• Title/Summary/Keyword: Real-time quantization

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Real-time Implementation of an Identifier for Nonstationary Time-varying Signals and Systems

  • Kim, Jong-Weon;Kim, Sung-Hwan
    • The Journal of the Acoustical Society of Korea
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    • v.15 no.3E
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    • pp.13-18
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    • 1996
  • A real-time identifier for the nonstationary time-varying signals and systems was implemented using a low cost DSP (digital signal processing) chip. The identifier is comprised of I/O units, a central processing unit, a control unit and its supporting software. In order t estimate the system accurately and to reduce quantization error during arithmetic operation, the firmware was programmed with 64-bit extended precision arithmetic. The performance of the identifier was verified by comparing with the simulation results. The implemented real-time identifier has negligible quantization errors and its real-time processing capability crresponds to 0.6kHz for the nonstationary AR (autoregressive) model with n=4 and m=1.

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Realization of Forward Real-time Decoder using Sliding-Window with decoding length of 6 (복호길이 6인 Sliding-Window를 적용한 순방향 실시간 복호기 구현)

  • Park Ji woong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.4C
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    • pp.185-190
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    • 2005
  • In IS-95 and IMT-2000 systems using variable code rates and constraint lengths, this paper limits code rate 1/2 and constraint length 3 and realizes forward real-time decoder using Sliding-Window with decoding length 6 and PVSL(Prototype Vector Selecting Logic), LVQ(Learning Vector Quantization) in Neural Network. In comparison condition to theoretically constrained AWGN channel environment at $S/(N_{0}/2)=1$ I verified the superiority of forward real-time decoder through hard-decision and soft-decision comparison between Viterbi decoder and forward real-time decoder such as BER and Secure Communication and H/W Structure.

Quantization Data Transmission for Optimal Path Search of Multi Nodes in cloud Environment (클라우드 환경에서 멀티 노드들의 최적 경로 탐색을 위한 양자화 데이터 전송)

  • Oh, HyungChang;Kim, JaeKwon;Kim, TaeYoung;Lee, JongSik
    • Journal of the Korea Society for Simulation
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    • v.22 no.2
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    • pp.53-62
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    • 2013
  • Cloud environment is one in the field of distributed computing and it consists of physical nodes and virtual nodes. In distributed cloud environment, an optimal path search is that each node to perform a search for an optimal path. Synchronization of each node is required for the optimal path search via fast data transmission because of real-time environment. Therefore, a quantization technique is required in order to guarantee QoS(Quality of Service) and search an optimal path. The quantization technique speeds search data transmission of each node. So a main server can transfer data of real-time environment to each node quickly and the nodes can perform to search optimal paths smoothly. In this paper, we propose the quantization technique to solve the search problem. The quantization technique can reduce the total data transmission. In order to experiment the optimal path search system which applied the quantized data transmission, we construct a simulation of cloud environment. Quantization applied cloud environment reduces the amount of data that transferred, and then QoS of an application for the optimal path search problem is guaranteed.

Histogram Equalization Based Color Space Quantization for the Enhancement of Mean-Shift Tracking Algorithm (실시간 평균 이동 추적 알고리즘의 성능 개선을 위한 히스토그램 평활화 기반 색-공간 양자화 기법)

  • Choi, Jangwon;Choe, Yoonsik;Kim, Yong-Goo
    • Journal of Broadcast Engineering
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    • v.19 no.3
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    • pp.329-341
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    • 2014
  • Kernel-based mean-shift object tracking has gained more interests nowadays, with the aid of its feasibility of reliable real-time implementation of object tracking. This algorithm calculates the best mean-shift vector based on the color histogram similarity between target model and target candidate models, where the color histograms are usually produced after uniform color-space quantization for the implementation of real-time tracker. However, when the image of target model has a reduced contrast, such uniform quantization produces the histogram model having large values only for a few histogram bins, resulting in a reduced accuracy of similarity comparison. To solve this problem, a non-uniform quantization algorithm has been proposed, but it is hard to apply to real-time tracking applications due to its high complexity. Therefore, this paper proposes a fast non-uniform color-space quantization method using the histogram equalization, providing an adjusted histogram distribution such that the bins of target model histogram have as many meaningful values as possible. Using the proposed method, the number of bins involved in similarity comparison has been increased, resulting in an enhanced accuracy of the proposed mean-shift tracker. Simulations with various test videos demonstrate the proposed algorithm provides similar or better tracking results to the previous non-uniform quantization scheme with significantly reduced computation complexity.

Designing of real-time distributed simulator and controller architecture (실시간 분산처리 시뮬레이터 및 제어기 구조 설계)

  • 양광웅;박재현
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.744-747
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    • 1997
  • High performance digital computer technology enables the digital computer-based controllers to replace traditional analog controllers used for factory automations. This replacement, however, brings up the side effects caused by discrete quantization and non-real-time execution of control softwares. This paper describes the structure of real-time simulator and controller that can be used for design and verification of real-time digital controllers. The virtual machine concept adopted by real-time simulator make the proposed simulator be independent from the specific hardware platforms. The proposed system can also be used in the loosely coupled distributed environments connected through local area network using real-time message passing algorithm and virtual data table based on the shared memory mechanism.

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Development of Real-Time Distributed Simulator and Controller Based on Virtual Machine (가상머신을 이용한 실시간 분산처리 시뮬레이터 및 제어기)

  • 양광웅;박재현
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.1
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    • pp.115-121
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    • 1999
  • Advanced digital computer technology enables the computer-based controllers to replace the traditional analog controllers used in factory automations. This replacement, however, brings up the side effects caused by the quantization error and non-real-time execution of control software. This paper describes the structure of real-time simulator and controller that can be used for design and verification of real-time digital controllers. The virtual machine concept adopted by the proposed real-time simulator makes the proposed simulator be independent from the specific hardware platforms. The proposed system can also be used in the loosely coupled distributed environments connected through local area network using real-time message passing algorithm and virtual data table based on the shared memory mechanism.

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An Optimization Method for BAQ(Block Adaptive Quantization) Threshold Table Using Real SAR Raw Data (영상레이다 원시데이터를 이용한 BAQ(Block Adaptive Quantization) 최적화 방법)

  • Lim, Sungjae;Lee, Hyonik;Kim, Seyoung;Nam, Changho
    • Journal of the Korea Institute of Military Science and Technology
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    • v.20 no.2
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    • pp.187-196
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    • 2017
  • The size of raw data has dramatically increased due to the recent trend of Synthetic Aperture Radar(SAR) development plans for high resolution and high definition image acquisition. The large raw data has an impact on satellite operability due to the limitations of storage and transmission capacity. To improve the SAR operability, the SAR raw data shall be compressed before transmission to the ground station. The Block Adaptive Quantization (BAQ) algorithm is one of the data compression algorithm and has been used for a long time in the spaceborne SAR system. In this paper, an optimization method of BAQ threshold table is introduced using real SAR raw data to prevent the degradation of signal quality caused by data compression. In this manner, a new variation estimation strategy and a new threshold method for block type decision are introduced.

Automatic Music Summarization Using Vector Quantization and Segment Similarity

  • Kim, Sang-Ho;Kim, Sung-Tak;Kim, Hoi-Rin
    • The Journal of the Acoustical Society of Korea
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    • v.27 no.2E
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    • pp.51-56
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    • 2008
  • In this paper, we propose an effective method for music summarization which automatically extracts a representative part of the music by using signal processing technology. Proposed method uses a vector quantization technique to extract several segments which can be regarded as the most important contents in the music. In general, there is a repetitive pattern in music, and human usually recognizes the most important or catchy tune from the repetitive pattern. Thus the repetition which is extracted using segment similarity is considered to express a music summary. The segments extracted are again combined to generate a complete music summary. Experiments show the proposed method captures the main theme of the music more effectively than conventional methods. The experimental results also show that the proposed method could be used for real-time application since the processing time in generating music summary is much faster than other methods.

A Codebook Design for Vector Quantization Using a Neural Network (신경망을 이용한 벡터 양자화의 코드북 설계)

  • 주상현;원치선;신재호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.2
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    • pp.276-283
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    • 1994
  • Using a neural network for vector quantization, we can expect to have better codebook design algorithm for its adaptive process. Also, the designed codebook puts the codewords in order by its self-organizing characteristics, which makes it possible to partially search the codebook for real time process. To exploit these features of the neural network, in this paper, we propose a new codebook design algorithm that modified the KSFM(Kohonen`s Self-organizing Feature Map) and then combines the K-means algorithm. Experimental results show the performance improvment and the ability of the partical seach of the codebook for the real time process.

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Real-time Target Tracking System by Extended Kalman Filter (확장칼만필터를 이용한 실시간 표적추적)

  • 임양남;이성철
    • Journal of the Korean Society for Precision Engineering
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    • v.15 no.7
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    • pp.175-181
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    • 1998
  • This paper describes realtime visual tracking system of moving object for three dimensional target using EKF(Extended Kalman Filter). We present a new realtime visual tracking using EKF algorithm and image prediction algorithm. We demonstrate the performance of these tracking algorithm through real experiment. The experimental results show the effectiveness of the EKF algorithm and image prediction algorithm for realtime tracking and estimated state value of filter, predicting the position of moving object to minimize an image processing area, and by reducing the effect by quantization noise of image.

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