways to improve the quality of care for HF and clinical outcomes for patients with HF. Although it is important to optimize treatment based on evidence-based guidelines to the greatest extent, it is known that there is still poor treatment adherence, and many patients do not receive guideline-directed medical therapy, especially at the early stages. To improve medication adherence, qualitative evaluation through performance measurement, as well as education of patients, caregivers and medical staff through a multidisciplinary approach are important.

Digital Twin Standardization: Trends and Future Prospects (디지털 트윈 국제표준화 현황 및 전망)

  • S.K. Yoo;K.J. Sun;S.H. Kim
    • Electronics and Telecommunications Trends
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    • v.39 no.3
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    • pp.79-86
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    • 2024
  • Digital twins are gaining attention and traction across various industries and societies owing to their potential for technological advancement, utilization, and service innovation. Digital twins involve creating a software system that mirrors a real-world entity, enabling them to interact and cooperate, therfore resembling interaction between a real-world entity and a digital twin. By recognizing the importance of this technology, international standardization efforts for digital twins are actively underway toward enhancing its application across various industrial sectors. We aims to provide an overview of the current status and future prospects of digital twin standardization, focusing on the ISO/TC 184/SC 4 and ISO/IEC JTC 1/SC 41 efforts.

The Online Game World as a Product and the Behavioral Characteristics of Online Game Consumers as Role Player (상품으로서의 온라인 게임 세계와 역할 놀이자로서의 온라인 게임 소비자의 행동특성)

  • 황상민;김지연;임정화
    • Science of Emotion and Sensibility
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    • v.7 no.3
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    • pp.37-50
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    • 2004
  • This study attempted to explore how online game is endowed new meaning and function and changed into totally different product in result by recognition and consuming behavior(game activity) of game users. The subjects of this study are famous Internet based online games called 'Lineage' and 'EverQuest'. These two online games are physically similar games. Both are MMORPG and community-based games. While Lineage became a cyber world as a part of the real world, EverQuest was a game product. This study explored the recognition of garners about game world and different consuming behavior pattern(game activity pattern) in game world made by different recognition of online game. The result from exploring the differences in the recognition of game world showed Lineage garners regarded Lineage world as another living space or a part of real world they can explore and express psychological need and self-identity or self-image and live through diverse activities. But EverQuest garners regarded EverQuest as a product for experience of fantasy world. The result from comparing the game consuming behaviors showed that different recognition of game world made the differences in the game consuming behavior. The results of the present study supported that the recognition of consumers about digital images or content poducts like online game can be different by the value and experience of consumer, and the different recognition make the different consuming behavior of similar or same products. The results supported that the meaning and value of digital images or digital content are endowed by consumers.

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Effects of the Real Estate Transaction Tax on Saudi Arabia's Economic Cycles

  • HARIRI, Mohammad Majdi
    • Asian Journal of Business Environment
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    • v.12 no.1
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    • pp.25-33
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    • 2022
  • Purpose: The purpose of this paper is to determine the effects of the Real Estate Transactions Tax (RETT) on the economic cycles of Saudi Arabia. A secondary purpose is to determine the effects of RETT on the construction and real estate sectors of Saudi Arabia. Research design, data and methodology: The data used is retrieved from the General Authority of Statistics, Saudi Central Bank and the World Bank Open Data. Econometric models of multiple linear regression with dummy variables have been conducted to achieve the objectives and to quantitatively verify the hypotheses. Results: With the VAT exemption in real estate transactions and its substitution with RETT, a positive effect on the economy and the real estate sector has been observed. However, this tax reform has not produced any significant effects in the construction sector. Conclusions: The main conclusion of the present research is that the real estate market has a major influence on economic cycles. After the tax reform, a reduction in the contribution of taxes on real estate transactions to GDP was detected. For the construction sector, after the tax reform, it is estimated that there will be an insignificant reduction in the contribution of the real estate price index, and of the taxes on real estate transactions, to GDP.

Gratitude and sympathy are the first steps to healing: focusing on Hope World Song (希望世上歌)

  • Kyung Ja Ko;Hyun-Yong Cho
    • CELLMED
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    • v.13 no.6
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    • pp.8.1-8.4
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    • 2023
  • The purpose of this study is to suggest that activities consisting of sympathy and gratitude are the way to healing. In our team's Hope World (希望世上), we changed the lyrics of GunbamTaryeong, which Koreans know the most, to create a healing Taryeong. The iterative refrain changed to "It's nice, it's hope, it's a good world for everyone." "The Wind Blows, Spring Has Come, The Moon Is Bright" will be the beginning of each chapter in GunbamTaryeong. It looks like a bright lyric, but it also shows both sides. All members participated in changing the lyrics, harmonizing the lyrics and rhythm, preparing props, playing musical instruments, and exciting performances. Therefore, it can be said that it is the story of healing where everyone is together. The song of Hope World is a real Taryeong that heals those who plan together, sing together, play musical instruments together. It's a "hope-Taryeong (希望打令)" who dreams of a "everyone good world." It's a Taryeong that lingers in my mouth and comes to mind. In this way, activities consisting of mutual cooperation and love doubled gratitude and sympathy for each other, and we think healing was achieved in the process. In this study, we suggest that sympathy and gratitude are perhaps the first steps towards healing. The Hope World Song (希望世上歌) is available on our channel YouTube (https://youtu.be/hgPiD4g2-iM).