• 제목/요약/키워드: Product development curriculum

검색결과 55건 처리시간 0.023초

캡스톤디자인 교육과정을 통한 텍스타일 상품개발 제안 및 수업만족도 고찰 (Study on Textile Product Development and Song HaYoung Class Satisfaction through Capstone Design Curriculum)

  • 송하영
    • 패션비즈니스
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    • 제23권5호
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    • pp.124-136
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    • 2019
  • Capstone design is a creative and comprehensive educational program requiring practical adaptation skills for the industry. The purpose of this study was to analyze the results of design development, lectures and curriculum satisfaction for textile fashion products based on four years of capstone design curriculum from 2015 to 2018. The curriculum consists of 26 groups of 72 students and a total of 26 final results were obtained via industry-university cooperation. The materials for product design development included differentiated clothing, leisure goods, bags, dog goods, smart goods, interior goods and recycled products based on textiles. The degree of satisfaction with lectures involving the capstone design class was very high, with 4.2 out of 5.0 when the number of students was less than 10. However, when the number of students was 20 or higher and the number of students was large, the level of satisfaction was below 3.88. Therefore, the capstone design class comprising less than 10 students was better at individual teaching and teamwork. In terms of satisfaction with capstone design curriculum, the respondents indicated that the teaching method addressing the needs of industry and academia facilitated practical learning. It was very helpful in improving competency related to the design and development majors and future employment. The capstone design curriculum was effective in the training for practical design development and planning.

Engineering Theory: A Conversational Bridge Between Theoreticians and Practitioners in Discussion of Curriculum Development and Dissemination as Used in the DASH Program

  • Pottenger III, Francis M.;Son, Yeon-A;Kim, Joo-Hoon;Park, Hyun-Ju
    • 한국과학교육학회지
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    • 제24권4호
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    • pp.758-773
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    • 2004
  • This paper advances the thesis that the barrier separating curriculum theorists and practitioners is more than a difference in experiential and methodological orientation and is in part a product of a lack of appreciation of the complexities involved in curriculum development and dissemination. Discussed here is the possible use of engineering theory to facilitate meaningful communication and understanding about products and development. This work is an extension of the observation that curriculum development and dissemination can be characterized as an engineering process and shows how engineering theory provides connectivity between the multiple embedded domains of theory and of practice. To illustrate the thesis this paper offers an analysis of the Developmental Approaches in Science, Health, and Technology (DASH) program that has employed engineering theory in curriculum construction and dissemination. In this study, the role and place of engineering theory as applied to the DASH program is discussed to show how the components were designed and assembled into a fully functional curriculum and dissemination system. Engineering theory is presented as an interfacing organizer with the potential to facilitate meaningful communication between theorists and practitioners.

크라우드펀딩을 위한 패션제품 창업교육과정 개발 (제I보) -와디즈(Wadiz) 보상형 크라우드펀딩을 중심으로- (Development of Fashion Product Entrepreneurship Education Process for Crowdfunding (Part I) -Focusing on Wadiz Rewards-based Crowdfunding-)

  • 이정호;권하진
    • 한국의류학회지
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    • 제44권1호
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    • pp.175-191
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    • 2020
  • This study proposes an entrepreneurship education process for fashion product start-ups through rewards-based crowdfunding. It examines issues such as: the general concept of crowdfunding and the pros and cons of rewards-based crowdfunding, the detailed curriculum plans in a chronological order for the regular class development, and the presentation of a visual plan to show the whole process. An entrepreneurship education process is developed in 13 steps: research on crowdfunding market, prototype plan, prototype production, story development, visual contents development, rewards development, project evaluation, public schedule & service setting, period setting & start funding, community management (Q&A), funding ends & deposit, complete manufacturing & start delivering, and the final information disclosure & open the next project plan. This research is intended to investigate rewards-based crowdfunding as a new paradigm of entrepreneurship and apply entrepreneurship education in fashion product development. However, it is limited to studying the Wadiz crowdfunding platform in Korea. Therefore, we propose a case study on various crowdfunding platforms in Korea, a case study on entrepreneurial curriculum application, and a follow-up study on the possibility of entry into an overseas crowdfunding platform.

'기하와 벡터' 교육과정의 벡터와 내적 개념 분석 (An Analysis of the Vector and Inner Product Concepts in Geometry and Vector Curriculum)

  • 신보미
    • 한국학교수학회논문집
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    • 제16권4호
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    • pp.841-862
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    • 2013
  • 이 연구는 2007 개정 교육과정의 '기하와 벡터' 교과에서 다루어지는 벡터와 내적 개념을 분석하여 그 특징을 기술함으로써 벡터와 내적 개념 지도의 교수학적 시사점을 얻는데 목적을 두었다. 이를 위해 '기하와 벡터' 교육과정에서 다루어지는 벡터와 내적 개념 분석을 위한 세부 관점을 Tall(2002a; Tall, 2004b)과 Watson et al.(2003; Watson, 2002)에 기초하여 5가지로 추출하고, 이렇게 추출된 세부 관점을 토대로 '기하와 벡터' 교육과정 및 교육과정해설서, '기하와 벡터' 교과서 10종 모두에서 다루어지는 벡터와 내적 개념의 특징을 분석하였다. 이로부터 벡터와 내적 개념 형성과 관련된 교육과정상의 이슈를 구체화하였으며 이에 비추어 '기하와 벡터' 교과서에서 벡터 단원의 내용을 전개하는 방식과 관련된 시사점을 논의하였다.

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학습성과중심교육과정에서의 교육과정 설계 탐색 (An Investigation on Curriculum Design in Outcome Based Curriculum)

  • 채수진
    • 의학교육논단
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    • 제11권1호
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    • pp.3-9
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    • 2009
  • Outcome based education, a competence based approach at the cutting edge of curriculum development, offers a powerful and appealing way of reforming and managing medical education. The emphasis is on the product that is to say what sort of doctor will be producted rather than on the educational process. In outcome based education, the outcomes are clearly and unambiguously specified such as Tyler's curriculum design. The design of outcome based curriculum plans in the opposite direction, starting with the good doctor and working backwards. Outcome based curriculum offers many advantages as a way of achieving this. It emphasises relevance in the curriculum and accountability and can provide a clear and unambiguous framework for curriculum planning which has an intuitive appeal. It encourages the faculty and student to share responsibility for learning and it can guide the assessment.

국내대학 패션분야 교육의 특성화를 위한 교육과정 개발 - 패션비즈니스 교육을 중심으로 - (Curriculum Development for fashion business education in Korean Universities)

  • 한연희;정재은;이주원
    • 패션비즈니스
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    • 제15권1호
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    • pp.1-19
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    • 2011
  • In order to develop a new fashion business curriculum, this study attempts to evaluate fashion business curriculum in both domestic and foreign schools and to analyze their existing training programs. The results of this study shows that the analysis of domestic fashion business curriculum shows that 'in the field' knowledge is in need for the new fashion education program where students can be more exposed to the industry environments especially in the area of markets, sales, distribution and management. Also, the analysis of fashion marketing curriculum of F.I.T and PARSONS school of design demonstrates their emphasis on practical as well as academic programs in marketing, distribution and merchandising. In addition, the research on sales person training program reflects that future sales persons will need stronger knowledge in customer analysis, product display and shop management. Based on these findings, this investigation proposes a revised second year fashion business undergraduate program. The academic program in this updated module will place heavier emphasis on such fields as marketing, distribution, product planning and sales management. Also recommended is that the second year students will be exposed to real-world experience by participating in various internships and workshops offered by major companies in the fashion field.

영재 교육 프로그램의 개발 : 반성과 비전 (Curriculum Development for the Gifted/Talented : Reflection and Vision)

  • 최호성
    • 영재교육연구
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    • 제11권3호
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    • pp.1-21
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    • 2001
  • 기본적으로 교육과정은 무엇을 어떻게 가르칠 것인지에 관한 일종의 합리적 의사결정의 산물이다. 따라서, 본 연구에서는 영재 교육 프로그램 개발을 둘러싼 다섯 가지 관점들을 비교·논의하였고, 지금까지의 교육과정 개발에서 목격되고 있는 현실적 문제점들을 다섯 가지의 측면에서 비판하였다. 이를 바탕으로, 영재성 신장에 적합한 교육 프로그램 개발을 위해 필연적으로 고민해야 할 교육과정 쟁점들을 일곱 가지로 분석 ·논의하여 향후 교육과정개발의 기본 원리와 방향을 제시하고 있다.

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4차 산업혁명이 스마트 제조 역량에 미치는 영향 (The Effects of the 4th Industrial Revolution on the Capability of Smart Manufacturing)

  • 오원근;김인재
    • 정보처리학회논문지:컴퓨터 및 통신 시스템
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    • 제7권5호
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    • pp.111-118
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    • 2018
  • 4차 산업혁명이 미치는 제조업에 대한 영향은 국가별로 자국의 제조 경쟁력을 확보 또는 강화하려는 정책적 노력으로 확산되고 있다. 제조업에 대한 강화 정책은 필연적으로 스마트 제조에 대한 인력을 육성하는 것을 필요로 한다. 본 연구는 4차 산업혁명 시대를 대비한 스마트 제조 인력 육성을 목적으로 한 지식 영역 중에서 제품개발 전반적인 지식영역을 포괄하고 있는 제품수명주기 지식역량을 키우기 위한 교육커리큘럼에 대한 전문가들의 인식 차이를 살펴보았다. 전문가들은 현재 제품수명주기 지식의 교육커리큘럼에 대한 보완 필요성을 인지하였고, 디지털개발 및 생산, 신제품개발 영역에 대해서 향후 변화가 예상되고 중요하다고 인지하고 있었다. 본 연구에서는 전문가 조사를 통해서 얻어진 제품수명주기 지식역량에 대한 인식 차이에서 향후 교육커리큘럼 개발을 위한 시사점을 도출하였다.

학제간 팀별 설계프로젝트 기반 산학공동 공학설계교육 (Industry Joint Engineering Education Via Interdisciplinary Team-based Product Development Project)

  • 지해성
    • 공학교육연구
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    • 제16권3호
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    • pp.51-60
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    • 2013
  • The paper addresses an issue of industry-joint engineering education paradigm with the purpose of setting a new standard for engineering education by development and support of competitive curriculum for the interdisciplinary team-based product development, a specialized and innovative engineering education program. In the department of MSDE (Mechanical and System Design Engineering), students are educated via three major courses for targeting engineering design, Creative Engineering Design (freshman), Design Process (Senior), and Creative Product Development (Junior). All these courses are based on personal tool exercises for design software and hardware and team-project group activities of the students with other team members. This paper will briefly discuss the main focuses of these courses and case studies of the teaching results targeting the development of telecommunication device.

혁신제품개발 교육과정에 대한 학생과 산업체 실무자의 요구사항 분석 (The Needs of Students and Practitioners on the Education Curriculum of Innovative Product Development)

  • 이원섭;정기효;장준호;장준호;유희천;장수영;전치혁;정무영;한성호
    • 공학교육연구
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    • 제11권4호
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    • pp.11-18
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    • 2008
  • 기업은 시장경쟁력 향상에 중요한 혁신제품개발을 위해 다각적으로 노력하고 있으나, 국내 대학은 혁신제품개발 전문인력 양성을 위한 교육과정 체계가 미흡하다. 본 연구는 혁신제품개발 교육과정 개발에 활용될 수 있는 교육주제, 교육방식, 그리고 산학연계방식에 대해 학생과 실무자의 요구사항을 파악하고자 하였다. 문헌조사를 통해 7개 부문(기획, 타당성 분석, concept 개발, 제품 설계, 제조 공정 설계, 생산, 윤리와 법)의 46개 제품개발 교육주제가 선정되었다. 제품개발 관련 과목 수강생(53명)과 관련업무 종사자(36명)를 대상으로 선정된 교육주제의 선호도(학생)/중요도(실무자), 교육방식 및 산학연계방식에 대한 의견이 조사되었다. 설문 분석 결과, 7개 교육 부문에 대해 학생은 균형 있는 교육을 선호하는 반면 실무자는 기획과 concept 개발 부문이 상대적으로 중요하게 교육되어야 한다고 응답하였으며, 교육주제들 중 6가지(제품개발전략, 고객요구조사, 시장조사, concept 창출 방법, 디자인 idea 생성방법, 인간공학 디자인)에 대해 학생과 실무자가 공통적으로 선호 혹은 중요시하는 것으로 파악되었다. 또한, 학생은 다양한 교육방식(이론, 토론, 발표, 실습, 사례연구)의 균형 있는 운영을 선호하며 각 교육방식에 대한 요구사항을 제시하였다. 마지막으로 산학연계방식에 대해 학생은 산업체와의 연계를 통한 실무학습 기회를 희망하였으며, 실무자는 학교와 산업체가 상호 혜택을 제공할 수 있는 방안들을 제시하였다. 본 연구에서 파악된 학생과 실무자의 요구사항은 혁신제품개발 전문인력 양성을 위한 교과과정 개발 시 유용하게 활용될 수 있을 것이다.