• Title/Summary/Keyword: Project education

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Database Education through Project-Based Learning (프로젝트기반학습을 통한 데이터베이스 교육)

  • Kim, Eun-Gyung
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.2
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    • pp.47-52
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    • 2011
  • Recently, in order to increase the effectiveness of engineering education, it is a trend to get out of teacher-centered, traditional pedagogical strategy which emphasizes knowledge delivery and to utilize diverse pedagogical strategies such as project-based learning, problem-based learning, and so on. Especially utilization of project-based learning(PBL) that is very effective to improve practical ability by doing projects which students can apply their knowledge learned in class has been increasing. By the way, although students work on one or more projects in your course, only the fact shouldn't say that you properly utilizes PBL. That is, many teachers make students perform projects in their courses, but only a few teachers properly utilize PBL. This paper presents PBL procedures, evaluation criteria on project subjects, an evaluation method of team project, an evaluation table of PBL accomplishment, etc. based on many years experience in PBL as a guideline for PBL in engineering education. Also, this paper proposes some complements for better PBL by analysing strength and weakness of PBL.

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A Collaborative Knowledge Management in Wiki-based Project Learning (위키기반 프로젝트학습에서의 협력 지식 관리의 고찰)

  • Lee, Jin-Tae;Han, Seon-Kwan
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.525-531
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    • 2011
  • This study is about the system for knowledge management in the Wiki-based project learning. We implement the Wiki-based project learning system which is focused on a new Web paradigm and technology development to grasp the knowledge flow of a learner effectively under a project learning condition. Implementation of the system has used a Web 2.0 technology to easily understand SECI Knowledge Management types which form the Externalization, Combination and Internalization steps. Moreover, the system structure has been designed instinctively for harmonious knowledge use or reuse. As a result of the experiment, we found out that the collaborative knowledge steps moved along the flow of project learning.

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Sport Biomechanics Research Project at IAAF World Championships Daegu 2011 (2011 대구세계육상선수권대회 운동역학 프로젝트 수행 경과보고)

  • Bae, Young-Sang;Park, Young-Jin;Park, Jong-Jin;Lee, Joong-Sook;Chae, Woen-Sik;Park, Seung-Bum
    • Korean Journal of Applied Biomechanics
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    • v.21 no.5
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    • pp.503-510
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    • 2011
  • The purpose of this study was to find the biomechanical research project result carried out at 2011 IAAF World championship in Daegu. This project was approved by the International Amateur Athletic Federation(IAAF) and financially supported by the Ministry of Culture, Sports and Tourism(MCST) and, Korea Association of Athletics Federations(KAAF). The total number of the project members was 20, including the members of the Scientific Committee, the Korean Society of Sport Biomechanics(KSSB) and graduate students as assistants. The objective of this project has been to analyze the performance in the track events(100 m, 110 mH) and field events(Long Jump, High Jump, Triple Jump, Pole Vault, Javelin Throw and Shot Put). This project was focused on the biomechanical research only. This kind of analysis has been carried out at major competitions for more than a decade, as it provides coaches and athletes with very useful information as an aid to training programmes and competition preparation. The biomechanical analysis of the top athletes in the world in each specialty serves as a reference for assessing technique and rationalizing the results achieved. The results will be disseminated world-wide and coaches will be in a better position to design training strategies in line with current world trends.

Development of Learner-centered Hybrid Project Learning Program (학생주도 창의융합 프로젝트 교육 모델 개발)

  • Shin, Sun-Kyung
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.2
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    • pp.53-59
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    • 2012
  • This article reviews the current issues of engineering education: engineering creativity, R&D 3.0 and Education 3.0 and comfirms need of refining quality of engineering education through learner-centered hybrid project learning. this article suggests the Global engineering project(GEP) program as an ideal hybrid project learning model that develop student's creativity and convergence capability. GEP program is learnner-centered interdisciplinary program that whole processes are managed by interdisciplinary students team aiming to global engineers who are globally competent and locally relevant so that they can function effectively in any country by local activity in developing country. The program consist of four main parts: 1)pre activity, 2)local activity from abroad, 3)design and producing prototype and 4)participating in the design contest or academic conference with the products. As a result, students' global competence, teamwork skill and capability of creative problem solving are remarkably improved.

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The Effects of the Project Approach on Scientific Knowledge and Attitudes of Elementary School Students (프로젝트 접근법을 통한 학습지도가 초등학생의 과학적 지식과 과학적 태도에 미치는 영향)

  • 권치순;김율리
    • Journal of Korean Elementary Science Education
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    • v.23 no.2
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    • pp.110-115
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    • 2004
  • This study investigated the effects of the project approach in science teaching on scientific knowledge and attitudes, science related attitudes of the 6th grade students. Students engaged in the study were divided into comparison group and experimental group. The project approach was applied to the experimental group with various activities while the traditional teaching method was applied to the comparison group with science text book and teacher's guidebook. The data were statistically analysed by SPSS WIN 8.0. The results are as follows: The students of the project approach in science teaching made significant progress in scientific knowledge and attitudes, science related attitudes (p<.05). The students in the project approach was more effective in improvement of curiosity, critical thinking, positive thinking than the traditional teaching method. And the project approach was good for causing interest and helping student's science learning.

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The Way to Make Student Project Activity Successful

  • Hanabusa, Takao;Konishi, Masaki;Kiriyama, Satoshi
    • Journal of Engineering Education Research
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    • v.17 no.5
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    • pp.23-27
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    • 2014
  • Student independent project activity is beneficial for enhancing many kinds of abilities, e.g., team working, collaboration, communication, presentation, creativity, leadership, and so on. More than ten project teams actively perform every year in the Center for Innovation and Creativity Development of The University of Tokushima. The project management workshop was planned in order to make project activity successful. In this workshop, the team members studied the importance of holding a common objective among them and of making a clear plan for achieving the activity. They practiced brainstorming method and KJ method and experienced a PDCA cycle. The team activity will be fruitful on the basis of the project management method.

Development of Scratch Code Analysis System for Assessment about Concepts of Computational Thinking (Computational Thinking 개념 평가를 위한 스크래치 코드 분석 시스템 개발)

  • Kim, Soohwan
    • The Journal of Korean Association of Computer Education
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    • v.18 no.6
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    • pp.13-22
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    • 2015
  • The purpose of this research is to develop scratch code analysis system about scratch project for assessment in computational thinking(CT) education. Recently, scratch which is event-based language is used actively in K-12 SW education but it is difficult to understand the structure of scratch project. Therefore, in this study, we developed the system that students can use it to debug their scratch project and teachers can give feedback to students or evaluate students' projects through this system, and verified its usability. We are able to use this system to facilitate students' debugging process and to evaluate students' project in K-12 SW education.

Design of the STEAM Integrated Curriculum based on Project-based Learning -Focus on Android-based Learning Content Development and Utilization- (프로젝트 기반 학습의 STEAM 융합 교육과정 설계 -안드로이드 기반 동력 전달 학습 콘텐츠 개발 및 활용 중심으로-)

  • Kim, Eun-Gil;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.551-560
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    • 2011
  • STEAM education is a topic-based curriculum to integrate the concepts into other subjects such as science, technology, engineering, art and mathematics in order to improve the students' interesting, understanding, integrated thinking and problem solving ability. In this paper, we designed STEAM curriculum in the form of Project-based Learning and developed the material for elementary students. We also developed the android-based application through searching for a utilization of IT simulation for enhancement the students' Project-based Learning effect.

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Implementation of Student directed Web based Project Learning Model (학습자 주도적 웹기반 프로젝트 학습모형 구축)

  • Yang, Jin-Hwa;Ma, Dai-Sung;Kim, Jeong-Rang
    • Journal of The Korean Association of Information Education
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    • v.4 no.2
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    • pp.187-201
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    • 2001
  • A project learning is the model to solve the problem in cooperation with the members of a group. The purpose of this study is to make a new learning model using a web on the traditional project learning model. A Web has the proper nature for students to make their learning environment, so that this study embodied Student Directed Web based project learning system to allow them to expand their abilities. All action of students, that is, suggesting main subject, making plans, activating and adjusting them, and evaluation can be happened in this system. According to the result of applying the system, participants in Students Directed Web based Project Learning intend to implement learning activities more positively, affirmatively and cooperatively than the existing ones.

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Reaching Beyond the Science Education Guidelines: Project-Centered Approaches

  • Son, Yeon-A;Shin, Young-Joon;Lee, Yang-Rak;Choi, Don-Hyung
    • Journal of The Korean Association For Science Education
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    • v.24 no.1
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    • pp.29-47
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    • 2004
  • Two project-centered secondary school programs were studied as part of an effort to elucidate successful components for science reform-based curriculum development. The Teachers for Exciting Science (TES), and Foundational Approaches in Science Teaching (FAST) programs in Korea and U.S., respectively, are project-centered programs because their curricula are centered on the activities initiated and engaged in by the students. Students serve as principal investigators in their projects, and teachers serve as guides. Both programs were analyzed based on criteria such as curriculum design, teaching, lives of students, lives of teachers, evaluation of program, from the Third International Mathematics and Science Study (TIMSS). In the programs, teachers and students directed the development of curricula and their implementation. Students assumed teacher roles as mentors of other students. And emphasis was on development of communication skills through student-delivered talks and written papers, and professional development of teachers as educators and scientists. Participation in TES stimulated secondary school student interest in science, encouraged inquiry thinking, increased achievement in learning science, and promoted better awareness of science related to real life. FAST students practice laboratory and field techniques, experimental design, hypothesis formation, generalization, and practical implications of research as academic and applied disciplinarians. These project-centered programs have been successfully implemented in field, lab, and classroom curricula for secondary science education. Comparison of these programs will provide an opportunity for identifying key elements instrumental in successful implementation of guidelines for science education, as measured through successful outcomes.