• Title/Summary/Keyword: Programming Curriculum

Search Result 274, Processing Time 0.023 seconds

Survey the Researches of "Programming Curriculum" and Evaluation with Outcome Criterion (「프로그래밍 교육 과정」 연구에 대한 분석과 성취기준 부합도 평가)

  • Kim, JiSoo;Kim, JeongAh
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.6 no.5
    • /
    • pp.235-244
    • /
    • 2017
  • As creativity and problem-solving ability become core competencies, the main objectives of programming subjects in the elementary and secondary educational curriculum is 'computational thinking'. This goal can not be achieved at the level of understanding the characteristics of the programming language and the simple utilization abilities of the computer. The abilities to write algorithms and solve problems in real life situations using programming languages are required. In order to cultivate these abilities, the curriculum of the programming area was strengthened in the elementary and middle education curriculum, and the criteria for evaluating the achievement level were also prepared. However, the curriculum that can be used in actual education field is not yet established. In this study, we analyzed the researches on the existing programming curriculum and evaluated how well the curriculum meets the achievement criteria. Also, we can suggest the aspects to be considered in the study of programming curriculum and to verify whether the results of curriculum operation are in line with achievement criteria. In addition, future directions in elementary and middle school programming curriculum are suggested.

Computer Programming Curriculum and Teaching Method in Connection with Mathematics Education System in the Elementary and Secondary Schools (초.중등학교에서 수학교육체계와 연계된 컴퓨터 프로그래밍 교육과정과 교수방법)

  • Park, Young-Mi;Yoo, Kwan-Hee
    • The Journal of the Korea Contents Association
    • /
    • v.8 no.1
    • /
    • pp.116-127
    • /
    • 2008
  • In the $7^{th}$ education curriculum, computer education curriculum in the elementary and secondary schools is composited into the contents for the use of computers so that there are some limitations in teaching students the abilities for solving various problems of several areas using computers. Recently, the research has done to change the computer education curriculum for enhancing creativity and problem solving ability required by the future education. The contents of the main subject for enhancing them is of computer programming, however, there was not enough research on systematic programming education curriculum for leading to motivating learners and enhanced knowledge transfer to those learners. In this paper, we analysis the contents mathematics education curriculum with consecutive contents and in tight connection with computer education and then extract its programming related elements. Based on those, we propose a programming education curriculum with which we can teach systematically computer programing according to continual and systematic guidance in the elementary and secondary schools. And we develop a teaching model and learning guidance for teaching students programming methods with the computer programming education curriculum proposed in this paper.

The Effect of a Robot C Programming Curriculum on Improving Creativity and Programming Ability - Case of a Science high School- (로봇C언어 교육프로그램이 창의력과 프로그래밍 능력 향상에 미치는 효과 - 과학 고등학교 사례-)

  • Suh, Hyeong-Eob
    • 대한공업교육학회지
    • /
    • v.34 no.1
    • /
    • pp.210-237
    • /
    • 2009
  • The aim of this thesis is to develop a robot C programming curriculum with the subject of the students in the middle & High School and to prove the effect of the programming on creativity and programming ability. The content of the robot C programming curriculum consists of the introduction, basic knowledge and assembling of the robot (usage of kits and the theory of mechanism); the learning of the robot c programming; the assigned robot making; the original robot making, which is ultimately designed to improve the creative robot programming ability of students. The subjects are divided into two groups(38); one groups(11) taking the course of C++programming and the other(27) taking the robot C programming as well as C++programming. Then each group's improvement of creativity and programming ability is measured in both pretest and posttest. The students taking the robot C programming curriculum gain the product of the assigned robot and the original robot. Besides, it turns out that the curriculum have a meaningful effect in that students acquire the enhanced creativity according to the result of TTCT Creativity Test. Self evaluation also indicates the improvement of C++programming ability.

A case study on programming academic achievement: Focused on the hardware curriculum (프로그래밍 학업성취도에 관한 사례연구: 하드웨어 교과과정 중심으로)

  • Lee, Seung-Woo
    • Journal of the Korean Data and Information Science Society
    • /
    • v.25 no.4
    • /
    • pp.779-790
    • /
    • 2014
  • The purpose of this study is to find the programming capability for the students majoring in H/W. For implementing this purpose, first, the academic achievements on the C language and C++ language are measured for the graduates-to-be majoring in H/W and S/W. Second, the H/W and S/W curriculum are compared and analyzed to derive the relevant factors to give influence on the academic achievement of the programming. Third, to find the influence of mathematic competence on the academic achievement of the programming, the relevance is analyzed in terms of the regression analyses between mathematics curriculum and programing curriculum. This paper presents the effective teaching method for the improvement of the programming academic achievement in the H/W curriculum.

Curriculum for Basic Digital Logic Circuit Practices through Arduino Device Programming (아두이노 장치 프로그래밍을 통한 기초 디지털 논리 회로 실습 교육 과정)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
    • /
    • v.9 no.1
    • /
    • pp.41-48
    • /
    • 2017
  • In this paper, we proposed a method for digital logic circuit control, through arduino device programming with digital outputs, to design a curriculum for basic digital logic circuit practices. Curricula for arduino device programming and digital logic circuit are essentially practiced in engineering departments of colleges or high schools in South Korea. However, actual practice course lacks the experimental examples of digital logic circuit combined with arduino device programming. Furthermore, actual practice course lacks the curriculum in that students design and test their own digital logic circuits with the less cost than the oscilloscope. Therefore, to solve these problems in this paper, we proposed a curriculum for basic digital logic circuit practices during one semester. In this curriculum, students control and experiment their own digital logic circuits through arduino device programming with digital outputs.

A Curriculum for Mobile Programming Education that Includes A Project Completion and It's Implementation Results

  • Ha, Seok-Wun;Huh, Kwang-Hoon
    • Journal of the Korea Society of Computer and Information
    • /
    • v.21 no.9
    • /
    • pp.139-147
    • /
    • 2016
  • In recent, android application developments have been done widely that intensify smart phone utilization. In this paper, we propose a curriculum that undergraduate students can improve their mobile programming abilities as well as integrate experiences of application development based on android. And also a series of practices to advance their sense of accomplishment are added by offering an opportunity to carry out a real project to use a variety of sensors embedded in smart phone during the course of study. The project is composed of a series of modules for implementing a trekking App that helpful to people who enjoy spending time in outdoors through their favorite activities such as trekking, cycling, and climbing with their own smart phones. Through practical curriculum operation and project implementation, we show that the proposed curriculum is appropriate to a mobile programming education that combine learning and practice.

Design of Computer Education Curriculum for Elementary Schools using Scratch Educational Programming Language (스크래치를 이용한 초등학교 컴퓨터 교육과정 설계)

  • Ham, Seong-Jin;Yang, Chang-Mo
    • Journal of The Korean Association of Information Education
    • /
    • v.15 no.3
    • /
    • pp.413-423
    • /
    • 2011
  • Programming education has the favorable influence on creative logical thinking and problem-solving ability of students. However programming has not been actively taught at the elementary schools. One of the causes is the lack of systematic curriculum. In this paper, we design the curriculum for 'Understanding of Information Processing' in revised ICT educational guidelines using the educational programming language Scratch. We propose curriculum that consists of 4 lessons for 1st and 2nd graders, 5 lessons for 3rd and 4th graders, and 6 lessons for 5th and 6th graders to lesson the cognitive load, and present the instruction plans. Selected group of experts verified our proposed curriculum and instruction plans. According to verification results, we can conclude that almost the area including the targets, educational factors, learning content, amount of learning, instruction plans are appropriate. The curriculum proposed in this paper can help the elementary students learn programming efficiently, and develop their logical thinking, problem-solving ability, creativity, and information processing ability.

  • PDF

Designing Content Elements of the Programming Curriculum as a Instrumental Subject for Gifted Science High School (과학영재 고등학교 도구교과로서의 프로그래밍 교육과정 내용요소 설계)

  • Kim, JongHye
    • The Journal of Korean Association of Computer Education
    • /
    • v.17 no.4
    • /
    • pp.1-11
    • /
    • 2014
  • In this study, contents of programming curriculum were designed as instrumental subjects for scientifically gifted students, not for IT gifted ones. Firstly, the programming curriculum consisted of 3 sections; Programming Understanding, Object-Oriented Programming, and Simulation Programming as a result of two semesters. Then, the lectures including project-based and problem-solving tasks were given to scientifically gifted students in a high school during one semester to verify whether they could apply the contents to studies and researches in math or science or not. As a result of this study, the students could improve numerical analysis and simulation program development capabilities in math or science as well as the problem-solving ability based on computational thinking. Moreover, it was proved that the students changed their perception about programing learning. They started to think that programing learning was necessary to studies and researches in math or science. The results of this study propose guideline to design programming curriculum as instrumental subjects for scientifically gifted students.

  • PDF

A study on the application of robotic programming to promote logical and critical thinking in mathematics education (논리·비판적 사고 신장을 위한 로봇 프로그래밍의 수학교육 적용 방안)

  • Rim, Haemee;Choi, Inseon;Noh, Sunsook
    • The Mathematical Education
    • /
    • v.53 no.3
    • /
    • pp.413-434
    • /
    • 2014
  • Logic lays the foundation of Mathematics and the development of Mathematics is dependent on critical thinking. So it is important that school mathematics helps students develop their logical and critical thinking ability for both mathematics learning and problem solving in general. MINDSTORMS, a LEGO based programming activity kit, is an effective teaching and learning tool that can be used to enhance logical and critical thinking in students. This study focused on measuring the growth of students' ability to think logically and critically when they used MINDSTORMS activities to learn programming. In addition, we investigated how the students' logical and critical thinking changed from the MINDSTORMS learning experience. The study confirmed that the programming activities using MINDSTORMS help to enhance logical and critical thinking in students. The students attitude about logical and critical thinking became more positive and the activities helped to engage students to think logically and critically. This type of programming activities should be valuable in mathematics education and it should be included in a general mathematics curriculum.

Applications of Educational Programming Languages in K-12 Inforamtion curriculm (개정된 정보교육과정에서 교육용프로그래밍언어의 교육적 적용방안)

  • Kim, SooHwan;Lee, WonGyu;Kim, HyeonCheol
    • The Journal of Korean Association of Computer Education
    • /
    • v.12 no.2
    • /
    • pp.23-31
    • /
    • 2009
  • The new national K-12 Information subject curriculum which will be effective in year 2010 includes algorithm and programming sections. Programming languages in K-12 are more effective the Educational Programming Language (EPL) than general language, because it focuses on developing problem solving ability rather than training a programmer. Therefore, it is necessary to study for suitable EPL in Korean K-12 curriculum. In this study, we studied and analyzed various types of EPLs available and strategies to apply them to the new national curriculum. First of all, we chose 26 educational programming languages and analyzed their characteristics and functions. Also, we investigated associations between key factors of the new Information curriculum and each language and suggested a proper language for their students' level. Finally, we considered possible problems and suitability to Korean K-12 students. The result of this study help us to choose what is the proper EPL and to consider applicability and criteria of EPLs.

  • PDF