• Title/Summary/Keyword: Pose Recognition

Search Result 278, Processing Time 0.024 seconds

2D - 3D Human Face Verification System based on Multiple RGB-D Camera using Head Pose Estimation (얼굴 포즈 추정을 이용한 다중 RGB-D 카메라 기반의 2D - 3D 얼굴 인증을 위한 시스템)

  • Kim, Jung-Min;Li, Shengzhe;Kim, Hak-Il
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.24 no.4
    • /
    • pp.607-616
    • /
    • 2014
  • Face recognition is a big challenge in surveillance system since different rotation angles of the face make the difficulty to recognize the face of the same person. This paper proposes a novel method to recognize face with different head poses by using 3D information of the face. Firstly, head pose estimation (estimation of different head pose angles) is accomplished by the POSIT algorithm. Then, 3D face image data is constructed by using head pose estimation. After that, 2D image and the constructed 3D face matching is performed. Face verification is accomplished by using commercial face recognition SDK. Performance evaluation of the proposed method indicates that the error range of head pose estimation is below 10 degree and the matching rate is about 95%.

A New Face Tracking and Recognition Method Adapted to the Environment (환경에 적응적인 얼굴 추적 및 인식 방법)

  • Ju, Myung-Ho;Kang, Hang-Bong
    • The KIPS Transactions:PartB
    • /
    • v.16B no.5
    • /
    • pp.385-394
    • /
    • 2009
  • Face tracking and recognition are difficult problems because the face is a non-rigid object. The main reasons for the failure to track and recognize the faces are the changes of a face pose and environmental illumination. To solve these problems, we propose a nonlinear manifold framework for the face pose and the face illumination normalization processing. Specifically, to track and recognize a face on the video that has various pose variations, we approximate a face pose density to single Gaussian density by PCA(Principle Component Analysis) using images sampled from training video sequences and then construct the GMM(Gaussian Mixture Model) for each person. To solve the illumination problem for the face tracking and recognition, we decompose the face images into the reflectance and the illuminance using the SSR(Single Scale Retinex) model. To obtain the normalized reflectance, the reflectance is rescaled by histogram equalization on the defined range. We newly approximate the illuminance by the trained manifold since the illuminance has almost variations by illumination. By combining these two features into our manifold framework, we derived the efficient face tracking and recognition results on indoor and outdoor video. To improve the video based tracking results, we update the weights of each face pose density at each frame by the tracking result at the previous frame using EM algorithm. Our experimental results show that our method is more efficient than other methods.

Evidence gathering for line based recognition by real plane

  • Lee, Jae-Kyu;Ryu, Moon-Wook;Lee, Jang-Won
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.195-199
    • /
    • 2008
  • We present an approach to detect real plane for line base recognition and pose estimation Given 3D line segments, we set up reference plane for each line pair and measure the normal distance from the end point to the reference plane. And then, normal distances are measured between remains of line endpoints and reference plane to decide whether these lines are coplanar with respect to the reference plane. After we conduct this coplanarity test, we initiate visibility test using z-buffer value to prune out ambiguous planes from reference planes. We applied this algorithm to real images, and the results are found useful for evidence fusion and probabilistic verification to assist the line based recognition as well as 3D pose estimation.

  • PDF

Accurate Face Pose Estimation and Synthesis Using Linear Transform Among Face Models (얼굴 모델간 선형변환을 이용한 정밀한 얼굴 포즈추정 및 포즈합성)

  • Suvdaa, B.;Ko, J.
    • Journal of Korea Multimedia Society
    • /
    • v.15 no.4
    • /
    • pp.508-515
    • /
    • 2012
  • This paper presents a method that estimates face pose for a given face image and synthesizes any posed face images using Active Appearance Model(AAM). The AAM that having been successfully applied to various applications is an example-based learning model and learns the variations of training examples. However, with a single model, it is difficult to handle large pose variations of face images. This paper proposes to build a model covering only a small range of angle for each pose. Then, with a proper model for a given face image, we can achieve accurate pose estimation and synthesis. In case of the model used for pose estimation was not trained with the angle to synthesize, we solve this problem by training the linear relationship between the models in advance. In the experiments on Yale B public face database, we present the accurate pose estimation and pose synthesis results. For our face database having large pose variations, we demonstrate successful frontal pose synthesis results.

Depth Image Poselets via Body Part-based Pose and Gesture Recognition (신체 부분 포즈를 이용한 깊이 영상 포즈렛과 제스처 인식)

  • Park, Jae Wan;Lee, Chil Woo
    • Smart Media Journal
    • /
    • v.5 no.2
    • /
    • pp.15-23
    • /
    • 2016
  • In this paper we propose the depth-poselets using body-part-poses and also propose the method to recognize the gesture. Since the gestures are composed of sequential poses, in order to recognize a gesture, it should emphasize to obtain the time series pose. Because of distortion and high degree of freedom, it is difficult to recognize pose correctly. So, in this paper we used partial pose for obtaining a feature of the pose correctly without full-body-pose. In this paper, we define the 16 gestures, a depth image using a learning image was generated based on the defined gestures. The depth poselets that were proposed in this paper consists of principal three-dimensional coordinates of the depth image and its depth image of the body part. In the training process after receiving the input defined gesture by using a depth camera in order to train the gesture, the depth poselets were generated by obtaining 3D joint coordinates. And part-gesture HMM were constructed using the depth poselets. In the testing process after receiving the input test image by using a depth camera in order to test, it extracts foreground and extracts the body part of the input image by comparing depth poselets. And we check part gestures for recognizing gesture by using result of applying HMM. We can recognize the gestures efficiently by using HMM, and the recognition rates could be confirmed about 89%.

Upper Body Tracking Using Hierarchical Sample Propagation Method and Pose Recognition (계층적 샘플 생성 방법을 이용한 상체 추적과 포즈 인식)

  • Cho, Sang-Hyun;Kang, Hang-Bong
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.45 no.5
    • /
    • pp.63-71
    • /
    • 2008
  • In this paper, we propose a color based hierarchically propagated particle filter that extends the color based particle filter into the articulated upper body tracking. Since color feature is robust to partial occlusion and rotation, the color based particle filter is widely used for object tracking. However, in articulated body tacking, it is not desirable to use the traditional particle filter because the dimension of the state vector usually is high and thus, many samples are required for robust hacking. To overcome this problem, we use a hierarchical tracking method for each body part based on the blown body part. By using a hierarchical tracking method, we can reduce the number of samples for robust tracking in the cluttered environment. Also for human pose recognition, we classify the human pose into eight categories using Support Vector Machine(SVM) according to the angle between upper- arm and fore-arm. Experimental results show that our proposed method is more efficient than the traditional particle filter.

A Study On Three-dimensional Optimized Face Recognition Model : Comparative Studies and Analysis of Model Architectures (3차원 얼굴인식 모델에 관한 연구: 모델 구조 비교연구 및 해석)

  • Park, Chan-Jun;Oh, Sung-Kwun;Kim, Jin-Yul
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.64 no.6
    • /
    • pp.900-911
    • /
    • 2015
  • In this paper, 3D face recognition model is designed by using Polynomial based RBFNN(Radial Basis Function Neural Network) and PNN(Polynomial Neural Network). Also recognition rate is performed by this model. In existing 2D face recognition model, the degradation of recognition rate may occur in external environments such as face features using a brightness of the video. So 3D face recognition is performed by using 3D scanner for improving disadvantage of 2D face recognition. In the preprocessing part, obtained 3D face images for the variation of each pose are changed as front image by using pose compensation. The depth data of face image shape is extracted by using Multiple point signature. And whole area of face depth information is obtained by using the tip of a nose as a reference point. Parameter optimization is carried out with the aid of both ABC(Artificial Bee Colony) and PSO(Particle Swarm Optimization) for effective training and recognition. Experimental data for face recognition is built up by the face images of students and researchers in IC&CI Lab of Suwon University. By using the images of 3D face extracted in IC&CI Lab. the performance of 3D face recognition is evaluated and compared according to two types of models as well as point signature method based on two kinds of depth data information.

Optimization of Pose Estimation Model based on Genetic Algorithms for Anomaly Detection in Unmanned Stores (무인점포 이상행동 인식을 위한 유전 알고리즘 기반 자세 추정 모델 최적화)

  • Sang-Hyeop Lee;Jang-Sik Park
    • Journal of the Korean Society of Industry Convergence
    • /
    • v.26 no.1
    • /
    • pp.113-119
    • /
    • 2023
  • In this paper, we propose an optimization of a pose estimation deep learning model for recognition of abnormal behavior in unmanned stores using radio frequencies. The radio frequency use millimeter wave in the 30 GHz to 300 GHz band. Due to the short wavelength and strong straightness, it is a frequency with less grayness and less interference due to radio absorption on the object. A millimeter wave radar is used to solve the problem of personal information infringement that may occur in conventional CCTV image-based pose estimation. Deep learning-based pose estimation models generally use convolution neural networks. The convolution neural network is a combination of convolution layers and pooling layers of different types, and there are many cases of convolution filter size, number, and convolution operations, and more cases of combining components. Therefore, it is difficult to find the structure and components of the optimal posture estimation model for input data. Compared with conventional millimeter wave-based posture estimation studies, it is possible to explore the structure and components of the optimal posture estimation model for input data using genetic algorithms, and the performance of optimizing the proposed posture estimation model is excellent. Data are collected for actual unmanned stores, and point cloud data and three-dimensional keypoint information of Kinect Azure are collected using millimeter wave radar for collapse and property damage occurring in unmanned stores. As a result of the experiment, it was confirmed that the error was moored compared to the conventional posture estimation model.

An Integrated Face Detection and Recognition System (통합된 시스템에서의 얼굴검출과 인식기법)

  • 박동희;이규봉;이유홍;나상동;배철수
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2003.05a
    • /
    • pp.165-170
    • /
    • 2003
  • This paper presents an integrated approach to unconstrained face recognition in arbitrary scenes. The front end of the system comprises of a scale and pose tolerant face detector. Scale normalization is achieved through novel combination of a skin color segmentation and log-polar mapping procedure. Principal component analysis is used with the multi-view approach proposed in[10] to handle the pose variations. For a given color input image, the detector encloses a face in a complex scene within a circular boundary and indicates the position of the nose. Next, for recognition, a radial grid mapping centered on the nose yields a feature vector within the circular boundary. As the width of the color segmented region provides an estimated size for the face, the extracted feature vector is scale normalized by the estimated size. The feature vector is input to a trained neural network classifier for face identification. The system was evaluated using a database of 20 person's faces with varying scale and pose obtained on different complex backgrounds. The performance of the face recognizer was also quite good except for sensitivity to small scale face images. The integrated system achieved average recognition rates of 87% to 92%.

  • PDF

Large Scale Entertainment System based on Gesture Recognition for Learning Chinese Character Contents (제스처 인식 대형 놀이 시스템 기반 한자 학습 콘텐츠)

  • Song, Dae-Hyeon;Park, Jae-Wan;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.9
    • /
    • pp.1-8
    • /
    • 2010
  • In this paper, we propose a large scale entertainment system based on gesture recognition for learning Chinese character contents. The system is consisted of parts that forecast user's posture in two infrared images and part that recognize gestures from continuous poses. And we can divide and acquire in front side pose and side pose about one pose in each IR camera. This entertainment system is immersive in nature and convenient for its gestures based controlling system. Also, it can maximize information transmission because induce immersion and interest using two large size displays and various multimedia elements. The learning Chinese character contents can master Chinese character naturally because give interest to user and supply game and education at the same time. Therefore, it can expect synergy effect that can learn playing to user combining with large entertainment system based on gesture recognition.