• Title/Summary/Keyword: Problem Solving Theory

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Improvement in Creativity Problem Solving based on OTSM-TRIZ for Preschool Students (취학 전 아동을 위한 OTSM-TRIZ 기반의 창의적 문제해결력 신장)

  • Choi, Yun-Hee;Kim, Hun-Hee
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.496-504
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    • 2011
  • The purpose of this study is to inquire the technique of creative problem solving based on OTSM-TRIZ. This is necessary to construct and design the contents that can improve the creative thinking skill for preschool students. So the study contents of this paper are as follows : First, it is to understand the concepts of creative problem solving. Second, it is to examine the theoretical background of OTSM-TRIZ. Third, it is to analysis the educational cases based on OTSM-TRIZ. Particularly, this study investigated Russian educational cases which targeted preschool students. OTSM-TRIZ is problem solving tool that TRIZ had to be transformed into the 'General Theory of Strong Thinking'. At present, this tool is applied on the educational program for thinking creatively at kindergarten, elementary school, middle and high school. And TRIZ is the thinking technique of creative problem solving that can be the tool of inventory solutions by finding and get over the key of contradiction that is necessary to obtain ideal final results of suggested problems.

The Application of TRIZ for Integrated Development of Product and Process in Dependability Management System (신뢰성경영시스템에서 트리즈를 활용한 제품과 프로세스의 통합 개발)

  • Kim, Jong-Gurl;Kim, Hyung-Man
    • Proceedings of the Safety Management and Science Conference
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    • 2009.04a
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    • pp.381-391
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    • 2009
  • 현재 기업에서는 제품인증과 경영시스템인증의 신뢰성 확보가 중요한 과제이다. 이는 제품개발 중심에서 제품 및 프로세스의 통합 개발 중심으로 연구의 필요성을 제시 해주고 있다. 따라서, 정적인 제품인증에서 동적인 시스템인증의 필요성이 대두되면서 신뢰성경영시스템(DMS; Dependability Management System; IEC60300)이 요구되어진다. 제품개발의 프로세스에서 발생되는 신뢰성 문제점들을 해결하기 위하여 트리즈(TRIZ ; Theory of Inventive Problem Solving) 기법을 활용하였다. 본 연구에서는 창의적 문제해결 방법론인 트리즈기법을 활용하여 신뢰성경영시스템에서 제품 및 프로세스 통합개발(IPPD; Integrated Product and Process Development)을 하고자 한다. 결과적으로 창의적 신뢰성경영시스템(CDMS; Creative Dependability Management System)을 제품 및 프로세스 통합개발 모델로 제시한다.

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A Study on Development of Analysis System for Industrial Calamity Prevention by the Non-Professional foreign Workers(E-9) (비전문 외국인근로자(E-9) 산업재해예방을 위한 분석시스템 개발에 관한 연구)

  • Park, Jae-Hyun;Park, Dong-Jun;Lee, Chul-Min
    • Journal of the Korea Safety Management & Science
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    • v.19 no.2
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    • pp.69-80
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    • 2017
  • This study is analyse method for Industrial disester prevention of E-9 foreign workers. To do this, We adapted tp TRIZ 's creative problem solving theory and AHP, QFD. TRIZ is determined some parameters for problem solving and selected the inventive principles for each parameters. So, We made new parameters and inventive principles under theory of the TRIZ process for reduced to the foreign worker's disaster rate. After, The derived parameters and the inventive principles are used to evaluate the importance of factors through the AHP, and determine the weight of the relation through QFD expansion. Finally. this paper applies statistical data according to the determined model process, analyzes the result and proposes improvement method for the prevention of disaster of foreign workers.

A Study on Game Play Design Using Elements of Cognitive Psychology (인지심리학 요소를 이용한 게임플레이 설계방법에 관한 연구)

  • Kim, Jung-Hyun;Jang, Hee-Dong;Kim, Kyung-Sik;Lee, Myoun-Jae;Kim, Kyoung-Nam
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.64-70
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    • 2003
  • Game play is a procedure of playing the game following the results of choices existing in the game. Such games are generally implemented not by certain rules and techniques like other designs but by abilities and experiences of game designers. In this paper we propose a design method of game play through possibility reasoning and distributions using elements of cognitive psychology which are 'a theory about problem solving' and 'a theory about reasoning and decision'. These two theories are very closely related to game play which has the procedure of solving problem of continuous choices and their results.

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A Study on Ambidextrous Attribute About Problem Solving Tools (문제해결 도구의 양면성 속성에 대한 연구)

  • Sung, Ki-Wook;Han, Hoon-Seok;Kim, Bong-Sun
    • Journal of the Korea Safety Management & Science
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    • v.14 no.4
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    • pp.281-289
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    • 2012
  • Recently, creative innovation has become a major topic in management innovation and due to this, various researches on its need and methodologies are being performed. According to previous studies on ambidexterity, explorative innovation is closer to divergent and right-sided brain, while exploitative innovation is closer to convergent and left-sided brain. Five attributes of the questionnaires were developed based on right-sided and left-sided brain theory. Also, 25 problem solving tools were selected according to previous studies. QC 7 Tools and new QC 7 Tools were frequently used in Six Sigma projects. Other 11 problem solving tools were selected with consideration on its usage frequency. Survey questionnaires were distributed to 25 Six Sigma consultants and 22 were retrieved for this study's use. As a result, 14 tools were identified to hold exploitative attribute while 11 tools were identified to hold explorative attributes.

A Study on Complementary Usage of System Dynamics and Theory of Constraints Approaches for Solving a Dilemma (갈등문제 해결을 위한 시스템다이내믹스와 제약이론 방법론의 상호 보완적 적용에 관한 연구)

  • Yee, Soung-Ryong
    • Korean System Dynamics Review
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    • v.12 no.4
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    • pp.63-92
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    • 2011
  • The purpose of this paper is to investigate a possibility of applying multimethodological approach for solving a dilemma. The motivation of this attempt is that the two different approaches, the system dynamics and the theory of constraints, resemble each other in having mental models for describing the target system and using graphic tools for representing those mental models. After a brief discussion on the comparison of the two approaches, a combined method applying to the problem of dilemma is suggested. For an experimental example, the proposed approach is applied to the sales and finance conflict on an inventory issue. The study shows that the suggested approach is able to complement each other's drawbacks. Especially constructing a stock-and-flow model and implementing a computer simulation would be very useful for quantifying the system's behavior which is hardly tracked down when applying the theory of constraints alone.

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A Study of Students' Mathematical Context Information Accompanied Problem -Solving Activities (수학적 맥락 정보를 이용한 수업 환경에서의 학습자의 문제 해결 활동)

  • Bae Min Jeong;Paik Suk-Yoon
    • Journal of Elementary Mathematics Education in Korea
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    • v.7 no.1
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    • pp.23-44
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    • 2003
  • The purpose of the study is to examine the phenomenon presented the process of problem solving activities of students with the mathematical context information accompanied problem based on Freudenthal's mathematizing theory and Realistic Mathematics Educations about cognitive and emotional aspects. In conclusion, taking a look at the results of study, open-ended contextual problem was had to offer in order to pull out various solutions. Teachers should help students develop their own methods, discuss their methods with others' and reinvent formal mathematics and its constructive process under the guidance of the teachers.

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AN APPROACH FOR SOLVING NONLINEAR PROGRAMMING PROBLEMS

  • Basirzadeh, H.;Kamyad, A.V.;Effati, S.
    • Journal of applied mathematics & informatics
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    • v.9 no.2
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    • pp.717-730
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    • 2002
  • In this paper we use measure theory to solve a wide range of the nonlinear programming problems. First, we transform a nonlinear programming problem to a classical optimal control problem with no restriction on states and controls. The new problem is modified into one consisting of the minimization of a special linear functional over a set of Radon measures; then we obtain an optimal measure corresponding to functional problem which is then approximated by a finite combination of atomic measures and the problem converted approximately to a finite-dimensional linear programming. Then by the solution of the linear programming problem we obtain the approximate optimal control and then, by the solution of the latter problem we obtain an approximate solution for the original problem. Furthermore, we obtain the path from the initial point to the admissible solution.