• 제목/요약/키워드: Popularity of Movies

검색결과 46건 처리시간 0.028초

Movie Popularity Classification Based on Support Vector Machine Combined with Social Network Analysis

  • Dorjmaa, Tserendulam;Shin, Taeksoo
    • 한국IT서비스학회지
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    • 제16권3호
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    • pp.167-183
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    • 2017
  • The rapid growth of information technology and mobile service platforms, i.e., internet, google, and facebook, etc. has led the abundance of data. Due to this environment, the world is now facing a revolution in the process that data is searched, collected, stored, and shared. Abundance of data gives us several opportunities to knowledge discovery and data mining techniques. In recent years, data mining methods as a solution to discovery and extraction of available knowledge in database has been more popular in e-commerce service fields such as, in particular, movie recommendation. However, most of the classification approaches for predicting the movie popularity have used only several types of information of the movie such as actor, director, rating score, language and countries etc. In this study, we propose a classification-based support vector machine (SVM) model for predicting the movie popularity based on movie's genre data and social network data. Social network analysis (SNA) is used for improving the classification accuracy. This study builds the movies' network (one mode network) based on initial data which is a two mode network as user-to-movie network. For the proposed method we computed degree centrality, betweenness centrality, closeness centrality, and eigenvector centrality as centrality measures in movie's network. Those four centrality values and movies' genre data were used to classify the movie popularity in this study. The logistic regression, neural network, $na{\ddot{i}}ve$ Bayes classifier, and decision tree as benchmarking models for movie popularity classification were also used for comparison with the performance of our proposed model. To assess the classifier's performance accuracy this study used MovieLens data as an open database. Our empirical results indicate that our proposed model with movie's genre and centrality data has by approximately 0% higher accuracy than other classification models with only movie's genre data. The implications of our results show that our proposed model can be used for improving movie popularity classification accuracy.

빅데이터를 활용한 영화 흥행에 따른 리뷰길이 변화 (Changes in Review Length Based on the Popularity of Movies Using Big Data)

  • 조용희;박이슬;김혜진
    • 한국콘텐츠학회논문지
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    • 제18권5호
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    • pp.367-375
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    • 2018
  • 본 연구에서는 영화 관람 후 높은 평점을 매긴 집단과 낮은 평점을 매긴 집단 중 어느 집단이 영화에 대해 더 많은 이야기를 하는지, 즉 온라인 리뷰를 길게 작성하는지에 대해 알아보고자 하였다. 이를 위해 네이버 영화 API에서 제공하는 영화 평점과 리뷰 데이터를 수집하였고, 한국영화진흥위원회에서 제공하는 영화 손익분기점 데이터를 이용하여 영화를 흥행성공, 흥행부진, 흥행실패로 구분하여 영화 평점과 리뷰길이 간의 상관관계, 영화 개봉 전과 후, 흥행여부에 따른 리뷰길이의 특성, 마지막으로 영화 평점이 리뷰길이에 영향을 미치는가에 대한 회귀분석을 실시하여 제시하였다.

한류콘텐츠의 인기 요인, 소비 경로 및 효과에 관한 연구:인도네시아 시장을 중심으로 (A Study on the Popular Factors, Consumption Paths and Effects of Korean Wave Contents: Focused on the Indonesian Market)

  • 문효진
    • 문화기술의 융합
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    • 제5권2호
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    • pp.201-206
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    • 2019
  • 본 연구는 한국 드라마, 음악, 영화 등 한류콘텐츠를 중심으로 인도네시아 시장 진출을 위한 방안을 살펴보고자 한다. 이를 위해 인도네시아 현지인들이 한류콘텐츠를 좋아하는 이유, 소비 경로, 한류콘텐츠에 대한 호감도와 그 효과에 대해서 실증적으로 알아보았다. 연구결과, 한류콘텐츠의 인기 이유는 콘텐츠 자체의 품질과 해당 콘텐츠의 인적 매력도 등으로 확인되었다. 그리고 소비경로는 주로 TV를 통해 이루어졌으며, 한류콘텐츠의 호감도는 한국에 대한 호감도 및 한국에 대한 방문의도에 긍정적인 영향을 미치는 것으로 나타났다.

한국대중문화에 대한 선호도가 한국패션상품에 대한 선호도와 구매의도에 미치는 영향 -중국 대련지역을 중심으로- (Preference for Korean Popular Culture on Purchase Intention of Korean Fashion Products -Focus on the Dalian Areas of China-)

  • 양유동;김순아;이영선
    • 한국의류학회지
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    • 제36권2호
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    • pp.206-217
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    • 2012
  • This study examined the causal relationship between the Chinese preference for Korean cultural products (Korean talent, K-pop songs, TV dramas, and movies), for Korean fashion products, and their purchase intentions. The relationship between the Korea's national brand image and Chinese fashion leadership with the three variables was investigated. Data was collected from 580 Chinese in Dalian, China. The data was analyzed using frequency, correlations, reliability, and AMOS for path analysis. The results of this study were as follows. First, the preference for Korean talent, K-pop songs, TV dramas, movies, and fashion products showed that the Chinese had a positive response and the degree of preference for each item was similar. Second, the Chinese preference for Korean talent, movies, and TV dramas significantly influenced the preference for Korean fashion products. In addition, the Chinese preference for Korean fashion products significantly influenced the purchase intentions of Korean fashion products. Third, the Chinese preference for Korean talent and fashion products had a significant relationship with their fashion leadership. In addition, the preference for Korean talent, movies, TV dramas, K-pop songs, fashion products, and purchase intentions had the same positive relationship with Korea's national brand images. This study examined from a structural aspect how the preference of Korean intangible cultural products affected the purchase intention of Korean fashion products. This study explored that the preference for Korean cultural products transcended the popularity of the Korean popular culture with a subsequent national industrial and economic ripple effect that improved the national brand image.

알프레드 히스콕의 스릴러 영활에 나타난 복식의 상징성 (A Study on the Symbolism of Costumes Appeared in Aflred Hitchcock′s Film)

  • 이효진;류근영
    • 복식문화연구
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    • 제9권2호
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    • pp.259-276
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    • 2001
  • Hitchcock, "a master of the thriller" "leading figure of thriller", was famous for his work style. He never starts filming until completing a perfect conception in his mind before shooting. He started filming after getting a perfect filming plan adding a picture even one detailed shot picture. Also the movie costumes was not an exception in his movie. He put more main object to express a symbolic meanings by recreating movie costumes which were fit to drama′s subject than function which spoke for contemporary popularity also he guides actors to put on the movie costumes examined previously to shape a definite visual character in that works. This research intends not only to look into symbolic and expressive means of dresses through the movie costumes on thriller appeared in Hitchcock′s movie, but also the comprehension width by grasping importance of the movie-costume and dress image in the movie. Hitchock made about 55 movies, mostly thriller movies, from Number 13(1922) n unfinished work to family plot(1976) ones posthumous work. This research examined his the second half of term works(after 1950) such s Rear Window(1954), Vertigo(1958), Psycho(1960), Torn Curtain(19660, Topaz(1969) and Frenzy(1972) which are generally familiar to the public. In conclusion, we can find that the thriller movie costumes as well s the other movie and appeared a character of the film′s characters, social rank, economic level, personality. But expecially, a costume of Hitchcock′s thriller movie can be contained a characteristic factor of a kind of five.

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주무형 비디오 서버를 위한 동적 디스크 스트라이핑과 그룹교대 라운드로빈 데이터 배치 방법의 설계 및 평가 (Design and Evaluation of a Dynamic Disk Striping and a Group-Alternation Round-Robin Data Placement Method for Video-on-Demand Serves)

  • 배인한;이재경
    • 한국멀티미디어학회논문지
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    • 제2권1호
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    • pp.22-29
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    • 1999
  • 주문형 비디오 시스템에서 영화는 다중 엑세스를 지원하기 위하여 비디오 서버의 디스크 배열에 스트라이프 된다. 영화의 블록들은 비디오 서버의 디스크 배열들간의 부하 불균형을 피할 뿐만 아니라 저장 공간과 장치 대역폭을 최대로 이용하기 위하여 비디오 서버의 디스크 배열에 신중히 배치되어야 한다. 본 논문에서는 영화의 인기도를 고려한 동적 디스크 스트라이핑에 기초한 그룹교대 라운드로빈(GARR: group-alternation round-robin)이라 부르는 영화 배치 방법을 제안한다. GARR은 영화 선택 정책으로 그룹교대와 영화 배치정책으로 라운드로빈을 사용한다. 여기서 그룹교대는 인기 영화 그룹과 비인기 영화의 그룹을 교대로 디스크에 할당한다. GARR의 성능은 시뮬레이션을 통하여 평가된다.

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Edith Head의 작품을 통해 본 영화의상에 관한 연구 (A Study on Cinema Costumes of Edith Head s Work)

  • 이정희
    • 복식문화연구
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    • 제4권2호
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    • pp.219-245
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    • 1996
  • Throughout her life time, Edith Head produced cinema costumes for over one thousand movies. She was the leading cinema costume designer in Hollywood. Since the Academy Awards added the area of costume design to be recognized [during 33 years of her work(1948∼1981)], she was nominated 35 times an awarded eight times. However, there were no significant studies done on her work or accomplishments although she was acknowledged as an ingenue and creative designer who elicited artistic effects by reflect character's images through their costumes. The purpose of the study was focused on revealing Edith Head's life and work as her creations had a great impact in he field of cinema costumes. It was also to emphasize the forceful affect of cinema costumes on fashion and to disclose the powerful influence of cinema costume designers. The method of the study includes reviews of literature, movies for which she created costumes, her own possessions, and fashion magazines as well as her works that were nominated and chosen for the Academy Awards. Edith head's emphasis in costume design was based on a blend of both simplicity and sophistication avoiding excessive exaggeration and transformation in her work. Her work was also realistic and contemporary. She developed a dramatic ambience through an innovative design while preserving the actor's individual character and uniqueness. Through this accept her her work was highly renowned as an art form as it was gaining popularity. She was also a dominant figure who influenced trends in the areas of fashion magazines, uniforms, and public clothing. In the review of her cinema costumes, it was revealed that the styles of cinema costumes can be as quickly adapted by the public as movies are viewed because the cinema costumes are highly projected through a visual channel. Subsequently, a follow up study on the affect of cinema costumes on fashion would be beneficial.

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동시출현단어분석을 이용한 연관영화정보 분석 연구 (An Analysis of Related Movie Information Using The Co-Word Method)

  • 최상희
    • 정보관리학회지
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    • 제31권4호
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    • pp.161-178
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    • 2014
  • 최근 이용자들이 정보를 공동생산하고 소비하는 웹기반 서비스들이 활발해지면서 이용자가 정보를 이용한 기록이나 이용자가 습득한 정보를 활용하여 생산한 다양한 부가 정보들이 다시 이용자에게 제공되고 있다. 또한 쌍방향으로 이용자들이 소통할 수 있는 정보채널이 다양해짐으로써 공통된 관심사를 가진 이용자의 정보소비 경험을 공유할 수 있는 방법이 활발하게 모색되고 있다. 이 연구에서는 동시출현정보 분석기법과 자아중심 네트워크 분석 기법을 적용하여 IMDB 서비스의 기존 이용자들이 자신이 보고 싶거나 좋아하는 영화를 선별하여 만들어 놓은 영화리스트에 나타난 정보를 토대로 특정 영화를 좋아하는 이용자가 선호할 만한 다른 영화를 찾아낼 수 있도록 연관영화정보를 다각적으로 표현하였다. 한 영화를 기준으로 연관 영화, 감독, 장르로 분석을 한 결과 영화의 테마나 주인공성향과 같은 다양한 자질로도 연관영화가 연결되었고 감독의 경우 영화내용보다는 감독의 인지도에 영향을 받는 것으로 나타났다. 또한 영화는 주제의 복합성이 큰 것으로 나타나 장르가 연관영화정보를 제공하기에 적합하지 않은 것으로 분석되었다.

영화예술에 나타난 의상이 유행에 미친영향 - Edith Head의 영화 의상을 중심으로 - (The Effects of Cinema Costumes on Fashion -Based onEdith Head's Work-)

  • 이정희
    • 복식
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    • 제31권
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    • pp.145-164
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    • 1997
  • Cinema costume can stimulate the public to synchronize with and replicate what they see in the movies. Especially when the public thinks the stars in the movies . Especially when the public thinks the stars in the movies are beautiful or dramatic the styles of cinema costumes powerfully affect them. Thus cinema costume designers quickey become fashion designers. Edith Head who strongly believed cinema costumes to be an effective means of portraying the Character's personality and psychological make-up was an innovative designer whose costumes manifested this belief. She enhanced the character's individual image and distinction for the public through her artistic design in costumes. She adapted a realistic approach but her costumes invariably produced aesthetic ef-fects. Since the Academy Awards added the category of costume design she led the field with 35 nominations and eight oscars during 33 years of her productive work. Edith head was a dominant figure in costume design; her creations were highly renowned as an art form while they gained popularity. The purpose of this study was to reveal the ef-fects of Edith Head's cinema costume designs on fashion. This study was also to emphasize the powerful influence on ashion of cinema costume and cinema costume designers in general. The study was done through literature movies for which she created costumes fashion magazines and Edith Head's original sketches. The influence of Edith Head's costume de-sign on fashion is as follows: 1. She introduced and lead the casual fashion in the 1950's combining simplicity and sophistication. 2. She altered uniforms and reconstructed public clothing for multiple functions. 3. She rearranged high school prom dresses through the movie 'A Place in the Sun" to en-hance characteristic of each gender and the Dandy Look of the 1930's into men's apparel in the 1970's through the movie "The Sting" 4. She expanded the traditional style in the 1940's and became a leader in ecological style. 5. She adapted glitter from astronaut's ap-parel into public clothing. 6. She resturctured Sabrina Pants in the 1960's to accentuate the individuals strength by overcoming one's weakness without minimi-zing it's aesthetic appeal and reintroduced the pants in the 1990's. 7. She introduced elegant negligees to gen-eral public and maintained it in the public do-main. As it is revealed Edith Head's costume de-sign not only impacted the field of fashion dur-ing her time but also is presently influencing modern fashion throughout the world as it is witnessed by repeated reintroduction of her fashion styles. Reviewing her cinema costumes it is concluded that cinema costumes it is concluded that cinema costumes powerfully af-fect the public through a visual channel more than any other routes. Cinema costumes can become the origin of fashion by stimulating the public to synchronize with and replicate what they see in the movies. Since cinema costumes can launch fashion trend it requires further research. Based on what is revealed in this study. it would be beneficial to examine how cinema costumes affect people socially and culturally and how they could provide resources for re-search in fashion trends. It is also the writers opinion that there should be more designers such as Edith head who could lead the field of costume design into the twenty-first century.

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미디어 콘텐츠 기업의 무형자산 중심 지식재산 가치 연결 전략: 아이코닉스 애니메이션 뽀로로에 대한 탐색적 사례연구 (Value Articulation Strategy of Media and Content Company: Mainly Focused on Iconix's Animation 'Pororo' Case)

  • 고영희;이서현
    • 지식경영연구
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    • 제17권3호
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    • pp.181-206
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    • 2016
  • Under the influence of growing popularity of "hallyu" (Korean wave), corporates that have copyrights such as music, movie, drama as their core competitiveness are showing continuing growth. In Addition, they built on contents are rapidly growing, interests in protection and management of intellectual property rights linked to contents are growing. Global contents development corporates are making great efforts to create profits out of copyrights. They could utilize original contents to strengthen brand value use it to produce additional contents in current market. Also they take advantage of existing storyline of the contents and strong brand to explore new markets. This paper looks into Value articulation model by Professor James Conley and analyzed the firms that utilized intellectual property rights to extend the period of protection, strengthen their competitiveness and succeeded in breaking into new market by using the rights they possess. Also, this paper examines the usage of intellectual property rights and business expansion strategy of of Iconix, the Korean entertainment company, which gained tremendous popularity in last ten years using this model. In Value articulation model, Conley classifies the process of exploiting the portfolio of the single product's(or service's) intellectual property right for a period of time into three stages ; value transference, value translation, value transportation. Pororo's strategy of utilizing intellectual property right is suggestive to domestic entertainment companies. Under the influence of hallyu" (Korean wave), domestic contents such as movies, dramas and music are enjoying the high level of popularity recently not to mention animations. In reality, Korean entertainment companies who have no background or experience of Intellectual property rights are not creating enough added values compared to fast growing market. It is believed Iconix's intellectual property rights management strategy will suggest positive aspects to domestic companies. Moreover, I hope various intellectual property rights management strategies including Conley's value articulation are studied and they can make contributions to managing domestic entertainment companies.