• 제목/요약/키워드: Process Design Program

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RP-ISD모델을 활용한 참여적 패션디자인 교육프로그램 개발 (Participatory Fashion Design Education Program based on RP-ISD Model)

  • 이지현;안지원;김지은;고정민
    • 복식
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    • 제66권1호
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    • pp.73-89
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    • 2016
  • This study aimed to develop an education program for fashion design that can deliver knowledge and techniques to enhance the capability of participatory fashion designers. The framework for education program was established based on the RP (Rapid Prototype) model, and the developing process of education program was structured and systemized. As a result, this study proposed the circulated RP-ISD model, which is designed to revise and complement the educational objectives, strategy and evaluation tool by iterative prototype, and purposed to be consistent in carrying out the instructional systems design. Furthermore, the systematic developing process and the assessment criteria of design education program for ten weeks was proposed. This result could be used as a base study of participatory fashion design and contribute to systemization of education programs in design field. Furthermore, it could foster the possibility of an alternative education model in fashion design.

디스크형 캠의 자동설계용 CAD S/W 개발-Part II :CAD S/W 개발 (Development of CAD Software for Automatic Design of Disk-Typed Cams-Part II : Computer-aided Analysis and Design Software)

  • 손주리;신중호
    • 한국기계연구소 소보
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    • 통권19호
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    • pp.155-161
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    • 1989
  • Generally cam-follower systems consist of two elements: Cam is for rotating motion and follower for reciprocating motion. Depending on the shape of cam and type of follower, the motion of cam-follower system is determined. Thus design process and analysis process must be well defined. The design process means to find the coordinates of cam shape which can be defined the given motion of follower and the analysis process means to determine the motion curve of follower corresponding to the given cam based on the dimensions of a cam-follower system. This paper consists of two parts : One is for development of a numerical method for design and analysis of cam-follower systems, the other is for development of a CAD program and its application. As the second part of the paper, the structure of a CAD program is introduced. Four data files are used in the program where the design process and the analysis process are carried out interactively to en hence its availability to the industrial applications. The first part of the paper 'presents the iterative contact method which can determine the contact points and their angles between cam and roller.

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비교과프로그램으로서의 창의·융합캠프 사례연구 (Case Study of Creative Merged Camp for non-Subject Program Development)

  • 주은숙;김창수;김경환
    • 공학교육연구
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    • 제19권1호
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    • pp.54-60
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    • 2016
  • This paper was built for an activation of a merged education and development of non-subject, new type creative merged education program having effectivities. This program is disciplined a kind of flipped learning and camp program of 2 nights and 3 days. Given a problem which big enough and open-ended problem, multidisciplinary team that composed with engineering and design major students works the capstone design project. For ordinary engineering design process, 'how can we make?' was important. But in this program 'what can we make?' is more serious question. Our program was pursuing an creative idea that can induce innovation. Teaching or interference of professors was minimized and then students solve the problem theirselves by long time and liberal brainstorming. Last products is not real goods and only a proposal for manufacturing. Finally, the results are presented using ppt and board. After not only professors but also students of other teams can ask a question, resolve and comment on that proposal. The benefits of this program are that inner members of university take a whole process from planning and working to last evaluation. Besides economic benefit, they can secure an infrastructure for development of creative merged education program by running for several times and so can improve the program continuously. For an aspect of students, they can respond to recently highlighted creative experiences that required for recruitment.

Characterization of Bubble Diagram in the Process of Architectural Form Generation

  • Yoon, Chaeshin
    • Architectural research
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    • 제2권1호
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    • pp.7-15
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    • 2000
  • A bubble diagram is understood as a graphic medium which bridges program and plan in architectural design process. The role of a bubble diagram is either to generate or to explain a plan in relation to its program. Despite the explicit role of a bubble diagram in architectural design process, what a bubble diagram indicates exactly is very ambiguous. Here I attempt to reveal the nature of the bubble diagram more sharply. My main argument is that the ambiguity of a bubble diagram results from the fact that it is used to range two different types of representational formats. Reviewing the theories of shape recognition and shape representations in vision science, I will also argue that the procedural description of architectural design process should be criticized and that the focus of design method research has to be shifted into the representational format of form description in architectural design process.

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설계자를 위한 에스컬레이터 전용 시뮬레이션 프로그램 개발 (Development of an Escalator Simulation Program for a Designer)

  • 서종휘
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 1999년도 춘계학술대회 논문집
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    • pp.37-41
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    • 1999
  • When an escalator is developed or modified for improved performance, estimation of dynamic characteristics of the escalator is required. But modeling of the escalator for a design purpose is very difficult and time consuming process. Especially, it is very difficult for the designer to use the simulation model during design process because it takes time and also the designer needs to know how to use the simulation program. In order to solve these problems, a graphic user interface program that can predict dynamic characteristics of an escalator is developed for the designer. Since this program has the necessary complicated escalator model inside, the designer does not have to know how to use the simulation program and design parameters can be obtained while design is in progress. The developed designer oriented interface program is explained and an example is shown.

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형태분석법을 이용한 의상디자인 전개과정의 방법론적 연구 (A Methodological Study on the Developing Process of Costume Design Applied to the Method of Morphological Analysis)

  • 도규희
    • 한국의류학회지
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    • 제20권3호
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    • pp.401-413
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    • 1996
  • This study is aimed to be helpful a developing process for Apparel design and to investigate Idea abduction for Apparel Design which applied to the Morphological Method one of the Methods of Creativity which the creative technologists studied. The result of this study were as follows : 1. The Morphological Method which is one of the Methods of Creativity could be applied to Idea abduction for Apparel Design by CAD system. 2. This study developed a program for CAD system which could use the design process for Apparel Design applied to the Morphological Method 3. In the consequence of the program which could use the design developing process of Morphological Method, and trying to test with the selection of the essential variables about Jacket, Skirt, One-piece, Blouse, it is found that many design for Apparel Design could be producted in a short time, so that the conclusion have been made as a result that the Method could be a great help to design a variable sillouette for Apparel Design.

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연구용원자로 원격해체공정의 그래픽 전산모사 (Interactive graphic simulation of research nuclear reactor dismantling process)

  • 박영수;윤지섭;오원진;홍순혁
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.848-851
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    • 1997
  • A graphic simulation program is developed to assimilate the remote dismantling process of research nuclear reactors. This program makes extensive use of a commercial robot graphic instruction program. Firstly, a realistic graphic model of research reactors are built along with various dismantling equipments. Using the graphic instruction languages provided by IGRIP, then, a graphic process simulation program is developed that operates interactively with the user. Consequently, it is made possible for a process designer to visualize an arbitrary dismantling sequence and interactively modify the process. It is expected that the developed system will be utilized as an effective operator aid in both design and execution phases of remote dismantling of research reactor.

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Convergence Learning Program based on Childhood's Sociopsychological Development and Design Thinking

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • 제8권2호
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    • pp.176-183
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    • 2020
  • This study inquired about the convergence learning program for childhood based on Erikson's play theory and design education for children's behavior development. I analyzed the convergence learning programs of Summer Camps in the Pacific Science Center, Galileo Learning. The contents of the programs show the most used imaginary and symbolic contents that represent the real-world problems which are related design thinking process. The curriculums and structure of the programs are based on the design thinking method and K-12 theory. The visual thinking method and the applications are used for expressing their creativity and approaching the technical skills easily. The play concept theory is an affirmative way to strengthen the children's psychological and social development. Therefore, the convergence learning program should integrate the design thinking process and apply the play concept theory for supporting and developing the children's behavior.

글로벌 디자인 프로세스 구축 (The Development of Global Design Process)

  • 김태호;홍정표;양종열;이유리;오민권;이건표
    • 디자인학연구
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    • 제14권2호
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    • pp.107-116
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    • 2001
  • 급변하는 시장환경은 기업으로 하여금 국가의 경계를 넘어 글로벌 시장에서 그들의 제품디자인의 경쟁우위를 확보하기 위한 글로벌경쟁을 요구하고 있다. 따라서 기업은 소비자들의 핵심 가치와 니즈를 철저히 이해하고 거기에 적절히 부응하지 않으면 글로벌 소비자 시장에서 경쟁우위를 얻을 수 없다. 따라서 본 연구는 소비자 중심의 글로벌 시장 공략을 위한 쌍방향 온-라인 디자인 조사·분석 프로그램 개발 및 디자인 데이터 베이스화를 통하여 글로벌 시장에서 경쟁우위를 확보할 수 있는 새로운 디자인 개발 프로세스 구축을 그 목적으로 하고 있다. 이를 위해 수단-목표 사슬이론과 래더링 방법의 이론적 고찰을 통해 가치관-혜택-속성의 연계성으로 연구 프레임웍을 구축하였고, 그 프레임웍을 여러 실증 연구를 통해 Global Design Process라는 프로그램을 개발하였다. 본 연구는 급변하는 디지털 시대에 부응하는 한층 업-그레이드된 시스템이라 할 수 있다.

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신선 속도 향상을 위한 건식 신선 공정의 패스스케줄 설계 (Pass Schedule Design for Improvement of Drawing Speed in the Dry Wire Drawing Process)

  • 김영식;김동환;김병민;김민안;박용민
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2000년도 추계학술대회 논문집
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    • pp.600-603
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    • 2000
  • In the high carbon steel wire drawing process, the wire temperature increases as the drawing speed is faster in order to increase the production rate in the shop floor. The rapid temperature rise causes the wire fracture in the dry wire drawing process. So, in this paper, the isothermal pass schedule program, which includes the calculation method of wire temperature at each pass, is proposed to prevent the wire fracture due to the temperature rise. Using the isothermal pass schedule program, it is newly proposed the pass schedule design system that prevents the cup-cone defects, improves the elongation of the final products and assures further deformation. As a result, the temperature rise of the wire was decreased and the production rate of the final product is remarkably grown up according to the increase of the final drawing speed than that of the conventional process. Also, the proposed pass schedule design system could give a useful information to the process designer who would design the high carbon steel wire drawing process.

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