• Title/Summary/Keyword: Real-world

Search Result 4,243, Processing Time 0.035 seconds

The Proposal and Simulation of Path Unit's Network Data Update Method Using Wireless Network (무선 통신을 활용한 경로 단위 네트워크 데이터 업데이트 기법 제안 및 시뮬레이션)

  • Ga, Chill-O;You, Ki-Yun;Sim, Jin-Bum;Kim, Hyung-Tae
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.16 no.3
    • /
    • pp.29-34
    • /
    • 2008
  • Demand for car navigation systems has been an explosive increase because of prevalence of owner-drivers, spare time spread, and so on. In addition, car navigation systems are achieving a rapid growth to be the important part of telematics industry with services such as real-time traffic information and DMB(Digital Multimedia Broadcasting). The network data, one of the composition components in car navigation systems, is most important component because that is abstract of real world road network and base data in pathfinding. However most of the car navigation systems have been stand-alone system. Thus user's network data becomes outdated according to the time passing and does not reflect the change of road information in real world. To overcome this problem, users have to update network data in car navigation systems periodically. This method is quite cumbersome process. For this reason, this study proposed a new update method to serve the difference network data on user's device and the real world in real time, and simulated to verify.

  • PDF

Experimental research on the autonomous mobile robotics

  • Yuta, Shin'ichi
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 1996.10a
    • /
    • pp.17-17
    • /
    • 1996
  • An experimental research is a useful approach for realizing autonomous mobile robots to work in real environment. We are developing an autonomous mobile robot platform named "Yamabico" as a tool for experimental real world robotics research. The architecture of Yamabico is based on the concept of centralized decision making and functionally modularization. Yamabico robot has two level structure with behavior and function levels, and its hardware and software are functionally distributed for providing incremental development and good maintenancibility. We are using many Yamabico robots in our laboratory to realize the robust navigation technology for autonomous robots. The methodology for experimental and task-oriented approach of mobile robotics will be presented. And some experimental results of real world navigation in indoor and outdoor environment will be shown. be shown.

  • PDF

Development of a Knowledge Discovery System using Hierarchical Self-Organizing Map and Fuzzy Rule Generation

  • Koo, Taehoon;Rhee, Jongtae
    • Proceedings of the Korea Inteligent Information System Society Conference
    • /
    • 2001.01a
    • /
    • pp.431-434
    • /
    • 2001
  • Knowledge discovery in databases(KDD) is the process for extracting valid, novel, potentially useful and understandable knowledge form real data. There are many academic and industrial activities with new technologies and application areas. Particularly, data mining is the core step in the KDD process, consisting of many algorithms to perform clustering, pattern recognition and rule induction functions. The main goal of these algorithms is prediction and description. Prediction means the assessment of unknown variables. Description is concerned with providing understandable results in a compatible format to human users. We introduce an efficient data mining algorithm considering predictive and descriptive capability. Reasonable pattern is derived from real world data by a revised neural network model and a proposed fuzzy rule extraction technique is applied to obtain understandable knowledge. The proposed neural network model is a hierarchical self-organizing system. The rule base is compatible to decision makers perception because the generated fuzzy rule set reflects the human information process. Results from real world application are analyzed to evaluate the system\`s performance.

  • PDF

Problem posing based on the constructivist view (구성주의 관점에서 본 문제설정(포즈))

  • 신현성
    • Journal of the Korean School Mathematics Society
    • /
    • v.5 no.1
    • /
    • pp.13-19
    • /
    • 2002
  • In this experiment we emphasized the cooperative small group learning and the members of my group worked together to succeed and communicate their mathematics ideas freely. The researcher(teacher) became an observer and facilitator of small group interaction, paying attention to the ongoing learning process, Sometimes the researcher suggested some investigation approach(or discovery)being written by computer software or papers. In this experiment we provided 6 activities as follows : (1) changing the conditions in given problem. (2) operating the meaningful heuristics with the problem sets. (3) creating the problem situations related to understanding (4) creating the Modeling situations. (5) creating the problem related to combinatorial thinking in real world. (6) posing some real problem from real world. we could observed several conjectures First, Attitude and chility to interpret the problem setting is highly important to pose the problem effectively. Second, Generating the understanding can be a great tool to pose the problem effectively. Third, Sometimes inquiry approach represented by software or programmed book could be some motivation to enhance the posing activities. Forth, The various posing activities relate to one concept could give the students some opportunity to be adaptable and flexible in the their approach to unfamiliar problem sets.

  • PDF

Application of Block On-Line Blind Source Separation to Acoustic Echo Cancellation

  • Ngoc, Duong Q.K.;Park, Chul;Nam, Seung-Hyon
    • The Journal of the Acoustical Society of Korea
    • /
    • v.27 no.1E
    • /
    • pp.17-24
    • /
    • 2008
  • Blind speech separation (BSS) is well-known as a powerful technique for speech enhancement in many real world environments. In this paper, we propose a new application of BSS - acoustic echo cancellation (AEC) in a car environment. For this purpose, we develop a block-online BSS algorithm which provides robust separation than a batch version in changing environments with moving speakers. Simulation results using real world recordings show that the block-online BSS algorithm is very robust to speaker movement. When combined with AEC, simulation results using real audio recording in a car confirm the expectation that BSS improves double talk detection and echo suppression.

The Remote Supevisory of Chip Mounter Using Web (Web 기반 Chip Mounter의 원격 관리)

  • 임선종;박경택
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2002.10a
    • /
    • pp.488-491
    • /
    • 2002
  • This growth if WWW(World Wide Web) with the spread of ADSL provides us with a variety of service that are the extensions of opportunities to get information. a various education methods by remote courses and electronic commerce. Remote Monitoring Server(RMS) that uses internet and WWW is constructed for chip mounter. Hardware base consists of RMS, chip mounter and C/S server. In this paper, we realize the remote management system with monitoring and diagnosis function to efficiently operate chip mounter the one of PCB assembly equipment. The remote management system for chip mounter consists of RMS(Remote Monitoring Server) and C/S server. RMS manages real-time information from chip mounter through TCP/IP. RMS that utilizes real-time information informs user of the actual output the operation status of chip mounter, user of the actual output, the operation status of chip mounter, the trouble code and the trouble description.

  • PDF

A study on Virtual-City system based on 3D-Web GIS for the disaster prevention of U-Eco city (U-Eco City내 체계적인 방재를 위한 3D-Web GIS기반의 가상도시 시스템 방안 연구)

  • Jo, Byung-Wan;Kim, Do-Keun;No, Seung-Hyun;Yoon, Kwang-Won
    • 한국방재학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.661-664
    • /
    • 2008
  • U-Eco City is promoted nation-wide by development of recent IT technology, method of effective countermeasure disasters, which real-time wire/wireless communication network, and 3D-Web GIS shall be connected that massive database, intelligent service be perceived. U&V-City is the four-dimensional future city that actualizes an intelligent daily ubiquitous computing service by embodying 3D-Virtual City, the reproduction of real world U-City while using Digital map, satellite image, VRML(Virtual Reality Modeling Language), which are presentation tool to describe city components and by efficiently catch and cope about nature and human disasters while employing EAI(External Authoring Interface) that provides HTML&JAVA, and interface for efficient removal/process of massive information/service and also by employing GPS/LBS/Navigation in support of the world-wide orientation concept, and RTLS(Real Time Location System).

  • PDF

Event-Driven Real-Time Simulation Based On The RM Scheduling and Lock-free Shared Objects

  • Park, Hyun Kyoo
    • Journal of the military operations research society of Korea
    • /
    • v.25 no.1
    • /
    • pp.199-214
    • /
    • 1999
  • The Constructive Battle Simulation Model is very important to the recent military training for the substitution of the field training. However, real battlefield systems operate under real-time conditions, they are inherently distributed, concurrent and dynamic. In order to reflect these properties by the computer-based simulation systems which represent real world processes, we have been developing constructive simulation model for several years. Conventionally, scheduling and resource allocation activities which have timing constraints, we elaborated on these issues and developed the simulation system on commercially available hardware and operating system with lock-free resource allocation scheme and rate monotonic scheduling.

  • PDF

An Augmented Reality Solution for Improving Marker Recognition and Solving Human Occlusion (마커인식 개선과 인체가 가려지는 문제해결을 위한 증강현실 솔루션)

  • Lu, Chengnan;Park, Jongyeol;Park, Jinho
    • Journal of Korea Game Society
    • /
    • v.20 no.2
    • /
    • pp.183-192
    • /
    • 2020
  • Due to the problem of matching between virtual world space and real-world space, the reality of augmented reality content is rather low. There are many reasons for this result, firstly virtual object is rendered without considering relation between real-world space and virtual world space. Secondly, virtual objects rely too much on the marker to reduce reality. We propose two schemes to improve the reality of augmented reality, one is people occlusion, the other is to reduce the dependence of virtual objects on the marker.