• Title/Summary/Keyword: Problem solving activity

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Exploring fraction knowledge of the stage 3 students in proportion problem solving (단위 조정 3단계 학생의 비례 문제 해결에서 나타나는 분수 지식)

  • Lee, Jin Ah;Lee, Soo Jin
    • The Mathematical Education
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    • v.61 no.1
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    • pp.1-28
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    • 2022
  • The purpose of this study is to explore how students' fractional knowledge is related to their solving of proportion problems. To this end, 28 clinical interviews with four middle-grade students, each lasting about 30~50 minutes, were carried out from May 2021 to August 2021. The present study focuses on two 7th grade students who exhibited their ability to coordinate three levels of units prior to solving whole number problems. Although the students showed interiorization of three levels of units in solving whole number problems, how they coordinated three levels of units were different in solving proportion problems depending on whether the problems required reasoning with whole numbers or fractions. The students could coordinate three levels of units prior to solving the problems involving whole numbers, they coordinated three levels of units in activity for the problems involving fractions. In particular, the ways the two students employed partitioning operations and how they coordinated quantitative unit structures were different in solving proportion problems involving improper fractions. The study contributes to the field by adding empirical data corroborating the hypotheses that students' ability to transform one three levels of units structure into another one may not only be related to their interiorization of recursive partitioning operations, but it is an important foundation for their construction of splitting operations for composite units.

The Effect of Peer Review Activities on Qualitative Changes in Lab Reports (동료 검토 활동이 실험보고서의 질적 변화에 미치는 영향)

  • Park, Sung-Hye;Kang, Seong-Joo;Jang, Eun-Kyung
    • Journal of The Korean Association For Science Education
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    • v.30 no.8
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    • pp.988-1001
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    • 2010
  • The purpose of this research was to investigate how the peer review activity of lab report in the problem-solving experiment effected on the description ability and the quality improvement. The students who were taking the general chemistry experiment course were the subjects for this study. They finished lab reports and received peer review from their peers more than two times. The students who got feedback answered on peer review, revised their reports, and subsequently, completed final reports. The result showed that peer review affected the qualitative improvement of the lab report, specially in the process of 'designing experiment' and 'drawing conclusion and evaluation'. Students could organize their thoughts through writing lab reports. During this process, peer review activities provided the opportunity of self-examination and the way for viewing as objective standpoint. Moreover, the activities established communication fields for exchanging mutual opinions and learning.

A Study on the Characteristics of the Creativity Development Teaching Method for Promoting Fashion Design Ability (패션디자인 능력 육성을 위한 창의성 개발 교육법 특성 연구)

  • Lee, EunRung
    • Fashion & Textile Research Journal
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    • v.20 no.2
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    • pp.156-166
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    • 2018
  • The purpose of this study is to present the suitable material that can be a real help to make the creativity development teaching method for creative inspirations of fashion design. To achieve these goals, researched and analyzed the creativity studies in the fields of psychology, education, and design (visual design, product design, fashion design, etc.) published in the national journal. Through this analysis, were extracted the characteristics of creativity, teaching methods for creativity learning, and expression methods. Based on this, intend to provide the creativity characteristic, the expression method, and the problem solving process in teaching methods for promoting fashion design ability. After the analysis, the results are as follows; First, the classical 4P (Place, Person, Process, Product) is important to a creativity development teaching method for fashion design. The elements of creativity of a creativity development teaching method for fashion design are 5elements; curiosity, openness, originality, patience, and synthetic ability. Second, the typical method is a drawing (such as a sketch) when visually express and embody ideas in fashion design. Drawing is an important activity that is working with the right brain and the left brain. Drawing exercises will reduce the burden of expressing ideas, providing pleasure and fulfillment in the development of creative ideas. Third, offered 5stages to solve problems of a creativity development teaching method for fashion design; understanding stage, idea stage, visualization stage, evaluation stage, and verification stage. Abstract intangible ideas are concreted and elaborated through stages of visual manifestation such as language, symbol, and drawing.

Interface Development for Pre and Post processor on EDISON Platform Simulation System (EDISON 플랫폼 시뮬레이션 시스템에서 전처리 및 후처리기 연계를 위한 인터페이스 개발)

  • Kwon, Yejin;Jeon, Inho;Seo, Jerry H.;Lee, Jongsuk R.
    • Journal of Internet Computing and Services
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    • v.21 no.1
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    • pp.103-110
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    • 2020
  • The EDISON is a platform that supports numerical analysis for problem solving in computational science and engineering. We provide a cloud service for users, and provide an environment to access and execution of the simulation service on the web. For now, the EDISON platform provides simulation services for eight applied field on computational science engineering. Users can check the numerical analysis result by web in the computational science and engineering platform. In addition, various services such as community activity with other researchers, and the configuration of simulation environment by user 's needs can be provided. A representative service of the EDISON platform is a web-based simulation service that performs numerical analysis for problem solving of various computational science and engineering. Currently, EDISON platform provides workbench simulation service. It is the web-based simulation execution environment, and result analysis to provide simulation regardless of various personal computing resource or environment in each numerical analysis. In this paper, we build an interface for pre and post processor that can be used in conjunction with the workbench-based simulation service provided by EDISON platform. We provide a development environment with interface that is implemented by applying a pre and post processor optimized for the simulation service. According to simulation and execution are performed by linking the new workbench-based simulation service to the pre and post processor.

Comparison between Secondary School Science Teachers' and Students' Perceptions about the Important Aims of Laboratory Activities in Science Instructions (중·고등학교 과학실험활동의 목적에 대한 교사와 학생의 인식 비교)

  • Cho, Hyunjun;Yang, Il-Ho;Lee, Hyonyong
    • Journal of Science Education
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    • v.32 no.2
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    • pp.103-120
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    • 2008
  • The purpose of this study was to compare science teachers' perceptions with students' perceptions about the important aims of laboratory activities in science instructions, to identify whether there was a difference between them. For the purpose, the two questionnaires were designed; for secondary science teacher and secondary student. The samples selected in each group were 108 middle school teachers, 109 middle school students, 104 high school teachers, and 110 high school students. The survey responses from each group were analyzed through multiple response method. The results indicated that science teachers selected the science process skills as important aim of laboratory activity whereas students selected the ability for creative problem-solving and the central tendency of teachers' responses about certain item-science process skill was relatively higher than students' responses about certain item-the ability for creative problem-solving. From these results, we found there was the difference between teachers' perception and students perception about the important aims of laboratory activities in science instructions.

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Roles of Models in Abductive Reasoning: A Schematization through Theoretical and Empirical Studies (귀추적 사고 과정에서 모델의 역할 -이론과 경험 연구를 통한 도식화-)

  • Oh, Phil Seok
    • Journal of The Korean Association For Science Education
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    • v.36 no.4
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    • pp.551-561
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    • 2016
  • The purpose of this study is to investigate both theoretically and empirically the roles of models in abductive reasoning for scientific problem solving. The context of the study is design-based research the goal of which is to develop inquiry learning programs in the domain of earth science, and the current article dealt with an early process of redesigning an abductive inquiry activity in geology. In the theoretical study, an extensive review was conducted with the literature addressing abduction and modeling together as research methods characterizing earth science. The result led to a tentative scheme for modeling-based abductive inference, which represented relationships among evidence, resource models, and explanatory models. This scheme was improved by the empirical study in which experts' reasoning for solving a geological problem was analyzed. The new scheme included the roles of critical evidence, critical resource models, and a scientifically sound explanatory model. Pedagogical implications for the support of student reasoning in modeling-based abductive inquiry in earth science was discussed.

Development of English Teaching Model Applying Artificial Intelligence through Maker Education (인공지능활용 메이커교육 프로그램 적용 영어 교수학습 모형 개발)

  • Shin, Myeong-Hee
    • Journal of the Korea Convergence Society
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    • v.12 no.3
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    • pp.61-67
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    • 2021
  • The purpose of this study is to demonstrate how EFL learners can overcome the limitations of traditional classes and practice communication through the learning activity model. As a research method, it was conducted from March to June 2019 to develop and derive strategies and guidelines through model development, validation, and application. After two validity tests, the model was applied to the experimental group, resulting in an increase of self-direction, engagement, problem-solving, and participation. Moreover the post results showed significant results in all fields, the usefulness of this model was confirmed. However, continuous follow-up research is needed, including the development of software that can easily apply AI related to English learning to classes, and the presentation of convergence activities with more systematic maker education in learning activities.

초등수학에서의 Maths 300 교구 프로그램 활용방안

  • Ryu, Soo-Jin;Kim, Sung-Joon
    • East Asian mathematical journal
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    • v.25 no.3
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    • pp.321-341
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    • 2009
  • The purpose of this study was to examine the effect of the manipulative materials in the Australian Maths 300 program by applying it to Korean Elementary Mathematics Education - based on parts of 'Probability and Statistics', and 'Symbol and Expression'. In order to this purpose, we select appropriate Maths 300's manipulate materials that could be used to obtain learning objectives within class time for each part, four lessons with the materials were taught at to third, fourth, and fifth grade students of elementary School. The effect of the teaching was analyzed by videotape and student opinion. The results of this study are the following: First, the manipulative tools were almost entirely lacking for the 'Probability and Statistics' section without a 'number of cases' unit. The tools presented in the 'Symbol and Expression' section were helpful in the games that were used for checking preceding learning. Second, the results of using the Math 300 manipulative materials in class showed that the students were eager to be involved in the activities using those materials and to find their own solutions in problem-solving questions that were suited to them; these led to them making their own questions. In response to questioning about the use of the manipulative materials, the students stated that it was easy and fun for them to use the manipulative materials, to solve the problems for themselves, and that they would like to continue practicing the activities in the future. Finally, Studies on the presentation of a variety of manipulative materials including those in this study that can used in problem-solving learning and other learning fields, and the methodology for the use of manipulative materials can be enhanced through further studies.

Robust User Activity Recognition using Smartphone Accelerometer Sensors (스마트폰 가속도 센서를 이용한 강건한 사용자 행위 인지 방법)

  • Jeon, Myung Joong;Park, Young Tack
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.9
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    • pp.629-642
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    • 2013
  • Recently, with the advent of smart phones, it brought many changes in lives of modern people. Especially, application utilizing the sensor information of smart phone, which provides the service adapted by user situations, has been emerged. Sensor data of smart phone can be used for recognizing the user situation, Because it is closely related to the behavior and habits of the user. currently, GPS sensor one of mobile sensor has been utilized a lot to recognize basic user activity. But, depending on the user situation, activity recognition system cannot receive GPS signal, and also not collect received data. So utilization is reduced. In this paper, for solving this problem, we suggest a method of user activity recognition that focused on the accelerometer sensor data using smart phone. Accelerometer sensor is stable to collect the data and it's sensitive to user behavior. Finally this paper suggests a noble approach to use state transition diagrams which represent the natural flow of user activity changes for enhancing the accuracy of user activity recognition.

An analysis of changing interests in mathematics and strategic thinking reflected in small group drawing activities using graphs and inequations - With Grafeq software - (그래프와 부등식 영역의 소집단 그림그리기 활동에서 나타나는 수학에 대한 흥미변화 및 전략적 사고분석 -Grafeq 활용을 중심으로-)

  • Shin, In-Sun;Park, Kyung-Min
    • Communications of Mathematical Education
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    • v.26 no.2
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    • pp.177-203
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    • 2012
  • The purpose of this research was to look at whether small group drawing activities can be applied to learning content that combine mathematics and art, by analyzing the changes in $10^{th}$ grade students' interests in mathematics and particular features of their strategic thinking that were reflected in small group drawing activities using graphs and inequations. The results of the study are as follows: 1. The small group drawing activity using graphs and inequations demonstrated that students interests in mathematics could experience positive changes. 2. The small group drawing activity using graphs and inequations was effective in stimulating the students' strategic thinking skills, which are higher level thinking activities necessary for creating problem solving. As the students went through the whole process of accomplishing a complete goal, the students engaged in integrated thinking activities that brought understandings of basic graphs and inequations together, and were also found to use such higher level thinking functions needed in achieving creative problem solving such as critical thinking, flexible thinking, development-oriented thinking, and inferential thinking. 3. The small group drawing activity using graphs and in equations could be expected to constitute learning content that integrate mathematics and art, and is an effective solution in boosting students' strengths in mathematics by way of activities that consider students' unique cognitive and qualitative peculiarities and through integration with art.