• 제목/요약/키워드: Reactive Routing Protocol

검색결과 43건 처리시간 0.022초

A Reactive Routing Scheme based on the Prediction of Link State for Communication between UAV Squadrons in a Large-Scale FANET (대규모 FANET에서 UAV 편대간 통신을 위한 링크 상태 예측에 기반한 반응적 라우팅 기법)

  • Hwang, Heedoo;Kwon, Oh Jun
    • Journal of Korea Multimedia Society
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    • 제20권4호
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    • pp.593-605
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    • 2017
  • In applications which are covered wide range, it is possible that one or more number of Unmanned Aerial Vehicle(UAV) squadrons are used to perform a mission. In this case, it is most important to communicate seamlessly between the UAV squadrons. In this paper, we applied the modified OLSR(OSLR-Pds) which can prediction for state of the link for the communication in UAV squadron, and applied the modified AOMDV which can build multi-path for the communication between UAV Squadrons. The mobility of nodes are modeled using Gauss-Markov algorithm, and relative speed between nodes were calculated by derive equation of movement, and thereby we can predict link state for in a squadron and between squadrons. An experiment for comparing AODV, AOMDV and the proposed routing protocol was conducted by three factors such as packet delivery ratio, end to end delay, and routing overhead. In experiment result, we make sure that the proposed protocol performance are superior in these three factors. However, if the density of the nodes constituting FANET are too low, and if the moving speed of node is very slow, there is no difference to others protocols.

PUF-based Secure FANET Routing Protocol for Multi-Drone

  • Park, Yoon-Gil;Lee, Soo-Jin
    • Journal of the Korea Society of Computer and Information
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    • 제25권9호
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    • pp.81-90
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    • 2020
  • In order to operate multi drone efficiently, existing control methods must be improved, and drones must be able to construct communication networks autonomously. FANET(Flying Ad-Hoc Network), which is being considered as an alternative to solving these problems, is based on ad hoc network technology and can be exposed to a variety of security vulnerabilities. However, due to the limited computational power and memory of FANET nodes, and rapid and frequent changes in network topology, it is not easy to apply the existing security measures to FANET without modification. Thus, this paper proposes lightweight security measures applicable to FANET, which have distinct characteristics from existing ad hoc networks by utilizing PUF technology. The proposed security measures utilize unique values generated by non-replicable PUFs to increase the safety of AODV, FANET's reactive routing protocol, and are resistant to various attacks.

Analyses of Security Model and Design of Protocol for Wireless Ad-Hoc Network (무선 Ad-Hoc 망의 프로토콜 설계 및 보안 모델 해석)

  • Kim, Jung-Tae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국해양정보통신학회 2005년도 춘계종합학술대회
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    • pp.860-863
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    • 2005
  • Ad-Hoc networks are a new generation of networks offering unrestricted mobility without any underlying infrastructure. Primary applications of Ad-Hoc networks are in military, tractical and other security sensitive operations, where the environment is hostile. Hence, security is a critical issue. In this paper, we ahve identified certain misbehaviors caused by mallicious node for reactive routing protocol. We also discuss the intrusion detection and intrusion prevention model to prevent several identified attacks in the networks

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A Directional Route Discovery Protocol in Ad Hoc Multi-Hop Cellular Networks (Ad-hoc Multihop Cellular Network 에서의 방향성 Route Discovery 프로토콜)

  • Park, Yong-Suk
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • 제46권9호
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    • pp.8-15
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    • 2009
  • Although traditional single-hop cellular networks had been serving well in past years, they are no longer economically feasible in supporting high data-rate, multimedia services of $4^{th}$Generation (4G) communications due to the requirement of high transmission power By contrast, multi-hop cellular networks (MCN) are capable of dramatically saving the transmission power by overlaying the capability of ad hoc networking among mobile terminals on the cellular network infrastructure. To achieve this performance gain as well as enable 4G services, an efficient routing protocol needs to be designed for MCN. In this paper, we propose a reactive route discovery protocol for MCN that uses directional information to the base station in the route discovery process. Our analysis/simulation results have demonstrated that the proposed protocol significantly reduces flooding overheads. In addition, we consider issues for 4G services in MCN and applications of the proposed protocol.

Design of Communication System for Intelligent Multi Agent Robot System (지능형 멀티 에이전트 로봇시스템을 위한 통신시스템의 설계)

  • Kim, Jun-Yeup;Park, Seung-Min;Ko, Kwang-Eun;Jang, In-Hun;Sim, Kwee-Bo
    • Journal of Institute of Control, Robotics and Systems
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    • 제18권8호
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    • pp.758-767
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    • 2012
  • In the ad-hoc wireless network environment, that the fixed sensor nodes and the sensor nodes to move are mixed, as the number of the sensor nodes with mobility are getting more, the costs to recover and maintain the whole network will increase more and more. This paper proposed the CDSR (Cost based Dynamic Source Routing) algorithm being motivated from the typical DSR algorithm, that is one of the reactive routing protocol. The cost function is defined through measuring the cost which any sensor node pays to participate in the whole network for communication. It is also showed in this paper that the proposed routing algorithm will increase the efficiency and life of whole sensor network through a series of experiments.

Modeling Geographical Anycasting Routing in Vehicular Networks

  • Amirshahi, Alireza;Romoozi, Morteza;Raayatpanah, Mohammad Ali;Asghari, Seyyed Amir
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권4호
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    • pp.1624-1647
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    • 2020
  • Vehicular network is one of the most important subjects for researchers in recent years. Anycast routing protocols have many applications in vehicular ad hoc networks. The aim of an anycast protocol is sending packets to at least one of the receivers among candidate receivers. Studies done on anycast protocols over vehicular networks, however, have capability of implementation on some applications; they are partial, and application specific. No need to say that the lack of a comprehensive study, having a strong analytical background, is felt. Mathematical modeling in vehicular networks is difficult because the topology of these networks is dynamic. In this paper, it has been demonstrated that vehicular networks can be modeled based on time-expanded networks. The focus of this article is on geographical anycast. Three different scenarios were proposed including sending geographic anycast packet to exactly-one-destination, to at-least-one-destination, and to K-anycast destination, which can cover important applications of geographical anycast routing protocols. As the proposed model is of MILP type, a decentralized heuristic algorithm was presented. The evaluation process of this study includes the production of numerical results by Branch and Bound algorithm in general algebraic modeling system (GAMS) software and simulation of the proposed protocol in OMNET++ simulator. The comprehension of the result of proposed protocol and model shows that the applicability of this proposed protocol and its reactive conformity with the presented models based on presented metrics.

Mitigating the Impact of Mobility on H.264 Real-Time Video Streams Using Multiple Paths

  • Calafate, Carlos T.;Malumbres, Manuel P.;Manzoni, Pietro
    • Journal of Communications and Networks
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    • 제6권4호
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    • pp.387-396
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    • 2004
  • One of the main problems associated with MANETs is that mobility and the associated route discovery and maintenance procedures of reactive routing protocols cause severe interruptions on real-time video streams. Some of these interruptions are too large to be concealed using any sort of video technology, resulting in communications breaks unpleasant for the final end user. We present a solution for enhanced video transmission that increases route stability by using an improved route discovery process based on the DSR routing protocol, along with traffic splitting algorithms and a preventive route discovery mechanism. We also present some video adaptative mechanisms that improve the overall performance of multipath routing in terms of video data replication and video packet splitting strategies. Combining our proposals, we achieve up to 97% less interruptions on communication with high mobility and over 1.2 dB of improvements in terms of video distortion.

A Performance Analysis of Region-based Overlay Multicast Routing Protocol for Ad Hoc Networks (Ad Hoc 네트워크를 위한 지역기반 오버레이 멀티캐스트 라우팅 프로토콜의 성능 분석)

  • Kim Kap-Dong;Park Jun-Hee;Lee Kwang-Il;Kim Hag-Young;Kim Sang-Ha
    • Proceedings of the Korea Information Processing Society Conference
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    • 한국정보처리학회 2006년도 춘계학술발표대회
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    • pp.1037-1040
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    • 2006
  • This paper presents an efficient overlay multicast routing protocol (ROMP) and its architecture. ROMP using GPS and region map stands on the basis of scalable 2-tiered multicast architecture and maintains a global overlay multicast tree through reactive fashion. With this approach, the coarse-grain location-awareness for an efficient overlay multicasting and the determination of hot-spot area for efficient data delivery are feasible. The simulation results show that the localized control packets of ROMP prevent the overlay control packets from squandering the physical network resources.

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Performance Enhancement of AODV Routing Protocol Using Interrupt Message in MANET (MANET에서 Interrupt message를 이용한 AODV 라우팅 프로토콜의 성능 개선)

  • Lee, Yun-Kyung;Kim, Ju-Gyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제38B권10호
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    • pp.785-800
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    • 2013
  • In MANET, AODV(Ad hoc On-demand Distance Vector) has its advantages as on-demand approach but it also has a disadvantage that the control packet overhead is high compared to other routing protocols. This paper improves the problem caused by Hello messages that are broadcasted periodically to detect the local connectivity and maintain neighbor list. Periodic hello messages reduce the Packet delivery ratio and the efficiency in the limited bandwidth. And its increased Control packet overhead leads to decrease the Residual battery capacity and the Network lifetime. Further, non-reactive nature of periodic hello messages in AODV has also been the source of numerous controversies. In order to solve these problems, this paper improves the performance by using the interrupt driven approach which removes periodic hello messages and decreases the Control packet overhead. Performance comparisons between the traditional AODV and proposed mod_AODV done with network simulator QualNet 5.0 show that the mod_AODV performs better in most performance metrics under scenarios with various values of simulation parameters.

A Cluster-Based Multicast Routing for Mobile Ad-hoc Networks (모바일 Ad-hoc 네트워크를 위한 클러스터 기반 멀티캐스트 라우팅)

  • An, Beong-Ku;Kim, Do-Hyeun
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • 제42권9호
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    • pp.29-40
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    • 2005
  • In this paper, we propose a Cluster-based Multicast Routing (CMR) suitable for mobile ad-hoc networks. The main features that our proposed method introduces are the following: a) mobility-based clustering and group based hierarchical structure in order to effectively support stability and scalability, b) group based mesh structure and forwarding tree concepts in order to support the robustness of the mesh topologies which provides limited redundancy and the efficiency of tree forwarding simultaneously, and c) combination of proactive and reactive concepts which provide low route acquisition delay and low overhead. The performance evaluation of the proposed protocol is achieved via modeling and simulation. The corresponding results demonstrate the Proposed multicast protocol's efficiency in terms of packet delivery ratio, scalability, control overhead, end-to-end delay, as a function of mobility, multicast group size, and number of senders.