• 제목/요약/키워드: Program Design

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2005~2009년 콜렉션에서 선보인 텍스타일 디자인 고찰 및 패턴 디자인 개발 - 컨버세이셔널 디자인을 중심으로 - (Observation of Textile Design from 2005~2009 Fashion Collection and Development of Pattern Design - Focused on Conversational Design -)

  • 김칠순;박지은
    • 복식문화연구
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    • 제18권6호
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    • pp.1179-1193
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    • 2010
  • For a good design, it is important to understand consumers and trend of textile and fashion design. Previous researches on textile pattern design with CAD have been done. They have studied on Korean traditional floral motives/hand painting or some geometric patterns. Few studies have been done on conversational design. Therefore the purpose of study was to observe types of textile pattern design for the recent fiver years and determine fabric pattern trends, especially on the conversational motifs. The types of patterns were analysed with professional panels from the 2005~2009 collection sources, using SPSS program. This study was also develop textile patterns creating using CAD. We conducted design process on motif creating, repeat, and mapping jobs, using textile special design program Prima vision and Photoshop CS3.

Pro/ENGINEER를 이용한 사출금형의 표준부품 및 몰드베이스 자동생성 3D CAD 프로그램 개발 (Development of a 3D CAD Program for Standard Parts and Mold Base of Injection Mold Using Pro/ENGINEER)

  • 박필주;김관우;김종원;한기범;이현철;조해용
    • Journal of Advanced Marine Engineering and Technology
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    • 제33권2호
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    • pp.304-312
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    • 2009
  • Automated design system of injection mold was developed in this study. Shapes of mold parts and mold base were defined according to standards of mold components and database modules of mold components were built. And then an automation program of mold design was developed by the user definition features, family table and Pro/Program of Pro/Engineer. The automatic production divided into mold base and standard parts was manipulated to manufacture parts meeting the design requirements and the selected parts were changed in size and shape to meet the design goals. The mold design was also carried out to have organic relations and be easy in case of a change to the mold part or mold base. As a result, it is possible to design the mold efficiently and conveniently modify the designed mold parts and base by using the developed automated design system in this study.

저궤도 인공위성 전력계 개발을 위한 설계 분석 프로그램 (THE DESIGN AND ANALYSIS PROGRAM FOR THE DEVELOPMENT OF LEO SATELLITE ELECTRICAL POWER SUBSYSTEM)

  • 이상곤;나성웅
    • Journal of Astronomy and Space Sciences
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    • 제24권2호
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    • pp.179-194
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    • 2007
  • 인공위성 전력계의 설계 및 분석은 위성 전체의 무게, 크기 및 성능을 결정하는 중요 변수로 작용한다. 위성체의 모든 타 부분체들은 전력계 설계의 영향을 받으며 특히 발사체 선정, 열 제어계 설계 및 구조계 설계의 경우 전력계의 성능 및 제한 조건 등 전력계 설계 결과에 매우 큰 영향을 받는다. 이 논문에서는 현재 국내에서 지속적으로 개발되고 있는 저궤도 위성의 전력계 설계를 위한 새로운 프로그램을 소개하고 타 위성의 설계 자료를 이용한 개발된 프로그램의 성능 실험 결과를 기술하였다. 실험 결과 제안된 전력계 설계 프로그램은 전력계 사이징 뿐 아니라 궤도상에서의 전력계 성능을 예측하는데도 사용할 수 있음을 보였다.

Multi-objective structural optimization of spatial steel frames with column orientation and bracing system as design variables

  • Claudio H. B. de Resende;Luiz F. Martha;Afonso C. C. Lemonge;Patricia H. Hallak;Jose P. G. Carvalho;Julia C. Motta
    • Advances in Computational Design
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    • 제8권4호
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    • pp.327-351
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    • 2023
  • This article explores how multi-objective optimization techniques can be used to design cost-effective and structurally optimal spatial steel structures, highlighting that optimizing performance can be as important as minimizing costs in real-world engineering problems. The study includes the minimization of maximum horizontal displacement, the maximization of the first natural frequency of vibration, the maximization of the critical load factor concerning the first global buckling mode of the structure, and weight minimization as the objectives. Additionally, it outlines a systematic approach to selecting the best design by employing four different evolutionary algorithms based on differential evolution and a multi-criteria decision-making methodology. The paper's contribution lies in its comprehensive consideration of multiple conflicting objectives and its novel approach to simultaneous consideration of bracing system, column orientation, and commercial profiles as design variables.

미취학 아동의 영양교육을 위한 멀티미디어 개발에 관한 연구 (The Development of Multimedia Nutrition Education Program for Preschoolers)

  • 오유진;김동식
    • 대한지역사회영양학회지
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    • 제11권3호
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    • pp.338-345
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    • 2006
  • The purpose of this study was to design an interactive multimedia nutrition education program for preschoolers. Computer technology provides the opportunity to explore new and creative methods of delivering nutrition education to pre-schoolers. If this method is effective, more preschoolers can be reached with accurate and consistent nutrition education with less time and teaching staff. This program is a computer-based multimedia nutrition education program for pre-schoolers based on the Dick and Carey (Dick & Carey 2001) model of instructional design which includes analysis, design, development, and evaluation. The overall instructional goal was based on the needs of the target population. The needs assessment was a self-administered survey distributed to 1,426 parents of preschoolers, focusing on the need for preschoolers' nutrition education. The results of the survey indicated that parents wanted their children to learn reasons for eating nutritious food. Therefore, a program titled 'Nutrition Exploration' was developed with the instructional goal of teaching preschoolers the 5 Food Groups. To achieve this goal, the preschoolers were engaged in a game. They could earn colored jewels by completing the game in five sessions. The story line was that people living in a peaceful kingdom become sick after they lose the jewels. The learner takes an adventurous journey through five different countries to retrieve the jewels. These countries are 'Giwoon nahrah' (foods containing carbohydrates, such as rice and potatoes), 'Sangsang nahrah' (foods that are rich in vitamins and minerals, such as vegetables and fruits), 'Sooksook nahrah' (calcium-con-taming products such as milk), 'Teunteun nahrah' (protein-containing foods such as meat and fish) , and 'Gakeum nahrah' (products with high sugar and fat content, such as instant foods and soda). The learner who obtains five jewels in five different countries can save the kingdom. For the program to be effective and efficient, the multimedia had to be easy for the preschooler to enter, use, and exit. The verbal instructions enhanced child autonomy, and the program was developmentally appropriate so that the young child could easily manipulate the software. This research provides the basis for the continued development of computer-based nutrition education materials.

상용프로그램을 사용한 트러스 구조물 근사최적설계 GUI 환경 개발 (Development of GUI Environment Using a Commercial Program for Truss Structure of Approximate Optimization)

  • 임오강;이경배
    • 한국전산구조공학회논문집
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    • 제16권4호
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    • pp.431-437
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    • 2003
  • 본 연구에서는 순차 설계영역 (SDD: sequential Design Domain) 개념을 사용한 GUI(Graphic User Interface)환경 프로그램을 개발하였다. 본 프로그램은 상용프로그램인 ANSYS와 최적설계 프로그램인 PLBA(Pshenichny-Lim-Belegundu-Arora)를 연결하고 비주얼 베이직을 이용하여 GUI환경에서 사용자가 초기값과 입력파일을 작성하고 결과를 확인할 수 있도록 하였다. 프로그램의 신뢰도를 검증하기 위해서 3부재 및 5부재 트러스 구조물을 수치예제로 선정하여 해석하였다.

강의자동녹화시스템을 사용한 수업설계가 아동간호학 학습성과에 미치는 영향 (Effects of Class Design using Automatic Recording System on Program Outcomes of Pediatric Nursing)

  • 안성윤
    • 산업융합연구
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    • 제17권1호
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    • pp.17-24
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    • 2019
  • 본 연구는 간호대학생을 대상으로 강의자동녹화시스템을 통해 발생한 녹화강의콘텐츠를 학습관리시스템에 연계하여 반복학습하도록 제시한 수업설계를 적용한 후 아동간호학 교과목의 학습성과에 미치는 효과를 확인하기 위한 것이다. 본 연구는 비동등성 대조군 전후 유사실험 연구로 D광역시 일 대학 간호대학생을 대상으로 하였으며, 실험군과 대조군 각각 52명으로 총 104명이었다. 자료는 SPSS 22.0을 이용하여 ${\chi}^2$ test와 independent t-test로 분석하였다. 강의 자동녹화시스템을 사용한 수업설계를 적용받은 실험군의 제1학습성과(다양한 교양지식과 전공지식에 근거한 간호술을 통합적으로 실무에 적용한다)의 효과는 확인되지 않았으나, 제5학습성과(비판적 사고에 근거한 간호과정을 적용하고 임상적 추론을 실행한다)의 효과는 대조군에 비해 통계적으로 유의하게 높았다. 본 연구는 핵심역량을 갖춘 간호 인재를 양성을 위한 학습성과 기반 교육과정을 운영하고 있는 현 시점에서 간호대학생의 학습성과를 향상시키기 위한 수업설계방안을 발전시키기 위한 자료를 제시하였다는데 의의가 있다.

Effects of Theme-Based Garden Book Making in Capstone Design on Self-Determination and Social Skills of College Students with Developmental Disabilities

  • Kim, Soo Yeon
    • 인간식물환경학회지
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    • 제24권1호
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    • pp.75-84
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    • 2021
  • Background and objective: This study was conducted to examine the effects of the theme-based garden book (photo book) making integration program on social skills and self-determination of college students with developmental disabilities. Methods: We analyzed the changes in social skills and self-determination of college students with developmental disabilities. The first step was defining the theme-based garden book (photo book) making integration program, which was done by focus group interviews (FGI) comprised of specialists in the industry and academia. The second step was carrying out 8 sessions of the program. The third step was examining the effects of the program on social skills and self-determination of college students with developmental disabilities. The participants of this study were 36 college students with developmental disabilities attending N University, and 17 students were in the experiment group and the other 19 in the control group. Results: The control group showed no statistically significant changes in the three sub-domains of social skills, while the experimental group showed statistically significant differences across all three sub-domains, such as cooperation(P < .05), assertion(P < .05), and self-control(P < .05). The experimental group, that participated in the program showed statistically significant differences across all four sub-domains of self-determination skills, such as behavior (P < .05), cognition(P < .05), school support(P < .05) and home support(P < .05). This proved that the theme-based garden book (photo book) making program contributed to bringing positive effects to self-determination and social skills. Conclusion: These results suggest that the theme-based garden book (photo book) making integration program could improve self-determination and social skills of college students with developmental disabilities. These positive changes are related to the high level of interest in theme-based garden design programs among college students with developmental disabilities, and thus these programs can be used effectively to improve social adjustment.

학교 공간 디자인을 주제로 한 과정중심평가 프로그램 개발 및 실행: 중학교 가정교과 주생활 영역을 중심으로 (Development and Implementation of a Process-Based Evaluation Program on School Space Design: Focusing on the Housing Life Area of Home Economics Curriculum in Middle School)

  • 강은영;박미정
    • 한국가정과교육학회지
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    • 제32권4호
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    • pp.81-101
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    • 2020
  • 이 연구는 중학교 가정교과 주생활 영역에서 학교 공간 디자인을 주제로 하여 과정중심평가 프로그램을 개발하고 실행하는 데 목적이 있다. 이에 따라 ADDIE 교수설계 모형에 따라 관련 문헌 및 선행연구 분석을 통해 학교 공간 디자인을 주제로 한 과정중심평가 프로그램을 개발하고, 총 93명의 학생을 대상으로 실행한 후 학생들에게 프로그램 실행 평가를 실시하였다. 이 연구의 결과는 다음과 같다. 첫째, 2015 개정 가정과 교육과정 분석을 통해 학교 공간 디자인 프로그램 평가 계획을 수립하고, 평가 과제를 개발하였다. 이에 따라 채점기준을 마련하고 학생용 평가 자료 8개, 교사용 평가 자료 2개, 총 9차시의 수업·평가 과정안을 개발하였다. 전문가 타당도 검증을 실시한 결과, 모든 문항이 평균 3.6점~4점(4점 만점)으로 내용타당도와 내용구성이 적절하다고 검증받았다. 둘째, 학교 공간 디자인 프로그램을 실행하고 학생들에게 설문조사를 실시한 결과 학교 공간 디자인 수업, 과정중심평가, 관심 및 흥미 3가지 영역 모두 평균 4.12~4.27점(5점 만점)으로 높게 나타났다. 설문 조사와 심층면접 결과를 종합해볼 때 프로그램이 학교 공간 디자인에 대한 새로운 학습기회를 제공하고, 학생들은 제시한 성취기준에 도달할 수 있었으며 자기평가, 동료평가 및 교사의 피드백은 학습 과정 중에 학생들에게 긍정적인 영향을 주어 학습 활동에 적극적으로 참여할 수 있게 된다는 것을 확인하였다. 연구 대상이 일부 중학생들으로 연구가 이루어져서 연구 결과를 일반화하기에는 한계가 있으며 후속 연구로 연구 대상 및 평가의 영역, 학교 공간 디자인 수업의 확대를 제언하였다. 이 연구는 가정 교과에서 활용할 수 있는 과정중심평가 프로그램을 개발하여 이론과 실천의 토대를 마련하였으며, 가정과 교육의 주생활 내용 요소를 중심으로 교사와 학생이 학교 공간 디자인에 주도적으로 참여하게 하는 가능성을 제시한 것에 의의가 있다.

LUMENA 프로그램을 이용한 텍스타일 시뮬레이션 개발에 관한 연구 -라이브러리의 응용을 중심으로- (A Study on Textile Design Simulation using LUMENA Program-)

  • 장수경
    • 대한가정학회지
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    • 제30권4호
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    • pp.1-13
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    • 1992
  • A computer simulation method for textile designs was developed using a generic-purpose graphics program, LUMENA and its results were applied for costume design simulation. Its design performance was comparable with those using specialized design package programs which are in general very expensive. Three areas of textile design, print pattern design, weaving design, and knitting design, were covered. In the print pattern design simulation, a gird network library was constructed by using basic methods of repeat, and a pattern library by scanning existing print patterns. Through the modification and synthesis of library patterns, many new print patterns could be obtained. In the weaving design simulation, a thread library and a draw-down library were constructed. Using them, simulations of woven textile structures were carried out. In the knitting design simulation, a stitch library and a detail library were made from various types of knit stitch and detail drawings of knit costume, respectively. They were used to make structural knitting patterns and jacquard knitting designs. Using those simulated textile designs, costume design simulation was carried out.

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