• 제목/요약/키워드: Practical Music

검색결과 133건 처리시간 0.028초

노래를 중심으로 한 음악치료 회상 요법이 노인의 정서에 미치는 영향 (The Music Therapy Effects to Older Person's Emotions after Reminiscence Therapy Through Songs)

  • 최애나;권환순
    • 가정과삶의질연구
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    • 제27권4호
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    • pp.31-39
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    • 2009
  • The purpose of this study is to how the music therapy effects to older person's self-esteem feeling and a emotional mood improvement after reminiscence therapy through songs. The object of this research were 10 old men and women, age of 67 to 90 with dementia, and mental and physical dysfunction, but can be self-walking and the stool was made up in social welfare center in the Yuseong-gu, Daejeon-city, The experiment of the research was done from June 18th until July 18th, week 2 each 50 minutes the total 12 times. This study was an experiment, the treatment of a same group before and after treatment. Before the first session I check the self-esteem and emotional mood. And after the final 12th session, post-therapy examination was conducted the same tests. The tools of Self-esteem test is the self-esteem scale developed by Rosenberg(1965) and Jun Byung-se(1974), which was translated. Emotional state check tools developed by MoNair(1992), which was translated by Yun Jae-ryang, and it can also apply to the Korean older person has been modified by Shin yon-hee. The results of changing mood state to 3 factors are as follows: The score of anxiety-depression factor changes from 50.42($\pm$14.15) to 35.10($\pm$10.60), and this is statistically significant.(p<.05). The score of anger factor changes from 11.20($\pm$4.39) to 6.90($\pm$2.51), and this is statistically significant.(p<.01). The score of vitality factor Changes from 30.00($\pm$4.27) to 23.90($\pm$5.09), and this is Statistically significant.(p<.05). For this research, I selected older person's favorite songs which have a positive lyrics and bright melody. And This has significance in terms give positive effects to older person's emotion which influence on their self-esteem and better mood positively. In the clinical treatment for the elderly to improve the positive sentiment and give practical assistance on the basis of this research is done to the future, And I look forward to the future development of a variety of music therapy.

취주악기를 사용한 음악치료가 경수손상환자의 호흡, 구강운동 및 조음에 미치는 영향 -사례연구- (The Effect of Wind-instrument Centered Music Therapy on Respiration, Oral Motor and Articulation for Patients with Cervical Cord Injury - Case Study -)

  • 김태연;박신애;이용석
    • 재활복지
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    • 제21권1호
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    • pp.233-252
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    • 2017
  • 본 연구는 호흡근의 지속적 훈련이 필요한 경수손상 환자에게 취주악기를 사용한 음악치료가 호흡, 구강 운동 및 조음에 미치는 영향에 대해 알아보고자 하였다. 시행되었던 프로그램의 참여자 중 경수 손상환자 군에 해당하는 3명의 결과를 선별하여 사후 데이터 분석 하였다. 프로그램에 사용할 취주악기로 호기와 흡기를 모두 활용하는 하모니카를 선택하였다. 기간은 총 6주간 주 1회 30 ~ 40분씩 시행하였고, 소그룹으로 진행 후 개별적으로 연습을 유지하도록 당일 진행내용이 자료로 제공되었다. 평가는 호흡관련 요소인 최대 호기량과 취주악기의 특징을 반영한 구강운동 그리고 조음검사로 시행하였고, 이에 대해 사전사후 결과를 비교하여 확인하였다. 분석결과 최대 호기량이 사전보다 평균 25ml 증가하였으며, 조음은 3.16점 증가하였다. 구강운동은 사전보다 사후에서 11.67점 움직임이 증가하였고, 세부항목 비교 시 입을 제외한 턱과 혀에 대한 점수에서 구강운동기능의 증가가 확인되었다. 이러한 연구결과를 토대로 본 연구는 취주악기를 사용한 음악치료가 경수손상 환자의 호흡재활 분야에 실천적이고 효과적 중재방안이 될 것으로 생각한다.

화음탐색법을 이용한 강섬유 및 하이브리드 섬유보강 콘크리트의 최적배합 설계 (Optimal Mix Proportion of Steel Fiber and Hybrid Fiber Reinforced Concrete Using Harmony Search)

  • 이치훈;이주하;윤영수
    • 한국콘크리트학회:학술대회논문집
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    • 한국콘크리트학회 2004년도 춘계 학술발표회 제16권1호
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    • pp.280-283
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    • 2004
  • Today, the guide line of the SFRC mix design and the construction was not embodied, and the convenience of the practical application on the spot is not good. In this research, hence, the program which is optimized to result the mix proportion by the flexural strength and toughness, was developed to apply with ease SFRC on the practical spot. This program would minimize the number of trial mixes and achieve an economical and appropriate mixture. In addition, the theoretical background on which the program is based, will be the basis of the embodied method to mixing SFRC. New algorithm, in this research, was used to develop the mix proportioning program of SFRC. The new algorithm is the Harmony Search which is the heuristic method mimicking the improvisation of music players. And, beside to single fiber reinforced concrete, it was developed the program about the hybrid fiber reinforced concrete that two kinds of steel fibers, which have the different geometry, was reinforced. This will be able to keep the world trend to study, hence, offers the basis of the next generation research.

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사용자 중심의 멀티미디어 설계: 할인 사용성 공학의 적용 (User-centered multimedia design: The application of discount usability engineering)

  • 임치환
    • 산업경영시스템학회지
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    • 제20권41호
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    • pp.189-196
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    • 1997
  • Multimedia systems present information by various media, for example, video, sound, music, animation, movie, etc., in addition to the text which has long been used for conveying the information. But using several media may cause users' confusion and poorly designed user interface often aggravate the situation. Hypermedia systems allow the retrieval and representation of multimedia information using navigation and browsing mechanisms. Typically, there are two major navigation problems in a hypermedia compared to the ordinary user interface: disorientation and cognitive overload. In this study, the multimedia system was studied from the viewpoint of usability. Practical usability evaluation needs cost-effective, low-skill, and low- investment methods. The 'discount usability engineering' method, one of these methods, is based on the use of the following techniques: scenarios, simplified thinking aloud, and heuristic evaluation. The discount usability engineering method was applied to the usability evaluation of multimedia CD-ROM title.

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반사파가 존재할 때 음향홀로그래피에서 빔형성 방법을 이용한 부분음장 분리 (Partial field decomposition using beamforming-based NAH under reflective condition)

  • 이원혁;강연준
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2001년도 추계학술대회논문집 II
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    • pp.1323-1328
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    • 2001
  • The theory of NAH is based on the assumption of reflection free. However, it is not always possible to meet this condition in many practical cases. Thus, a decomposition of direct and reflected fields is needed to apply NAH to reflective condition for noise problems. In addition, the decomposition of direct and reflected field can give acoustic characteristics of reflecting surfaces. This paper presents that in this condition the decomposition can also be successfully done by MUSIC(Multiple Signal Classification) power method and beamforming method, and that numerical simulation and real experiments verify its performance.

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애니메이션 속성이 관람 후 평가에 미치는 영향 : 네티즌 평점.리뷰 게시판을 중심으로 (Spectator Evaluation Process for Animation : Focusing on Netizen Grades and Review Bulletin Board)

  • 소요환
    • 만화애니메이션 연구
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    • 통권13호
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    • pp.115-131
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    • 2008
  • 본 연구는 관객이 극장용 애니메이션을 관람하고 평가하는 과정에서 어떠한 요인들이 영향을 끼치는지 분석하였다. 연구대상은 관람 후 네티즌 평점 리뷰 게시판의 평점과 언급된 평가 내용들을 중심으로 하였고, 소비형태의 평가를 측정하기 위해 선행연구를 기초로 실용적 속성과 감성적 속성으로 분류하였다. 연구결과, 실용적 속성에서는 스토리, 캐릭터, 연출, 배경미술, 배경음악 성우더빙, 특수효과 제작사 등이 평가변인들로 나타났고, 감성적 속성에서는 재미 감동, 만족, 매력, 환상, 긴장 등의 평가변인들이 나타났다. 특히 두 속성간의 변인들은 개별적으로 유의미한 정적 상관관계를 보였으며, 두 속성간의 관계가 관람 후 애니메이션 평가에 영향을 끼치는 것으로 예측되었다. 결론적으로, 애니메이션 관객은 구체적인 실용적 속성들에 대한 감성적 경험을 매개과정으로 작품 전체를 평가한다는 해석이 가능하다.

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Multi-Feature Clustering을 이용한 강인한 내용 기반 음악 장르 분류 시스템에 관한 연구 (A Study on the Robust Content-Based Musical Genre Classification System Using Multi-Feature Clustering)

  • 윤원중;이강규;박규식
    • 대한전자공학회논문지SP
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    • 제42권3호
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    • pp.115-120
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    • 2005
  • 본 논문에서는 multi-feature clustering(MFC) 방법을 이용한 강인한 내용 기반 음악 장르 분류 알고리즘을 제안한다. 기존 연구와 비교하여 본 논문에서는 입력 질의 패턴(또는 구간)과 입력 질의 길이의 변화에 따라 나타나는 불안정한 시스템 성능을 개선하는데 노력하였고, k-means clustering 기법에 기반한 multi-feature clustering(MFC)이라는 새로운 알고리즘을 제안하였다. 제안된 시스템의 성능을 검증하기 위해 질의 음악 파일의 서로 다른 여러 구간에서 질의 길이를 다변화하여 음악 특징 계수를 추출하였고, MFC 방법을 사용한 시스템과 MFC 방법을 사용하지 않은 시스템에 대한 장르 분류 성공률을 비교하여 제안 알고리즘의 성능을 비교${\cdot}$분석하였다. 모의실험 결과 MFC 방법을 사용한 시스템의 장르 분류 성공률이 높게 나타났고, 시스템의 안정성 역시 높게 나타났다.

온라인 음악 콘텐츠 추천 시스템 구현을 위한 협업 필터링 기법들의 비교 평가 (Evaluation of Collaborative Filtering Methods for Developing Online Music Contents Recommendation System)

  • 유영석;김지연;손방용;정종진
    • 전기학회논문지
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    • 제66권7호
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    • pp.1083-1091
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    • 2017
  • As big data technologies have been developed and massive data have exploded from users through various channels, CEO of global IT enterprise mentioned core importance of data in next generation business. Therefore various machine learning technologies have been necessary to apply data driven services but especially recommendation has been core technique in viewpoint of directly providing summarized information or exact choice of items to users in information flooding environment. Recently evolved recommendation techniques have been proposed by many researchers and most of service companies with big data tried to apply refined recommendation method on their online business. For example, Amazon used item to item collaborative filtering method on its sales distribution platform. In this paper, we develop a commercial web service for suggesting music contents and implement three representative collaborative filtering methods on the service. We also produce recommendation lists with three methods based on real world sample data and evaluate the usefulness of them by comparison among the produced result. This study is meaningful in terms of suggesting the right direction and practicality when companies and developers want to develop web services by applying big data based recommendation techniques in practical environment.

팬데믹 시대 예술교육 상호작용이 만족도와 행동의도에 미치는 영향 연구: 온라인과 오프라인 비교를 중심으로 (The Impact of Interaction of Art Education in the Era of Pandemic on Satisfaction and Behavioral Intent: Focusing on Online and Offline Comparisons)

  • 김광철;송진호
    • 한국융합학회논문지
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    • 제12권9호
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    • pp.99-111
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    • 2021
  • 본 연구는 예술교육에서 교육자-학습자 간의 상호작용에 대한 만족도에 따라 행동의도(창작·참여)로 순환될 수 있는지를 확인하고 온라인, 오프라인 차이를 비교하는 것으로 온라인 예술교육 효과를 제고하는 방안을 제시한다. 연구방법으로는 예술교육 및 교육적·사회적 상호작용과 만족도, 행동의도를 문헌분석하고 예술교육을 수강하는 음악, 미술전공생을 대상으로 동일한 과목의 온라인과 오프라인 교육에 대한 설문조사를 2회 실시하였다. 그 결과 온라인 89명, 오프라인 56명의 학생이 참여하였고 예술교육에서의 교육적, 사회적 상호작용에 따른 만족도가 높을수록 행동의도로 연결되는 관계가 증명되었다. 특히, 온라인 예술교육은 교육적 상호작용 수준이 더 높고 사회적 상호작용이 낮게 나타나 오프라인과 유의한 차이가 나타났다. 따라서 온라인 예술교육이 높은 만족도와 창작활동으로 연결되기 위해서는 교육자와의 사회적 관계를 위한 커뮤니케이션 활동을 강화하고 온라인 매체 경험을 다각화하여 참여 적극성을 높인다면, 오프라인 이상의 학습효과를 얻을 수 있다.

버추얼 아이돌에 대한 유튜브 시청자 특성과 반응 분석 (Analysis of YouTube Viewers' Characteristics and Responses to Virtual Idols)

  • 강정윤;신춘성;정희용
    • 한국IT서비스학회지
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    • 제23권3호
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    • pp.103-118
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    • 2024
  • Due to the advancement of virtual reality technology, virtual idols are widely used in industrial and cultural content industries. However, it is difficult to utilize virtual idols' social perceptions because they are not properly understood. Therefore, this paper collected and analyzed YouTube comments to identify differences about social perception through comparative analysis between virtual idols and general idols. The dataset was constructed by crawling comments from music videos with more than 10 million views of virtual idols and more than 10,000 comments. Keyword frequency and TF-IDF values were derived from the collected dataset, and the connection centrality CONCOR cluster was analyzed with a semantic network using the UCINET program. As a result of the analysis, it was found that virtual idols frequently used keywords such as "person," "quality," "character," "reality," "animation," while reactions and perceptions were derived from general idols. Based on the results of this analysis, it was found that while general idols are mainly evaluated with their appearance and cultural factors, social perceptions of virtual idols' values are mixed with evaluations of cultural factors such as "song," "voice," and "choreography," focusing on technical factors such as "people," "quality," "character," and "animation." However, keywords such as "song," "voice," "choreography," and "music" are included in the top 30 like regular idols and appear in the same cluster, suggesting that virtual idols are gradually shifting away from minority tastes to mainstream culture. This study aims to provide academic and practical implications for the future expansion of the industry and cultural content industry of virtual idols by grasping the social perception of virtual idols.