• 제목/요약/키워드: Project Learning Site

검색결과 41건 처리시간 0.023초

XML을 이용한 프로젝트 학습사이트의 설계 및 구현 (Design and Implementation of Project Learning Site by Using XML)

  • 최현근;하태현
    • 디지털융복합연구
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    • 제5권2호
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    • pp.123-134
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    • 2007
  • The purpose of this study is to design and implementation of project learning site by using XML. The development of the Internet site for project learning was planned as per preparation, development and test/application stages. The research shows that the elements used for the development of the Internet site for project learning are to give learners motivation, specification of learning goals, reminiscence of preceding knowledge, positive participation in teaching activities, learning-guide feedback, evaluation, reinforcement and correction. It is expected that many teachers apply this model to their classes and show realistic results to motivate their students.

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XML을 이용한 프로젝트 학습사이트의 설계 및 구현 (Design and Implementation of Project Learning Site by Using XML)

  • 최현근;하태현
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2005년도 추계학술대회
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    • pp.613-628
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    • 2005
  • The purpose of this study was to design and implementation of project learning site by using XML. The development of the Internet site for project learning was planned as per preparation, development and test/application stages. At the stage of preparation, literature and cases were reviewed to find the elements of design principles needed for development of a project learning program and those required in the actual development. At the stage of development, the elements of the design principles and those for the actual development, both explored from the stage of preparation were used to develop a draft Internet site for project learning. The elements used for the development of the Internet site for project learning were motivation, specification of learning goals, reminiscence of preceding knowledge, positive participation in teaching activities, learning-guide feedback, evaluation, reinforcement and correction. It is changing web based format. XML advent because of HTML limitations of web based internet and expand it's field. XML is able to gather data on HTML of text based format, thus it is possible to control it's inside. It is expected that many teachers apply this model to their classes and show realistic results.

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Designing a Project-based Service-Learning Course for Pre-dental Education: A Theoretical Exploration

  • LEE, Jihyun
    • Educational Technology International
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    • 제16권2호
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    • pp.249-272
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    • 2015
  • This study is a theoretical exploration of project-based service-learning and its application in designing pre-dental curricula. As a response to the limitation of community service courses, service-learning has been implemented as pedagogy in higher education practices. Service-learning connects service and learning by engaging students in activities that address community needs with intentionally designed learning opportunities while adding value to and transforming both service and learning. Project-based service-learning is an extended and more active version of service-learning. Whereas service activities are arranged by instructors in the original service-learning, project-based service-learning provides students with opportunities for exploring problems and root causes on site and then devising and implementing solutions of their own using their talents and creativity. This study proposes a theoretical approach to project-based service-learning and suggests six design components, namely, related curriculum, reflection, reciprocity, service and community engagement, evaluation and recognition, and creative problem solving. Based on the components, 20 design strategies are formulated. The exploration is aimed to provide design guides for professionals attempting to implement project-based service-learning in higher education.

영국 NRICH 웹사이트 운영과 콘텐츠 연계 방식 고찰 (An Analysis of Operating System and Contents Connection of NRICH Web Site)

  • 박지환;송명선;홍갑주
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제18권3호
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    • pp.217-234
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    • 2015
  • 수학 교과에서는 컴퓨터와 인터넷 환경을 교수 학습에 적극적으로 활용해 왔다. 그러나 수학 교수 학습 웹사이트 운영의 질적인 측면에서는 여러 문제점들이 제기되어 왔다. 본 연구는 영국 케임브리지 대학교의 'Millennium Mathematics Project' 사업의 일환으로 1997년부터 운영되고 있는 NRICH 웹사이트의 운영 방식, 웹사이트 체계, 콘텐츠 내용, 콘텐츠의 연계 방식 등을 조사하였다. 이를 바탕으로 주제 중심의 콘텐츠 구성, 지속적 장기적 자료 축적, 이용자들의 참여 유도, 다양한 협력 사업 등의 측면에서 우리나라에 주는 시사점을 정리하였다.

멀티미디어 자료를 활용한 교육용 프로젝트기반 웹사이트 개발 (Development of a Educational Project-Based WebSite Using Multimedia Materials)

  • 이승수;유정수
    • 정보교육학회논문지
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    • 제8권4호
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    • pp.537-545
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    • 2004
  • 프로젝트기반 학습은 학생들의 탐구력 향상과 창의성 신장에 많은 효과가 있음에도 불구하고 학교 정규수업 시간에 이를 수행하기에는 여러 가지로 제약이 따랐다. 그러나 최근에 인터넷이 널리 보급되면서 기존의 학교 수업에서의 시공간의 제약을 해결하게 되었다. 본 논문에서는 프로젝트 주제와 관련된 멀티미디어 자료를 사용하고 인터넷 서비스를 활용하여 학생들이 지속적으로 프로젝트에 참여할 수 있도록 하고 프로젝트 진행과정을 모두 볼 수 있는 프로젝트 기반 웹사이트를 개발하고 구현하였다. 개발한 웹사이트의 타당성을 검증하기 위해서 초등학교 4학년 한반을 대상으로 30일에 걸쳐 프로젝트를 진행한 결과 학생 중심의 자기주도적 학습 능력과 새로운 주제 발굴에 대한 탐구력이 향상되었다.

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Constructionarium: Turning Theory Into Practice

  • Stevens, Julia
    • 국제학술발표논문집
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    • The 9th International Conference on Construction Engineering and Project Management
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    • pp.1220-1220
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    • 2022
  • Constructionarium Ltd is a not-for-profit organisation which delivers a residential, experiential, immersive learning opportunity to university students from across the built environment education sector. Since 2002, the Constructionarium education model has been available to students in engineering, construction management and architecture at a purpose built, 19-acre multi-disciplinary training facility in Bircham Newton, England simulating real site life and reflecting site processes, practices and health and safety requirements. The unique approach of Constructionarium puts experiential learning and sustainability at the heart of everything. In a week, students develop a practical understanding of the construction process, develop transferable skills, build a team and are exposed to the latest in sustainable technologies. Experiential learning is what differentiates a Constructionarium project from regular field trips or site visits. At Constructionarium the focus is on learning by participation rather than learning through theory or watching a demonstration. The projects cannot be replicated in a classroom or on campus. Using the hands-on construction of scaled down versions of iconic structures from around the world, students learn that it requires the involvement of the whole construction team to successfully complete their project. Skills such as communication, planning, budgeting, time management and decision making are woven into a week-long interrelationship with industry professionals, academic mentors and trades workers. Working together to enhance transferable skills brings the educational environment into the reality of completing an actual construction project handled by the students. Constructionarium has used this transformational learning model to educate thousands of students from all over the United Kingdom, Europe and Asia. Texas A&M University in the United States has sent multiple teams of students from its Department of Construction Science every operational year since 2016.

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ACTION LEARNING TEACHING-LEARNING STRATEGY IN ARCHITECTURAL ENGINEERING DESIGN CLASSES

  • Myunghoun Jang;Hee-Bok Choi
    • 국제학술발표논문집
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    • The 5th International Conference on Construction Engineering and Project Management
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    • pp.525-530
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    • 2013
  • The importance of engineering design increases due to the expansion of engineering education certification. But there are not much teaching methods and examples of engineering design to be referred to the college classes. This paper introduces a new teaching and learning method of Action Learning adopted to a engineering design class in the Department of Architectural Engineering, J University in Korea. The class included a team project to find problems of facilities or safety management factors in a building construction site, and to provide the alternatives to solve the problems. The Action Learning helped to improve the learning effect of students and to increase the quality of the project deliverables.

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커뮤니케이션매체 특성과 교수행위 특성이 협력적 상호작용과 프로젝트 성과에 미치는 영향 (The Impact of Characteristics of Communication Media and Instruction Behavior on Collaborative Interaction and Project Performance)

  • 고윤정;정경수;고일상
    • Asia pacific journal of information systems
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    • 제18권4호
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    • pp.83-103
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    • 2008
  • In the new web based learning environment which has recently emerged, a variety of new learning objectives and teaching methods suited to this learning environment have been adopted. Recently, web based project-based learning methods have received a great deal of attention from those wishing to improve learning performance. The objective of this study is to identify the impact of characteristics of communication media and instruction behavior on collaborative interaction and project performance through web based group projects. The characteristics of communication media were divided into richness, flexibility, and ease of use, and the characteristics of instruction behavior were divided into support and expression, which are independent variables. Collaborative interaction as a mediate variable, was divided into information sharing and negotiation. Project performance was the dependent variable. To verify the proposed research model empirically, an experiment was conducted in which learners participated in on-line and off-line courses with group projects. The group project was conducted virtual product development(VPD), and designed a web-site about the VPD. At the end of the project, a survey was conducted. Of the 270 students, 239 responded. The students were assigned to groups of 3 or 4 members, and represented different genders and levels of computer competence. The reliability, validity, and correlation of research variables were analyzed using SPSS 14.0, and the measurement model and the structural goodness-of-fit of the research model were verified through SEM analysis using Lisrel 8.54. We found important results as follows; First, richness and ease of use has positive impacts on each of sharing information and negotiation. This suggests that richness and ease of use are useful in sharing information which is related to the task and agreeing in opinions among group members. However, flexibility has not positive impacts on sharing information and negotiation. This implies that there is no great difference in performance of PC and information literacy of user. Second, support and expression of instructor have positive impacts on sharing information and negotiation. This indicates that instructors play an important role in encouraging learners to participate in the project and communicating with them, sharing information related to the project, making a resonable decision and finally leading them to improve a project performance. Third, collaborative interaction has a positive impact on project performance. This result shows that if the ability to share information and negotiate among students was improved then a project performance would be improved as well. Recently, in the state of revitalized web based learning, it is opportune that web-based group project is practically conducted, and the impact of characteristics of communication media and characteristics of instruction behavior on sharing information, negotiating among group members and improving a project performance is verified. On the basis of these results, we propose that forms of learning, such as web based project, could be one of solution which is to enforce interaction among learners, and ultimately improve learning performance. Moreover web-based group project is able to make up for a weakness which makes it difficult to make interpersonal relations or friendship among learners in computer mediated communication or web based learning.

초등예비교사의 '지층과 암석'에 대한 프로젝트 학습이 자기주도적 학습능력 및 환경감수성에 미치는 효과 (The Effects of Project Learning on 'Strata and Rock' of Pre-service Teachers on Self Directed Learning Ability and Environmental Sensitivity)

  • 이용섭
    • 대한지구과학교육학회지
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    • 제9권2호
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    • pp.233-242
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    • 2016
  • 이 연구의 목적은 초등예비교사의 '지층과 암석'에 대한 프로젝트 학습이 자기주도적 학습능력 및 환경감수성에 미치는 효과를 알아보는 것이다. 본 연구는 2016년 3월부터 6월까지 15주간의 실험처치 기간을 설정하였으며, 연구에 참여한 학생들은 B 교육대학교 4학년 1학기에 재학 중이고 '지층과 암석' 강좌를 수강하는 과학교육 심화 1개 반 34명의 학생을 대상으로 연구집단을 구성하였다. 연구집단의 실험처치는 현장체험 중심의 지층과 암석에 대한 탐구활동으로 이루어졌다. 모둠별로 프로젝트 학습의 방법을 활용하여 탐방하고자 하는 지역을 설정하여 현장체험 학습을 하였다. 연구의 결과는 다음과 같다. 첫째, 초등예비교사의 '지층과 암석'에 대한 프로젝트 학습이 자기주도적 학습능력에 미치는 효과가 있었다. 둘째, 초등예비교사의 '지층과 암석'에 대한 프로젝트 학습이 환경감수성에 미치는 효과가 있었다. 셋째, 초등예비교사는 '지층과 암석'에 대한 프로젝트 학습에 대해 흥미를 느끼며 학생들의 인식에 긍정적인 반응을 보였다.

프로젝트기반 학습 방법을 적용한 협동프로젝트 교과과정 (Collaborative Project Curriculum applying Project-based Learning)

  • 조정원;김지혜
    • 한국산학기술학회논문지
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    • 제11권1호
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    • pp.214-219
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    • 2010
  • 정보통신을 포함한 여러 분야의 실무현장에서 요구하고 있는 인재의 역량이 대학에서 현실적으로 배출되고 있는 졸업생들과는 큰 차이를 보이고 있는 것이 사실이다. 본 논문에서는 체제적인 문제해결력을 갖춘 현장적합성 전문가를 양성하기 위해 프로젝트기반 학습 방법을 적용한 협동프로젝트 교과과정을 제안한다. 본 교과과정을 제주대학교 제주문화콘텐츠 전문인력양성사업단에 적용하여 학생들은 보고서 작성 능력, 발표 능력, 팀원들과의 공동 작업 능력, 문제해결 능력 등의 체제적인 팀 프로젝트 수행 능력을 신장시킬 수 있음을 확인하였으며, 학습자들의 만족도도 매우 높아 다른 여러 분야에도 성공적으로 적용 확장해나갈 수 있을 것으로 기대된다.