• Title/Summary/Keyword: Procedural Generation

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Analysis on the Belief about Mathematics Teaching of Elementary Preservice Teachers and Mathematics Teachers (초등교사와 예비교사의 수학 수업에 대한 신념 분석)

  • Lee, Dae Hyun
    • School Mathematics
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    • v.15 no.1
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    • pp.201-219
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    • 2013
  • The purpose of this study was to analyse the belief about mathematics teaching of elementary preservice teachers and mathematics teachers. This study involved 100 respondents from the preservice teachers and 114 respondents from the mathematics teachers. The instruments used in this study consist 15 items of mathematical knowledges and 19 items of mathematical activities. The finding showed that preservice teachers emphasized the conceptual knowledge, whereas mathematics teachers emphasized the procedural knowledge in the mathematical knowledges. And preservice teachers emphasized the knowledge representation, knowledge generation, knowledge deliberation, knowledge communication, whereas mathematics teachers emphasized the use of knowledge(syntax) in the mathematical activities. Finally, even though two groups showed the significant difference in some items, preservice teachers and mathematics teachers emphasized the various mathematical knowledges and mathematical activities.

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A New Tree Modeling based on Convolution Sums of Restricted Divisor Functions (약수 함수의 합성 곱 기반의 새로운 나무 모델링)

  • Kim, Jinmo;Kim, Daeyeoul
    • Journal of Korea Multimedia Society
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    • v.16 no.5
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    • pp.637-646
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    • 2013
  • In order to model a variety of natural trees that are appropriate to outdoor terrains consisting of multiple trees, this study proposes a modeling method of new growth rules(based on the convolution sums of divisor functions). Basically, this method uses an existing growth-volume based algorithm for efficient management of the branches and leaves that constitute a tree, as well as natural propagation of branches. The main features of this paper is to introduce the theory of convolution sums of divisor functions that is naturally expressed the growth or fate of branches and leaves at each growth step. Based on this, a method of modeling various tree is proposed to minimize user control through a number of divisor functions having generalized generation functions and modification of the growth rule. This modeling method is characterized by its consideration of both branches and leaves as well as its advantage of having a greater effect on the construction of an outdoor terrain composed of multiple trees. Natural and varied tree model creation through the proposed method was conducted, and using this, the possibility of constructing a wide nature terrain and the efficiency of the process for configuring multiple trees were evaluated experimentally.

A Study on Management Method of Infectious Wastes Applying RFID (감염성 폐기물 관리를 위한 RFID 적용에 관한 연구)

  • Joung, Lyang-Jae;Sung, Nak-Chang;Kang, Hean-Chan;Kang, Dae-Seong
    • Journal of the Institute of Convergence Signal Processing
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    • v.8 no.1
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    • pp.63-72
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    • 2007
  • Recently, as recognizing the risk about the infection of an infectious wastes, the problems about the management and treatment of the infectious wastes stand out socially. In this paper, as being possible monitoring whole processing from the origin of the infectious waste to the processing plant, using the RFID which is the kernel technology of the next generation, we tried to solve the second infection problem by inefficient treatment of the infectious wastes. Through the research suggesting in this paper, as storing and monitoring the procedural business articles and the problem about miss-writing and input error being found in management system like documentary writing by the existing manager and computation input by the web application, we can understand the management state, immediately. And the Bio information for the personal authentication is carried out through storing the feature vector calculation by the PCA algorithm, into the tag. It suggested more systematic and safer management plan than previous thing, as giving attention about the wastes to manager.

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A Grounded Theory on the Process of Scientific Rule-Discovery- Focused on the Generation of Scientific Pattern-Knowledge (과학적 규칙성 지식의 생성 과정: 경향성 지식의 생성을 중심으로)

  • 권용주;박윤복;정진수;양일호
    • Journal of Korean Elementary Science Education
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    • v.23 no.1
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    • pp.61-73
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    • 2004
  • The purpose of this study was to suggest a grounded theory on the process of undergraduate students' generating pattern-knowledge about scientific episodes. The pattern-discovery tasks were administered to seven college students majoring in elementary education. The present study found that college students show five types of procedural knowledge represented in the process of pattern-discovery, such as element, elementary variation, relative prior knowledge, predictive-pattern, and final pattern-knowledge. Furthermore, subjects used seven types of thinking ways, such as recognizing objects, recalling knowledges, searching elementary variation, predictive-pattern discovery, confirming a predictive-pattern, combining patterns, and selecting a pattern. In addition, pattern-discovering process involves a systemic process of element, elementary variation, relative prior knowledge, generating and confirming predictive-pattern, and selecting final pattern-knowledge. The processes were shown the abductive and deductive reasoning as well as inductive reasoning. This study also discussed the implications of these findings for teaching and evaluating in science education.

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Design and Implementation of the Semantic Query Adapter(SQA) in the Semantic Web Service Environment (시맨틱 웹 서비스 환경에서 시맨틱 질의 어댑터의 설계 및 구현)

  • Jo Myung Hyun;Son Jin Hyun
    • The KIPS Transactions:PartB
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    • v.12B no.2 s.98
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    • pp.191-202
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    • 2005
  • The Semantic Web Services is a next-generation Web technology that supports Web services, based on the semantic Web technologies. Until now, the researches on semantic Web services may be foiled on the semantic Web document management and the inference engine to efficiently process the semantic Queries. However, in order to realize the principle semantic Web environment it is necessary to provide a semantic query interface though which users and/or agents can efficiently request semantic information. In this regard, we propose the Semantic Query Adapter(SQA) to provide a high query transparency with users, especially when querying about a complex semantic information. We first design the procedural user query interface based on a graphic view, by analyzing DAML-S Profile documents. And then, we builds a module which a user input query transforms its corresponding RDQL. We also propose the multiple semantic query generating procedure as a new method to solve the disjunctive query problem of the RDQL primitive.

A Study on Aspect of Genre Differentiation in Digital Games - Focused on 'Roguelike' and 'Metroidvania' (디지털 게임의 하위 장르 분화 양상 연구 - 로그라이크, 메트로배니아를 중심으로-)

  • Ahn, Jin Kyoung
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.51-59
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    • 2018
  • The purpose of this study is to analyze genre differentiation in digital games and examine the changing characteristics of core genre elements. Especially this study focuses on the aspect that how players recognize genre differentiation based on the conceptual blending theory. The evolution of the genre does not end with decline or extinction. The genre keeps being divided into sub-genres through partial use of genre elements. The differentiation of the genre results from the principle of frame confrontation or expansion with a parent genre. Rogue-like games are differentiated from Role-playing games by frame conflict, while Metroidvania games are differentiated from Platform adventure games by frame expansion. In the former case, the core genre elements are independent and easily combined with other genres. For example, the core mechanism of Rogue-like genre like 'perma-death' or 'procedural generation' has a decisive effect on the differentiation of the game experience become an independent genre element. In the latter case of Metroidvania, the core genre elements strongly reveals context dependency and are difficult to use outside the genre convention. The core mechanism of Metroidvania is 'backtracking' in the labyrinth style map, but it could be effective genre element within the specific context like side-scrolling action-platformer.

Realtime Tidal Flat Modeling using Procedural Generation Method (절차적 생성 방법을 이용한 실시간 갯벌 모델링)

  • Park, Sang-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.5
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    • pp.947-956
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    • 2021
  • As an interest in metaverse increases, there are many studies to apply virtual reality to indirect experiences. Virtual reality is increasingly being used not only for entertainment such as games but also for educational content. A key technology of indirect experience is modeling an object to provide a realistic experience to the user. Natural environments such as tidal flats change with time, and many living things also live there. In this paper, we propose a method for creating experiential content that accurately models the ecological environment of tidal flats. The proposed method explains how to naturally model the temporal change of tidal flats. We also explain how to model a crab, a creature that inhabits the tidal flat, in the forms of an NPC using the behavior tree. Implementation results show that the proposed method uses simple algorithms but expresses the shapes of tidal flats well.

Review and Analyses of International Standards and Implications for Implementing Korean Hydrogen Charging Station in UAE (한국형 수소충전소의 UAE 구축을 위한 인허가 절차 검토 및 적용 방안 모색)

  • YOUNG-JI BYON;SEUNG HWAN KIM;GOANG SUNG JIN;YOUNG WOOK SEO;YOUNG SOON BAEK
    • Journal of Hydrogen and New Energy
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    • v.34 no.6
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    • pp.623-630
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    • 2023
  • Recently, a hydrogen charging station-related memorandum of understanding (MOU) was signed between Korea Transport Institute and United Arab Emirates (UAE) Ministry of Transport in Abu Dhabi, creating a foundation for exporting green hydrogen charging stations and hydrogen powered public transit buses developed with Korean technology to Abu Dhabi. Reliable construction and operation of the charging stations require a thorough review on associated standards and legal requirements. In particular, it is essential to analyze currently effective standards related to hydrogen production, hydrogen vehicle charging, and hydrogen charging stations. This paper specifically focuses on comparative analysis of hydrogen-related standards in the UAE and the Republic of Korea. Similar to UAE, Korean hydrogen charging station-related standards follow International Organization for Standardization (ISO) standards. From real-life experiences in developing and operating charging stations, even more essence of ISO standards have been adopted in Korean standards than UAE. In particular, ISO standards related to fire prevention are additionally included in Korea. This paper also suggests procedural and administrative strategies for enabling application of Korean hydrogen charging station-related standards in UAE.

Optimal Selection Model of Technology Transferor in Technology Trade Network (기술거래 네트워크에서의 기술제공자 선택 모델)

  • Lee, Jong-Il;Jeong, Bong-Ju;Noh, Ka-Yeon;Sim, Seung-Bae
    • Journal of Technology Innovation
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    • v.18 no.2
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    • pp.221-252
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    • 2010
  • This study presents a concept of technology trade network and management, and proposes a procedural method for optimally selecting the technology transferor when a technology transferee needs to buy a specific technology. We develop a technology trade network where technology supplier, technology marketer, and technology transferee are informatively linked. And a technology trade management consists of three step of estimating technology, trading technology, and commercialization technology. Technology transferees could import the best appropriate technology which they want through these technology network method and cost optimization method. And we hope that these methodologies can be used in selecting new technology. A methodology can be classified into an estimating technology process and a choice of technology supplier process. In an estimating technology process, we calculate the technology similarity quantitatively through developing method of estimating technology which is focused on its technological characteristics. After defining the related cost of technology introduction, we suggest goal programming model to find a solution which can be acceptable both maximizing the technology similarity and minimizing the cost of technology. And suggested model is verified with a supplier selection problem of next generation tanks.

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Development and Effectiveness of Learning Programs on Visualization of Data for Gifted Students in Elementary School Science - Focusing on Using the Tableau Program - (초등학교 과학영재 학생을 대상으로 한 데이터 시각화 학습 프로그램 개발 및 효과 - Tableau 프로그램 활용을 중심으로 -)

  • Kim, Hyunguk
    • Journal of Korean Elementary Science Education
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    • v.43 no.1
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    • pp.18-34
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    • 2024
  • This study aimed to examine the effects of a science-learning program based on data visualization on the science inquiry and creative problem-solving abilities of elementary school science-gifted students. Accordingly, this research developed a data visualization science-learning program using Tableau, which had twelve sessions. The subjects encompassed 61 students in three gifted classes taught by the researcher. The scientific inquiry ability test and creative problem-solving ability test modified to suit the environment and situation were given to the subjects before and after the treatment. The results confirmed that science learning based on data visualization had no significant impact on basic science inquiry skills. Among the subdomains, significant results were obtained only in the reasoning subdomain. Moreover, integrative inquiry ability was significantly affected, unlike basic inquiry abilities. Among the five subdomains, significant differences were observed in three subdomains (data conversion, data interpretation, and variable control). However, concerning the generation of hypotheses and the control of variables, students exhibited confusion regarding the process of variable control and the exact concept of hypothesis development. This study also evaluated the effects of the program's application on creative problem-solving abilities and found a significant impact. Additionally, it was significantly different in all four subdomains. The results were interpreted to be owing to the students' mastery of Tableau's features, collaborative learning through discussion and debate, and the thematic impact of the data visualization program emphasizing procedural thinking. Finally, this study presented implications for science learning based on data visualization and the future direction of education.