• Title/Summary/Keyword: Provide Interface

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Integrated Common Interface Based on RFID and Sensor Networks (RFID와 센서 네트워크 기반의 통합 공통 인터페이스)

  • Moon, Kyeung-Bo;Lee, Young-Soo;Kim, Do-Hyeon;Park, Hee-Dong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.6
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    • pp.1619-1624
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    • 2008
  • Recently, In order to provide ubiquitous service, we develop each middleware and interface for sensors networks, RFID(Radio Frequency IDentification) and GPS(Global Positioning System). We use GPS for the location-based services, RFID for identifying the distribution logistics services, sensor networks for collecting the context data such as temperature, humidity, barometric pressure. Recently, there is increasing the need of integrated interface for using these sensor elements complexly in agriculture and livestock, construction, medical applications and, etc. This paper developments a integrated common interface for supporting efficiently process of sensing data using RFID, GPS and sensor network. This interface have the filtering function, parsing function, queuing function, interface management function, access function and, etc. We present the integrated frame structure combined with the collected context data in GPS, RFID and sensor networks and, support the open interface for providing complex ubiquitous application systems. Therefore, this interface will be efficiently used the system using RFID, GPS and sensor network, and supported many ubiquitous application services.

Coupling non-matching finite element discretizations in small-deformation inelasticity: Numerical integration of interface variables

  • Amaireh, Layla K.;Haikal, Ghadir
    • Coupled systems mechanics
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    • v.8 no.1
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    • pp.71-93
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    • 2019
  • Finite element simulations of solid mechanics problems often involve the use of Non-Confirming Meshes (NCM) to increase accuracy in capturing nonlinear behavior, including damage and plasticity, in part of a solid domain without an undue increase in computational costs. In the presence of material nonlinearity and plasticity, higher-order variables are often needed to capture nonlinear behavior and material history on non-conforming interfaces. The most popular formulations for coupling non-conforming meshes are dual methods that involve the interpolation of a traction field on the interface. These methods are subject to the Ladyzhenskaya-Babuska-Brezzi (LBB) stability condition, and are therefore limited in their implementation with the higher-order elements needed to capture nonlinear material behavior. Alternatively, the enriched discontinuous Galerkin approach (EDGA) (Haikal and Hjelmstad 2010) is a primal method that provides higher order kinematic fields on the interface, and in which interface tractions are computed from local finite element estimates, therefore facilitating its implementation with nonlinear material models. The inclusion of higher-order interface variables, however, presents the issue of preserving material history at integration points when a increase in integration order is needed. In this study, the enriched discontinuous Galerkin approach (EDGA) is extended to the case of small-deformation plasticity. An interface-driven Gauss-Kronrod integration rule is proposed to enable adaptive enrichment on the interface while preserving history-dependent material data at existing integration points. The method is implemented using classical J2 plasticity theory as well as the pressure-dependent Drucker-Prager material model. We show that an efficient treatment of interface variables can improve algorithmic performance and provide a consistent approach for coupling non-conforming meshes in inelasticity.

Development and Research of SMT(Smart Monitor Target) Game Interface for Airsoft Gun Users (AirSoft Gun 사용자를 위한 SMT(Smart Monitor Target)게임 인터페이스 개발 연구)

  • Chung, Ju Youn;Kang, Yun Geuk
    • Journal of Information Technology Applications and Management
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    • v.28 no.1
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    • pp.83-93
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    • 2021
  • The purpose of this study was to develop a personalized SMT (smart monitor target) game interface for game users who enjoy airsoft sports as individual purchases of SMT have increased since the advent of the untouched era. For this study, the UX (user experience) of the game interface was designed based on previous research. In particular, the personalized game service was reinforced by adding the CP (command post) of the SMT system that performs the home function of the console game, which was intended to help the user maintain immersed in the game in the personalized space of the SMT. Major design elements for the SMT game interface included layout, color, graphics, buttons, and text, and the interface design was proceeded based on them. After composing a grid with a layout in which the tab function was applied to the interface with a vertical three-segment structure and the outer margin value secured, the military camouflage pattern and texture were applied to the colored tone to perform graphics work. Targets and thumbnails were produced as illustrations using experts to ensure the consistency of the interface, and then function buttons and texts on each page were used concisely for intuitive information delivery. The design sources organized in this way were developed using the Unity engine. In the future, we hope that game user-centered personalized interfaces will continue to develop and provide differentiated services unique to SMT systems in the airsoft gun market.

A Study on Next Generation OPAC's Interface and Function (차세대 OPAC의 인터페이스와 기능에 관한 연구)

  • Gu, Jung-Eok;Kwak, Seung-Jin
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.18 no.2
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    • pp.61-88
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    • 2007
  • The purpose of this study is to provide an actual basic data and helps for arranging the next generation OPAC's interface and function through improving the existing OPAC's interface and improvement in the domestic library. In this study, factors to be importantly considered for improving the OPAC's interface and function were examined based on the preceding studies on OPAC concept & development process, user's library use style, user use style of OPAC, and recognition on library's crisis, and actual condition investigation result. Also, the case analysis on the existing OPAC's interface and function was focused on the search window, search item, search method, alignment function, search result display and search result feedback. Also, the search interface and search function of the next generation OPAC which is provided by the recently-developed domestic and foreign library utilization, and the detailed case were analyzed in the aspect of Library 2.0 service. Finally, the measures for improving the existing OPAC's interface and function in domestic library were suggested.

Flexible display interface design for user experience (사용자 경험을 위한 플렉시블 디스플레이 인터페이스 디자인)

  • Lee, Young-Ju;Kang, Jae-Shin
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.287-292
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    • 2018
  • The digital multimedia environment, centered on Information and Communications Technologies (ICT) technology, has transformed our imagination into a diverse experience. The flexible display, which was born as a means of human-machine communication required in a highly information-oriented society, It is creating a new market by linking with Internet of things. ecause the interface of a flexible display can provide a physical form as a result of input or output, user-centered interface design is paramount. Therefore, the researchers of this paper have studied the physical deformation and characteristics of flexible display by user manipulation through literature and case studies. Therefore, the authors of this paper studied the physical deformations and characteristics of flexible displays by user manipulation through literature and case studies. This research suggests the following guidelines for a flexible display interface design for the user experience. First, it must be designed to provide the functionality that users need in a variety of display environments. Second, in using the interface, external factors should be removed from the viewing angle of multi-users. Third, all possible user actions should be considered on flexible displays other than touch and contact. Fourth, flexible design of flexible display requires changing interface design for user experience.

Intelligent Emotional Interface for Personal Robot and Its Application to a Humanoid Robot, AMIET

  • Seo, Yong-Ho;Jeong, Il-Woong;Jung, Hye-Won;Yang, Hyun-S.
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1764-1768
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    • 2004
  • In the near future, robots will be used for the personal use. To provide useful services to humans, it will be necessary for robots to understand human intentions. Consequently, the development of emotional interfaces for robots is an important expansion of human-robot interactions. We designed and developed an intelligent emotional interface for the robot, and applied the interfaces to our humanoid robot, AMIET. Subsequent human-robot interaction demonstrated that our intelligent emotional interface is very intuitive and friendly

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Design and Implementation of Distributed Debugger Supporting Heterogeneous Environment (이기종환경을 지원하는 분산디버거의 설계 및 구현)

  • 서영애
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.523-526
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    • 1998
  • In an ongoing project at ETRI-CSTL, A debugger for distributed programs that run on a varied collection of machines is being built. To build such debugger, a clientserver model is incorporated. This strategy enables us to provide a unified user interface and isolate debugger core from the user interface. Several debugging servers running on a diverse set of platforms permit the implementation of a distributed debugger for heterogeneous environment, and the single debugging client provides unified debugging concept and graphical user interface over various servers. Also, the precise specification of the interaction protocol between the client and server facilitates client to be paired with a variety of server implementantations. This paper describes the design and implementation of our debugger, concentrating on the system architecture.

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Implementation and Performance Analysis of High Performance Computing Library for Parallel Processing (병렬처리를 위한 고성능 라이브러리의 구현과 성능 평가)

  • 김영태;이용권
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.7
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    • pp.379-386
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    • 2004
  • We designed a portable parallel library HPCL(High Performance Computing Library) with following objectives: (1) to provide a close relationship between the parallel code and the original sequential code that will help future versions of the sequential code and (2) to enhance performance of the parallel code. The library is an interface written in C and Fortran programming languages between MPI(Message Passing Interface) and parallel programs in Fortran. Performance results were determined on clusters of PC's and IBM SP4.

INTERFACE DEVELOPMENT ENVIRONMENT BASED ON CHARACTER AGENT

  • Park, Young-Mee;Choo, Moon-Won
    • Journal of Korea Multimedia Society
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    • v.6 no.4
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    • pp.650-657
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    • 2003
  • We describe a scheme for developing character-based interface within the context of an agent-based tutoring system in the Web environment. The ideas in this paper stem from original work representing aspects of human emotion in tutoring computer models, where may provide mote natural ways for students to communicate with digital learning materials. The proposed system model is a set of software services that enable developers to incorporate interactive animated characters into their Web pages designed for on-line lectures. The prototypical application is developed and shown for validating the applicability and the effectiveness of this model in real tutoring settings.

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VLSI design of a bus interface unit for a 32bit RISC CPU (32비트 멀티미디어 RISC CPU를 위한 버스 인터페이스 유닛의 설계)

  • 조영록;안상준;이용석
    • Proceedings of the IEEK Conference
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    • 1998.06a
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    • pp.831-834
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    • 1998
  • This paper describes a bus interface unit which is used in a 32bit high-performance multimedia RISC CPU including DSP unit. The main idea adopted in designing is that the bus interface unit enables the processor to provide on-chip functions for controlling memory and peripheral devices, including RAS-cAS multiplexing, DRAM refresh and parity generation and checking. The number of bus cycles used for a memory or I/O access is also defined by the processor, thus, no external bus controllers are required. All memories and peripheral devices can be connected directly, pin to pin, without any glue logic. That is the key point of the design.

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