• Title/Summary/Keyword: Ray Tracing Technique

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Volume Rendering Technique for 3-D Visualization and Its Performance Improvements (물체의 3차원적 도시를 위한 입체묘사기법의 성능향상 및 그 응용)

  • Lee, Min-Seop;Cheon, Gang-Uk;Ra, J.B
    • Journal of Biomedical Engineering Research
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    • v.12 no.2
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    • pp.79-88
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    • 1991
  • Semi-transparent volume rendering technique can provide 3-D visualization well by voxel level Processing and alleviate segmentation arf, ifacts compared wish the surface rendering technique. In this Paper, we consider several new schemes which can improve she Perform ance of volume rendering. A directional interpolation method is proposed to reduce the artifact due to the anisotrophic resolution in X-ray CT data. The computation time for rendering is shortened by using the depth information of the 3-D object. And also, we reduce the quantization artifacts in the rendering by introducing the opacity-dependent sampling interval to sampling in ray-tracing.

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An Indoor Propagation Modeling that can Analyze a Fading Characteristic (페이딩 분석이 가능한 실내 전파 모델링)

  • Seok, Woo-Chan;Kim, Jin-Woong;Yoon, Young-Joong;Seok, Jae-Ho;Lim, Jae-Woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.1B
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    • pp.114-124
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    • 2002
  • In this paper, we proposed the image-based 3D ray tracing indoor propagation model using a patch scattering model for fading analysis of indoor propagation environments. An image-based 3D ray tracing technique is mainly used, which allows the rapid generation of the complex channel impulse response for any given location and polarization of transmitter and receiver. Due to the site specific nature of indoor environment, we took into account the location and the electrical properties of individual walls and objects such as windows, doors and plaster board in our propagation model. Besides, the 3D radiation beam-patterns and polarizations of arbitrary antennas were considered, and using patch scattering model we can consider the change of the polarization due to the scattering from the various indoor objects, like desks, chairs and etc. the are almost impossible to be modeled with the basic image-based ray tracing method. The model will predict the impulse response, the rms delay spread, the fading characteristics of the channel and performances of the polarization diversity schemes.

Design and Tolerance Analysis of 3-D Stereoscopic Display Modules with Alternating Illumination Angles (조명각 변조 방식의 3차원 입체영상 표시장치설계 및 공차분석)

  • Jeong, Woo-Chul;Ha, Sang-Woo;Park, Hun-Yang;O, Beom-Hwan;Park, Se-Geun;Lee, El-Hang;Lee, Seung-Gol;Park, Sun-Ryoung;Jo, Sung-Min
    • Korean Journal of Optics and Photonics
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    • v.16 no.3
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    • pp.201-208
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    • 2005
  • In order to realize a 3-D stereoscopic display module with alternating illumination angles, several conditions required for a lenticular lens sheet were established, and then both the lens specification and the module structure were designed. Also the performance of the stereoscopic module and its tolerance characteristics were evaluated by simulating the intensity distribution on the observation plane with a finite-ray tracing technique. From the evaluation, it was known that an intersection area between two adjacent lenses should not be filled and that the lateral mismatch between a planar liquid crystal shutter and a lens sheet should be minimized.

Effective Ray-tracing based Rendering Methods for Point Cloud Data in Mobile Environments (모바일 환경에서 점 구름 데이터에 대한 효과적인 광선 추적 기반 렌더링 기법)

  • Woong Seo;Youngwook Kim;Kiseo Park;Yerin Kim;Insung Ihm
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.93-103
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    • 2023
  • The problem of reconstructing three-dimensional models of people and objects from color and depth images captured by low-cost RGB-D cameras has long been an active research area in computer graphics. Color and depth images captured by low-cost RGB-D cameras are represented as point clouds in three-dimensional space, which correspond to discrete values in a continuous three-dimensional space and require additional surface reconstruction compared to rendering using polygonal models. In this paper, we propose an effective ray-tracing based technique for visualizing point clouds rather than polygonal models. In particular, our method shows the possibility of an effective rendering method even in mobile environment which has limited performance due to processor heat and lack of battery.

Odyssey: a new GPU-based ray-tracing code for the Kerr Spacetime

  • Pu, Hung-Yi;Yun, Kiyun;Yoon, Suk-Jin
    • The Bulletin of The Korean Astronomical Society
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    • v.39 no.2
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    • pp.86.2-86.2
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    • 2014
  • We present a new ray-tracing code, "Odyssey", for the Kerr spacetime accelerated by the Graphics Processing Unit (GPU). Taking advantage of the ability of nVidia graphic cards to evaluate trajectories of a large amount of photon simultaneously, the code is two orders of magnitude as fast as the previous CPU-based code corresponding to the speed of few nanoseconds per photon per time step. In the light of the Graphic User Interface (GUI) powered by the GPU-enhanced 2D/3D displaying technique, DirectX, it is feasible for users to manipulate diverse results such as rotating and zooming in/out the trajectories of photon instantly near the black hole. Thus the Odyssey can serve as a tool not only for scientific but also for the educational purpose. We discuss possible applications in detail in light of several results such as the shape of the silhouette of a black hole, the shape of a hot spot orbiting a black hole, and 3D photon trajectories.

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3D Propagation Prediction Model for Indoor Environment (실내 환경에서의 3차원 전파예측 모델)

  • 고욱희
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.10 no.1
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    • pp.133-141
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    • 1999
  • In this paper, we present an indoor propagation prediction model which is based on a three-dimensional ray-tracing technique. In this model, instead of considering all obstacles such as furnitures and fixtures, etc., only main obstacles to the propagation such as walls, ceiling and floors are modeled as slabs with finite thickness and conductivity, and the significant phenomena of propagation are considered, so we can calculate simply and predict accurately the propagation losses. The propagating rays are considered to be reflected and transmitted specularly at the boundaries of obstacles, and diffracted at edges. The reflection and transmission losses on flat obstacles are calculated by using ray tracing method, and the diffraction losses at edges are calculated by using the uniform theory of diffraction (UTD) for finite conductivity media. The results simulated for some cases by this propagation model good agree with the measured value of pathloss.

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A prolate spheroidal head modeling of head related transfer function based on ray tracing formula (선추적공식을 이용한 머리전달함수의 회전타원체 형상 모델링)

  • Jo, Hyun;Park, Young-Jin;Park, Youn-Sik
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2008.04a
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    • pp.934-938
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    • 2008
  • To customize individual characteristics of HRTF, a spherical model has been used for structural modeling technique. A pseudo-code of prolate spheroidal HRTF caused by incident acoustic point source is already developed, and it can be used a head shadow filter for structural modeling of HRTF. In this research, to see the necessity and efficiency of spheroidal head modeling, ITD optimization is performed on CIPIC HRTF database. From given cost function, ITD-optimized spheroidal head model, whose ITD information is the most matched version of measured ITD information, is found by varying head parameters subject by subject. By comparing results of ITD-optimized spheroids and ITD-optimized spheres, we concluded that a spherical head model is more efficient way of generating head shadow effect than a spheroidal head model does.

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The Characteristic Analysis of Wave Propagation for ICO Communication Satellite (중궤도(ICO) 통신 위성의 전파 전달 특성 분석)

  • 박대성;이준호;최재훈
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.9 no.2
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    • pp.199-210
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    • 1998
  • It is very important to analyze and predict the propagation characteristics of LEO communication satellite at the service area using computer simulation. In this paper, the propagation characteristics of a satellite communication system are analyzed using ray tracing technique. We predicted the receiving environment and obtain the delay profile and total received power at each position using ray tracing method by changing both the azimuth and elevation angles after establishing the imaginary receiving space. The final goal of this paper is to analyze and understand the wave propagation characteristics of the satellite communication network about 2 GHz frequency band. The prediction method presented in this paper may help us to design satellite transceiver system and to construct a satellite communication network.

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A 3D Ray-Tracing Propagation Model for Analyses on the Indoor Polarization Diversity Scheme (3차원 광선 추적법을 이용한 실내 환경에서의 편파 다이버시티 성능 분석에 관한 연구)

  • 홍순학;석우찬;윤영중
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.10 no.5
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    • pp.766-776
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    • 1999
  • In this paper to evaluate the performance of the polarization diversity and the space diversity in the indoor environment, we used 3D Ray-tracing simulation. This model is capable of predicting small scale fading characteristics of the channel for evaluating the performances of both the polarization and the space diversity scheme. The measurement and simulation results show that the polarization diversity and the space diversity are expected to be efficiently used for the indoor environments. Moreover, the results show that the proposed polarization diversity technique using directional dual polarization microstrip array antennas has more diversity gain than the conventional polarization and space diversity using dipole antenna.

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Determination of Shallow Velocity-Interface Model by Pseudo Full Waveform Inversion (유사파형역산에 의한 천부의 속도-경계면 모델 결정)

  • Jeong, Sang Yong;Shin, Chang Soo;Yang, Seung Jin
    • Economic and Environmental Geology
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    • v.28 no.5
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    • pp.481-485
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    • 1995
  • This paper presents a new approaching method to determine the velocity and geometry of shallow subsurface from seismic refraction events. After picking the first breaks from seismic refraction data, we assume that field refraction seismogram can be replaced by the unit delta function having time shift of first break. Time curves are generated by shooting ray tracing. The partial derivatives seismogram for a damped least squares method is computed analytically at each step of the forward ray tracing. The technique is successfully tested on synthetic and real data. It has the advantage of real full waveform inversion, which is robust at low frequency band even if the initial guess is far from the true model.

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