• Title/Summary/Keyword: Ray tracing model

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Optical Simulation Study on the Effect of Diffusing Substrate and Pillow Lenses on the Outcoupling Efficiency of Organic Light Emitting Diodes

  • Jeong, Su Seong;Ko, Jae-Hyeon
    • Journal of the Optical Society of Korea
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    • v.17 no.3
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    • pp.269-274
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    • 2013
  • The effect of diffusing substrate and pillow lenses on the outcoupling efficiency of organic light-emitting diodes (OLEDs) was studied by optical simulation based on the point-dipole model. The diffusing substrate included Mie scatterers by which the condition of total internal reflection could be broken. The finite-difference time-domain method was used to obtain the intensity distribution on the transparent electrode of an OLED, which was used as a light source to carry out a ray-tracing simulation of the OLED and the diffusing substrate. It was found that the outcoupling efficiency of the OLED was sensitive to the thickness of organic layers and could be increased by 21.0% by adopting a diffusing substrate in which Mie scatterers whose radius was $2.0{\mu}m$ were included at the density of $10^7mm^{-3}$ and by 65.5% by forming one pillow lens with the radius of 2 mm on the front surface of the glass substrate. This study revealed that the outcoupling efficiency could be improved by adopting diffusing substrate and pillow lenses along with the optimization of the thickness of each layer in the OLED.

Development of Rendering Techniques for Particle-based Flow Simulation (입자 기반 유동 시뮬레이션의 렌더링 기술 개발)

  • Lee, Byung-Hyuk;Park, Jong-Chun;Jang, Young-Su;Kim, Sang-Hyun
    • Journal of Ocean Engineering and Technology
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    • v.23 no.1
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    • pp.38-42
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    • 2009
  • Recently, various particle based simulation techniques, which solve the Navier Stokes and continuity equations, have been developed and applied to complicated engineering problems. However, although progress is being made on their visualization or rendering techniques, these are still insufficient. In this study, to render a smooth configuration for a free surface, a rendering technique was developed that included the generation of density fields from the location information for simulated particles and the creation model for a polygonal surface. The developed rendering technique was applied to the visualization of a dynamic free surface flow interacting with a structure using a particle based simulation technique.

Capacity Characteristics of the Indoor Propagation Channel for MIMO System at 5 GHz (5GHz 대역 MIMO 시스템에 대한 실내 전파 채널용량 특성)

  • Ryu, Seong-Hyun;Kim, Jung-Ha;Kwon, Se-Woong;Yoon, Young-Joong
    • Proceedings of the Korea Electromagnetic Engineering Society Conference
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    • 2003.11a
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    • pp.43-46
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    • 2003
  • This paper presents capacity characteristics of the indoor LOS(Line-Of-Sight) propagation channel for MIMO system at 5GHz. The distance between antenna elements, their moving path, and number of transmitting and receiving antennas can be determined by wanted eigen-vlaue, and channel capacity of the MIMO communication channel using only reliable simulation without measurements. The simulation uses 3D Ray tracing and patch scattering model to which electromagnetic material constants are applied. As distance between antenna elements increases, distribution of the eigen-value show a tendency to decrease, but channel capacity increases in LOS environment. However, despite of short distance between antenna elements, large value of channel capacity is obtained in positions which have high AS. When the position of receiver antennas are shifted, channel capacity hardly changed, and as number of antenna elements increases, channel capacity also increases regularly.

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A Computational Study on the Cooling Performance of a Near Infrared Radiative Heating System (근적외선 가열 시스템의 냉각 성능에 대한 수치적인 연구)

  • Yoo, Keun-Pyo;Han, Minsub;Kim, Jae-Duck;Choi, Won-Taek
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.25 no.5
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    • pp.289-296
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    • 2013
  • A near infrared (NIR) heating system has advantages over the conventional convection-based systems, in terms of heating uniformity and energy efficiency. When it is over-heated during its operation, the radiation lamp gets blackened, and the life of the radiation module becomes severely limited. The heat transfer system in the module is based on a high operating-temperature, and the radiation makes it difficult to analyze in detail the reliability issue, with an experimental approach alone. We developed a numerical heat-transfer model of the NIR heating system. We applied a ray-tracing method on the radiative heat transport, and a finite volume method on the conductive and convective systems, respectively. The cooling performance of the system is presented, based on the energy and flow distributions in the module. The factors that directly affect the module life are analyzed, such as the surface temperatures of the lamp glass and the reflector, and design improvements are discussed.

A Model for Water Droplet using Metaball in the Gravitation Force (메타볼을 이용한 중력장내의 물방울 모델)

  • Yu, Young Jung;Jeong, Ho Youl;Cho, Hwan Gyu
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.1
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    • pp.79-88
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    • 1998
  • Till now there are several rendering models for water and simulating other fluids and their dynamics. Especially in order to generate a curved surface of flexible objects such as liquid and snow, the implicit metaball formulation is widely used in favor of its simplicity and flexibility. This paper proposes one excellent method for generating water droplets, which would be deformed in gravitation field. In previous works, a water droplet was simply represented by approximated curved surfaces of a symmetric metaball. Thus the final result of the rendered water droplet was far from a realistic droplet, because they do not consider the gravitational effect in droplets. We propose a new metaball model for rendering water droplets placed on an arbitrary surface considering the gravitation and friction between droplet and plate. Our new metaball model uses a new vector field isosurface function to control the basic scalar metaball with respect to the norm of gravitational force. In several experiments, we could render a photo-realistic water droplets with natural-looking shadows by applying ray-tracing.

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Analysis of Path Loss Model and Channel Characteristics at 2.40Hz on Navy Warship's Internal Space (해군 함정 내부공간에 대한 2.4GHz 대역의 채널 특성과 경로손실모델 분석)

  • Choi, Dae-Geun;Lee, Jung-Kyu;Kim, Young-Hoon;Kim, Seong-Cheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.11B
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    • pp.1422-1432
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    • 2011
  • Recently, wireless network has been playing an important role in communication system and the applications have become wider with its big technological leap. In defence sector, there are some attempts to use wireless networks to go beyond the wire system. Especially, most internal space of the warships have the wired communication system, which are complicated and inefficient. In this paper, we measure and make a channel model about the internal parts of the warship which contain compartments and corridors including many differences from general indoor environment for establishing wireless networks in warship's internal space. In the unique environment made of metal, we measure 2.4GHz signals using continuous wave(CW) and analysis the environment to present indoor path-loss model for comparing with results from the ray-tracing tool. Moreover, we draw the conclusion that the environment of warships has a wide difference from conventional environments and put the results to practical use in warship's internal space.

Comparison of Moment Method/Monte-Carlo Simulation and PO for Bistatic Coherent Reflectivity of Sea Surfaces (바다 표면의 Bistatic Coherent Reflectivity 계산을 위한 Monte-Carlo/모멘트 법과 PO 모델 비교)

  • Kim Sang-Keun;Oh Yi-Sok
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.17 no.1 s.104
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    • pp.39-44
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    • 2006
  • This paper proposes a method of moments(MoM)/Monte-Carlo simulation and Physical Optics(PO) model to determine Bistatic Coherent Reflectivity of sea surfaces at various wind speeds. For the MoM simulation, a Gaussian random rough sea surface was generated based on the data of Tae-An ocean at various wind speeds and sea surface heights. The numerical results of the MoM/Monte Carlo simulations were used to verify the validity region of the PO model. It was found that the numerical result for a flat surface agrees quite well with the Fresnel reflection coefficient. The validity of the PO model on the rough sea surface is shown by using ray tracing method.

An Analysis of the Noise Influence on the Cross-well Travel-time Tomography to Detect a Small Scale Low Velocity Body (소규모 저속도 이상대 탐지를 위한 시추공 주시 토모그래피에서 잡음 영향 분석)

  • Lee, Doo-Sung
    • Geophysics and Geophysical Exploration
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    • v.14 no.2
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    • pp.140-145
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    • 2011
  • In order to analyze the influence of the noise on a cross-well traveltime tomography to detect a small scale low velocity body in a homogeneous medium, the first arrival travel times were computed one a tunnel model by a finite-difference ray tracing scheme. Three different types and four different intensity levels of white noises were added to the computed first arrival travel times, and velocity tomograms were constructed using an iterative inversion method (SIRT). Tomograms with the noise intensity up to 10% of the maximum traveltime delay in the tunnel model, showed the exact location of the tunnel. However, the velocity shown at the tunnel location was not close to air velocity but only slightly less than the velocity of the background medium. The additive random noise showed significantly less degree of influence on the resulting tomogram than the source- and receiver consistent noise.

Analysis of Radio Attenuation Characteristics over 1 to 6 GHz for the Ground Material and Antenna Height in Roadway Open Environment (도로 개방 환경에서 바닥면 재질과 안테나 높이에 따른 1~6 GHz 전파 감쇄 특성 분석)

  • Choi, Jae-Won;Kim, Dong-Woo;Oh, Soon-Soo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.3
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    • pp.397-404
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    • 2020
  • In this paper, the propagating-wave attenuation characteristics at 1, 3, and 6 GHz in the open environment roadway where the ground-reflected wave dominates are analyzed through a propagation model simulation using a ray-tracing method and propagation measurements. Simulations has been performed by varying the ground material, the transmitting antenna height, and the receiving antenna height. The measurements were conducted using a directional transmission antenna installed at 10 m mast and a omnidirectional receiving antenna installed at 1.5 m mast in an open environment. Comparison of simulation and measurement results confirms that the null points having the weak signal strength depend on those parameters. Although this research has been investigated for the wide road, the derived result could be useful for installing the transmitter and receiver in the roadway open environment.

Destruction of Giant Molecular Clouds by UV Radiation Feedback from Massive Stars

  • Kim, Jeong-Gyu;Kim, Woong-Tae;Ostriker, Eve C.;Skinne, M. Aaron
    • The Bulletin of The Korean Astronomical Society
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    • v.43 no.1
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    • pp.43.1-43.1
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    • 2018
  • Star formation in galaxies predominantly takes place in giant molecular clouds (GMCs). While it is widely believed that UV radiation feedback from young massive stars can destroy natal GMCs by exciting HII regions and driving their expansion, our understanding on how this actually occurs remains incomplete. To quantitatively assess the effect of UV radiation feedback on cloud disruption, we conduct a series of theoretical studies on the dynamics of HII regions and its role in controlling the star formation efficiency (SFE) and lifetime of GMCs in a wide range of star-forming environments. We first develop a semi-analytic model for the expansion of spherical dusty HII regions driven by the combination of gas and radiation pressures, finding that GMCs in normal disk galaxies are destroyed by gas-pressure driven expansion with SFE < 10%, while more dense and massive clouds with higher SFE are disrupted primarily by radiation pressure. Next, we turn to radiation hydrodynamic simulations of GMC dispersal to allow for self-consistent star formation as well as inhomogeneous density and velocity structures arising from supersonic turbulence. For this, we develop an efficient parallel algorithm for ray tracing method, which enables us to probe a range of cloud masses and sizes. Our parameter study shows that the net SFE, lifetime (measured in units of free-fall time), and the importance of radiation pressure (relative to photoionization) increase primarily with the initial surface density of the cloud. Unlike in the idealized spherical model, we find that the dominant mass loss mechanism is photoevaporation rather than dynamical ejection and that a significant fraction of radiation escapes through low optical-depth channels. We will discuss the astronomical.

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