• Title/Summary/Keyword: Real-world

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A Comprehensive Evaluation Framework of Web Sites as Living Places in Cyber Space (삶의 공간으로서의 웹 사이트에 대한 평가 체계)

  • Hong, Seo-Young;Kim, Jin-Woo
    • Asia pacific journal of information systems
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    • v.13 no.4
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    • pp.1-27
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    • 2003
  • With a swift development of information technology, web sites get more important roles as user's living places. This quantitative and qualitative expansion of web sites requires the need for an evaluation framework of web sites from comprehensive perspectives. This study proposes two dimensions for web site categorization and three dimensions for web site evaluation. These dimensions were developed based on the architectural perspectives that have been used to evaluate buildings in the real world for more than a thousand years. First, in order to categorize various web sites, we extracted two dimensions, user's goals and user's behaviors from behavioral architect which approaches user's behaviors in designing buildings. Second, in order to evaluate four web sites groups, we suggested three dimensions, which are firmness, commodity, delight used in evaluating buildings in the real world. Then for each of the four different web sites groups an empirical survey was conducted to verify these three dimensions of architectural metrics. This ends with study implications and limitations.

A Didactical Discussion on the teaching of variable concept in the [7-first] stage of the 7th Mathematics Curriculum (제 7차 수학과 교육과정 [7-가] 단계의 변수 개념 지도에 관한 교수학적 논의)

  • 김남희
    • Journal of Educational Research in Mathematics
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    • v.11 no.1
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    • pp.67-87
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    • 2001
  • Variable concept plays a crucial role in understanding not only algebra itself but also school mathematics which is algebra-oriented. It solves as an essential means in applying mathematics to the real world because il enables us to describe varying phenomena in the real world. In this study, we examined some matters related to the learning of variable concept in school mathematics. In Particular, we discussed on the teaching of variable concept in the [7-first] stage of the 7th Mathematics Curriculum. We analysed the textbooks in the [7-first] stage and attempted to explain concretely the contents and teaching methods of variable concept which be taught in school mathematics. After reconsidering the practices on variable concept teaching, we pointed out the problems of formalistic teaching method and then proposed the direction in which variable concept teaching should go.

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A Clustering Based Approach for Periodic Vehicle Routing Problems (클러스터링을 이용한 주기적 차량운행경로 문제 해법)

  • Kim, Byeong-In;Kim, Seong-Bae;Sahoo, Surya
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.52-58
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    • 2005
  • In this paper, we address a real-world periodic vehicle routing problem with time windows (PVRPTW). In addition to the general requirements of single-day vehicle routing problem, each stop has required number of visits within a cycle period in PVRPTW. Thus, we need to determine optimized days of visit for each stop with consideration of the cycle-period days together. The problem also requires consistent vehicle assignment to the stops. We developed a clustering based 3-phase approach for this problem: 1) stop-route assignment, 2) stop-day assignment, and 3) stop sequencing within a single-day route. Using the approach, we could reduce the number of routes and improve the routing efficiency for several real-world problems.

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A Study on the space typology based on the digital architectural forms(I) -Focused on the Liquid Architecture and Body-building- (디지털 건축의 형태 분석에 의한 공간 유형연구(I) -Liquid Architecture와 Body-Building을 중심으로-)

  • 이철재;임종엽
    • Korean Institute of Interior Design Journal
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    • no.25
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    • pp.176-183
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    • 2000
  • The purpose of this study is to show the implications of the term "digital architecture," which are realized in the current architecture. To do this, I first observe its theoretical background and then analyze the works of Marcos Novak, Kas Oosterhuis, and Lars Spuybroek, all of whom are called the typical digital architects. In particular, this study tries to show that the digital architects are introducing the non-Euclidean multi-dimensions and the cyberspace and applying the notions of liquid architecture, transarchitecture, body-building, and body-building, and body-motorized system into their works. Finally, I conclude that the digital architecture anticipates the direction of the future architecture, in which the virtual world is merged with the real world, the digital space is realized in the real space, and the human is completely harmonized with nature.th nature.

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Depaysement in Henry Selick's Animations (헨리셀릭의 애니메이션에 나타난 데페이즈망 기법)

  • Park, Youn-O;Kim, Jae-Woong
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.179-186
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    • 2010
  • In the base of tale stories, main character in Henry Selick's works is always faced with CAOS situation such as the separated world as two part real and cyber. That makes audience feel the sense of the real. I concentrated to research how audiences' estimate was formed and reversed and what type of surrealism techniques will happened in the animation for the near future. Animation will be shown the new possibilities with extension and harmony of all kinds of arts expression. This paper examines the study of animations by Henry Selick who is the world famous stop-motion animation director, production Art director. The case works are focused on 'Depaysement technique of Surrealism' in his works.

A Study on Feature-Based Visual Servoing Control of Robot System by Utilizing Redundant Feature

  • Han, Sung-Hyun;Hideki Hashimoto
    • Journal of Mechanical Science and Technology
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    • v.16 no.6
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    • pp.762-769
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    • 2002
  • This paper presents how effective it is to use many features for improving the speed and accuracy of visual servo systems. Some rank conditions which relate the image Jacobian to the control performance are derived. The focus is to describe that the accuracy of the camera position control in the world coordinate system is increased by utilizing redundant features in this paper. It is also proven that the accuracy is improved by increasing the number of features involved. Effectiveness of the redundant features is evaluated by the smallest singular value of the image Jacobian which is closely related to the accuracy with respect to the world coordinate system. Usefulness of the redundant features is verified by the real time experiments on a Dual-Arm robot manipulator made by Samsung Electronic Co. Ltd..

An Adaptive Tone Reproduction for High Dynamic Range Image

  • Lee, Joo-Hyun;Jeon, Gwang-Gil;Jeon, Je-Chang
    • Journal of Broadcast Engineering
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    • v.14 no.4
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    • pp.428-437
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    • 2009
  • A high dynamic range (HDR) image can represent real world scenes that have a wide range of luminance intensity. However, compared with the range of real world luminance, conventional display devices have a low dynamic range (LDR). To display HDR images onto conventional displayable devices such as monitors and printers, we propose the logarithmic based global reproduction algorithm that considers the features of the image using reproduction parameters. Based on the characteristics of the image, we first modify the input luminance values for reproducing perceptually tuned images and then obtain the displayable output values directly. The experimental results show that the proposed algorithm achieves good subjective results while preserving details of the image; furthermore, the proposed algorithm has a fast, simple and practical structure for implementation.

Cost Relaxation Method to Escape from a Local Optimum of the Traveling Salesman Problem (외판원문제에서 국지해를 탈출하기 위한 비용완화법)

  • Kwon, Sang-Ho;Kim, Sung-Min;Kang, Maing-Kyu
    • Journal of Korean Institute of Industrial Engineers
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    • v.30 no.2
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    • pp.120-129
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    • 2004
  • This paper provides a simple but effective method, cost relaxation to escape from a local optimum of the traveling salesman problem. We would find a better solution if we repeat a local search heuristic at a different initial solution. To find a different initial solution, we use the cost relaxation method relaxing the cost of arcs. We used the Lin-Kernighan algorithm as a local search heuristic. In experimental result, we tested large instances, 30 random instances and 34 real world instances. In real-world instances, we found average 0.17% better above the optimum solution than the Concorde known as the chained Lin-Kernighan. In clustered random instances, we found average 0.9% better above the optimum solution than the Concorde.

Constraint Description language and Automatic Code Generator for Single-Machine Job Sequencing Problems (단일기계 일정계획을 위한 제약조건 표현언어 및 코드 자동생성기)

  • Lee, You-K.;Baek, Seon-D.;Bae, Sung-M.;Jun, Chi-H.;Chang, Soo-Y.;Choi, In-J.
    • Journal of Korean Institute of Industrial Engineers
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    • v.22 no.2
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    • pp.209-229
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    • 1996
  • Scheduling problems which determine the sequence of jobs are one of the Important issues to many industries. This paper deals with a single-machine job sequencing problem which has complex constraints and an objective function. To solve the problem, an expressive constraint description language and an automatic code generator are developed for our scheduling system. The user just needs to describe the scheduling problem using the constraint description language that allows to express both quantitative and qualitative constraints as well as an objective function in real world semantics. Then, a complete scheduling program based on constraint satisfaction technique is automatically generated through the code generator. Advantage of this approach is that models of the scheduling problems are easily developed and maintained because models ore formulated by using the language which reflects real world semantics.

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Metamorphosis of Reality in Animation (애니메이션에서 리얼리티의 역사적 변용)

  • Rieh, Jae-Gyu
    • Cartoon and Animation Studies
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    • s.9
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    • pp.220-234
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    • 2005
  • The article deals with the reality subject of animations. Animations are created on the basis of fantasy. Disney's introduction of the narratives and styles of live action film into the field of animation, which laid a foundation for the hyper-reality animation, has produced an unintended consequence of marginalizing other animation genres which have emphasized fantasy through free experimentations of various images. A combination of Disney's world view of hyper-reality with later-developed 3D computer animation technology has made fantastic figures and spaces much more real than the real ones, and succeeded in creating a matrix of simulacre, a world of mere copies without the original.

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