• Title/Summary/Keyword: Racing Game

Search Result 49, Processing Time 0.03 seconds

Development of a 3D Brickwork Game Using Java (Java를 이용한 3차원 벽돌 쌓기 게임 개발)

  • Baek, Tae-Gwan;Seo, Sang-Jin;Jeong, Gab-Joong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2007.06a
    • /
    • pp.121-124
    • /
    • 2007
  • This paper describes the development of a brickwork game with three-dimensional computer graphics as one of web-based game contents. Client user using web can access and run lava applet program with the independence of hardware system. It consists of graphic user interface module, initial space generation module, event handler module, player control module, and thread control module. It uses 3-D array data structure for the 3-D graphic objects that are located in three-dimensional space for high-speed object searching and sorting. It enhances to compare with predetermined construction in three-dimensional space. We can use the developed racing game to inform game users of information for an advertisement like tourism information, and can apply the proposed 3-D drawing technology to 3-D game graphic engine core.

  • PDF

Study on Communication Interface of Multiple Smartphones for Unit Control in a PC (PC에서 유닛 제어를 위한 다중 스마트폰의 통신 인터페이스 연구)

  • Jung, Hahmin;Kim, Dong Hun
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.19 no.6
    • /
    • pp.520-526
    • /
    • 2013
  • This study presents the unit control of a PC (Personal Computer) program using multiple smartphones based on ad hoc communication. A design of the data packet that multiple smartphones send to a computer, and a framework that manages and controls the unit in a computer after analyzing the data packet, are proposed. As a result, multiple users are able to control their own units using their smartphones while seeing the monitor connected to a computer. In other words, multiple users can share the same game in a computer or control their units embedded in a system using their smartphones. An experimental result shows that a racing game in a PC can be realized by the proposed communication interface, where four iPhones are used to control their units in a computer. Thus, the proposed framework can be effectively used for unit control in a PC using multiple smartphones.

Implementation of Arduino Air Mouse for Sniper Simulator Game (저격 시뮬레이터 게임을 위한 아두이노 에어 마우스 구현)

  • Jang, Myeong-Soo;Sim, Young-Hoon;Lee, Woo-Beom
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.17 no.2
    • /
    • pp.61-66
    • /
    • 2016
  • With the recent introduction of HMD devices, there is a growing interest in simulator games that are difficult to experience directly like a FPS, racing game. However, because these gaming require a large volume consol and a additive user manipulating devices for the more reality experience, most of these games are very expensive. Therefore, we propose the Arduino Air Mouse for a sniper simulator game, which maximizes realism and can be enjoyed with small volume and low cost devices. The implemented Arduino Air Mouse uses an acceleration sensor and gyro sensor. Specially, after this device was tested in the a sniper simulator game that is applied the ballistics in the Unity3D environment, the implemented game showed more reality.

Effects of Large Display Curvature on Postural Control During Car Racing Computer Game Play (자동차 경주 컴퓨터 게임 시 대형 디스플레이 곡률이 자세 제어에 미치는 영향)

  • Yi, Jihhyeon;Park, Sungryul;Choi, Donghee;Kyung, Gyouhyung
    • Journal of the HCI Society of Korea
    • /
    • v.10 no.2
    • /
    • pp.13-19
    • /
    • 2015
  • Display technology has recently made enormous progress. In particular, display companies are competing each other to develop flexible display. Curved display, as a precursor of flexible display, are now used for smart phones and TVs. Curved monitors have been just introduced in the market, and are used for office work or entertainment. The aim of the current study was to investigate whether the curvature of a 42" multi-monitor affects postural control when it is used for entertainment purpose. The current study used two curvature levels (flat and 600mm). Ten college students [mean(SD) age = 20.9 (1.5)] with at least 20/25 visual acuity, and without color blindness and musculoskeletal disorders participated in this study. In a typical VDT environment, each participant played a car racing video game using a steering wheel and pedals for 30 minutes at each curvature level. During the video game, a pressure mat on the seat pan measured the participant's COP (Center of Pressure), and from which four measures (Mean Velocity, Median Power Frequency, Root-Mean-Square Distance, and 95% Confidence Ellipse Area) were derived. A larger AP (Anterior-Posterior) RMS distance was observed in the flat condition, indicating more forward-backward upper body movements. It can be partly due to more variability in visual distance across display, and hence longer ocular accommodation time in the case of the flat display. In addition, a different level of presence or attention between two curvature conditions can lead to such a difference. Any potential effect of such a behavioral change by display curvature on musculoskeletal disorders should be further investigated.

A Haptic Mouse for an Immersive Interface (몰입형 인터페이스를 위한 햅틱 마우스)

  • Kim, Da-Hye;Cho, Seong-Man;Kim, Sang-Youn
    • Journal of Korea Multimedia Society
    • /
    • v.14 no.9
    • /
    • pp.1210-1220
    • /
    • 2011
  • In this paper, we suggest a haptic mouse system as an immersive interface between virtual environment and a human operator. The proposed haptic mouse creates vibrotacitle and thermal sensation to increase the immersion. The vibrotactile module is composed of eccentric motors and a solenoid actuator, and the thermal module consists of a thin-film resistance temperature detector and a Peltier thermoelectric heat pump. In order to evaluate the proposed haptic mouse system, we develop a simple racing game and conduct an experiment. The result of the experiment shows that the proposed haptic mouse system can improve the sense of reality in virtual environment and can be used as an effective interface between virtual environment and a human operator.

Enhancing Immersiveness in Video see-through HMD based Immersive Model Realization (Video see-through HMD 기반 실감 모델 재현시의 몰입감 향상 방법론)

  • Ha, Tae-Jin;Kim, Yeong-Mi;Ryu, Je-Ha;Woo, Woon-Tack
    • Proceedings of the IEEK Conference
    • /
    • 2006.06a
    • /
    • pp.685-686
    • /
    • 2006
  • Recently, various AR-based product design methodologies have been introduced. In this paper, we propose technologies for enhancing robust augmentation and immersive realization of virtual objects. A robust augmentation technology is developed for various lighting conditions and a partial solution is proposed for the hand occlusion problem that occurs when the virtual objects overlay the user' hands. It provides more immersive or natural images to the users. Finally, vibratory haptic cues by page motors as well as button clicking force feedback by modulating pneumatic pressures are proposed while interacting with virtual widgets. Also our system reduces gabs between modeling spaces and user spaces. An immersive game-phone model is selected to demonstrate that the users can control the direction of the car in the racing game by tilting a tangible object with the proposed augmented haptic and robust non-occluded visual feedback. The proposed methodologies will be contributed to the immersive realization of the conventional AR system.

  • PDF

Decision Maker's Personality Type and Risk Attitude (의사결정자의 성격유형과 위험성향)

  • 강태건;조성구
    • Journal of the Korean Operations Research and Management Science Society
    • /
    • v.21 no.2
    • /
    • pp.1-16
    • /
    • 1996
  • The personality types developed by Gustav Jung are frequently used to identify peopl's decision-making style, especially to determine which functions are dominant ones in the perception and the processing of information. In this paper, the Jungian typology is utilized to investigate if there are any systematic relations between an individual's personality type and her/his attitude toward risk. For this purpose, an experiment was conducted where 99 subjects, mostly students, participated in a computer-simulated horse racing game. Each subject's risk-seeking propensity was measured by the winning chance of the selected horse and the amount of stakes. The results of the experiment show that a decision-maker who is extrovert (E) is attitude and intutive(N) in perception of information is more likely to be risk prone than the introvert(I) and sensing(S) type. Feeling(F) function in information processing seems to induce more risk seeking attitude than thinking (T) function, but the statistical significance could not be found from the data, for this statement.

  • PDF

3D Racing Game for Education and Publicity of Resource Recycling (자원재활용 교육.홍보를 위한 3차원 레이싱 게임)

  • Jun, Byung-Hwan;Kim, Young-Won;Phan, The-Hung;Hyun, Ai-Ryun
    • Proceedings of the Korean Institute of Resources Recycling Conference
    • /
    • 2003.10a
    • /
    • pp.85-89
    • /
    • 2003
  • 본 연구에서는 어린이들이 따분하고 어렵게 느낄 수 있는 재활용 교육 방식을 지양하고, 재활용품의 수집 및 분류 그리고 재활용 공정을 자연스럽게 체험할 수 있도록 하기 위해 어린이들의 흥미를 유발시키고 과학적인 호기심을 충족시키는 방식으로 3DMax와 DirectX를 이용하여 3차원 재활용 레이싱 게임을 개발한다. 결과적으로, 재활용 관련 전시관에서 어린이들이 직접 사용해 볼 수 있는 자료로 활용되거나 교육기관 및 관련 관공서에서 홍보 및 교육용 매체로 활용될 수 있을 것으로 기대된다.

  • PDF

Case Study for Virtual Reality-based Drone Racing Game (가상현실 기반의 드론 레이싱 게임 개발 사례)

  • Kim, Donguk;Kwak, Jeonghoon;Kim, Hyeok;Sung, Yunsick
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2016.04a
    • /
    • pp.671-674
    • /
    • 2016
  • 최근 비행이 자유로운 드론의 활용도가 급격히 증가하고 있다. 드론을 사용함에 있어서 시간 및 공간의 제약, 비용 등의 문제가 있다. 이와 같은 문제는 초급 사용자의 진입을 어렵게 한다. 가상 환경에서 드론을 조종하게 함으로써 초급 사용자의 진입 장벽을 낮추고 사용자의 간접 체험을 유도해서 흥미를 유도할 수 있다. 본 논문에서는 가상현실 기반으로 드론 레이싱 게임을 즐기기 위한 게임 개발사례를 소개한다. 실제로 접하기 힘든 드론 레이싱 체험을 가상현실에 접목함으로써 드론의 관심을 높이고 조종 실력을 배양시킨다.

Augmented Reality-Based First Person View RC Car Racing Game (증강현실 기반의 FPV(First Person View) RC 카 레이싱 게임)

  • Park, Seong-Eun;Kim, Jin-Hyun;Kim, Hak-Kyum
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2022.11a
    • /
    • pp.800-802
    • /
    • 2022
  • 최근 성인들을 위한 '키덜트 장난감'의 관심도가 증가하고 있다. 그중 높은 매출을 보이는 RC 카와 VR 의 콘텐츠 부족 및 대중화 문제를 해결하면 시장규모를 성장시킬 수 있다고 판단한다. 본 논문은 차별화된 RC 카 레이싱 게임 개발을 목표로 한다. 스마트폰용 VR 기기를 착용해 영상을 보며 컨트롤러로 RC 카를 조종한다. 또한 실시간 객체 검출이 가능한 YOLOv5 를 활용해 표지판 인식 및 바운딩 박스, 표지판 라벨, 라벨 음성 출력 기능과 오픈 소스 기반 실시간 컴퓨터 비전인 OpenCV 기반 알고리즘을 활용하여 차선을 인식해 이를 기반으로 영상 처리를 거쳐 가상 차선 및 가상 트랙을 출력한다. 결론적으로 RC 카와 VR 로 구현하여 이를 통해 부족한 VR 컨텐츠를 추가하고 접근성을 강화한다.