• Title/Summary/Keyword: Real-time vehicle dynamics

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Study on the 3D Virtual Ground Modeling and Application for Real-time Vehicle Driving Simulation on Off-road (실시간 야지주행 시뮬레이션을 위한 3차원 가상노면의 구성 및 적용에 대한 연구)

  • Lee, Jeong-Han;Yoo, Wan-Suk
    • Transactions of the Korean Society of Automotive Engineers
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    • v.18 no.4
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    • pp.92-98
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    • 2010
  • Virtual ground modeling is one of key topic for real-time vehicle dynamic simulation. This paper discusses about the virtual 3D road modeling process using parametric surface concept. General road data is a type of lumped position vector so interpolation process is required to compute contact of internal surface. The parametric surface has continuity and linearity within boundaries and functions are very simple to find out contact point. In this paper, the parametric surface formula is adopted to road modeling to calculate road hight. Position indexing method is proposed to reduce memory size and resource possession, and a simple mathematical method for contact patch searching is also proposed. The developed road process program is tested in dynamic driving simulation on off-road. Conclusively, the new virtual road program shows high performance of road hight computation in vast field of off-road simulation.

Attitude Dynamics Identification of Unmanned Aircraft Vehicle

  • Salman Shaaban Ali;Sreenatha Anavatti G.;Choi, Jin-Young
    • International Journal of Control, Automation, and Systems
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    • v.4 no.6
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    • pp.782-787
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    • 2006
  • The role of Unmanned Aircraft Vehicles(UAVs) has been increasing significantly in both military and civilian operations. Many complex systems, such as UAVs, are difficult to model accurately because they exhibit nonlinearity and show variations with time. Therefore, the control system must address the issues of uncertainty, nonlinearity, and complexity. Hence, identification of the mathematical model is an important process in controller design. In this paper, attitude dynamics identification of UAV is investigated. Using the flight data, nonlinear state space model for attitude dynamics of UAV is derived and verified. Real time simulation results show that the model dynamics match experimental data.

Integration of T-Search and Dynamic-Window Concept for Accelerated Searching Speed in Delaunay Triangulation (Delaunay Triangulation의 폴리건 검색속도 개선을 위한 T-Search와 Dynamic-Window 개념의 결합)

  • Kang, Hyun-Joo;Yoon, Sug-Joon;Kong, Ji-Young;Kim, Kang-Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.27 no.5
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    • pp.681-687
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    • 2003
  • Terrain surfaces have to be modeled in very detail and wheel-surface contacting geometry must be well defined in order to obtain proper ground-reaction and friction forces fur realistic simulation of off-road vehicles. Delaunay triangulation is one of the most widely used methods in modeling 3-dimensional terrain surfaces, and the T-search is a relevant algorithm for searching resulting triangular polygons. The T-search method searches polygons in a successive order and may not allow real-time computation of off-road vehicle dynamics if the terrain is modeled with many polygons, depending on the computer performance used in the simulation. The dynamic T-search, which is proposed in this paper, combines conventional T-search and the concept of the dynmaic-window search which uses reduced searching windows or sets of triangular surface polygons at each frame by taking advantage of the information regarding dynamic charactereistics of a simulated vehicle. Numerical tests show improvement of searching speeds by about 5% for randomly distributed triangles. For continuous search following a vehicle path, which occurs in actual vehicle simulation, the searching speed becomes 4 times faster.

A Symbolic Computation Method for Automatic Generation of a Full Vehicle Model Simulation Code for a Driving Simulator

  • Lee Ji-Young;Lee Woon-Sung
    • Journal of Mechanical Science and Technology
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    • v.19 no.spc1
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    • pp.395-402
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    • 2005
  • This paper deals with modeling and computer simulation of a full multibody vehicle model for a driving simulator. The multibody vehicle model is based on the recursive formulation and a corresponding simulation code is generated automatically from AUTOCODE, which is a symbolic computation package developed by the authors using MAPLE. The paper describes a procedure for automatically generating a highly efficient simulation code for the full vehicle model, while incorporating realistically modeled components. The following issues have been accounted for in the procedure, including software design for representing a mechanical system in symbolic form as a set of computer data objects, a multibody formulation for systems with various types of connections between bodies, automatic manipulation of symbolic expressions in the multibody formulation, interface design for allowing users to describe unconventional force-and torque-producing components, and a method for accommodating external computer subroutines that may have already been developed. The effectiveness and efficiency of the proposed method have been demonstrated by the simulation code developed and implemented for driving simulation.

A Study on the Dynamics of Police Motorcycle Simulator (경찰 오토바이 시뮬레이터의 동역학에 관한 연구)

  • Ahn, Dong-Hyuk;Cho, Sung-Hyun;Kim, Hee-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.3
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    • pp.533-542
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    • 2020
  • In this study, we developed a PC - based motorcycle simulator based on the development technology of the virtual patrol motorcycle training system. In order to get the impression that the motorcycle simulator is operating in a realistic way, it is important to have a reliable signal transmission and operation feeling between the driver and the simulator. In order to achieve this, we developed a system that can apply the sub-systems of the actual vehicle to the motorcycle simulator in order to generate the same operation feeling as the actual vehicle. Based on these results, We have developed a method for generating a feedback queue. Vehicle dynamics simulates real-time vehicle motion by receiving input from a steering wheel, accelerating / decelerating pedal, etc. operated by a driver on a vehicle simulator and transmitting the result to a visual and acoustic system, It is the central element of the simulator to generate. I want to summarize the main requirements of simulation dynamics.

Kinodynamic Motion Planning with Artificial Wavefront Propagation

  • Ogay, Dmitriy;Kim, Eun-Gyung
    • Journal of information and communication convergence engineering
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    • v.11 no.4
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    • pp.274-281
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    • 2013
  • In this study, we consider the challenges in motion planning for automated driving systems. Most of the existing online motion-planning algorithms, which take dynamics into account, find it difficult to operate in an environment with narrow passages. Some of the existing algorithms overcome this by offline preprocessing if environment is known. In this work an online algorithm for motion planning with dynamics in an unknown cluttered environment with narrow passages is presented. It utilizes an idea of hybrid planning with sampling- and discretization-based motion planners, which run simultaneously in a full configuration space and a derived reduced space. The proposed algorithm has been implemented and tested with a real autonomous vehicle. It provides significant improvements in computational time performance over basic planning algorithms and allows the generation of smoother paths than those generated by the recently developed hybrid motion planners.

Real-Time Vehicle Mass Estimator for Active Rollover Prevention Systems (차량 전복 방지 장치를 위한 실시간 차량 질량 추정 시스템)

  • Han, Kwang-Jin;Kim, In-Keun;Kim, Seung-Ki;Huh, Kun-Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.36 no.6
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    • pp.673-679
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    • 2012
  • Vehicle rollover is a serious kind of accident, particularly for sport utility vehicles, and its occurrence can be minimized by utilizing active rollover prevention systems. The performance of these protection systems is very sensitive to vehicle inertial parameters such as the vehicle's mass and center of mass. These parameters vary with the number of passengers and in different load situations. In this paper, a unified method for vehicle mass estimation is proposed that takes into account the available driving conditions. Three estimation algorithms are developed based on longitudinal, lateral, and vertical vehicle motion, respectively. Then, the three algorithms are combined to extract information on the vehicle's mass during arbitrary vehicle maneuvering. The performance of the proposed vehicle mass estimation method is demonstrated through real-time experiments.

Development of KOMPSAT-2 Vehicle Dynamic Simulator for Attitude Control Subsystem Functional Verification

  • Suk, Byong-Suk;Lyou, Joon
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1465-1469
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    • 2003
  • In general satellite verification process, the AOCS (Attitude & Orbit Control Subsystem) should be verified through several kinds of verification test which can be divided into two major category like FBT (Fixed Bed Test) and polarity test. And each test performed in different levels such as ETB (Electrical Test Bed) and satellite level. The test method of FBT is to simulate satellite dynamics with sensors and actuators supported by necessary environmental models in ETB level. The VDS (Vehicle Dynamic Simulator) try to make the real situation as possible as the on-board processor will undergo after launch. The purpose of FBT test is to verify that attitude control logic function and hardware interface is designed as expected with closed loop simulation. The VDS is one of major equipments for performing FBT and consists of software and hardware parts. The VDS operates in VME environments with target board, several commercial boards and custom boards based on the VxWorks real time operating system. In order to make time synchronization between VDS and satellite on-board processor, high reliable semaphore was implemented to make synchronization with the interrupt signal from on-board processor. In this paper, the real-time operating environment used on VDS equipment is introduced, and the hardware and software configurations of VDS summarized in the systematic point of view. Also, we try to figure out the operational concept of VDS and AOCS verification test method with close-loop simulation.

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Reinforcement Learning Strategy for Automatic Control of Real-time Obstacle Avoidance based on Vehicle Dynamics (실시간 장애물 회피 자동 조작을 위한 차량 동역학 기반의 강화학습 전략)

  • Kang, Dong-Hoon;Bong, Jae Hwan;Park, Jooyoung;Park, Shinsuk
    • The Journal of Korea Robotics Society
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    • v.12 no.3
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    • pp.297-305
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    • 2017
  • As the development of autonomous vehicles becomes realistic, many automobile manufacturers and components producers aim to develop 'completely autonomous driving'. ADAS (Advanced Driver Assistance Systems) which has been applied in automobile recently, supports the driver in controlling lane maintenance, speed and direction in a single lane based on limited road environment. Although technologies of obstacles avoidance on the obstacle environment have been developed, they concentrates on simple obstacle avoidances, not considering the control of the actual vehicle in the real situation which makes drivers feel unsafe from the sudden change of the wheel and the speed of the vehicle. In order to develop the 'completely autonomous driving' automobile which perceives the surrounding environment by itself and operates, ability of the vehicle should be enhanced in a way human driver does. In this sense, this paper intends to establish a strategy with which autonomous vehicles behave human-friendly based on vehicle dynamics through the reinforcement learning that is based on Q-learning, a type of machine learning. The obstacle avoidance reinforcement learning proceeded in 5 simulations. The reward rule has been set in the experiment so that the car can learn by itself with recurring events, allowing the experiment to have the similar environment to the one when humans drive. Driving Simulator has been used to verify results of the reinforcement learning. The ultimate goal of this study is to enable autonomous vehicles avoid obstacles in a human-friendly way when obstacles appear in their sight, using controlling methods that have previously been learned in various conditions through the reinforcement learning.

Evaluation of electronic stability controllers using hardware-in-the-loop vehicle simulator

  • Emirler, Mumin Tolga;Gozu, Murat;Uygan, Ismail Meric Can;Boke, Tevfik Ali;Guvenc, Bilin Aksun;Guvenc, Levent
    • Advances in Automotive Engineering
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    • v.1 no.1
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    • pp.123-141
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    • 2018
  • Hardware-in-the-loop (HiL) simulation is a very powerful tool to design, test and verify automotive control systems. However, well-validated and high degree of freedom vehicle models have to be utilized in these simulations in order to obtain realistic results. In this paper, a vehicle dynamics model developed in the Carsim Real Time program environment and its validation has been performed using experimental results. The developed Carsim real time model has been employed in the Tofas R&D hardware-in-the-loop simulator. Experimental and hardware-in-the-loop simulation results have been compared for the standard FMVSS No. 126 test and the results have been found to be in good agreement with each other. Two electronic stability control (ESC) algorithms, named the Basic ESC and the Integrated ESC, taken from the earlier work of the authors have been tested and evaluated in the hardware-in-the-loop simulator. Different evaluation methods have been formulated and used to compare these ESC algorithms. As a result, the Integrated ESC system has been shown superior performance as compared to the Basic ESC algorithm.