• 제목/요약/키워드: Products Design

검색결과 5,370건 처리시간 0.032초

문화관광축제 활성화를 위한 문화상품 디자인 개발 전략 연구(제 1보) - 지역문화자원 활용을 중심으로 - (Strategies for Development of Cultural Products Design for Promotion of Cultural Tourism Festivals - Focusing on utilization of local cultural resources -)

  • 정경희;이미숙
    • 복식
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    • 제59권7호
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    • pp.17-33
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    • 2009
  • The purpose of this study was to get some pieces of prior information to eventually develop high value-added fashion cultural products design using local cultural resources, to promote the cultural tourism festival. For this purpose, this study is carried out the investigation of cultural product stores and visitors' questionnaire survey. The subjects of this study were festivals which were selected as cultural tourism festival by the Ministry of Culture, Sports and Tourism from 2000 to 2008. Of them, six festivals were finally selected but food festival was excluded. The results of this study were as follows; First, the store survey was conduced to analyze the situation of the products of cultural tourism festival. The most frequent product was accessories. And a T-shirt was found to be sold every festival probably because it was the most popular item and basic item which people could buy without burden. While the most diverse kinds of products were found in the Andong, the Jinju and Gangjin were found not to develop various products. In the design motif used for cultural products, most products did not use festival or local image. The highest use of the festival and local image was found in Gangjin and Muju. The Andong and Chungju were found to sell very common products buying anywhere rather than products using local cultural resources or image. In the material of cultural products, most products use metal. And In the price of cultural products, 10,000-30,000 won was found highest. Second, the purchase conditions of cultural tourism festival visitors were examined. The visiting goal and companion of visitors was found to vary with the type of cultural tourism festival. The types of visitors were also found to have an effect on the choice of items in the purchase of cultural products sold in the festival. Only one third of respondents responded buying one and more cultural products. The purchase rate was found high in the festival where cultural product items were various and there were many products symbolizing festival or region. The most purchased item was a mobile phone hanger and the amount of purchasing cultural products was 10,000-30,000 won. The reason not to purchase cultural products was dissatisfaction with utility, originality, possibility of a present, symbolism, and price. The most important attribute in the purchase of cultural products was design, followed by symbolism, price, originality, and innovation. The highly preferred product group included clothing, miscellaneous goods, and accessories. Specifically, T-shirt was found highest. Based on these research results, it was found that the design strategy for the cultural products development should consider both regional and festival images. The items and designs of the cultural products should reflect visitors' characteristics and the price zone should be varied.

동북아시아 지역 전통복식 디자인을 응용한 셔츠디자인 개발 -글로벌 패션문화상품- (Development of Shirt Design Applying Traditional Clothing Design in Northeast Asia Region - Global Fashion Cultural Products -)

  • 최은주
    • 한국의류산업학회지
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    • 제22권4호
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    • pp.446-455
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    • 2020
  • In order to develop high value fashion culture products capable of reaching the global market, this study developed the original traditional clothing design of Northeast Asian countries according to a global perspective. This study applied the structural formality of traditional clothing to fashion cultural products. This study developed designs using Deel of Mongolia, Makap of China Korean Dang-ui / Dan-ryung, and Haori of Japan. The research methods are theoretically examined using literature on traditional clothing in Northeast Asia. First, it designed a shirt design using Adobe Illustrator CS6 and created a pattern with the Yuka program as well as applied CLO 5.0 (a 3D virtual dressing system from CLO Virtual Fashion Co.). A survey was also conducted on individual interest for the developed fashion cultural products. The design method obtained various design effects by applying the method of adding point detail parts of the clothes to the shirt that represented each country among their traditional clothes. This research can be used as basic data for the global fashion cultural products market that can contribute to maintaining the originality of each country in the global era, expanding tourism income to succeed and develop culture and tradition.

노인의 지속가능한 삶을 지원해주는 부엌제품의 유니버설디자인 특성 분석연구 (Analysis of Kitchen Products for Sustainable Living of the Elderly Using Five Universal Design Principles)

  • 이연숙;이수진;민병아;권현주;오소연
    • KIEAE Journal
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    • 제6권4호
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    • pp.57-67
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    • 2006
  • With the coming demographic avalanche as the number of elderly aged 65 and older is expected to double in 20 years in South Korea, the concept of retirement living will be changed in a whole new way. The newest design principles as environmental affordance system for them need to be considered. This study started with the premise that 'Aging in Place' might be the most desirable alternative for the elderly and if so, they may be at greater challenge of living in the home, especially in kitchen. The purpose of this study is to analyze various universal design kitchen products according to five Universal Design criteria with physical or mental characteristics of aging. The five Universal Design principles are 'Supportiveness', 'Adaptability', 'Communicability', 'Pleasantness' and 'Accessibility', which were developed from the previous research. The profile and the trends of the universal design kitchen products were identified with the concrete design examples. The results will be expected to make contributions to developing universal design guidelines for kitchen products, to understanding the nature of universal design paradigm, and to establishing directions for sustainable living of the elderly.

문화관광축제 활성화를 위한 문화상품 디자인 개발 전략 연구(제 2보) -지역문화자원 활용을 중심으로- (Strategies for the Development of Cultural Product Design for the Promotion of Cultural Tourism Festivals(II) -Focusing on the Utilization of Local Cultural Resources-)

  • 정경희;이미숙
    • 복식
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    • 제60권2호
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    • pp.51-67
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    • 2010
  • The purpose of this study was to develop the high value-added cultural product design with local cultural resources, and to contribute to promoting cultural tourism festivals. To accomplish this study, first, a preliminary survey is carried out the investigation of cultural product stores and visitors' questionnaire survey. Next, based on these survey and prior study, this study established the development direction and concept of fashion cultural products and to developed fashion cultural products using local cultural resources. Adobe Photoshop 6.0, and Adobe Illustrator CS Program were used for the standardization of patterns, textile design and illustration. The results of this study were as follows; First, based on preliminary research results, the problems of the design of cultural tourism festival products were derived. As one solution to solve this problem, this study established the development direction and concept of fashion cultural products to develop fashion cultural products. The concept of the Andong Maskdance Festival was 'Tribal-Holic'; the Boryeong Mud Festival, 'Get away form it all'; the Gangjin Celadon Festival, 'Timeless Memories'; the Jinju Namgang Yudeung Festival, 'Lighting up the River'; the Chungju World Martial Arts Festival, 'Next Ergonomics Gym'; and the Muju Firefly Festival, 'Eco-Purity'. Second, based on the desired items of festival organizers and the survey of visitor's preference for cultural products, 4 items were selected by festival type. Then a total of 96 designs of 4 kinds each were developed using logos or characters, traditional patterns, special products, symbolizing region, or festival as a motif. Third, the strategy for development of cultural products design for promotion of cultural tourism festivals were 'Place identity design strategy', 'Market oriented design strategy', 'Buyer-Based pricing strategy', 'Regional brand strategy', and 'Distribution networks expansion strategy'.

제품의 미래 (The Future of Products)

  • 이홍구
    • 디자인학연구
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    • 제16권3호
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    • pp.81-90
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    • 2003
  • 본 연구의 목적은 인간의 본질인 신체적ㆍ정신적 특성에 따른 제품의 새로운 분류 방식을 제시하고 이를 통해 제품의 미래를 이해하는데 있다. 연구의 목적을 위해 인간과 제품의 관계 특성을 과거와 미래를 통해 비교 분석하였고, 이 과정에서 제품을 발생학적으로 분류할 수 있었다. 연구는 그 결과를 '신체적 제품'의 미래와 '정신적 제품'의 미래로 나타냈다.

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서비스 고정비용을 고려한 복수제품 선별검사와 서비스시스템 설계 (Design of Rectifying Inspection Plans and Service Capacities for Multi-Products with the Fixed Costs for Products Servicing)

  • 김성철
    • 경영과학
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    • 제33권3호
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    • pp.89-103
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    • 2016
  • In this paper, we design sampling inspections and service capacities simultaneously for multi-products. Products are supplied in batches after rectifying inspections, that is, rejected lot is subject to total inspection and defective products are reworked to good ones. When supplied, all defective products are uncovered and returned to service. Particularly, we extend Kim [1] by introducing the fixed costs of providing services and show that the cost function of a product is no longer linear or convex in terms of the level of service provision. We develop a framework for a product to deal with this joint design problem and a dynamic programming algorithm for multi-products which allocates the given number of the total service capacities among products with the considerably smaller computations than the total number of possible allocations.

Application of Expert System for Non-Axisymmetric Deep Drawing Products

  • Park, Diong-Hwan;Kang, Sung-Soo
    • International Journal of Precision Engineering and Manufacturing
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    • 제2권1호
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    • pp.26-32
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    • 2001
  • An ecpert system for rotationally symmetric deep drawing products has been developed. The application for non-axisymmetric components, however, has not been reported yet. This study construsctus and expert system for non-axisymmetric motor frame which shape is classified into ellipse in deep draqing process and investigates process sequence design with elliptical shape. The developed system consists of four modules. The first is recognition of calculate surface area for non-axisymmetric products. The third is blank design module the creates an oval-shaped blank with the same surface area. The fourth is a processplanning module based on production rules that play the best important roles in an expert system for manufacturing .The production rules are generated and upgraded by interviewing field engineers. Especially, drawing coefficient, punch and die radii for elliptical shape products are considered as main design parameters. The constructed system for elliptical deep drawing product would be very useful to reduce lead time and improve accuracy for products.

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의복 디테일을 활용한 리디자인 유형 분석과 패션 디자인 개발 (Fashion Design Development and Type Analysis of Redesign Using Clothing Details)

  • 김소영;윤숙원
    • 한국의상디자인학회지
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    • 제15권1호
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    • pp.191-206
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    • 2013
  • Nowadays consumers have begun to have interest in eco-friendliness, and re-design is being highlighted as a fashion alternative for consumers with interest in ethical consumption. This study established the concept of re-design fashion as a way to practice eco-friendly design and analyzed various re-design fashions with four types. And it also analyzed decorative and structural details being often employed for re-design. This study intends to suggest new alternative fashion in order to develop re-design fashion design that can satisfy both eco-friendliness and practicality. The results of the research are as follows: First, according to the result of analyzing re-design fashion types, they can be divided into the types of developing new products through combination of decorative details, combination of structural details, development of new fabric through fabric reconstruction, and reconstruction to different products. Second, according to the result of examining the details that can be used to develop new re-design fashion products, pleats, shirring, tuck, peplum, or tab's decorative details and neck-line, collars, sleeves, cuffs, or pocket's structural details are utilized often. Third, total seven recycled clothes were used to design three works taking decorative and structural details. Through this, the study suggests re-design fashion products that can solve environmental pollution resulted from wastes of clothes.

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공동협력 관계를 통한 GUI디자인 방법적 고찰 (A Review of Graphical Interface Design Methods through Collaborative Teamwork)

  • 황지연;서정운
    • 디자인학연구
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    • 제11권2호
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    • pp.191-200
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    • 1998
  • 뉴 미디어의 출현과 디지털 영역의 확장으로 인터페이스에 관련한 디자이너의 역할이 점점 늘어나고 있지만 아직 디자인 커뮤니티안에서는 아직 인터페이스 디자인의 기본 개념 및 방법론이 정립되지 않고 있다. 중요한 이유 중의 하나는 기준의 그래픽디자인이 일방적 커뮤니케이션이었다면 인터페이스 디자인은 쌍방 적 커뮤니케이션, 즉 인터랙션 이라는 것이다. 본 논문은 GUI 디자인의 사용 성을 강조하기 위해 소프트웨어 산업에서 일어나는 주요 문제와 디자이너의 의식 구조문제를 논하고 이를 해결하기 위한 방법을 제시하였다. 그 방법이란 소프트웨어 개발에 있어서, 공동협력(Collaboration)모형에 의거한 시각 디자인의 구체적인 내용인데, GUI디자인의 기본적인 시각언어 전개방법과 원리, 시각언어를 객관화하기 위한 Specification 시스템, 사용 성 테스트에서의 문제와 프로토 타입의 중요성, 마지막으로 디자인 평가 방법 등의 문제 등을 설명한다. 결론적으로 GUI디자인의 사용 성을 위해서는 디자이너가 다루는 시각언어의 논리적 체계성 및 인지적 접근을 강조하였는데, 이는 디자이너와 공동 협력을 하는 프로그램 앤지니어 및 제품 개발 구성원들과 커뮤니케이션 하는 데에 있어 객과 적 수단이 된다.

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