• Title/Summary/Keyword: Produ**ction

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A Study on the Efficient Planning of Defense Weapon System Test & Evaluation (국방무기 시험평가시스템 효율화방안 연구)

  • Ryoo, Yeon Uk;Lim, Yeong Bong
    • Convergence Security Journal
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    • v.13 no.2
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    • pp.143-153
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    • 2013
  • The objective of this study is to present improvement of Weapon System T&E(Test and Evaluation) correspond to future environment by analyzing restrictions such as change of future weapon system procurement environment, and present T&E management system, organization and resource etc. The results of this study will be aid of produ ction dicision making by timely risk management through early identification of deficiency on the process of weapon system development, and suitability of combat determination.

A study on the tool management system "TOOLMAN-I" of the NC lathe for CIM (CIM 지원을 위한 선반 공구관리 시스템 "TOOLMAN-I"에 관한 연구)

  • 이재원;이용표;김광만
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.12 no.5
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    • pp.1092-1096
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    • 1988
  • This paper presents a research on the development of a system which manages be tool data for the factory using NC machines. The tool information concerning each production stages of the industry is studied in the CIM(Computer Integrated Manufacturing) view point. The system gives the characteristics of the easy and reliable processing of the tool data by the help of menu and graphic functions. The DBMS(Data Base Management System) having relational model is used for the system build-up and is interfaced with CAD system for display of the tool geometry.

360 VR-based Sokcho Introduction Video Production (360 VR기반 속초 소개 영상 제작)

  • Lee, Jun-yeong;Im, So-Yeon;Park, Cheol-woo;Lee, Young-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.493-495
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    • 2022
  • This video is based on the newly emerged next-generation Media 360 VR. With the development of technology, digital content has developed and the opening of the COVID-19 pandemic untact era, people have found content that they can enjoy without going directly. 360 VR is a next-generation media that allows users to enjoy content in a three-dimensional manner as if they went to the site without having to go to the site. Using this, we would like to study the effective creation of local promotional videos.

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