• Title/Summary/Keyword: Platform of platforms

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Agent-Server based Protocol Analyzer for LTE Network (LTE 망을 위한 에이전트-서버 기반의 프로토콜 분석기)

  • Pi, Jun-Il;Lee, Nak-Guy;Lim, Jong-Tae;Bok, Kyoung-Soo;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.10
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    • pp.30-40
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    • 2011
  • Recently, together with the development of wireless communication technologies and the wide use of smart phones, the demand of the next generation mobile communication has been increased. To construct the next generation mobile communication platform efficiently for a short period from protocol development phase to protocol stability phase, an protocol analyzer is required to verify and analyze the protocol. In this paper, we propose the protocol analyzer of LTE network which is the leader of the next generation mobile communication platforms. The protocol analyzer is a software based agent-server architecture and uses XML metadata which defines intercommunication messages to analyze the protocol of the next generation mobile communications. We can analysis the encoding messages applied to LTE network using the loading of the decoding library. We verify the superiority of the proposed analyzer through an integrated test with LTE network.

Implementation of Autonomous Navigation based on the Open Architecture (개방형 아키텍처 기반의 자율주행 기술 구현)

  • Park, Yong-Woon;Jee, Tae-Young;Kang, Sin-Cheon;Ryu, Chul-Hyung;Ko, Jung-Ho
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.44 no.3
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    • pp.34-38
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    • 2007
  • There has been skeptical aspects for the robot to be effective in combat fields even though consensus of operational needs and some technological advancements. One of fundamental problems is difficulties in the autonomous technology applicable. This technology is not sufficient to be applied for heavy combat operation, therefore, developer first make open architecture, then, application is implemented on the condition that new functions or technologies will be developed later. It is also required to partition all the functions with common segments which are general to all platforms in order to operate together in the fields and to reduce the load of development to each platform respectively. In addition, common middleware based on the reference architecture is also developed to accommodate new technology evolution. This paper introduces the architecture and middleware applied in XAV(eXperimental Autonomous Vehicle) developed in ADD. In addition, the performance of autonomous navigation and system design characteristics are introduced briefly.

The Application Service Model and Platform for Web Services Based on USN Application Developments (웹 서비스 기반의 USN 응용 개발을 위한 응용서비스 모델 및 플랫폼)

  • Kim, Chang-Su;Cao, Ke-Rang;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.3
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    • pp.713-718
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    • 2011
  • The advancement of computer network technology, coupled with the growing prevalence of Internet, is promoting ubiquitous computing, also called next-generation computing paradigm, as an important study field that many researches are joining and undergoing. In this paper, as the support technology for creating ubiquitous computer environment, we design the SSDLbased on XMLwhich is used for sending and receiving data by USN application service in a standardized form. A ref model, with no regard to different platforms or implementation languages, is proposed in our research on the basis of web service so that most of unspecified users could apply the standardized protocol designed for sensor data to real sensor data in various application environments based on the designed language. Therefore, through this research we can take advantage of acquisition of USN-based technology and technology draft related to application service.

Design and implementation of the location based map system using linux-based embedded terminals (임베디드 리눅스 단말기를 이용한 위치 기반 전자지도 시스템의 설계 및 구현)

  • Jun, Bong-Gi;Kim, Jeong-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.1
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    • pp.66-74
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    • 2007
  • The most commonly used navigation systems work on Windows CE platforms. Linux-based embedded terminals have price competitiveness, because Linux is a free operation system. In order to develop map services on Linux-based embedded terminals, there were a number of technical hurdles that had to be resolved. Since the Linux-based embedded terminals is a low power, low cost, and small size platform with low processing capabilities, we must have developed the spatial database engine that minimize the number of disk accesses. We solved problems that are the processing korean language and the lack of debugging tools on Linux. In this paper, we has developed the spatial database engine and user interfaces on hand-held terminals based on embedded Linux for implementing the location based map system With view of this implementation results, we confirmed the possibility of using our embedded linux terminal as telematics terminals or navigation terminals.

A Study of Product Trade Service using Mobile Agent (모바일 에이전트를 이용한 상품거래서비스에 관한 연구)

  • 안성욱;오기욱
    • Journal of the Korea Society of Computer and Information
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    • v.6 no.3
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    • pp.1-10
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    • 2001
  • Recently, way of Electronic Commerce is changing with increment of Internet users. In the previous way of commerce, users used to search for information by themselves. However, for user's convience, it can be done for users from one site. Mobile in order to provide users with such service. By the mobile agent-based Electronic Commerce system, users can get information from one site, and service companies can provide various and useful information to users. This is very important for construction of reliable Electronic Commerce environment, However, in generally used mobile agent-based platforms, the user should know URL information. and it is based on search engines. And as user's requirement levels become higher, they want to be provided with integrated and summarized service. In this paper, we implement product-trading system by applying mobile agent concept in order to satisfy user's requirement of getting required information from one site with minimal mouse click. For implementing the product trading system, E-speak, which is a platform for E-Service, is used And contents are saved as XML documents and data are shared based on these documents.

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A Study on the Influencing Factors of Sustainable Use Intention & Addiction of Social Media WeChat (소셜미디어 위챗의 지속 이용의도와 중독의 영향요인 연구)

  • Qiang, YaLi;Bae, Seung-Ju;Kwon, Mahn-Woo;Lee, Sang-Ho
    • Journal of the Korea Convergence Society
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    • v.12 no.12
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    • pp.245-255
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    • 2021
  • This study is an empirical study on how factors such as social factor, entertainment factor on the Wechat social media platform affect users' flow and addiction to use. Researchers thought that despite the increasing addiction of social media Wechat users, existing social media research is limited to service quality and satisfaction, so research on user flow and addiction is necessary. Therefore, the researchers try to through empirical analysis, the WeChat use to addiction path to social factor (social interactivity, payable) and entertainment factor (entertainment, life relevance), examine how WeChat user experience affects the use intention and satisfaction, and determine its role in the user's WeChat addiction and flow, and tested. The results of this study are expected to provide a new theoretical basis for future research on addiction use of social media.

Microservice construction method based on UML design assets of monolithic applications (모놀리식 애플리케이션의 UML 설계 자료에 기반한 마이크로서비스 구성 방법)

  • Kim, Daeho;Park, Joonseok;Yeom, Keunhyuk
    • The Journal of Korean Institute of Next Generation Computing
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    • v.14 no.5
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    • pp.7-18
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    • 2018
  • Recently, serverless computing is spotlighted. Because it supports the development of application based on micro-service. Micro-service means a small-scale service that can operate independently. Applications with micro-service units have the advantage of enabling individual updates, easy and fast deployment. In addition, it has the advantage of supporting various languages and platforms for each service. Therefore many enterprise are trying to change from monolithic architecture to micro-service based architecture. However, there is a lack of research on methods and baseline for micro-service construction. In this paper, a method is proposed to construct the micro-service unit by analyzing UML design in monolithic application. It also shows the proposed approach can reconstruct monolithic application into micro-service based unit by implementing the constructed micro-services in a real serverless platform environment. In addition, the results of the comparative evaluation with the related studies are presented.

Analysis of differences in K-pop Content Update Preference Cycle and Price Elasticity

  • Kwak, Youngsik;Lee, Yunkyung;Na, Byeongmin;Hong, Jaewon
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.7
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    • pp.137-144
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    • 2022
  • This study is an empirical study on whether the interval of K-pop content updates and price changes consumer purchasing intentions for domestic fandom commerce platforms that turn their profit structure online and strengthen fandom-based marketing to cope with changes in the digital environment. FGI and a survey was conducted using a conjoint analysis designed to confirm the difference in price elasticity according to the content update interval. As a result, the price elasticity of K-pop content was found to be an inelastic characteristic, and the change in price elasticity according to the content update interval was not statistically significant. This study provides basic data to be used to establish a marketing strategy for the fandom commerce market that will grow in the future.

Extracting Features for Developing Guideline a Game-type Metaverse Centered on Entertainment (오락 위주의 게임형 메타버스 개발 가이드라인 요소 도출)

  • Lee, Min-Ho;Shin, Jeong-Chul
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.10
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    • pp.1500-1508
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    • 2022
  • As non-face-to-face culture melts into people's daily lives due to the COVID-19 pandemic, interest in the metaverse has also increased significantly. There are several types of metaverse depending on the purpose of applications. With this recent explosive interest in the metaverse platform and demanding applications on it, there have been various contents for metaverse in progress in industries. However, developing such contents has many real problems since there is no valuable guidelines for metaverse contents development in industry. In this study, we aim to propose a development guideline that developers can refer to for game-type metaverse content by comparative analysis of existing contents among various metaverse types. In the development guideline, we derive common characteristic components of representative features for game-type metaverse platforms and give explanations on developing strategies. Such proposed development guidelines are verified by game-type metaverse field experts by survey.

A Proposal for SmartTV Development Plan by Applying Big Data Analysis Methodology (빅데이터 분석 방법을 적용한 스마트 TV의 발전 방안에 관한 제언)

  • Park, Nam-Gue;Kim, Sun-Bae
    • Journal of Digital Convergence
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    • v.12 no.1
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    • pp.347-358
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    • 2014
  • A smart TV is able to show terrestrial broadcasting and also can be used as a computer -VOD, games, image communications, application utilities and so on. In order to carry out Smart TV business, it has to contains contents, platforms, network terminal unit. If ill-equipped with any of these aboves, it must cooperate with other licensee. Therefore, Smart TV business is necessary to cooperate with each business agent. In this paper, we will look into domestic/foreign country Smart TV market, policy, vitalization strategy, and suggest the application of big data analysis methodology for Smart TV vitalization method - 1) hardware infrastructure building based on cloud computing 2) Network upgradability acceptable traffic increase 3) Technical development cooperation between each licensee 4) Variable Smart TV contents supply 5) Cooperation with party interested individuals in using UX/UI for N-Screen, network traffic estimation may increase, customized supply smart contents for consumer in real time.