• 제목/요약/키워드: Point maker

검색결과 79건 처리시간 0.026초

복합문화시설로서 도서관의 라키비움 도입전략 연구 (Study on Larchiveum Introduction Strategy of Library as a Multi Cultural Facilities)

  • 곽승진;이정미
    • 한국비블리아학회지
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    • 제29권3호
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    • pp.339-359
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    • 2018
  • 본 연구의 목적은 복합문화시설로서 도서관의 라키비움 도입 전략을 제시하는 것이다. 복합문화시설로서 도서관의 공간구성과 프로그램의 문제는 라키비움, 메이커 스페이스 관점에서 논의되고 있으며, 디지털 라키비움 관점에서 유로피아나, GLAM, DPLA 등 다양한 측면에서 연구되고 있다. 복합문화공간으로 최근의 메이커 운동을 반영한 라키비움 구축을 위한 전략으로 정보와 문화, 예술을 향유하는 라키비움 구축과, 새로운 아이디어를 탐구하고 이용자의 능동적 참여를 유도하는 메이커 스페이스, 자연과 건강, 호기심 지극 등의 키워드로 생태적 개념을 적용한 매력적인 공간의 구축 전략을 제시하였다. 라키비움 구축을 위한 절차와 방안은 크게 공간구성과 서비스 및 프로그램, 운영 규정 3가지로 구분하고, 12개의 세부사항으로 정리하여 미래형 도서관으로서의 라키비움 구축 절차와 방안을 도출하였다.

IS 이론을 이용한 정보기술 투자요인의 영향력 분석 (An Analysis of the Effect of the Investment Factors Toward the Information Technology Using IS Theory)

  • 손달호
    • Asia pacific journal of information systems
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    • 제9권1호
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    • pp.99-113
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    • 1999
  • Studies of information technology assimilation have been limited primarily to information technology implementation issues that arise after purchasing and/or developing information technology and applications. Thus there is a need to step back and investigate what motives a manager to implement a information technology for his organization use. The purpose of this paper is to examine decision maker's attitudes and internal beliefs, especially the construct of alienation. This study findings indicate that decision-maker computer knowledge, computer experience, and education level are closely associated with alienated beliefs and attitudes toward information technology. Assuming technologies can provide advantages, these findings point to the need for change agents to minimize alienating beliefs and attitudes.

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Multiobjective Decision-Making applied to Ship Optimal Design

  • Wang, Li-Zheng;Xi, Rong-Fei;Bao, Cong-Xi
    • Journal of Ship and Ocean Technology
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    • 제5권1호
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    • pp.30-37
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    • 2001
  • Ship optimal design is a multi-objective decision-making process and its optimal solution does not exit in general. It is a problem in which the decision-maker is very interested that an effective solution is how to be found which has good characteristic and is substituted for optimal solution in a sense. In the previous methods of multi-objective decision-making, the weighting coefficients are decided from the point of view of individuals which have a bit sub-jective an unilateral behavior. in order to fairly and objectively decide the weighting coeffi-cients, which are considered to be optimal in all system of multi-objective decision-making and satisfactory solution to the decision-maker, the pater presents a method of applying the Technology of the Biggest Entropy. It is proved that the method described in the paper is very feasible and effective be means of a practical example of ship optimal design.

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자기부상열차 도입의 교통경제학적 평가방법 연구 (Transportation Economic Analysis Method for a Maglav System)

  • 김현웅
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2005년도 추계학술대회 논문집
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    • pp.1276-1280
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    • 2005
  • The Maglav system project affects communities and are usually funded by public agencies. Evaluation of this project that considerably impact whole communities requires public involvement. This specific requirement of transportation projects determines the method of their evaluation as the impacts are estimated from the transportation economic point of view. Especially evaluation criteria must reflect the needs of the interested parties and should consider all foreseeable benefits and losses caused by the Maglav project. To select evaluation criteria and evaluation method may help a decision--maker in making a best selection for a Maglav project.

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부정확한 쌍대비교정보를 갖는 댜요소의사결정문제에서의 가중치 산출 (Deriving Weights in The Multiattribute Decision Making with Imprecise Pairwise Comparison)

  • 정병호;조권익
    • 한국경영과학회지
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    • 제19권2호
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    • pp.75-84
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    • 1994
  • The uncertainty in the relative weights of a pairwise comparison matrix n Multi-attribute Decision Making (MADM) is caused by imprecise preference information of decision maker. In this paper, it is shown how weight of attributes can be derived from the pairwise comparison matrix with interval pairwise comparison. The preference information of each pair of attributes with a point pairwise comparison is combined with an interval pairwise comparison in order to estimate a point pairwise comparison for a pair of attributes with the imprecise preference information. A numerical example shows the suggested procedure for deriving weights of attributes.

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대형기저 양륙지 선정에 대한 연구 (A Study on the Choice of Landing Port for Large Trawler)

  • 어윤양
    • 수산경영론집
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    • 제18권2호
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    • pp.53-67
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    • 1987
  • In the fish industry, the perishabiliy of raw material, saeasonality of catch and diatance between production and consumption combine to cause physical distribution to be a difficult decision problem. In fishery physical distribution, the choice of appropriate landing port is a major problem. This paper deals with transshipment model to determine landing port as intermediate transfer point and the market to which fish should be sent. Transshipment model is useful to determine intermediate transfer point and can be reformulated as LP model. So this study developes transshipment model for korea large trawler ana analized the model output. It can be expended to a realistic problem in order to provide information to port planner and decision maker on the trade-offs between the cost and efficiency of fishery transportation.

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스마트의류 테크놀로지를 적용한 고교-대학 연계 메이커교육 프로그램 개발과 적용: 전자섬유와 전사염을 적용한 감성에코백 개발 (Development and Application of a High School-University Linked Maker Education Program Using Smart Clothing Technology: Development of Emotional Eco-bag Applying E-textiles and Transfer Dyeing)

  • 강다예;이정순
    • 감성과학
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    • 제25권1호
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    • pp.129-142
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    • 2022
  • 본 연구에서는 고등학교-대학 연계 학과 전공체험 프로그램을 개발하여 적용하였다. 프로그램은 메이커 교육과 성장 가능성이 큰 스마트의류 테크놀로지를 접목시켰다. 첫째, P(준비) 단계에서는 스마트의류 및 메이커 교육에 대한 선행 연구의 내용을 파악하여 스마트의류 테크놀로지를 염색 디자인 교과목에 접목하였다. 둘째, D(개발) 단계에서는 잉크젯 프린터용 전사지를 이용한 전사염, 전도성 실과 LED 전구를 이용한 스마트의류 테크놀로지를 적용하여 감성에코백을 만드는 프로그램을 개발하였다. 셋째, I(실행) 단계에서는 의류학 전공을 희망하는 고등학생 17명을 대상으로 수업을 진행하였다. 마지막으로 E(평가) 단계에서는 스마트의류 테크놀로지를 적용한 메이커 교육 프로그램의 만족도를 5점 척도로 측정하였다. 그 결과 4.95점으로 매우 만족하는 것으로 평가되어, 기존 프로그램에 릴리패드 아두이노를 추가한 심화 프로그램을 제안하였다. 따라서 본 연구를 통해 전도성 실과 전사염을 적용한 감성에코백 개발 프로그램은 스마트의류 테크놀로지에 보다 쉽게 접근할 수 있어 의류학 전공에 관한 고교 학생들의 생각을 확장시킬 수 있음을 확인하였다.

최소 거리척도를 이용한 대화형 다기준 그룹 의사결정 (An Interactive Multi-criteria Group Decision Making with the Minimum Distance Measure)

  • 조남웅;김재희;김승권
    • 대한산업공학회지
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    • 제32권1호
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    • pp.42-50
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    • 2006
  • The multi-criteria group decision making (MCGDM) problem is to determine the best compromise solution in a set of competing alternatives that are evaluated under conflicting criteria by decision maker (DM)s. In this paper, we propose a mixed-integer programming (MIP) model to solve MCGDM. The existing method based on minimizing a distance measure such as Median Approach can not guarantee the best compromise solution because the element of median point vector is defined with respect to each criteria separately. However, by considering all criteria simultaneously, we generate median point that is better for locating the best compromise solution. We also utilize the concept of spatial dispersion index (SDI) to produce a threshold value, which is used as a guideline to choose either the Utopian Approach or the Median Approach. And we suggest using CBITP (Convex hull of individual maxima Based Interactive Tchebycheff Procedure) to provide DMs with various Pareto-optimal solutions so that DMs have broad range of selection.

2인 조정게임의 베이지안 의사결정모형 (On the Bayesian Fecision Making Model of 2-Person Coordination Game)

  • 김정훈;정민용
    • 한국경영과학회지
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    • 제22권3호
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    • pp.113-143
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    • 1997
  • Most of the conflict problems between 2 persons can be represented as a bi-matrix game, because player's utilities, in general, are non-zero sum and change according to the progress of game. In the bi-matrix game the equilibrium point set which satisfies the Pareto optimality can be a good bargaining or coordination solution. Under the condition of incomplete information about the risk attitudes of the players, the bargaining or coordination solution depends on additional elements, namely, the players' methods of making inferences when they reach a node in the extensive form of the game that is off the equilibrium path. So the investigation about the players' inference type and its effects on the solution is essential. In addition to that, the effect of an individual's aversion to risk on various solutions in conflict problems, as expressed in his (her) utility function, must be considered. Those kinds of incomplete information make decision maker Bayesian, since it is often impossible to get correct information for building a decision making model. In Baysian point of view, this paper represents an analytic frame for guessing and learning opponent's attitude to risk for getting better reward. As an example for that analytic frame. 2 persons'bi-matrix game is considered. This example explains that a bi-matrix game can be transformed into a kind of matrix game through the players' implicitly cooperative attitude and the need of arbitration.

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