• Title/Summary/Keyword: Pointer method

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A Study on The Algorithm and Its Performance Evaluation for Reducing the Pointer Adjustment Jitter in a SDH-based system (SDH 시스템에서의 포인터 조정지터 감소 알고리듬 및 성능 연구)

  • 이창기;김재근
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.30A no.2
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    • pp.1-9
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    • 1993
  • For frame synchronization in synchronous multiplexer based on SDH (Synchronous Digital Hierarchy), pointer justification mechanism (opinter adjustment) to compensate small frequency differences between the received uline clock and local clock is sed. But these pointer adjustment will introduce jitter onto tributary signal. This paper presents the bit leaking method to reduce those jitter to a level compatible with existing specification, where the simulation shows that this method reduces pointer adjustment jitter.

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The decision method of free buffer size in hardware protocol stack (Hardware protocol stack에서 free buffer size결정 방법)

  • Moon, Choon-Kyoung;Kim, Young-Keun
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.212-214
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    • 2004
  • Hardware implemented ring buffer systems and methods are presented for the effective management of the ring buffer in TCP/IP communication. The layer interface of the ring buffer systems transfer free buffer and used buffer size information to the TCP/IP stack upper or low layer. The pointer updation interface calculates a temporary pointer from the data size which is needed by the present pointer of the ring buffer and upper or lowyer layer. The pointer manager of the ring buffer systems is responsible for saving the present pointer of the ring buffer, updating the ring buffer pointer to the new pointer, calculating the free buffer size and used buffer size of the ring buffer, and transferring the information to the upper layer. The ring buffer systems help the TCP/IP layer and TCP/IP upper or lower layer to decide the sending or receiving data size effectively. The delay of transferring data can be lowered by the ring buffer system.

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Jitter Analysis for Communication Systems Employing Pointer Scheme (포인터 기법을 사용한 통신 시스템에 대한 지터 해석)

  • Chang, Hoon;Lee, Byeong-Gi
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.27 no.1
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    • pp.1-9
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    • 1990
  • This paper investigates the significance and the implication of the pointer scheme, which was recently adapted by CCITT as a standard synchronization method in the broadband network-node interface environment, and discusses the merits of the pointer scheme in comparison with the conventional positive justification method. It also analyzes the jitter performance of the communication system employing the pointer scheme based on the fact that the pointer scheme corresponds to a multiple-bit positive/zero/negative justification.

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Korean Dependency Parsing using Pointer Networks (포인터 네트워크를 이용한 한국어 의존 구문 분석)

  • Park, Cheoneum;Lee, Changki
    • Journal of KIISE
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    • v.44 no.8
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    • pp.822-831
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    • 2017
  • In this paper, we propose a Korean dependency parsing model using multi-task learning based pointer networks. Multi-task learning is a method that can be used to improve the performance by learning two or more problems at the same time. In this paper, we perform dependency parsing by using pointer networks based on this method and simultaneously obtaining the dependency relation and dependency label information of the words. We define five input criteria to perform pointer networks based on multi-task learning of morpheme in dependency parsing of a word. We apply a fine-tuning method to further improve the performance of the dependency parsing proposed in this paper. The results of our experiment show that the proposed model has better UAS 91.79% and LAS 89.48% than conventional Korean dependency parsing.

Development of the Pointing Device using EOG (EOG를 이용한 포인팅 디바이스의 개발)

  • Park, Hyoung-Joon;Park, Jong-Hwan;Chun, Woo-Young
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.10
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    • pp.1356-1363
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    • 1999
  • In this paper, a new method for controlling the pointing device using EOG(electrooculogram) signal generated from eye movement was suggested. The basic idea of the method is to control the direction of pointer, as using the results of measuring each component of the horizontal EOG and the vertical EOG by angle of eye-gaze. As a practical example, pointing device controlling the personal computer's pointer is manufactured. The designed pointing device consists of pre-amplifier, A/D converter, serial transmission device and PC program. That is, first, the EOG is amplified by pre-amplifier. Secondly, the amplified EOG is digitized and transmitted to personal computer by PIC16C74A. Finally, the software for controlling the pointer on personal computer is programed. As the result, the measured horizontal EOG and vertical EOG by eye-gaze angle had high linearity; the correlation coefficients of the regression line were 0.998 and 0.996 respectively. And the developed pointing device is able to control the personal computer's pointer, and the average of the errors between the objective value and the observed value had 3.77% for horizontal axis and 5.85% for vertical axis. The pointing device developed in this study is able to control personal computer's pointer by subject's eye movement, that is, the user's intention. Furthermore, the algorithm of this study is applicable for many field, such as a new method remote control, a new wheelchair control and so forth.

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A Study on Method to Complement Speed of the Reference Counting Smart Pointer (참조 카운팅 스마트 포인터의 속도 보완 방법 연구)

  • Park, Kyung-Joon;Seo, Min-Seok;Park, Hyun-Ju
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.4
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    • pp.878-884
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    • 2013
  • Recent C ++ developers take advantage of the many advantages in memory management in the development of reference counting smart pointer. However, these have a problem more than the normal pointer. In this paper, we not only complement these by reference counting smart pointer which pointing a large dynamic object to perform a delete operation to improve performance by creating a thread for the delete operation but also Generalize all data types, we propose a convenient way to operate.

Context Driven Real-Time Laser Pointer Detection and Tracking (상황 기반의 실시간 레이저 포인터 검출과 추적)

  • Kang, Sung-Kwan;Chung, Kyung-Yong;Park, Yang-Jae;Lee, Jung-Hyun
    • Journal of Digital Convergence
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    • v.10 no.2
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    • pp.211-216
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    • 2012
  • There are two kinks of processes could detect the laser pointer. One is the process which detects the location of the pointer. the other one is a possibility of dividing with the process which converts the coordinate of the laser pointer which is input in coordinate of the monitor. The previous Mean-Shift algorithm is not appropriately for real-time video image to calculate many quantity. In this paper, we proposed the context driven real-time laser pointer detection and tracking. The proposed method is a possibility of getting the result which is fixed from the situation which the background and the background which are complicated dynamically move. In the actual environment, we can get to give constant results when the object come in, when going out at forecast boundary. Ultimately, this paper suggests empirical application to verify the adequacy and the validity with the proposed method. Accordingly, the accuracy and the quality of image recognition will be improved the surveillance system.

Laser pointer detection using neural network for human computer interaction (인간-컴퓨터 상호작용을 위한 신경망 알고리즘기반 레이저포인터 검출)

  • Jung, Chan-Woong;Jeong, Sung-Moon;Lee, Min-Ho
    • Journal of Korea Society of Industrial Information Systems
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    • v.16 no.1
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    • pp.21-30
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    • 2011
  • In this paper, an effective method to detect the laser pointer on the screen using the neural network algorithm for implementing the human-computer interaction system. The proposed neural network algorithm is used to train the patches without a laser pointer from the input camera images, the trained neural network then generates output values for an input patch from a camera image. If a small variation is perceived in the input camera image, amplify the small variations and detect the laser pointer spot in the camera image. The proposed system consists of a laser pointer, low-price web-camera and image processing program and has a detection capability of laser spot even if the background of computer monitor has a similar color with the laser pointer spot. Therefore, the proposed technique will be contributed to improve the performance of human-computer interaction system.

Korean Coreference Resolution using Stacked Pointer Networks based on Position Encoding (포지션 인코딩 기반 스택 포인터 네트워크를 이용한 한국어 상호참조해결)

  • Park, Cheoneum;Lee, Changki
    • KIISE Transactions on Computing Practices
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    • v.24 no.3
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    • pp.113-121
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    • 2018
  • Position encoding is a method of applying weights according to position of words that appear in a sentence. Pointer networks is a deep learning model that outputs corresponding index with an input sequence. This model can be applied to coreference resolution using attribute. However, the pointer networks has a problem in that its performance is degraded when the length of input sequence is long. To solve this problem, we proposed two contributions to resolve the coreference. First, we applied position encoding and dynamic position encoding to pointer networks. Second, we stack deeply layers of encoder to make high-level abstraction. As results, the position encoding based stacked pointer networks model proposed in this paper had a CoNLL F1 performance of 71.78%, which was improved by 6.01% compared to vanilla pointer networks.

Implementation and Performance Analysis of Pointer Swizzling Method for Effective Access to Complex Objects (복합 객체의 효율적인 접근을 위한 포인터 스위즐링 방법의 구현 및 성능 분석)

  • Min, Jun-Gi;Gang, Heum-Geun;Lee, Seong-Jin;Jeong, Jin-Wan
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.4
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    • pp.395-404
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    • 1999
  • 포인터 스위즐링 기법은 포인터 스위즐링과 언스위즐링으로 이루어지며, 포인터 스위즐링은 객체 접근 시 객체 식별자를 해당 객체의 메모리 주소로 교체하는 것을 말하며, 언스위즐링은 객체 교체 또는 객체 저장 시에 스위즐링된 포인터를 원래의 객체 식별자로 환원하는 것을 말한다. 본 연구에서는 시스템 버퍼 구조에 따라 여러 포인터 스위즐링 기법을 분류하여 장단점을 분석하였으며, 이중 버퍼 구조 상에서 적극/소극, 직접/간접 스위즐링, 언스위즐링 모듈을 설계, 구현하였다. 또한 제한된 크기의 객체 버퍼 상에서 각 포인터 스위즐링 모듈의 성능을 평가하였다. 이 성능 평가의 결과로는 사용하지 않는 포인터는 스위즐링하지 않으며 언스위즐링 부담이 적은 소극 간접 스위즐링 기법이 일반적으로 뛰어난 성능을 나타냄을 알 수 있게 되었다.Abstract The pointer swizzling methods consist of pointer swizzling and unswizzling. Pointer swizzling replaces the OID of a object to the memory address of the object at object access time and unswizzling replaces the swizzling pointer of the OID at object replacement time or object save time. In this research, the different techniques for pointer swizzling are classified according to the system buffer structure and analyzed the pros and cons. In addition, eager/lazy, direct/indirect swizzling, unswizzling modules are designed and implemented on a dual buffering structure. Also, we evaluate the performance of pointer swizzling modules on the restricted object buffer size. The results of performance evaluation show that the performance of lazy indirect pointer swizzling technique is generally good because unused pointers are not swizzled, and unswizzling overhead is minimized.