• Title/Summary/Keyword: Positive psychological

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Instrument Development and Analysis of Secondary Students' Mathematical Beliefs (우리나라 중.고등학생의 수학적 신념 측정 및 특성 분석)

  • Kim, Bu-Mi
    • Journal of Educational Research in Mathematics
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    • v.22 no.2
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    • pp.229-259
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    • 2012
  • The purpose of the present study is to develop instrument of mathematical belief of middle school and high school students and to analysis results of test using the instrument. Based on the results of literature review, mathematical belief is the cumulative effects of self-assessment and self-concept in mathematical learning and achievement experience. Four sub-components of mathematical belief is identified belief of school mathematics, belief of mathematical problem solving, mathematical self-concept, belief of mathematical teaching and learning. The instrument was developed to investigate mathematical belief by reflecting Korean middle school and high school students' psychological characters. To develop the appropriate items for the mathematical belief, after reviewing literature thoroughly, first version of the instrument was developed and exploratory factor analysis and confirmatory factor analysis were conducted. Then, to reduce the effect of the gender difference and achievement level difference, Correlation Analysis and 1-way ANOVA was performed. Also, using multiple group confirmatory factor analysis, this instrument was investigated to see whether this can be used for both middle school and high school. The final items for middle school students is consisted 7 items of belief of school mathematics, 9 items of belief of mathematical problem solving, 11 items of mathematical self-concept, 10 items of belief of mathematical teaching and learning. Instrument of mathematical belief for high school students is consisted 9 items of belief of school mathematics, 9 items of belief of mathematical problem solving, 11 items of mathematical self-concept, 11 items of belief of mathematical teaching and learning. This study examined the differences about mathematical belief's sub-factors shown by three groups of mathematics achievement level. Students of higher achievement level showed that the degree of most factors ware the highest excepting stereotype of belief of school mathematics. Also, Male students preferred more positive in mathematics belief than female students.

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Health-related Quality of Life of Physical and Mental Health in Middle-aged Women (중년 여성의 신체 및 정신건강이 삶의 질에 미치는 영향)

  • Bang, So-Youn;Do, Young-Sook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.6
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    • pp.161-169
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    • 2020
  • The factors influencing the quality of life of physical and mental health in middle-aged women were examined. Secondary analysis was conducted using the data from the 2016 Korea Health Panel data. Method: The Korea Health Panel data 2016 were collected from February to August 2016 by the Korea Institute for Health and Social Affairs and the National Health Insurance Corporation and included 2,437 people who responded to the questionire. Using the SPSS Win program, the data were analyzed using a t-test, ANOVA, Pearson correlation coefficient, and multiple regression analysis. For physical health, the factors affecting the HRQoL were hearing problems, visual problems, eating problems, and physical activity. For mental health, the factors affecting HRQoL were suicidal impulse, stress subjective health. Conclusion: The results indicated that to improve the HRQoL of middle-aged women, a psychological nursing intervention program will be needed to reduce the stress and suicidal thoughts and improve the positive cognitive attitude and subjective health condition.

User-based Theories and Practices on Virtual Reality (가상현실에 관한 사용자 관점의 이론과 실제)

  • Chung, Dong-Hun
    • Informatization Policy
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    • v.24 no.1
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    • pp.3-29
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    • 2017
  • The purpose of this research is to understand immersive media such as virtual reality, augmented reality, mixed reality, 360-degree videos etc. from the perspective of user-based approach. 3D videos were once expected as the next-generation industry, but soon it further evolved into UHD and are now followed by immersive media represented by virtual reality. As the virtual reality plays an important role, the current research tries to bring up implications that can be applied to the industrial field along with academic understanding through six theoretical approaches related to virtual reality such as media richness, interactivity, presence, body-ownership, user experience, and visual perception. These six theories were used in immersive media studies such as 3D videos. Media richness and interactivity are the main factors forming positive or negative attitude, presence explains why users are immersed, user experience accounts for total psychological reaction, and visual perception explains how complex the experience of seeing is. Especially, although there is less media research applied, the body-ownership is likely to be not only used in virtual reality research, but immersive media research. The user-based theories related to virtual reality will provide various implications for immersive media researchers as well as hardware and content creators of virtual reality.

The Social Psychological Meaning of Occupation-related Identities among Generations (세대에 따른 직업 관련 사회정체성의 사회심리학적 의미)

  • Choi, Yu-Jung;Choi, Set-Byol;Lee, Myoung-Jin
    • Korea journal of population studies
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    • v.34 no.3
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    • pp.55-84
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    • 2011
  • This study initiated with the intention to reveal the social consultations and fissures through a comparative analysis on generational characteristics by indicating occupation-related identities with the concept of social identity supported by theoretical resources. According to the three dimensions of social identity which are evaluation, potency and activity, there was more generational agreement rather than difference toward occupation-related identities. Among the 44 identities, only evaluation dimensions on minister, congressman, plane captain, farmer and potency dimensions on CEO of a major companies, professor, medical doctor, nurse, celebrity, shaman, unemployed person were statistically significant. For 'Leader and Professional', the respondents in their 50's gave high scores in both evaluation and potency dimensions. On the other side, the 30's had negative viewpoints while the 20's and 40's had neutral perspectives. For the potency dimension, the age groups were divided into the 20's, 30's and 40's, 50's; having the younger generations underestimate the potency dimension of such categories. Also for the 'General Occupation', 20's and the 30's relatively devaluated with more distinctive degree toward evaluation dimensions. For religion, 20's and 30's were positive toward buddhist monks while the 40's and 50's were more favorable with priests. For the non-economically active population, the lifetime cycle influenced each generations. When performing a two dimensional analysis toward the 'Leader and Professional' with evaluation and potency on each axis, the 50's highly evaluated both evaluation and potency dimension of such identities. However, for the 40's, 30's and 20's, the average value fell while the focus of the distribution deepened. The 30's had negative perspective toward the evaluation dimension while the 20's reflected critical attitude toward the potency dimension.

The influence of attitudes toward culture and experiences of cultural exchanges on the multi-cultural awareness in health science college students (보건계열 대학생의 문화 태도, 문화 교류가 다문화 인식에 미치는 영향)

  • Byun, Soung-Won;Kim, Sin-Hyang;Park, Si-Hyun
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.399-405
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    • 2016
  • The purpose of current study was to examine how the attitudes toward culture and the experiences of cultural exchanges could influence on the multi-cultural awareness in health science college students in South Korea. Convenience sampling was conducted for data collection; thus, total 407 health science college students of ${\bigcirc}{\bigcirc}$ University in K province were recruited and asked to complete the survey for this study. As a result, those who had the experiences of contacting immigrants, had the experiences of contacting immigrants via the school activities, and took the classes related with multi-culturalism showed high multi-cultural awareness. In addition, attitudes toward culture and experiences of cultural exchanges showed positive relationship with a multi-cultural awareness. At last, based on the regression analysis, attitudes toward culture and experiences of cultural exchanges showed significant influences on the multi-cultural awareness in health science college students in South Korea. Health science students could play important role in immigrants' physical and psychological health care in the future. Based on the findings of this study, we strongly suggest to provide proper education and various activities of multi-culturalism to those students. It would lead to a high quality of care and firm health care system for the immigrant population residing South Korea.

The Influence of Subjective Health Status on Daily Life Satisfaction of the People with Disabilities - Focusing on the Mediating Effects of Acceptance of Disability and Depression - (장애인의 주관적 건강수준이 일상생활만족도에 미치는 영향 -장애수용과 우울의 매개효과-)

  • Kim, Dong-Joo
    • Journal of Digital Convergence
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    • v.15 no.1
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    • pp.519-526
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    • 2017
  • This study analyzes the impact the subjective health status of people with disabilities has on the daily life satisfaction and the mediating effect of their psychological mechanisms such as depression and acceptance of disability. The purpose of this study is to serve as the basis for the establishment of practical intervention strategies and policy measures by identifying the relationship between the subjective health status and the life satisfaction. This study analyzes the raw data of the fourth Panel Survey of Employment for the Disabled surveyed by Employment Development Institute of Korea Employment Promotion Agency for the Disabled. In summary, the results are as follows. First, as a result of analyzing the relationships between subjective health status, disability acceptance, depression, and daily life satisfaction, the daily life satisfaction had a positive correlation with the subjective health status and the acceptance of disability while having a negative correlation with depression. Second, regarding the impact the subjective health status has on the daily life satisfaction and the mediating effect of the acceptance of disability and depression, the subjective health status had a statistically significant impact on the daily life satisfaction; there was a partial mediating effect of the acceptance of disability and depression in the relationship. The practical and political proposals on the basis of these results wereas presented.

The Effect of 16 week Walking exercise of college students Changes in Feeling, Mood state, and College student life stress (16주간의 걷기운동이 대학생의 감정상태, 기분상태 및 대학생 생활스트레스 변화에 미치는 영향)

  • Lee, Hyun;Choi, Jae-won;Kang, Sung-Goo;Yoo, Ha-Na;Lee, Kyung-Ha
    • Journal of Convergence for Information Technology
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    • v.10 no.7
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    • pp.185-193
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    • 2020
  • This purpose of this study was to investigate the effects of 16-week long-term walking exercise on the feeling, mood state, and life stress of college students. Participations in this study were 50 college students, and 24 Walking Group and 26 Control Group were random sampled to experiment the psychological effect of exercise walking. The experimental design was designed by factorial design by 2×3 repeated measurements. Data collection was conducted for 0week, 8week, 16week of feeling, mood state and life stress of college students. As a result, WG showed a positive increase in feeling status compared to CG. Negative mood state such as tension, anger, depression, fatigue, and confusion have been greatly reduced, vigor has increased, and stress on college student life such as friends, study, economy, future, and values has decreased statistically. The results of this study can be used as a way of coping with the stress of college students to improve their study motivation and quality of life.

Exploring of Factors Influencing Work-Family Conflict and Quality of LMX on Job Satisfaction among Married Female Workers (기혼여성근로자의 일-가정 갈등과 LMX 관계의 질이 직무만족에 미치는 영향요인 탐색)

  • Nam, Hyun-Jung
    • Journal of Convergence for Information Technology
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    • v.10 no.11
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    • pp.64-76
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    • 2020
  • The purpose of this study is to empirically analyze the mediating effect of job stress and Job engagement in job satisfaction between WFC(Work-Family Conflict) and quality of LMX(eader-member exchange) relationship of married female workers based on JD-R(Job Demands-Resources) model. A total of 945 people were targeted using the 7th panel data from the Korean Longitudinal Survey of Women and a structural equation model was used to verify the causal relationship and mediating effect of each variable using spss 23.0 and AMOS 21.0. As a result of the study, it was confirmed that WFC did not directly affect job satisfaction, and it was found that job satisfaction was negatively affected through job stress related to WFC. It was found that the quality of the LMX relationship had a positive effect on job satisfaction and reduced job stress, thus positively affecting job satisfaction. Job engagement was found to mediate the relationship between LMX and job satisfaction. This study is meaningful in that the search for multidimensional psychological and contextual factors that lead to job performance and job demands of married female workers are conducted.

The Fatigue Experience of Shift Work Nurses (교대근무간호사의 피로경험)

  • Kho Hyo Jung;Kim Myung Ye;Kwon Young Sook;Kim Chung Nam;Park Kyung Min;Park Jung Sook;Park Young Suk;Park Cheong Ja;Shin Young Hee;Lee Kyung Hee;Lee Byung Sook;Lee Eun Joo
    • Journal of Korean Public Health Nursing
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    • v.18 no.1
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    • pp.103-118
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    • 2004
  • The purpose of this study was to understand the process and investigate basic theory of fatigue experience of shift work nurses. The present study adopted grounded theory methodology on fatigue of shift work nurses. The participants for this study were 15 shift work nurses who were in the age of 25 to 35, the clinical experience of 2 to 14 years and the work department of ICU. ER. ward and delivery room. The data were collected from 2000 to 2003 by using interviews and observations. The contents of the interviews were tape-recorded and were drawn through repeated method. And then were analyzed into the concept, subcategories, and categories with the open coding process and axial coding was done to identify the relationships of the concepts and categories according to the paradigm models. The core category generated, which was a central phenomena of the exhaustion process. The causal condition is change events. The central condition of exhaustion were sorted as physical discomfort, decreasing vigor, psychological instability, feeling of sleeping desire, changing face impression and being heavy body. The intervening condition were discovered as social$\cdot$ psychology$\cdot$physical resist and positive$\cdot$negative interaction strategies. The consequences of the fatigue process is the short term exhaustion relief and long term residual exhaustion. The fatigue process of this study was 'break through exhaustion' of change event-exhaustion-resist-resolve intervention-adaptation. This study offers better understanding on fatigue process of shift work nurses and may facilitate more appropriate interventive strategies to support, information and knowledges according to fatigue process.

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A Study on Impact of Game Overindulgence and Addiction on Game Companies Loyalty, Product Loyalty, and Profitability (게임 과몰입 및 중독이 게임 기업 충성도, 제품 충성도, 수익성에 미치는 영향에 관한 연구)

  • Lee, Ji-Hun
    • Journal of Korea Game Society
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    • v.15 no.4
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    • pp.133-144
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    • 2015
  • This study aims to establish the concepts of overindulgence and addiction and present proposals on game policies and marketing for game companies by identifying relationship among game product loyalty, game company loyalty, and game company profitability from the psychological viewpoint (game overindulgence and addiction) of online and mobile gamers. Accordingly, this study has the following implications. First, government should realize the fact even gamers are confused over differences in such concepts concerning game and have processes to reestablish game overindulgence and game addiction and follow policies to establish such images. Second, loyalty to game products should be enhanced by highlighting the features to buy items and additional contents through game networks as well as features to share contents and records generated within games for those with overindulgence. Moreover, companies should strengthen publicity to increase loyalty to game companies. Conversely, the focus should be on game product image rather than corporate image. Third, game companies should engage in strategies for the game's direction, development, and marketing to establish positive brand based on game products and help become the brand of the corporation itself. Fourth, there is a necessity to increase gamers and study their satisfaction rate based on game development and efficient marketing.