• Title/Summary/Keyword: Real-time multimedia

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Effective Admission Policy for Multimedia Traffic Connections over Satellite DVB-RCS Network

  • Pace, Pasquale;Aloi, Gianluca
    • ETRI Journal
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    • v.28 no.5
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    • pp.593-606
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    • 2006
  • Thanks to the great possibilities of providing different types of telecommunication traffic to a large geographical area, satellite networks are expected to be an essential component of the next-generation internet. As a result, issues concerning the designing and testing of efficient connection-admission-control (CAC) strategies in order to increase the quality of service (QoS) for multimedia traffic sources, are attractive and at the cutting edge of research. This paper investigates the potential strengths of a generic digital-video-broadcasting return-channel-via-satellite (DVB-RCS) system architecture, proposing a new CAC algorithm with the aim of efficiently managing real-time multimedia video sources, both with constant and high variable data rate transmission; moreover, the proposed admission strategy is compared with a well-known iterative CAC mainly designed for the managing of real-time bursty traffic sources in order to demonstrate that the new algorithm is also well suited for those traffic sources. Performance analysis shows that, both algorithms guarantee the agreed QoS to real-time bursty connections that are more sensitive to delay jitter; however, our proposed algorithm can also manage interactive real-time multimedia traffic sources in high load and mixed traffic conditions.

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A Two-step Disk Scheduling Scheme for Deadline Guarantee of Multimedia on Demand Server (주문형 멀티미디어 서버의 마감시간보장을 위한 2단계 디스크 스케줄링 기법)

  • 김정원;전봉기;윤홍원
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.1
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    • pp.88-95
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    • 2004
  • The previous disk scheduling schemes for best-effort applications do not guarantee the real-time requirement of multimedia objects and the real-time disk scheduling schemes do not satisfy throughput of multimedia server. So, this paper propose a two-step disk scheduling scheme to satisfy the requirement of best-effort as well as soft real-time applications. This scheme is based on the round robin algorithm that imposes different weights on the best-effort task and the real-time one. The experiment results on the Linux kernel have shown that both best-effort tasks and real-time tasks could get fair service.

Securing RTP Packets Using Per-Packet Key Exchange for Real-Time Multimedia

  • Jung, Younchan;Festijo, Enrique;Atwood, J. William
    • ETRI Journal
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    • v.35 no.4
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    • pp.726-729
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    • 2013
  • For secure multimedia communications, existing encryption techniques use an online session key for the key exchange, for which key size is limited to less than 10 digits to accommodate the latency condition caused by user devices only being able to handle low computational loads. This condition results in poor security of recorded encrypted data. In this letter, we propose a packet key scheme that encrypts real-time packets using a different key per packet for multimedia applications. Therefore, a key of a relatively small size can provide after-transmission confidentiality to data of a real-time session.

Streaming Service Scheduling Scheme in Mobile Networks (모바일환경에서 실시간 데이타서비스를 위한 스케줄링 정책)

  • Min Seung-Hyun;Kim Myung-Jun;Bang Kee-Chun
    • Journal of Digital Contents Society
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    • v.3 no.1
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    • pp.47-57
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    • 2002
  • Recently, wireless networks have been pursuing multimedia data service as voice, data, image, video and various form of data according to development of information communication technology. It guarantees cell delivery delay of real time data in efficient real time multimedia data transfer. Also, it minimizes cell loss rate of non-real time multimedia data. In the wireless ATM, there are based on Asynchronous Transfer Mode(ATM). It implies that there are various service with difficult transmission rates and qualities in the wireless communication network. As a result, it is important to find out the ways to guarantee the Quality of Service(QoS) for each kind of traffic in wireless network. In this thesis, we propose an improved TCRM scheduling algorithms for transmission real-time multimedia data service in wireless ATM Networks. We appear real time multimedia scheduling policy that apply each different method to uplink and downlik to wireless ATM network. It can guarantee QoS requirements for each real time data and non-real time data. It also deals the fairness problem for sharing the scarce wireless resources. We solve fault of TCRM as inefficient problem of non-real data by using arbitrary transmission speed and RB(Reservation Buffer) through VC(Virtual Control) and BS(Base Station).

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Real-Time Retrieval of Multimedia Data from Flash Memory Storage Devices (플래시 메모리 저장 장치에서 멀티미디어 데이터의 실시간 재생)

  • Han, Lyong-Cheol;Yang, Hak-Mo;Ryu, Yeon-Seung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.1705-1708
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    • 2005
  • Recently, flash memory is becoming popular as storage system to store and retrieve multimedia files. However, there are few researches about multimedia file system for flash memory based storage devices. We have been designing and developing a novel multimedia file systems for flash memory. In this paper, we describe the semantics of real-time retrieval of multimedia data and present scheduling scheme to guarantee the real-time requirements in our multimedia file system.

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MOTION ESTIMATION METHOD BY EMPLOYING A STOCHASTIC SAMPLING TECHNIQUE

  • Seok, Jinwuk;Mah, Pyeong-Soo;Son, Yongki
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.1006-1009
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    • 2003
  • In a motion estimation method for use in encoding a moving picture, a full-pixel motion vector is estimated by stochastically sampling a pixel to be processed in a predetermined-sized block of a previous frame or a next frame as a reference frame for each of a plurality of equal-sized blocks in a current frame. Then, a half-pixel motion vector is estimated based on the full-pixel motion vector. Accordingly, both the calculation amount and the calculation time required for the motion estimation are effectively reduced. Further, it can be prevented that the hardware becomes complicated. .

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Scalable scheduling techniques for distributed real-time multimedia database systems (분산 실시간 멀티미디어 데이터베이스 시스템을 위한 신축성있는 스케줄링 기법)

  • Kim, Jin-Hwan
    • The KIPS Transactions:PartA
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    • v.9A no.1
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    • pp.9-18
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    • 2002
  • In this paper, we propose scalable scheduling techniques based on EDF to efficiently integrate hard real-time and multimedia soft real-time tasks in the distributed real-time multimedia database system. Hard tasks are guarangteed based on worst case execution times, whereas multimedia soft tasks are served based on mean execution times. This paper describes a served-based scheme for partitioning the CPU bandwidth among different task classes that coexist in the same system. To handle the problem of class overloads characterized by varying number of tasks and varying task arrival rates, thus scheme shows how to adjust the fraction of the CPU bandwidth assigned to each class. This scheme fixes the maximum time that each hard task can execute in the period of the server, whereas it can dynamically change the bandwidth reserved to each multimedia task. The proposed method is capable of minimizing the mean tardiness of multimedia tasks, without jeopardizing the schedulability of the hard tasks. The performance of this scheduling method is compared with that of similar mechanisms through simulation experiments.

Dynamic QoS Control Algorithm of Real-time Transfer Protocol based on Delay and Loss Priority (지연과 손실우선순위에 따른 실시간 멀티미디어 전송 프로토콜의 동적 QoS 제어 알고리즘)

  • 김정철;이성섭;김체훤;남지승
    • Proceedings of the IEEK Conference
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    • 2000.06c
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    • pp.149-152
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    • 2000
  • In the Internet, multimedia data transfer is hard to guarantee the characteristics of the Real-Time because of the Best-Effort of the nature of IP, then additional mechanism is applied to multimedia application for real-time data. In this paper, we introduce the nature of multimedia and the necessary facility for real-time protocol. We propose protocol layer, which has necessary function above mentioned and offer the end-to-end transfer far real-time data. Also, the proposed protocol perform a next low operation: 1) a required information for QoS control by using Feedback mechanism is obtained from sender, 2) divided a transferred packet by delay and loss priority. 3) recognized the low service models, and 4) decided a bandwidth and QoS according to a network state

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A Wireless Downlink Packet Scheduling Algorithm for Multimedia Traffic (멀티미디어 트래픽에 대한 무선 환경에서의 순방향 패킷 스케줄링 알고리즘)

  • 김동회;류병한
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.39 no.12
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    • pp.539-546
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    • 2002
  • In this paper, we consider a wireless multimedia environment to service both real-time video traffic and non-real-time WWW-application traffic In our suggested new packet scheduling algorithm, we consider both the accumulation counter and SIR to reduce delay in real-time traffic. In addition, our packet scheduling algorithm gives priority first to real-time video traffic service and then to non-real-time internet Packet service when real-time traffic service is absent. From the simulation results, we find that the AC (Accumulation Counter) scheme has much smaller delay than the conversional M-LWDF scheme for real-time video data users, which has a special quality sensitive to its own delay. We also consider the transmission structure of using both the frame period in the time-axis and the OVSF codes in the code-axis at the same time, which is similar to the structure of HSDPA system.

Efficient Content Adaptation Based on Dynamic Programming

  • Thang, Truong Cong;Ro, Yong Man
    • Proceedings of the Korea Multimedia Society Conference
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    • 2004.05a
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    • pp.326-329
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    • 2004
  • Content adaptation is an effective solution to support the quality of service over multimedia services over heterogeneous environments. This paper deals with the accuracy and the real-time requirement, two important issues in making decision on content adaptation. From our previous problem formulation, we propose an optimal algorithm and a fast approximation based on the Viterbi algorithm of dynamic programming. Through extensive experiments, we show that the proposed algorithms can enable accurate adaptation decisions, and especially they can support the real-time processing.

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