• Title/Summary/Keyword: Publisher

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A Study on Book Recovery Method Depending on Book Damage Levels Using Book Scan (북스캔을 이용한 도서 손상 단계에 따른 딥 러닝 기반 도서 복구 방법에 관한 연구)

  • Kyungho Seok;Johui Lee;Byeongchan Park;Seok-Yoon Kim;Youngmo Kim
    • Journal of the Semiconductor & Display Technology
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    • v.22 no.4
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    • pp.154-160
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    • 2023
  • Recently, with the activation of eBook services, books are being published simultaneously as physical books and digitized eBooks. Paper books are more expensive than e-books due to printing and distribution costs, so demand for relatively inexpensive e-books is increasing. There are cases where previously published physical books cannot be digitized due to the circumstances of the publisher or author, so there is a movement among individual users to digitize books that have been published for a long time. However, existing research has only studied the advancement of the pre-processing process that can improve text recognition before applying OCR technology, and there are limitations to digitization depending on the condition of the book. Therefore, support for book digitization services depending on the condition of the physical book is needed. need. In this paper, we propose a method to support digitalization services according to the status of physical books held by book owners. Create images by scanning books and extract text information from the images through OCR. We propose a method to recover text that cannot be extracted depending on the state of the book using BERT, a natural language processing deep learning model. As a result, it was confirmed that the recovery method using BERT is superior when compared to RNN, which is widely used in recommendation technology.

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Web3 Business Model Innovation Approach and Cases of Korean Game Giants

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.241-252
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    • 2024
  • We analyze the types of Web3 business model innovation (BMI) of the six major Korean game companies by market size. As a result of the analysis, Nexon is watched as the adapter. It introduces blockchain (BC) layer 2, 'Polygon' to the extended ecosystem such as the creator's secondary creation, item utility, and compensation experience using the existing core intellectual property (IP). KakaoGames and Neowiz are watched as the adventurers. KakaoGames introduces BC layer 2, 'Polygon' and 'Near Protocol' to various experiments using tokenomics models in casual games and massively multiplayer online role-playing games (MMORPGs) using several existing popular IPs. Neowiz also introduces BC layer 2, 'Polygon' and 'Avalanche' to the IntellaX platform using existing game IPs. As the reinventor, Netmable positions as a game publisher that releases third-party games based on multi-chain infrastructure such as Klaytn, BNB Chain, Near Protocol, Aptos Foundation, and introduces BC to new core IPs. Finally, there are Wemade and Com2us as the mavericks. They aim to be the Web3 platform operators that create a BC layer 1 ecosystem and provide services that encompass BC games, GameFi, and non-fungible tokens (NFTs). Here are the implications of the four types of BMI. In terms of infrastructure, Nexon, KakaoGames, and Neowiz try to introduce a part of cross-chain, whereas Netmable tries to move toward a complete multi-chain strategy, and Wemade and Com2us also try to consider multi-chain, even if they have the full BC introduction. In terms of defending against market decline, Nexon and Netmable have a different position. Nexon which has a greater market dominance, only tries to continuously experiment, but Netmable is aggressively focusing on monetizing new products. Attacks on growth aspirations also show two different positions. KakaoGames and Neowiz only try to aggressively explore, while WeMade and Com2us try to set new standards for industrial innovation.

Distributed Hashing-based Fast Discovery Scheme for a Publish/Subscribe System with Densely Distributed Participants (참가자가 밀집된 환경에서의 게재/구독을 위한 분산 해쉬 기반의 고속 서비스 탐색 기법)

  • Ahn, Si-Nae;Kang, Kyungran;Cho, Young-Jong;Kim, Nowon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.12
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    • pp.1134-1149
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    • 2013
  • Pub/sub system enables data users to access any necessary data without knowledge of the data producer and synchronization with the data producer. It is widely used as the middleware technology for the data-centric services. DDS (Data Distribution Service) is a standard middleware supported by the OMG (Object Management Group), one of global standardization organizations. It is considered quite useful as a standard middleware for US military services. However, it is well-known that it takes considerably long time in searching the Participants and Endpoints in the system, especially when the system is booting up. In this paper, we propose a discovery scheme to reduce the latency when the participants and Endpoints are densely distributed in a small area. We propose to modify the standard DDS discovery process in three folds. First, we integrate the Endpoint discovery process with the Participant discovery process. Second, we reduce the number of connections per participant during the discovery process by adopting the concept of successors in Distributed Hashing scheme. Third, instead of UDP, the participants are connected through TCP to exploit the reliable delivery feature of TCP. We evaluated the performance of our scheme by comparing with the standard DDS discovery process. The evaluation results show that our scheme achieves quite lower discovery latency in case that the Participants and the Endpoints are densely distributed in a local network.

A Study on the Method and System for Organization's Name Authorization of Korean Science and Technology Contents (국내 과학기술콘텐츠 전거데이터 구축을 위한 소속기관명 식별 방법과 시스템에 관한 연구)

  • Kim, Jinyoung;Lee, Seok-Hyong;Suh, Dongjun;Kim, Kwang-Young
    • Journal of Digital Contents Society
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    • v.17 no.6
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    • pp.555-563
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    • 2016
  • Science and technology contents (research papers, patents, reports) are the most common reference material for researchers involved in research and development in the fields of science and technology. Based on various search elements (title, abstract, keyword, year of publication, name of journal, name of author, publisher, etc.), many services are available for users to search science and technology contents and bibliographic information owned by libraries. Authority data on organization name can be useful as an element for author identification and as an element to search for results produced by specific organizations. However, organization name is not taken into account by current search services for domestic academic information and bibliographic records. This study analyzes organization name data contained in the metadata of science and technology contents, which are the basis of the establishment of authority data, and proposes a method and system based on string containment and exact string matching.

Aspects and Characteristics of Publication of Collections of Works Printed at Uiryeong(宜寧) Area, Gyeongnam Province Korea (경남 의령지역의 문집 간행양상)

  • Song, Jung-Sook;Kim, Sinae
    • Journal of Korean Library and Information Science Society
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    • v.50 no.4
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    • pp.305-337
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    • 2019
  • The aim of this thesis is to explore some aspects and characteristics of 109 volumes of collections of works at Uiryeong area in Gyeongsangnam-do Province. The author analyzed type of printing, type of collections of works, their birth year and the family name of the author, the place and the year, and the publisher of the publication of these different 109 kinds of the collections of works. The results are as follows: The collections of works demonstrate their forefathers' academic competencies. The types of printings were divided into 4 types, wood block printing, wooden movable-type printing, new lead-type printing, lithography printing. Of the collections of works 48% were wooden movable-type printing. The types of collections of works were divided into 3 types, Munjip(文集), Yujip(遺集), and Silgi(實記). Of the collections of works 49% were Munjip. The authors were local intellectuals. Of these authors 67% of authors were born in the 19th century. Twenty nine lineage groups published collections of works at Uiryeong area. 90% of the publications were published in the 20th century. In terms of place, 81% of the collections of works were published in the worshipping halls for their ancestors. 63% of the collections of works were published within 50 years after the author had died.

A Study on the Editorial Design of Magazine, Its New Concept & Advancement (디자인 전문지 <에미그레(Emigre)> 편집디자인의 혁신과 진보)

  • 이옥수
    • Archives of design research
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    • v.13 no.4
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    • pp.163-174
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    • 2000
  • issued in the U.S is a magazine specialized in graphic design, which has a totally different style from commercial magazines such as show case. The main motive why Rudy VanderLans, the publisher, first issued this magazine in the early 1980s is his assertion that there is no design paradigm of universial concept in the aspect of viaual communication design. Also, it started from his recognition that a medium for letting a new generation's show their liberal thinking and experimental expressions. This study looks at theologies and assertions on new graphic concept, which is called the New Wave of graphic design by classifying the plans of into form and contents, and analyzes its specialty in design. Also, this study examines the overall trends of non-Grid editorial design since the modern style. By doing so, I could have a general look at the progressive traits and their futuristic directions that become to have a shorter life cycle with the advent of the 21st century's information era, high-tech media and the change of production environment by digital technology.

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Analysis of MBL Experiments from the Korean Secondary Science and Chemistry Textbooks Based on 2007 and 2009 Revision (2007 개정 및 2009 개정 중등 과학 및 고등학교 화학 교과서의 MBL 실험 분석)

  • Jung, Eun-a;Cha, Jeongho;Kim, Inwhan
    • Journal of Science Education
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    • v.40 no.3
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    • pp.254-266
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    • 2016
  • In this study, MBL experiments in the Korean secondary science textbooks and chemistry textbooks under the 2007 and the 2009 curriculum revision were analyzed in terms of curriculum revision era, grade, context of experiment in the textbook, field of science, topic, sensor, and publisher. As a result, 25 MBL experiments were found in the science textbooks under the 2007 revision, and 29 experiments under the 2009 revision (19 for middle school textbook and 10 for high school textbook). MBL experiments in middle school textbooks were not increased after curriculum revision while those in high school textbooks appeared for the first time. Most of them were in the textbooks for grade 7 and presented as an essential experiment rather than optional one. Motion sensor and temperature sensor were used most frequently, and oxygen sensor and carbon dioxide sensor were followed. In aspect of publishers, a frequency of MBL experiment was decreased in most textbook and some publishers didn't include MBL experiment at all. Based on these results, educational implications were discussed.

Reusable Multi-story 3D Animation (재구성이 가능한 멀티스토리 3D 애니메이션)

  • Kim, Sungrae;Kim, Ho Sung;Tak, Ji-young;Park, Ji-en;Lim, Sun-hyuk;Kim, Soosanna;Lee, Kyu-seon;Lee, Ji-hyun
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.238-242
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    • 2007
  • The existent UCC sites display only finalized contents by publisher. It dose not provide any platform for resources of UCC that public users could reorganize. This paper has developed a platform to be able to produce reusable content using the scenes of the contents and produced a 3D animation with multiple story. It is necessary for user to search the provided contents for easy reorganization of the contents. The scene is classified by the description and information of the scene for handy search. It is obscure for a movie clip to be represent with only one word. Therefore, the proposed platform provides the search technique with a overlapping choice for the specific categories that include most of elements for the scene. Then the user can choose a specific range of the selected movie clip, make a new story with reorganizing the order, and put a caption or BGM on the movie clip. The complete movie clip has the search preferences as a category, new clips, and top favorites. With the Multi-Story line concept, we made a 3D animation about episodes of thermal dolls in the Doll World. This attempt will come to the new marketing way for a field of the visual media like as Music Video, Drama, Feature Film, Commercial Film.

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A Case Study on the Application of Security Policy for Outsourcing Personnel in case of Large-Scale Financial IT Projects (금융회사 대형 IT프로젝트 추진 시 외주직원에 대한 보안정책 적용 사례 연구)

  • Son, Byoung-jun;Kim, In-seok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.4
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    • pp.193-201
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    • 2017
  • Financial firms strengthen to protect personal information from the leakage, introducing various security solutions such as print output security, internet network Isolation system, isolationg strorage of customer information, encrypting personal information, personal information detecting system, data loss prevention, personal information monitoring system, and so on. Financial companies are also entering the era of cutthroat competition due to accept of the new channels and the paradigm shift of financial instruments. Accordingly, The needs for security for customer information held by financial firms are keep growing. The large security accidents from the three card companies on January 2014 were happened, the case in which one of the outsourcing personnel seized customer personal information from the system of the thress card companies and sold them illegally to a loan publisher and lender. Three years after the large security accidents had been passed, nevertheless the security threat of the IT outsourcing workforce still exists. The governments including the regulatory agency realted to the financail firms are conducting a review efforts to prevent the leakage of personal information as well as strengthening the extent of the sanction. Through the analysis on the application of security policy for outsourcing personnel in case of large-scale Financial IT projects and the case study of appropriate security policies for security compliance, the theis is proposing a solution for both successfully completing large-scale financial IT Project and so far as possible minizing the risk from the security accidents by the outsouring personnel.

Building Korean Science Textbook Corpus (K-STeC) for research of Scientific Language in Education (교육용 과학언어 연구를 위한 범용 자료로서 과학교과서 말뭉치 K-STeC(Korean Science Textbook Corpus) 구축)

  • Yun, Eunjeong;Kim, Jinho;Nam, Kilim;Song, Hyunju;Ok, Cheolyoung;Choi, Jun;Park, Yunebae
    • Journal of The Korean Association For Science Education
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    • v.38 no.4
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    • pp.575-585
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    • 2018
  • In this study, the texts of science textbooks of the past 20 years were collected in order to systematically carry out researches on scientific languages and scientific terms that have not been noticed in science education. We have collected all the science textbooks from elementary school to high school in the 6th curriculum, the 7th curriculum, and the 2009 revised curriculum, and constructed a corpus comprising of 132 textbooks in total. Sequentially, a raw corpus, a morphological annotated corpus, and a semantic annotated corpus of science terms, were constructed. The final constructed science textbook corpus was named K-STeC (Korean Science Textbook Corpus). K-STeC is a semantic annotated corpus with semantic classification and classification of scientific terms, together with meta information of bibliographic information such as curriculum, subject, grade, and publisher, location information such as chapter, section, lesson, page, and sentence, and structure information such as main, inquiry activities, reference materials, and titles. Throughout the three-year study period, a new research method was created by integrating the know-how of the three fields of linguistic informatics, computer science and science education, and a large number of experts were put in to produce labor-intensive results. This paper introduces new research methodologies and outcomes by looking at the whole research process and methods, and discusses the possibility of future development of scientific language research and how to use the results.