• Title/Summary/Keyword: Positive Experience

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The Effects of E-sports Broadcasting Commentator's Attributes on Broadcasting Attitude and Continuous Viewing Intention

  • Kim, Seyun
    • International journal of advanced smart convergence
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    • v.10 no.1
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    • pp.209-215
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    • 2021
  • The purpose of this study is to determine the impact of broadcasters' broadcasting commentators' attributes on broadcasting conditions and the intention of continuous viewing of e-sports competitions. To achieve this goal, a survey was conducted on 300 university students who had experience watching e-sports competition broadcasting. The final 295 copies were selected as the final valid samples and data processing was carried out. Using SPSS 23, factor analysis, reliability analysis, correlation analysis, and simple and multiple regression analysis were performed. The result of this study was: First, reliability and attractiveness among the sub-factors of commentator attributes were shown to have a positive effect on broadcasting conditions. Second, reliability and attractiveness among the sub-factors of commentator attributes have a positive effect on the intent of continuous viewing. Third, broadcasting conditions have a positive effect on the intention of continuous viewing.

Does VR exergame increase a user's physical performance? : An Exploratory Study Design

  • Kim, Gyoung Mo;Jeong, Eui Jun;Kho, Khwang Hyun
    • Journal of Korea Game Society
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    • v.21 no.3
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    • pp.147-156
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    • 2021
  • In this paper, we planned to see the positive effects of the immersive virtual environment. In particular, the positive effect of presence on physical performance was explored. A total of 25 participants were recruited for this experiment and his/her physical performance was measured by Electromyography (EMG) while they were exercising (rowing), and presence was measured by a self-reported measure. The participants were randomly assigned to experience either a) Virtual Reality (VR) or b) non-VR (2D screen) condition when they played the exergame. The result showed that 1) there was a positive relationship between representation mode and presence and 2) the higher level of presence reinforced the user's physical performance. The limitation of the study and future study were also discussed.

The Structural Relationship among Viewing Motivation, Viewing Commitment, Reviewing Intention and Game Use Intention of e-Sports Competition Broadcasting

  • Kim, Seyun
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.205-212
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    • 2022
  • The purpose of this study is to investigate the structural relationship between the viewing motivation, viewing commitment, re-audience intention, and game use intention of e-sports competition broadcast viewers. According to the purpose of the study, an online survey was conducted on 300 college students with experience watching broadcasting of e-sports competitions. After excluding inappropriate data from 8 out of 300 people, 292 people's data were used for final data processing. For data processing, the validity and reliability were verified using SPSS 26 and AMOS 23, and then the research hypothesis was verified. We has the results were shown as follows. First, it was found that entertainment, social intercourse and vicarious satisfaction had a positive effect on viewing commitment, but information has not significantly effect on viewing commitment. Second, it was found that viewing commitment had a positive effect on reviewing intention and game use intention. Third, it was found that reviewing intention had a positive effect on game use intention.

Successful Heart Transplantation Despite Rhesus Blood Type Mismatch: A Case Report

  • Ji Hong Kim;Yu-Rim Shin
    • Journal of Chest Surgery
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    • v.57 no.2
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    • pp.217-219
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    • 2024
  • Matching for the rhesus (Rh) blood group is currently not taken into account in the organ allocation system. However, in Rh-mismatched transplantation, the primary concern is the potential for RhD-negative recipients to develop sensitization and produce anti-D antibodies if they receive a transfusion of RhD-positive blood. It is estimated that over 80% of RhD-negative recipients may experience Rh allosensitization when exposed to RhD-positive blood, although this occurrence is less common in recipients of solid organs. In theory, RhD-negative recipients who receive organs from RhD-positive donors are at risk of alloimmunization and the production of anti-D antibodies, which could complicate future blood product transfusions. However, our understanding of the impact of donor-recipient Rh mismatch on transplant outcomes, particularly in heart transplantation, is limited. We report a case of successful Rh-mismatched heart transplantation, which was effectively managed through the use of preoperative RhD immunoglobulin and plasmapheresis.

A Study on the Psychological Healing Effects of Korean Learners through K-POP Club Activities

  • Hye-min Go
    • CELLMED
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    • v.14 no.10
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    • pp.11.1-11.5
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    • 2024
  • This study aims to identify the positive effects of psychological healing in Korean language learners through participating in K-POP club activities. As the reasons for learning Korean are becoming more diverse, the learner-centered education is gaining much attention. We conducted real-time classes and surveys to verify if participating in the K-POP club activities brings more positive impacts in learning Korean. The survey results indicated that not only the participants felt psychological stability through club activities, it also improved their peer relationships among the learners and it enhanced their Korean language skills. Additionally, the learners felt a strong desire to recommend the club activities to other learners. The study confirmed that club activities have a positive effect on Korean language learners.

A Study on customer experience centered innovation model for culture and arts organizations - Centered on museum service - (문화예술 기관의 고객경험 중심 혁신모형 연구 - 박물관 서비스를 중심으로 -)

  • Ahn, Jinho;Kim, Yeunhee
    • Journal of Service Research and Studies
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    • v.11 no.1
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    • pp.21-30
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    • 2021
  • This study examined methodologies for establishing a customer experience-focused innovation strategy, which is essential to transforming existing collection and preservation-oriented museum service into a visitor-oriented service. To this end, a review of studies examining good customer experience and bad customer experience was conducted, focusing on change in museum environments and customer experience from the service science and customer experience management perspectives. Research was conducted to present and prove. Implementing a customer experience-oriented innovation strategy in a museum requires exploring the various approaches that can be used to reach the target state from the present state, focusing on the customer, and selecting the most appropriate transformation plan. This study found that effective approaches are distinguished by the fact that they generate positive emotions in customers and use customer experience data to make important decisions regarding the establishment of practical resources in museums. This innovation model was developed and validated by analyzing how it differed from existing evaluation methods. Finally, a regression analysis using the customer experience measurement procedure, customer experience diagnosis/evaluation, customer experience innovation strategy, and museum performance as variables revealed a significant causal relationship.

The Effects of Animal Experience Activities on Young Children's Emotional Intelligence and Resilience (동물체험활동이 유아의 정서지능 및 심리적 건강성에 미치는 영향)

  • Lee, Soeun;Lim, Hui Yoon
    • Korean Journal of Childcare and Education
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    • v.10 no.3
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    • pp.121-135
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    • 2014
  • The purpose of this study was to investigate the effects of animal experience activities on young children's emotional intelligence and resilience. Seventy 3- and 4-year-olds were divided into experimental group in which children participated 12 times in animal experience activities, and control group. Data were analyzed by mean, t-test and ANCOVA. The results revealed that children with animal experience activities got higher scores in emotional intelligence including utilization of emotion, recognition and consideration of others' emotion, recognition and expression of self emotion, and emotional adjustment and impulse control. In addition, 4-year-olds scored higher in resilience than 3-year-olds, and the interaction effect between group and age indicated that the positive effects of animal experience activities were more significant in 4-year-olds.

A Study on Citizens' Consciousness of the Establishment of Experience-oriented (안전체험관 설립을 위한 시민의식 조사 연구)

  • Kim, Tae-Hwan
    • Korean Security Journal
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    • no.4
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    • pp.83-117
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    • 2001
  • This study aims at investigating basic safety consciousness as preprocessing of the establishment of experience-oriented safety education center in which citizens can have positive and active experience education, based on the data for which the investigators have investigated and analyzed such citizens' safety consciousness as awareness, consciousness and feedback of national safety accident, systematic prevention of safety accident and necessity of first-aid when safety accident happens, focused on citizens in Seoul and Gyeonggi-do where more than 1/3 of the national population live, for the purpose of establishing experience-oriented education center where citizens can be taught to prevent accidents wisely, picking up experiences of large or small accidents up to now. And the findings from the study support the followings : 1) Ordinary people think that danger factors have prevailed in our entire society, and fear that the danger may come to them directly.2) Ordinary people's consciousness of safety accident is low, that is because selfishness and 'take-it-easy' manner have prevailed in our entire society. 3) Ordinary people have the dread of safety accident individually, but they don't know how to deal with safety accident when it happened. 4) Although most people have taken lessons about safety accident, they still feel the need to have systematic education about safety accident. 5) Children and survey-respondents are highly concerned with prevention of safety accident, but there were few people who sent their children to 'safety accident prevention program by outside institute', still less they didn't participate in the above program. And especially they complained a lot about safety education conducted by school. 6) Most people truly felt the need that they should have experience-oriented safety education center to be able to see, hear and experience. The considerations (or suggestions) resulting from the above findings from the study will turn out that people will need such recreation facilities, rest and play space that the family can enjoy as space for the prevention of safety accident, appliance for field lesson and space for developed program, and in light of visitors' convenience, safer and more convenient vehicle service will have to be offered.

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The Forest Experience on Kindergarten Children's Mother's Analysis of Differences in Perception Between Forest and Fine Particulate Matter (유치원 아동 어머니들의 숲체험에 따른 숲과 미세먼지에 대한 인식의 차이 분석)

  • Do, Hyun-Jin;Koo, Chang-Duck
    • Korean Journal of Environment and Ecology
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    • v.32 no.5
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    • pp.541-552
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    • 2018
  • This study investigated for perception about particulate matter in daily lives of mothers who have children aged from three to five years old and the difference of perception after participating in forest experience programs. The data were compiled from 122 mothers of preschoolers composed by 61 mothers who participated in the forest experience and those who did not. 82.8 percent of 122 mothers were concerned with particulate matters, and 84.4 percent frequently checked information on particulate matters. However, they lacked knowledge, countermeasures, and active practice to reduce it. Awareness of forest and fine particulate matter was high among mothers who had participated in the forest experience, with a high positive perception of forest role and forest environment. Therefore, expanding the opportunity for mothers to actively experience forest will contribute not only the forest experience in infants being activated but also to improve harmful environment such as fine particulate matter.

The Drinking Experience of Full-time Middle-aged House Wives (중년전업주부의 음주경험)

  • Kim, Jee-Mee;Kim, Seong-Hee;Lee, Jueng-Ae
    • Research in Community and Public Health Nursing
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    • v.13 no.4
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    • pp.732-742
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    • 2002
  • There are few research on the social drinking experience reported by women. Thus, it is necessary to understand the increasing tendency of womens drinking experience in the sociocultural context. This study was aimed to explore and delineate the drinking experience of full-time house wives base don Strauss and Corbin's grounded theory (1998). The subjects of this study were 10 full-time middle-aged house wives who were living in Seoul region. The data were collected through several in-depth interviews and observations until the theoretical saturation was achieved. The data were analyzed using Strauss and Corbin's grounded theory method. The results of this study generated a paradigm that the drinking experience of the full-time middle-aged house wives has a core category of 'free-oneself-from' and is also connected with mingling, anguish, accessibility, reaction of other people, change, personal resources, self-expression and building relationships by drinking. All processes from the occurrence of the central phenomenon to extinction are as follows; 1) Starting the process of the drinking experience for mingling and resolving anguish, and by having an easy accessibility; 2) Perceiving the process of reaction by other people, physical change of herself. and psycho-behavioral change; 3) Experiencing the process of free-oneself from thorough drinking; 4) Acknowledging the process of the resources for free-oneself-from; 5) Selecting the process of self-expression according to the resources; 6) Building the process of the relationship with drinking as a way of self-expression. Based on this paradigm, 4 hypothesis and 4 types are generated. Thus, this study suggests that it is useful to develop nursing interventions to improve the self-esteem of the full-time middle-aged house wives and to provide them various methods of problem solving strategies. This study also proposes that there should be a strategic program for the women so that they could make a route for positive self-expression by achieving a proper relationship with drinking.

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