• 제목/요약/키워드: Product Complexity

검색결과 305건 처리시간 0.02초

컨버전스 제품 수용에 있어 소비자의 기능적 피로에 영향을 미치는 요인에 대한 연구 (A Study of Influence Factors that effect on Consumer Fatigue in the Adoption of Convergence Products)

  • 김문태
    • 경영과정보연구
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    • 제32권2호
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    • pp.83-106
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    • 2013
  • 본 연구는 컨버전스 제품의 대표격인 스마트폰을 대상으로 해당 스마트폰에서 광고의 양, 하드웨어 다양성, 소프트웨어의 다양성 등이 스마트폰에 대한 유용성 지각과 복잡성 지각에 동시에 영향을 줄 수 있고 복잡성은 기능적 피로에 영향을 미칠 수 있다는 것을 검증하려고 하였다. 먼저, 소비자가 모바일 광고를 과다하다고 느낄수록 스마트폰의 유용성을 낮추고 복잡성을 높인다는 것은 검증되지 못하였지만 하드웨어의 다양성은 유용성을 높이고 복잡성을 높게 지각하게 만들 것이라는 가설은 강하게 지지되었다. 몇번 논의되었듯이 컨버전스의 가장 기본은 상당히 많은 하드웨어의 통합이다. 결국, 많은 하드웨어는 스마트폰의 효용가치를 높이는 중요한 원인이 되기도 하지만 동시에 복잡성을 높여 소비자에게 스마트폰을 이용하는데서 피로를 유발하는 원인으로 작용할 수도 있다는 결론이다. 소프트웨어의 다양성은 유용성을 높게 지각하게 만드는 요소이기는 하나 복잡성에는 별다른 영향을 미치지 못하는 것으로 나타났다. 유용한 모바일 앱을 많이 제공하는 것은 역시 하나의 매력적인 요소로 작용할 수 있다고 결론지었다. 마지막으로 복잡성은 기능적 피로를 높게 지각하는데 영향을 미치는 중요한 요인으로 밝혀졌으며 결국, 이는 무조건 많다고 좋은 것이 아니라 최적의 컨버전스 조합을 찾는 것이 바람직하다는 시사점을 제시할 수 있다.

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재구성 가능한 뉴럴 네트워크 구현을 위한 새로운 저전력 내적연산 프로세서 구조 (The New Architecture of Low Power Inner Product Processor for Reconfigurable Neural Networks)

  • 임국찬;이현수
    • 대한전자공학회논문지SD
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    • 제41권5호
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    • pp.61-70
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    • 2004
  • 뉴럴 네트워크는 동작 모드를 학습과 인지 과정으로 구분할 수 있다. 학습은 다양한 입력 패턴에 대하여 학습자가 원하는 결과값을 얻을 때까지 결합계수를 업데이트하는 과정이고, 인지는 학습을 통해 결정된 결합계수와 입력 패턴과의 연산을 수행하는 과정이다. 기존의 내적연산 프로세서는 처리 속도를 개선하고 하드웨어 복잡도를 줄이는 다양한 구조가 연구되었지만 뉴럴 네트워크의 학습과 인지모드에 대한 차별화된 구조는 없었다. 이를 위해, 본 논문에서는 재구성 가능한 뉴럴 네트워크 구현을 위한 새로운 저전력 내적연산 프로세서 구조를 제안한다. 제안한 구조는 학습모드에서 기존의 비트-시리얼 내적연산 프로세서와 같이 동작을 하여, 비트-레벨의 타른 처리 및 하드웨어 구현에 적합하고 높은 수준의 파이프라인 적용이 가능하다는 장점을 가진다. 또한, 인지모드에서는 고정된 결합계수에 따라 연산을 수행할 활성화 유닛을 최소화시킴으로서 전력 소비를 줄일 수 있다. 시뮬레이션 결과 활성화 유닛은 결합계수에 의존적이기는 하지만 50% 내외까지 줄일 수 있음을 확인하였다.

The Effectiveness of Virtual R&D Teams in SMEs: Experiences of Malaysian SMEs

  • Ale Ebrahim, Nader;Abdul Rashid, Salwa Hanim;Ahmed, Shamsuddin;Taha, Zahari
    • Industrial Engineering and Management Systems
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    • 제10권2호
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    • pp.109-114
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    • 2011
  • The number of small and medium enterprises (SMEs), especially those involved with research and development (R&D) programs and employed virtual teams to create the greatest competitive advantage from limited labor are increasing. Global and localized virtual R&D teams are believed to have high potential for the growth of SMEs. Due to the fast-growing complexity of new products coupled with new emerging opportunities of virtual teams, a collaborative approach is believed to be the future trend. This research explores the effectiveness of virtuality in SMEs' virtual R&D teams. Online questionnaires were emailed to Malaysian manufacturing SMEs and 74 usable questionnaires were received, representing a 20.8 percent return rate. In order to avoid biases which may result from pre-suggested answers, a series of open-ended questions were retrieved from the experts. This study was focused on analyzing an open-ended question, whereby four main themes were extracted from the experts' recommendations regarding the effectiveness of virtual teams for the growth and performance of SMEs. The findings of this study would be useful to product design managers of SMEs in order to realize the key advantages and significance of virtual R&D teams during the new product development (NPD) process. This is turn, leads to increased effectiveness in new product development's procedure.

사회망분석 모형을 이용한 국내 신선농산물 수출과 조직화 효과 분석 (Study of Trade Network among Agricultural Product and Export Attribute Effect using Social Network Analysis)

  • 은상규;김수진;배승종
    • 농촌계획
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    • 제22권3호
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    • pp.107-118
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    • 2016
  • In order to ensure revenue of agricultural products which have encountered the dramatic decline of prices in distribution, the export of the domestic farm produce was started and it has been considered to play the significant role to make fundamentals for securing the stable revenue of farms and future of agricultural industries. The Korean government has endeavored to increase scale and volume of export and make the stable structure for export transaction by supporting government policies. Since the export of the agricultural products was influenced by multiple and uncertain factors such as the gap of GDP, distance, the difference of climatess between countries, in this study of agricultural exports, the attributes of export according to changed factors are derived by using RCA and gravity model. As the complexity of export environment has been increased compared to the past, it is necessary to analyze the attributes of agricultural exports. In this study, by using network theory, trade network of agricultural product, the periodic changes of relations, the changes of centrality and maxium flow are derived. Even though the trade quantity of existing agricultural fresh products are still small, the study derived the need to vertical integration for expanding agricultural product export by applying network theory.

역설적 태도 연구에 기반한 상황적 패러다임 모델 구축 (Building Contingency Paradigm Model based on Paradoxical Attitude Study)

  • 이원준;정상수
    • 한국콘텐츠학회논문지
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    • 제10권2호
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    • pp.412-420
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    • 2010
  • 상품 및 시장의 복잡성으로 인하여 소비자들은 마케팅 대상에 대하여 역설적인 태도를 가지는 현상이 증대하게 되었는데, 이런 역설적인 태도들은 소비자와 상품간의 관계에 중요한 영향을 미치게 된다. 본 연구에서는 심층 면접, 근거 이론 등을 활용하여 최근 그 중요성이 강조되고 있는 농식품을 중심으로 이런 역설적 현상들을 발견하고 소비자의 대응 행동 양식을 이해하고자 하였다. 연구 결과에 의하면 사전의 기대나 소비 경험이 역설을 발생시키는 요인이 되며, 이로 인하여 가격, 유통, 상품, 촉진 및 소비와 관련한 역설적인 품질 경험이 발생하게 됨을 알 수 있었다. 발생된 경험은 인구통계학적 특성의 차이나 기타 기호, 위험 지각 등 중재적 조건의 정도에 따라 차이는 있지만 소비자들에게 품질 역설과 관련된 상호작용이나 커뮤니케이션을 유발하게 되고, 결과적으로 소비자들이 이런 역설적 상황에 보다 효율적으로 대응할 수 있도록 구매 최소화, 잉여분 처분, 참여, 품질기대 조정, 품질기준 재정립, 품질정보원 활용 등 다양한 대응 전략들을 촉진하게 된다.

Integrated CAD System for Ship and Offshore Projects

  • Suh, Heung-Won;Lee, Sung-Geun
    • International Journal of CAD/CAM
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    • 제6권1호
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    • pp.41-48
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    • 2006
  • Nowadays major shipbuilding companies are trying to expand their business not only to shipbuilding but to offshore projects as well. DSME is one of them. DSME is trying to set up a flexible design and construction environment for shipbuilding and offshore construction in a single shipyard. The shipbuilding and offshore projects, however, have their unique technology but they need to be designed and constructed in one site. To support this new requirement, DSME has developed an integrated CAD system for ship and offshore projects. In this integrated design environment, the designers can design commercial ships and offshore projects in a flexible manner. Concurrent design is very important for ship and offshore design. As compared to the complexity of the product, the design period is quite short. In effect, the design system for the ship and offshore project has to support concurrent design. One essential point of concurrent design environment is a product model based design system. DSME has developed and implemented the 3D product model concurrent design environment based on Tribon M3. Tribon is a widely used CAD system in shipbuilding area that is developed by Tribon Solutions. DSME has both customized the Tribon system and developed in-house application systems to support its own design and production procedures. All the design objects are modeled in one common database to support concurrent design and accurate production. The major in-house development focused on the modeling automation and automatic drawing generation. During the drawing generation process many of the additional production information are also extracted from the 3D product model. In addition, several applications and functionalities have been developed to apply the shipbuilding based Tribon M3 system to offshore projects. The development of shape nesting, tubular connection, isometric drawing, grating nesting systems are the typical.

Single Parity Check 부호를 적용한 3차원 Turbo Product 부호의 효율적인 복호 알고리즘 (Effective Decoding Algorithm of Three dimensional Product Code Decoding Scheme with Single Parity Check Code)

  • 하상철;안병규;오지명;김도경;허준
    • 한국통신학회논문지
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    • 제41권9호
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    • pp.1095-1102
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    • 2016
  • 본 논문에서는 single parity check 부호(SPC)를 포함하는 3차원 turbo product 부호(TPC)의 효율적인 복호 기법을 제안한다. 일반적으로 TPC의 부호율을 극대화하기 위한 목적으로 부호 길이가 짧은 축에서 SPC 부호를 적용한다. 그러나 SPC 부호가 오류 정정 능력이 없는 부호이기 때문에 3차원 TPC를 Chase-Pyndiah 복호 알고리즘만으로 복호할 경우, 2차원 TPC에 비하여 성능 개선이 거의 발생하지 않는다. 본 논문에서는 이를 개선하기 위해 다음의 2가지 기법을 복호 과정에 적용하였다. 우선 SPC 부호로 이루어진 축에서는 구현 복잡도를 낮추기 위하여 $min^*$-sum 알고리즘을 복호 방법으로 적용하였으며, 반복 복호 방식으로는 성능 개선을 위해 직렬 복호 방식을 변형한 방식을 이용하였다. 마지막으로 이를 적용한 TPC 시뮬레이터의 성능을 비교 분석하고, 실제 하드웨어 구현과정에서 고려해야 할 부분을 소개한 후, VHDL을 이용하여 3차원 TPC를 설계하였다.

Your Opinions Let us Know: Mining Social Network Sites to Evolve Software Product Lines

  • Ali, Nazakat;Hwang, Sangwon;Hong, Jang-Eui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권8호
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    • pp.4191-4211
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    • 2019
  • Software product lines (SPLs) are complex software systems by nature due to their common reference architecture and interdependencies. Therefore, any form of evolution can lead to a more complex situation than a single system. On the other hand, software product lines are developed keeping long-term perspectives in mind, which are expected to have a considerable lifespan and a long-term investment. SPL development organizations need to consider software evolution in a systematic way due to their complexity and size. Addressing new user requirements over time is one of the most crucial factors in the successful implementation SPL. Thus, the addition of new requirements or the rapid context change is common in SPL products. To cope with rapid change several researchers have discussed the evolution of software product lines. However, for the evolution of an SPL, the literature did not present a systematic process that would define activities in such a way that would lead to the rapid evolution of software. Our study aims to provide a requirements-driven process that speeds up the requirements engineering process using social network sites in order to achieve rapid software evolution. We used classification, topic modeling, and sentiment extraction to elicit user requirements. Lastly, we conducted a case study on the smartwatch domain to validate our proposed approach. Our results show that users' opinions can contain useful information which can be used by software SPL organizations to evolve their products. Furthermore, our investigation results demonstrate that machine learning algorithms have the capacity to identify relevant information automatically.

작업완료시각 추정을 활용한 배치 스케줄링 및 사례 연구 (Batch Scheduling Algorithm with Approximation of Job Completion Times and Case Studies)

  • 김송은;박성현;김수민;박경수;황민형;성종은
    • 산업경영시스템학회지
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    • 제43권4호
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    • pp.23-32
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    • 2020
  • Many small and medium-sized manufacturing companies process various product types to respond different customer orders in a single production line. To improve their productivity, they often apply batch processing while considering various product types, constraints on batch sizes and setups, and due date of each order. This study introduces a batch scheduling heuristic for a production line with multiple product types and different due dates of each order. As the process times vary due to the different batch sizes and product types, a recursive equation is developed based on a flow line model to obtain the upper bound on the completion times with less computational complexity than full computation. The batch scheduling algorithm combines and schedules the orders with same product types into a batch to improve productivity, but within the constraints to match the due dates of the orders. The algorithm incorporates simple and intuitive principles for the purpose of being applied to small and medium companies. To test the algorithm, two case studies are introduced; a high pressure coolant (HPC) manufacturing line and a press process at a plate-type heat exchanger manufacturer. From the case studies, the developed algorithm provides significant improvements in setup frequency and thus convenience of workers and productivity, without violating due dates of each order.

디지털미디어 환경(環境)에서 디자인 특성(特性)에 관한 연구(硏究) - 실내제품(室內製品) 디자인을 중심으로 - (A Destructive Method in the Connection of the Algorithm and Design in the Digital media - Centered on the Rapid Prototyping Systems of Product Design -)

  • 김석화
    • 조형예술학연구
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    • 제5권
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    • pp.87-129
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    • 2003
  • The purpose of this thesis is to propose a new concept of design of the 21st century, on the basis of the study on the general signification of the structures and the signs of industrial product design, by examining the difference between modern and post-modern design, which is expected to lead the users to different design practice and interpretation of it. The starting point of this study is the different styles and patterns of 'Gestalt' in the post-modern design of the late 20th century from modern design - the factor of determination in industrial product design. That is to say, unlike functional and rational styles of modern product design, the late 20th century is based upon the pluralism characterized by complexity, synthetic and decorativeness. So far, most of the previous studies on design seem to have excluded visual aspects and usability, focused only on effective communication of design phenomena. These partial studies on design, blinded by phenomenal aspects, have resulted in failure to discover a principle of fundamental system. However, design varies according to the times; and the transformation of design is reflected in Design Pragnanz to constitute a new text of design. Therefore, it can be argued that Design Pragnanz serves as an essential factor under influence of the significance of text. In this thesis, therefore, I delve into analysis of the 20th century product design, in the light of Gestalt theory and Design Pragnanz, which have been functioning as the principle of the past design. For this study, I attempted to discover the fundamental elements in modern and post-modern designs, and to examine the formal structure of product design, the users' aesthetic preference and its semantics, from the integrative viewpoint. Also, with reference to history and theory of design my emphasis is more on fundamental visual phenomena than on structural analysis or process of visualization in product design, in order to examine the formal properties of modern and post-modern designs. Firstly, In Chapter 1, 'Issues and Background of the Study', I investigated the Gestalt theory and Design Pragnanz, on the premise of formal distinction between modern and post-modern designs. These theories are founded upon the discussion on visual perception of Gestalt in Germany in 1910's, in pursuit of the principle of perception centered around visual perception of human beings. In Chapter 2, I dealt with functionalism of modern design, as an advance preparation for the further study on the product design of the late 20th century. First of all, in Chapter 2-1, I examined the tendency of modern design focused on functionalism, which can be exemplified by the famous statement 'Form follows function'. Excluding all unessential elements in design - for example, decoration, this tendency has attained the position of the international style based on the spirit of Bauhause - universality and regularity - in search of geometric order, standardization and rationalization. In Chapter 2-2, I investigated the anthropological viewpoint that modern design started representing culture in a symbolic way including overall aspects of the society - politics, economics and ethics, and its criticism on functionalist design that aesthetic value is missing in exchange of excessive simplicity in style. Moreover, I examined the pluralist phenomena in post-modern design such as kitsch, eclecticism, reactionism, hi-tech and digital design, breaking away from functionalist purism of modern design. In Chapter 3, I analyzed Gestalt Pragnanz in design in a practical way, against the background of design trends. To begin with, I selected mass product design among those for the 20th century products as a target of analysis, highlighting representative styles in each category of the products. For this analysis, I adopted the theory of J. M Lehnhardt, who gradated in percentage the aesthetic and semantic levels of Pragnantz in design expression, and that of J. K. Grutter, who expressed it in a formula of M = O : C. I also employed eight units of dichotomies, according to the G. D. Birkhoff's aesthetic criteria, for the purpose of scientific classification of the degree of order and complexity in design; and I analyzed phenomenal aspects of design form represented in each unit. For Chapter 4, I executed a questionnaire about semiological phenomena of Design Pragnanz with 28 units of antonymous adjectives, based upon the research in the previous chapter. Then, I analyzed the process of signification of Design Pragnanz, founded on this research. Furthermore, the interpretation of the analysis served as an explanation to preference, through systematic analysis of Gestalt and Design Pragnanz in product design of the late 20th century. In Chapter 5, I determined the position of Design Pragnanz by integrating the analyses of Gestalt and Pragnanz in modern and post-modern designs In this process, 1 revealed the difference of each Design Pragnanz in formal respect, in order to suggest a vision of the future as a result, which will provide systemic and structural stimulation to current design.

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