• Title/Summary/Keyword: Provide Interface

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Implementation of an User Interface Developing Tool for 3D Simulator (3차원 시뮬레이터의 사용자 인터페이스 개발 도구 구현)

  • Yoon, Ga-Rim;Jeon, Jun-Young;Kim, Young-Bong
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.504-511
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    • 2016
  • 3D simulation programs or games on a smart phone and a personal computer have often employed 3D graphic processing techniques and 3D graphical views. However, the user interfaces in those 3D programs have sticked to take a typical 2D style user interface and thus the combination of a 2D user interface view and a 3D simulation view give us a mismatched sense. Since a 2D user interface has been based on the windows controls, it causes sometime DC conflicts between a simulation view and an interface view. Therefore, we will implement the UI developing tool which can be inserted into the pipeline structure for the development of a 3D simulation software and also follows the view-handler design pattern in Microsoft windows system. It will provide various graphical effects such as the deformation of UI depending on the view direction of simulation view and the sitting pose of user. This developing tool gives the natural user interface which heightens the sense of unity with a given 3D simulation view.

Interface Design for E-Learning: Investigating Design Characteristics of Colour and Graphic Elements for Generation Z

  • Nordin, Hazwani;Singh, Dalbir;Mansor, Zulkefli
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.9
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    • pp.3169-3185
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    • 2021
  • The majority of students in higher education institutions are among generation Z. They have always depended on e-learning to support their learning activities. Therefore, higher education institutions should provide an attractive e-learning platform. E-learning interface design should be reviewed frequently to smoothen the interaction between students and the e-learning system. It is because interface design that fulfils generation Z students' preferences and expectations may upsurge their participation in e-learning. However, interface design has continually been condemned and turn out to be part of the problem that contributes to the failure of e-learning. Lack of consideration about generation Z students' preferences towards the interface design of e-learning is the factor that leads to these causes. Therefore, this study focused on identifying design characteristics of colour and graphic elements of e-learning from generation Z students' perception. This research involved a purposive sampling method for questionnaire among students of generation Z. The findings from this study could help e-learning developers to design the interface of e-learning that is suitable for generation Z students that will consider color and graphic as important characteristics.

A Conceptual Design of Spatial and Non-spatial Information for Water Hazard Information Management and Service (수재해 정보관리 및 서비스를 위한 공간, 비공간 정보 자료 개념 설계)

  • Lee, Jeong-Ju;Kim, Dong-Young;Jung, Young-Hun;Hwang, Eui-Ho;Chae, Hyo-Sok
    • Journal of The Korean Society of Agricultural Engineers
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    • v.58 no.2
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    • pp.21-29
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    • 2016
  • This study conducted a basic design of system and interface which provide both of spatial and non-spatial data for water hazard information management. This helps to decide directions of the future integrated water hazard information platform and possible technical examinations of the web-based system for the realization of the prototype. For user friendly system, this study did a survey to investigate the data format, service environment, image processing level and visualization type that users prefer. Also, authorization range was set up by type of the user group. In the water hazard information platform, the data and analysis algorithm were classified by the fields. Furthermore, the platform was consisted with six block systems according to the function and the interface and designed to flexibly mount or modify the additional functions. For a basic design of the data exchange method and protocols, a prototype was constructed by using the spatial information web service technology. The portal service system to visualize and provide spatial data was designed by the WMS/WFS type of OGC standard interface and the FTP/HTTP interface type through open source GIS software for server environment.

An Efficient Camera Calibration Method for Head Pose Tracking (머리의 자세를 추적하기 위한 효율적인 카메라 보정 방법에 관한 연구)

  • Park, Gyeong-Su;Im, Chang-Ju;Lee, Gyeong-Tae
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.1
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    • pp.77-90
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    • 2000
  • The aim of this study is to develop and evaluate an efficient camera calibration method for vision-based head tracking. Tracking head movements is important in the design of an eye-controlled human/computer interface. A vision-based head tracking system was proposed to allow the user's head movements in the design of the eye-controlled human/computer interface. We proposed an efficient camera calibration method to track the 3D position and orientation of the user's head accurately. We also evaluated the performance of the proposed method. The experimental error analysis results showed that the proposed method can provide more accurate and stable pose (i.e. position and orientation) of the camera than the conventional direct linear transformation method which has been used in camera calibration. The results of this study can be applied to the tracking head movements related to the eye-controlled human/computer interface and the virtual reality technology.

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Thermomechanical Analysis of Functionally Gradient Al-$SiC_{p}$ Composite for Electronic Packaging (전자패키지용 경사조성 Al-$SiC_{p}$ 복합재료의 열 . 기계적 변형특성 해석)

  • 송대현;최낙봉;김애정;조경목;박익민
    • Proceedings of the Korean Society For Composite Materials Conference
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    • 2000.04a
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    • pp.175-183
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    • 2000
  • The internal residual stresses within the multilayered structure with shan interface induced by the difference in thermal expansion coefficient between the materials of adjacent layers often provide the source of failure such as delamination of interfaces and etc. Recent development of the multilayered structure with functionally graded interface would be the solution to prevent this kind of failure. However a systematic thermo-mechanical analysis is needed fur the customized structural design of multilayered structure. In this study, theoretical model for the thermo-mechanical analysis is developed for multilayered structures of the Al-$SiC_p$ functionally graded composite for electronic packaging. The evolution of curvature and internal stresses in response to temperature variations is presented for the different combinations of geometry. The resultant analytical solutions are used for the optimal design of the multilayered structures with functionally graded interface as well as with sharp interface.

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Fiber-Matrix Interface Characterization through the Microbond Test

  • Sockalingam, Subramani;Nilakantan, Gaurav
    • International Journal of Aeronautical and Space Sciences
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    • v.13 no.3
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    • pp.282-295
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    • 2012
  • Fiber reinforced polymer matrix composites are widely used to provide protection against ballistic impact and blast events. There are several factors that govern the structural response and mechanical properties of a textile composite structure, of which the fiber-matrix interfacial behavior is a crucial determinant. This paper reviews the microbond or microdroplet test methodology that is used to characterize the fiber-matrix interfacial behavior, particularly the interface shear strength (IFSS). The various analytical, experimental, and numerical approaches applied to the microbond test are reviewed in detail.

A Study on Development of Technology Roadmap of Haptic Interfaces in Games (게임용 Haptic 인터페이스 기술 로드맵 개발에 관한 연구)

  • Lee, Seon-Gil;Kim, Sung-Yong
    • IE interfaces
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    • v.17 no.2
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    • pp.158-168
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    • 2004
  • A technology roadmap was developed for haptic interface technologies to be applied to games. Haptic interface technologies are expected to play an important role in games to provide gamers with interaction and immersive perception in near future, even though haptic interface technologies have been less studied than other perception-related technologies with respect to games. Information on two types of haptic interfaces - portable and desktop - and their evolution processes were analyzed in terms of technological demands. Haptic feedback technologies to realize these demands were inspected with the time frame and haptic feedback technologies were derived using a technology tree. The technology roadmap of haptic interfaces in game was finally constructed by mapping the technological demands in time with game technology trends. The technology roadmap of haptic interfaces will have implications on developing haptic interfaces to be applied to many applications including virtual realities and games.

Designed and Implementation of Flash Game Interface based on PC Games (PC게임에서의 플래시 기반 게임 인터페이스 설계 및 구현)

  • Mun, Sung-Won;Han, Sung-Ho;Cho, Hyung-Je
    • Journal of Korea Game Society
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    • v.9 no.1
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    • pp.85-91
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    • 2009
  • In the recent development of 3D game, the importance of the game interface as well as the amusement and performance of the game is highlighted. Considering the fact that the flash can easily express the various multimedia contents will provide new possibilities and improve the presentation of game interfaces, the system using the flash in 3D PC game interface was designed and tested in this paper.

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Implementation of a Graphic Man-Machine Interface for a Teleoperation of Multiple Mobile Robots (다수 이동로봇의 원격제어를 위한 Graphic Man-Machine Interface의 구현)

  • 김한영;한헌수
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.712-715
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    • 1999
  • The goal of this paper is to provide a Graphic man-machine interface that can be used to control multiple robots simultaneously. The proposed GUI scheme gave emphasis on making multiple robots Perform the cooperative works, maintaining a given formation. It controls multiple robots in two different modes. : a group mode and a individual mode. In the group mode, a common goal position and formation are delivered to individual robots at the same time, and in the individual mode one robot is selected. o increase the efficiency of the interface, a time scheduler is provided. The experimental results are included.

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The Study of relation most suitable betweenPantograp interface And Neutral Section (전기철도 절연구분장치와 팬터그래프 인터페이스 최적화에 관한 연구)

  • Kim, In-Chol
    • Proceedings of the KIEE Conference
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    • 2002.11d
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    • pp.325-329
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    • 2002
  • This paper is intended as an investigation of the interface between Neutral section insulators and pantograph interface. Neutral section insulators are installed at the boundary between AC catenary system and DC catenary system, which should provide electrical insolation between two different catenary systems and pass the trains without interruption. As the number of the pantographs installed on the train increased, which is necessary for the VVVF inverter drive trains introduced in recent years, there occurs an serious aspects of the interaction between pantographs and Neutral section insulators. These effects hinder the automatic switch operation of MCB(Main Circuit Breaker) after passing through the section insulators, and lead to the extra-ordinary wear of FRP insulator material of section insulators. Countermeasures in terms of the interface between the Neutral secton insulators and electric collection system of train are provided too.

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