• 제목/요약/키워드: Play element

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The Play Element in Digital Contents (콘텐츠의 유희요소)

  • Ha Dong-One;Lee Chang-Jo
    • Proceedings of the Korea Contents Association Conference
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    • 한국콘텐츠학회 2005년도 춘계 종합학술대회 논문집
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    • pp.280-284
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    • 2005
  • The following describe a two step process. First, individuals respond to a stimulus. Then acceptance of that stimulus is converted to logical and abstract contents. The content must have a stimulus. In this paper, we make a study of the intrinsic meaning of play element. And we analyze examples that appear in contents of play element.

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Conceptions of Play and Work Held by Mothers of Preschool Children in Korea (한국 유아원 아동 어머니의 놀이와 일의 개념-질적인 접근)

  • Nam, Hyun Sook
    • Korean Journal of Child Studies
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    • 제13권2호
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    • pp.229-240
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    • 1992
  • Although play is a key element in child development, little research has been done on how play is conceptualized by adults directly involved with children on a daily basis. The purpose of the study was to determine meanings of the concept "play" held by mothers of preschool children in Korea. Specifically, the study sought to determine Korean mothers' conceptions of the nature and functions of play, and their conceptions of play in contrast to work. An open-ended/semi-structured interview instrument was constructed to generate research data. Interview questions focused on three content categories: (1) the nature of play, (2) the functions of play, and (3) conceptions of work. Questions in each content category consisted of four distinct types: (1) experience/behavioral, (2) opinion/value, (3) feeling, and (4) knowledge. The instrument was pilot-tested with two subjects, revised, and administered to eleven mothers of preschool children. Interview data were subjected to domain and taxonomic analyses. Analyses yielded two principal themes: (1) Play is viewed as an intrinsically motivated and pleasurable activity; (2) while play and work could be consonant, the values inherent in play and work are generally in opposition.

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Analysis on Preferred Element on Constructing Creative Play Space Design (창의적 놀이 공간 구축을 위한 디자인 선호 요소 분석)

  • Han, Hyun-Suk
    • Journal of Digital Convergence
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    • 제18권10호
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    • pp.389-396
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    • 2020
  • The purpose of this study is to investigate the various perspectives that children can provide by utilizing specific physical spaces for play, and to study how to effectively apply them to surrounding spaces and environments. AHP was used to analyze the preferred elements for effectively designing a play area. The main keywords were derived through case studies of various domestic and foreign play space designs, and each keyword was grouped and a keyword of a higher concept was derived. The results of the comparison of 14 keywords that were finally drawn using AHP for each element were used to derive the priority for the preferred elements. As a result, preference was derived in the order of "Openness", "Safety", and "Diversity" in the morphological properties of the play space, and "Adventure", "Five senses elements", "Visual elements" and "Interactivity" in the content properties of the play space.

Analysis of the Effectiveness of Conversion of Three-dimensional Puzzles into Immersive Media based on Play Theory for Children's Experience

  • Tae-Eun Lee
    • Journal of information and communication convergence engineering
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    • 제21권2호
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    • pp.145-151
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    • 2023
  • This study aimed to determine whether there is a significant difference in play properties in the case of media conversion through the combination of analog three-dimensional puzzles and immersive media in children's experience. Based on Roger Caillois' play theory and the contents of previous research, an experience was conducted on an experimental group and control group, and a questionnaire was prepared. The results of the correlation and paired t-test analysis showed that the play properties were higher and more evenly distributed in the media conversion immersive experience. This implies that an increase in children's fun during the immersive experience further increases their immersion, suggesting that the use of immersive media may have a positive effect on children who achieve holistic development through play and experience. We hope that this study will help recognize the difference in effectiveness through conversion into immersive media and will be referenced in various media studies that consider double-play properties.

A PRIORI ERROR ESTIMATES FOR THE FINITE ELEMENT APPROXIMATION OF AN OBSTACLE PROBLEM

  • Ryoo, Cheon-Seoung
    • Journal of applied mathematics & informatics
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    • 제7권1호
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    • pp.175-181
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    • 2000
  • The purpose of this to measure, with explicit constants as small as possible, a priori error bounds for approximation by picewise polynomials. These constants play an important role in the numerical verification method of solutions for obstacle problems by using finite element methods .

Aesthetic Concept of Play and Architecture of Alvar Aalto (미학적 놀이 개념과 알바 알토의 건축)

  • Kim, Hyon-Sob
    • Journal of architectural history
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    • 제19권2호
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    • pp.67-83
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    • 2010
  • The purpose of this research is to rethink Alvar Aalto's architecture on the basis of the aesthetic concept of play. This attempt is valid because he had asserted the importance of play in his design. But more fundamentally, his critical view of the instrumentalised rationalism implied the idea that a human being is "Man the Player" as well as "Man the Thinker", of which theory was elaborated in Johan Huizinga's Homo Ludens (1938). Premised on it, this paper investigated the evolution of the play idea in aesthetics and located Aalto's concept within the map. Summing up, his play was an intuitively grasped desire opposed to a rational requirement, which leads to a dialectical synthesis. This schema is similar to that of Schiller, in which Spiel reconciles the reason and the sense. However, Aalto's play could be differentiated into the "astonishingly rational" and "a jest", each of which roughly corresponds to the Spieltrieb (play impulse) and the sinnliche Trieb (sensuous impulse) in Schiller's thinking. On the other hand, Aalto's architecture illustrates play that could be interpreted as the overflow of surplus energy. This play is the very concept that can bridge the gap in the form-function formula of modern architecture. Aalto's play idea seemed to basically originate from his personality but its value must be confirmed by the Finnish litterateur Yrjo Hirn as Aalto mentioned in his statements (1953 & 1972). It appears that Aalto's play concept was materialised in architecture through his typical design language, such as the undulating wall, the aperspective space, the imitation of nature and the collage of heterogenous elements. However, we should be careful not to reductively analyse the application of play in practise. As Huizinga's comprehensive theory suggests, the play element exists in any cultural areas including any architectural activities. In conclusion, this paper argues that Alvar Aalto the Homo Ludens presented the possibility of critical rationalism in modern architecture by imbuing dry modernism with "the life enhancing charm" of "the art of play".

The Actual Condition Analysis of Play Space by Types of Installation for the Planning of Barrier Free Play Space (무장애 놀이공간 계획을 위한 설치유형별 놀이공간 실태분석 - 무장애 놀이공간의 계획기준 설정 및 모형개발 연구 I -)

  • Kang, Byoung-Keun;Seong, Ki-Chang;Park, Kwang-Jae;Yun, Young-Sam;Kim, Sang-Woon;Kim, Eun-Kyung;Lee, Ki-Jeong
    • Journal of The Korea Institute of Healthcare Architecture
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    • 제15권4호
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    • pp.23-31
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    • 2009
  • The needs of integrated play and space for both healthy children and children with Disabilities is increasing due to positive effect of integrated play. However, existing plan of play space have not considered children with Disabilities as the user and Integrated Perspective what children and children with Disabilities can do together is insufficient. For these reasons, establishing guideline of the Barrier Free Play Space and Model Development is required to meet the New Paradigm's demands. The purpose of this research is to deduce present condition and problem of play space through the Actual Condition Analysis of domestic Play Space. This study have given careful consideration to the actual condition of play space for 3 types by Types of Installation method. As a result, there are many problems from research point of view and facilities for the disablilities too. Consequently, element of plan and facilities for the disabled which are problems should be shown the direction focused improvement, moreover major task is build a barrier free play space as a place of social integration.

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A Study on the Satirical Content Plot of an Absurd Play - Focused on Lee Keun-sam's Play - (부조리극의 풍자적 콘텐츠 플롯 연구 - 이근삼 희곡 <원고지>를 중심으로 -)

  • Son, Dae-Hwan
    • Journal of Korea Entertainment Industry Association
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    • 제13권5호
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    • pp.73-82
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    • 2019
  • The satirical content of the absurd play, centered on Lee Keun-sam's play, represents the family image of a modern capitalist society where only duty is emphasized while the characters are lost in love with the family. They show humans becoming subordinate to economic logic as traditional relationships and family relationships change into material ones due to the rapid development of the economy. The narrator expresses the roles of the performer and the narrator together. It also presents the plot as a characteristic element of epic and absurd dramas, and directs actors as directors. It also foretells the events that will take place in the future, presents the inner consciousness of the characters in the play, and reduces and expands events and times. In terms of conflict, in order to fulfill the financial responsibility of their children, the professor translates them like a machine and the wife distributes the money they earn as they demand. The middle-aged professor and his wife are not willing to make a difference in the real world, so specific conflicts are not revealed. Therefore, no concrete conflict appears within this work. The plot of consisted of 22 epicentre compartments, consisting of a time frame from evening to the next morning. And no special events happen and show only one family's daily life. In addition, materials that show simple repetition of daily life such as newspapers, rice, birthdays, etc. are effectively showing the character of absurdity through repeated structure. The linguistic features of the absurd play focus on expressing anxiety, despair, fantasy and the sense of loss that the object's purpose has disappeared. The stage system avoids detailed portrayals of naturalist plays and creates a thoroughly simplified image that the theme of the play demands, which shows that the stage unit is also an important element that characterizes the absurdity of reflexes.

A Vibration Mode Analysis of Resilient Mounting System and Foundation Structure of Acoustic Enclosure using Finite Element Method (유한요소법을 이용한 음향차폐장치용 탄성마운트 시스템 및 받침대의 진동모드 해석)

  • 정우진;배수룡;함일배
    • Journal of KSNVE
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    • 제9권3호
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    • pp.493-501
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    • 1999
  • The vibration modes of resilient mounting system and foundation structure which support diesel engine/generator set and acoustic enclosure walls play an important role in the vibration transmission process. So, it is necessary to perform vibration mode analysis of resilient mounting system and foundation structure. For some reasons, if the vibration modal analysis of resilient mounting system and foundation structure of acoustic enclosure could be simultaneously done by finite element method, it would be very efficient approach. In this paper, vibration modal analysis method using finite element method for multi stage mounting system having n d.o.f model was proposed. Vibration analysis of single and double stage resilient mounting system was performed to verify the validity of the proposed method. Also frequency response results were compared in case of rigid foundation model and finite element foundation model which was compared with experimental modal analysis results.

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