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An Efficient Video Management Technique using Forward Timeline on Multimedia Local Server (전방향 시간 경계선을 활용한 멀티미디어 지역 서버에서의 효율적인 동영상 관리 기법)

  • Lee, Jun-Pyo;Woo, Soon
    • Journal of the Korea Society of Computer and Information
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    • 제16권10호
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    • pp.147-153
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    • 2011
  • In this paper, we present a new video management technique using forward timeline to efficiently store and delete the videos on a local server. The proposed method is based on capturing the changing preference of the videos according to recentness, frequency, and playback length of the requested videos. For this purpose, we utilize the forward timeline which represents the time area within a number of predefined intervals. The local server periodically measures time popularity and request segment of all videos. Based on the measured data, time popularity and request segment, the local server calculates the mean time popularity and mean request segment of a video using forward timeline. Using mean time popularity and mean request segment of video, we estimate the ranking and allocated storage space of a video. The ranking represents the priority of deletion when the storage area of local server is running out of space and the allocated storage space means the maximum size of storage space to be allocated to a video. In addition, we propose an efficient storage space partitioning technique in order to stably store videos and present a time based free-up storage space technique using the expected variation of video data in order for avoiding the overflow on a local server in advance. The simulation results show that the proposed method performs better than other methods in terms of hit rate and number of deletion. Therefore, our video management technique for local server provides the lowest user start-up latency and the highest bandwidth saving significantly.

Response of Anchovy to Artificial Sounds (소리자극에 대한 멸치의 반응)

  • 김상한
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • 제14권2호
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    • pp.57-62
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    • 1978
  • When fisherman use the boat seine net to catch anchovy, a large noise (drum can, small drum and small gong) is used to scare the anchovy school along the wing nets, and into the bag net were they are caught. We want to know how much of an effect these s:mnds have on forceing the anchovy school towards the bag net. The underwater sounds of ancho\'y, drum can, small drum and small gong were analyzed in the labroatory. The behavioral responeses to the playback sounds of anchovy feeding and sounds of artificial instruments were also investigated. The feeding and artificial sounds of the samples were recorded by a tape recorder through a hydrophone in an anechoic aquarium. The sound intensity level was measured by means of a sound level meter in an anechoic chamber. The frequency and intensity of various sounds were analyzed with an analyzing system consisting of a ~-octave filter set, a high speed level recorder, an amplifier and an oscilloscope. The most successful recording was edited into a 9 to 10 second sound track and was repeated in a sequence of 9 to 10 second intervals. The sequence was then reproduced into an anechoic aquarium through the underwater speaker. The results of investigation are as follows; 1. The frequency of the feeding sound was 63~80Hz, and the pressure level produced was less than 32db. 2. The frequencies of the artificial sounds were 315~ 1,OOOHz, and the pressure levels were 88~95 db in the air. 3. When a hydrophone was placed 70cm below the surface with artificial sounds (drum can, small drum and small gong) produced 1 meter above the surface, the pressure level decreased about 30db. 4. The feeding sound was ineffective in attracting the anchovy, because of interference from ambient noise. 5. The artificial sounds had such a small effect on the anchovy's that they could not be used in ocean fisheries.

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Remediation Characteristics that Appear in the Change of MP3Player II: Re-mediation through Appearance Changes, Cultural and Social Paradigms (MP3Player의 변화에서 나타나는 재매개적 특성 II: 외형적 변화와 문화, 사회적 패러다임을 통한 재매개성)

  • Lee, Jin-Hyuk;Lee, Young-Chun;Koo, Yoon-Hee
    • The Journal of the Korea Contents Association
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    • 제13권11호
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    • pp.69-78
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    • 2013
  • A Korean MP3player also has become complex multimedia device which can provide various functions such as DMB, image playback, radio, electronic dictionary, storage device, and Internet. However, these functions are not provided through one-time mediation. Therefore, studying which changes were made for obtaining or installing these functions and what made such changes possible will be a basis to approach the change factors of medium through medium. Ultimately, by enabling to access the factors of cultural and social changes through MP3player, the main point of this study, it will be a methodological attempt to study a social aspect through medium. This study approached re-mediation according to the genealogical change of MP3player. This study researched the change of media through mediation of MP3player, and approached the change in social contextuality through this. The factors for which a medium is changed are various, but in the change of MP3 player there is re-mediation of each medium in addition to technical change. That is, it is deemed that there are 're-mediation among devices' and 'socially contextual re-mediation' in the change through re-mediation of MP3player.

Technique for Placing Continuous Media on a Disk Array under Fault-Tolerance and Arbitrary-Rate Search (결함허용과 임의 속도 탐색을 고려한 연속 매체 디스크 배치 기법)

  • O, Yu-Yeong;Kim, Seong-Su;Kim, Jae-Hun
    • Journal of KIISE:Computer Systems and Theory
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    • 제26권9호
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    • pp.1166-1176
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    • 1999
  • 연속 매체, 특히 비디오 데이타에 대한 일반 사용자 연산에는 재생뿐만 아니라 임의 속도 탐색 연산, 정지 연산, 그리고 그 외 다양한 연산이 있다. 이 연산 중에서 원하는 화면을 빨리 찾는 데에 유용한 고속 전진(FF: fast-forward)과 고속 후진(FB: fast-backward)은 재생 연산과는 달리 비순차적인 디스크 접근을 요구한다. 이러한 경우에 디스크 부하가 균등하지 않으면 일부 디스크에 접근이 편중되어 서비스 품질이 떨어진다. 본 논문에서는 디스크 배열을 이용한 저장 시스템에서 디스크 접근을 고르게 분산시키기 위하여 '소수 라운드 로빈(PRR: Prime Round Robin)' 방식으로 연속 매체를 디스크에 배치하는 기법에서 문제가 됐던 낭비된 디스크 저장 공간을 신뢰도 향상을 위해서 사용하는 '그룹화된 패리티를 갖는 소수 라운드 로빈(PRRgp: PRR with Grouped Parities)' 방식을 제안한다. 이 기법은 PRR 기법처럼 임의 속도 검색 연산에 있어서 디스크 배열을 구성하는 모든 디스크의 부하를 균등하게 할뿐만 아니라 낭비됐던 디스크 저장 공간에 신뢰도를 높이기 위한 패리티 정보를 저장함으로서 신뢰도를 향상시킬 수 있다. 신뢰도 모델링 방법으로 조합 모델과 마르코프 모델을 이용해서 결함발생율과 결함복구율을 고려한 신뢰도를 산출하고 비교.분석한다. PRR 기법으로 연속 매체를 저장하고 낭비되는 공간에 패리티 정보를 저장할 경우에 동시에 두 개 이상의 결함 발생 시에 그 결함으로부터 복구가 불가능하지만 PRRgp 기법에서는 약 30% 이상의경우에 대해서 동시에 두 개의 결함 발생 시에 저장한 패리티 정보를 이용한 복구가 가능할 뿐만 아니라 패리티 그룹의 수가 두 개 이상인 경우에는 두 개 이상의 결함에 대해서도 복구가 가능하다.Abstract End-user operations on continuous media (say video data) consist of arbitrary-rate search, pause, and others as well as normal-rate play. FF(fast-forward) / FB(fast-backward) among those operations are desirable to find out the scene of interest but they require non-sequential access of disks. When accesses are clustered to several disks without considering load balance, high quality services in playback may not be available. In this paper, we propose a new disk placement scheme, called PRRgp(Prime Round Robin with Grouped Parities), with enhanced reliability by using the wasted disk storage space in an old one(PRR: Prime Round Robin), in which continuous media are placed on a disk array based storage systems to distribute disk accesses uniformly. The PRRgp can not only achieve load balance of disks consisting of a disk array under arbitrary-rate search like PRR, but also improve reliability by storing parity information on the wasted disk space appropriately. We use combinatorial and Markov models to evaluate the reliability for a disk array and to analyze the results. When continuous media like PRR are placed and parity information on the wasted disk space is stored, we cannot tolerate more than two simultaneous faults. But they can be recovered by using stored parity information for about 30 percent as a whole in case of PRRgp presented in this paper. In addition, more than two faults can be tolerated in case there are more than two parity groups.

Segment-based Cache Replacement Policy in Transcoding Proxy (트랜스코딩 프록시에서 세그먼트 기반 캐쉬 교체 정책)

  • Park, Yoo-Hyun;Kim, Hag-Young;Kim, Kyong-Sok
    • The KIPS Transactions:PartA
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    • 제15A권1호
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    • pp.53-60
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    • 2008
  • Streaming media has contributed to a significant amount of today's Internet Traffic. Like traditional web objects, rich media objects can benefit from proxy caching, but caching streaming media is more of challenging than caching simple web objects, because the streaming media have features such as huge size and high bandwidth. And to support various bandwidth requirements for the heterogeneous ubiquitous devices, a transcoding proxy is usually necessary to provide not only adapting multimedia streams to the client by transcoding, but also caching them for later use. The traditional proxy considers only a single version of the objects, whether they are to be cached or not. However the transcoding proxy has to evaluate the aggregate effect from caching multiple versions of the same object to determine an optimal set of cache objects. And recent researches about multimedia caching frequently store initial parts of videos on the proxy to reduce playback latency and archive better performance. Also lots of researches manage the contents with segments for efficient storage management. In this paper, we define the 9-events of transcoding proxy using 4-atomic events. According to these events, the transcoding proxy can define the next actions. Then, we also propose the segment-based caching policy for the transcoding proxy system. The performance results show that the proposing policy have a low delayed start time, high byte-hit ratio and less transcoding data.

A Study on the Noise Reduction Method for Data Transmission of VLBI Data Processing System (VLBI 자료처리 시스템의 데이터 전송에서 잡음방지에 관한 연구)

  • Son, Do-Sun;Oh, Se-Jin;Yeom, Jae-Hwan;Roh, Duk-Gyoo;Jung, Jin-Seung;Oh, Chung-Sik
    • Journal of the Institute of Convergence Signal Processing
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    • 제12권4호
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    • pp.333-340
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    • 2011
  • KJJVC(Korea-Japan Joint VLBI Correlator) was installed at the KJCC(Korea-Japan Correlation Center) and has been operated by KASI(Korea Astronomy and Space Science Institute) from 2009. KJNC is able to correlate the VLBI observed data through KVN(Korean VLBI Network), VERA(VLBI Exploration of Radio Astrometry), and JVN(Japanese VLBI Network) and its joint network array. And it is used exclusively as computer in order to process the observed data for the scientific purpose KJJVC used the VSI(VLBI Standard Interface) as the VLBI international standard at the data input-output specification between each component. Especially, for correlating the observed data, the data is transmitted with 1024Mbps speed between Mark5B high-speed playback and RVDB(Raw VLBI Data Buffer). The EMI(Electromagnetic lnterference), which is occurred by data transmission with high-speed, cause the data loss and the loss occurrence is frequently often for long transmission cable. Finally it will be caused the data recognition error by decreasing the voltage level of digital data signal. In this paper, in order to minimize the data loss by measuring the EMI noise level in transmission of the VSI specification, the 3 methods such as 1) RC filtering method, 2) lmpedance matching using Microstrip line, and 3) Signal buffering method using Differential line driver, were proposed. To verify the effectiveness of each proposed method, the performance evaluation was conducted by implementing and simulations for each method. Each proposed method was effectively confirmed as the high-speed data transmission of the VSI specification.

Feedback Phenomenon in Technology Art (예술 공학의 피드백)

  • Kim Hyung-Gi
    • Science of Emotion and Sensibility
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    • 제8권4호
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    • pp.423-433
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    • 2005
  • The computer hardware development has provided many chances of emergence between art and technology. In many cases today's interactive artworks cannot be completed without audience's participation. The interactive production process with technical supplementation can be celled feedback. Mr. Nam Jun Paik showed 'Participant TV' that interacts with audience's response in real time. It means artwork changes with the constantly changing value from the data set from human visual perception. Dan Graham showed another feedback related work, which delays 5second playback in mirror that implies consequence of time. Today's media art has to sublimate coincidence, time ant audience into philosophical artwork through consonance that comes with video and sound as we can see from Bill Viola. Stelarc produced artworks. That use input data that is weak signals from brain, muscles. Through a terminal display with player, body expanded meaning of media. Jeffrey Shaw's 'Legible City' provided a fabrication of the reality with the interaction of bicycle's pedal speed and steering direction that is controlled by 4river. RE:MARK used microphone as input device as Edmond Couchot's 'Je same a la vent' and Nam Jun Paik's 'Participant TV' did. There is no communication without feedback between human being. The reality makes audience involved into artworks. That is the reason why feedback has to be natural. Through the feedback process, the originality of the idea is altered by audience. The feedback is not just part of flesh of artwork rather skeleton of it. Technological showoff cannot be art itself The perfection of technological application plan helps feedback that interacts with audience naturally in order that audience hoes not feel the feedback as artificial plan. Interactive media art has to be evolved into new media form with new integration feedback technology.

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Design and development of VSI Optical Adapter for high speed transmission of VLBI observation data (VLBI 관측데이터 초고속 전송을 위한 VSI 광변환 송수신 장치의 설계 및 개발)

  • Oh, Se-Jin;Roh, Duk-Gyoo;Yeom, Jae-Hwan;Jung, Jin-Seung;Jung, Dong-Kyu;Oh, Chung-Sik;Ozeki, Kensuke;Onuki, Hirofumi;Harada, Keniichi
    • Journal of the Institute of Convergence Signal Processing
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    • 제14권4호
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    • pp.261-269
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    • 2013
  • This paper describes the design and development of VSI (VLBI standard interface) optical adapter for transmitting VLBI(Very long baseline interferometry) observation data with optical signal. VSI cable comprised of 80-line is being used for observed data transmission with maximum length of 5-meter between playbacks (Mark5B, VERA2000) and raw VLBI data buffer (RVDB), RVDB and VLBI correlation subsystem (VCS) in Daejeon correlator. It has a plan to conduct the data processing for 16-stations and introduce the 14 RVDB systems in near future. And data loss frequently occurred because of trouble of VSI cable MDR80 connector. By considering the data loss by connector error of VSI cable, RVDB system extension plan, effective space usage and long distance data transmission(e-VLBI), the VSI optical adapter was proposed and developed for effectively transmitting and receiving VLBI data through optical signal. In order to confirming the performance of developed VSI optical adapter, the experiments for data transmission was conducted between playback and RVDB system, and confirmed that data transmission was clearly done without any data loss.

A Utility-Based Hybrid Error Recovery Scheme for Multimedia Transmission over 3G Cellular Broadcast Networks (3G 방송망에서의 효율적인 멀티미디어 전송을 위한 유틸리티 기반 하이브라드 에러 복구기법)

  • Kang Kyung-Tae;Cho Yong-Jin;Cho Yong-Woo;Cho Jin-Sung;Shin Heon-Shik
    • Journal of KIISE:Information Networking
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    • 제33권4호
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    • pp.333-342
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    • 2006
  • The cdma2000 lxEV - DO mobile communication system provides broadcast and multicast services (BCMCS) to meet an increasing demand from multimedia data services. The servicing of video streams over a BCMCS network must, however, face a challenge from the unreliable and error-prone nature of the radio channel. The BCMCS network uses Reed-Solomon coding integrated with the MAC protocol for error recovery. We analyze this coding technique and show that it is not effective in the case of slowly moving mobiles. To improve the playback quality of an MPEG-4 FGS video stream, we propose the Hybrid error recovery scheme, which combines Reed-Solomon with ARQ, using slots which are saved by reducing the Reed-Solomon coding overhead. The target packets to be retransmitted are prioritized by a utility function to reduce the packet error rate in the application layer within a fixed retransmission budget. This is achieved by considering of the map of the error control block at each mobile node. The proposed Hybrid error recovery scheme also uses the characteristics of MPEG-4 FGS (fine granularity scalability) to improve the video quality even when conditions are adverse: slow-moving nodes and a high error rate in the physical channel.

Blind Adaptive Equalization of Partial Response Channels (부분 응답 채널에서의 블라인드 적응 등화 기술에 관한 연구)

  • 이상경;이재천
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제26권11A호
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    • pp.1827-1840
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    • 2001
  • In digital data transmission/storage systems, the compensation for channel distortion is conducted normally using a training sequence that is known a priori to both the sender and receiver. The use of the training sequences results in inefficient utilization of channel bandwidth. Sometimes, it is also impossible to send training sequences such as in the burst-mode communication. As such, a great deal of attention has been given to the approach requiring no training sequences, which has been called the blind equalization technique. On the other hand, to utilize the limited bandwidth effectively, the concept of partial response (PR) signaling has widely been adopted in both the high-speed transmission and high-density recording/playback systems such as digital microwave, digital subscriber loops, hard disk drives, digital VCRs and digital versatile recordable disks and so on. This paper is concerned with blind adaptive equalization of partial response channels whose transfer function zeros are located on the unit circle, thereby causing some problems in performance. Specifically we study how the problems of blind channel equalization associated with the PR channels can be improved. In doing so, we first discuss the existing methods and then propose new structures for blind PR channel equalization. Our structures have been extensively tested by computer simulation and found out to be encouraging in performance. The results seem very promising as well in terms of the implementation complexity compared to the previous approach reported in literature.

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