• Title/Summary/Keyword: Platform Design

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Workflow-based Environment and its Use Scenario for the Education of Connective Engineering Simulation (연계적 공학해석 교육을 위한 워크플로우 기반 시뮬레이션 환경 개발 및 활용 고찰)

  • Shin, Jung-Hun;Kim, Han-Gi;Chae, Hui-Seung;Jeon, In-Ho;Lee, Jongsuk Ruth
    • Journal of Engineering Education Research
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    • v.21 no.6
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    • pp.3-12
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    • 2018
  • The importance of software in the engineering field is increasing day by day, so the utilization and understanding of the simulation software in the engineering design stage has become the core competence of the engineer. This study presents a new software education method for multiple systems in the field of mechanical engineering using a workflow execution environment as a sub-module of a computational platform (called EDISON platform) that can incorporate in-house software tools developed by many simulation tool developers. It can execute not only individual software tools such as fluid flow, structure, optimal design, but also conduct connective executions of multiple software tools. Based on this simulation environment, a methodology was proposed that can be applied to convergence types of engineering educations. By properly using this methodology, it is expected that beginning engineers could encourage their specialties understanding the big pictures of the analysis processes.

Implementation of Cloud-Based Artificial Intelligence Education Platform (클라우드 기반 인공지능 교육 플랫폼 구현)

  • Wi, Woo-Jin;Moon, Hyung-Jin;Ryu, Gab-Sang
    • Journal of Internet of Things and Convergence
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    • v.8 no.6
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    • pp.85-92
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    • 2022
  • Demand for big data analysis and AI developers is increasing, but there is a lack of an education base to supply them. In this paper, by developing a cloud-based artificial intelligence education platform, the goal was to establish an environment in which practical practical training can be efficiently learned at low cost at educational institutions and IT companies. The development of the education platform was carried out by planning scenarios for each user, architecture design, screen design, implementation of development functions, and hardware construction. This training platform consists of a containerized workload, service management platform, lecture and development platform for instructors and students, and secured cloud stability through real-time alarm system and age test, CI/CD development environment, and reliability through docker image distribution. The development of this education platform is expected to expand opportunities to enter new businesses in the education field and contribute to fostering working-level human resources in the AI and big data fields.

A Platform-Based SoC Design for Real-Time Stereo Vision

  • Yi, Jong-Su;Park, Jae-Hwa;Kim, Jun-Seong
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.12 no.2
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    • pp.212-218
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    • 2012
  • A stereo vision is able to build three-dimensional maps of its environment. It can provide much more complete information than a 2D image based vision but has to process, at least, that much more data. In the past decade, real-time stereo has become a reality. Some solutions are based on reconfigurable hardware and others rely on specialized hardware. However, they are designed for their own specific applications and are difficult to extend their functionalities. This paper describes a vision system based on a System on a Chip (SoC) platform. A real-time stereo image correlator is implemented using Sum of Absolute Difference (SAD) algorithm and is integrated into the vision system using AMBA bus protocol. Since the system is designed on a pre-verified platform it can be easily extended in its functionality increasing design productivity. Simulation results show that the vision system is suitable for various real-time applications.

Virtual ARM Machine for Embedded System Development (임베디드 시스템의 가상 ARM 머신의 개발)

  • Lee, So-Jin;An, Young-Ho;Han, Alex H;Hwang, Young-Si;Chung, Ki-Seok
    • IEMEK Journal of Embedded Systems and Applications
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    • v.3 no.1
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    • pp.19-24
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    • 2008
  • To reduce time-to-market, more and more embedded system developers and system-on-chip designers rely on microprocessor-based design methodology. ARM processor has been a major player in this industry over the last 10 years. However, there are many restrictions on developing embedded software using ARM processor in the early design stage. For those who are not familiar with embedded software development environment or who cannot afford to have an expensive embedded hardware equipment, testing their software on a real ARM hardware platform is a challenging job. To overcome such a problem, we have designed VMA (Virtual ARM Machine), which offers easier testing and debugging environment to ARM based embedded system developers. Major benefits that can be achieved by utilizing a virtual ARM platform are (1) reducing development cost, (2) lowering the entrance barrier for embedded system novices, and (3) making it easier to test and debug embedded software designs. Unlike many other purely software-oriented ARM simulators which are independent of real hardware platforms, VMA is specifically targeted on SYS-Lab 5000 ARM hardware platform, (designed by Libertron, Inc.), which means that VMA imitates behaviors of embedded software as if the software is running on the target embedded hardware as closely as possible. This paper will describe how VMA is designed and how VMA can be used to reduce design time and cost.

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A Study on the effect of platform, contents, and design constructs on the repurchase intention of Smartphone (플랫폼과 콘텐츠, 디자인 속성이 스마트폰의 지속구매의도에 미치는 영향)

  • Nam, Soo-Tai;Lee, Hyun-Chang;Jin, Chan-Yong
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.7
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    • pp.139-148
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    • 2013
  • With the launch of Apple iPhone, platform and contents and design characteristics were highlights of the new factors. In addition, Smartphone users have increased explosively. In this research, we aim to analyze factors affecting on repurchase intention of a Smartphone based on Technology Acceptance Model(TAM). External factors such as platform, contents and design are identified through literature review and the influences of these factors on repurchase intention are assessed. A questionnaire survey was conducted to those who lived in Busan and Gyeongnam province. This research used Smart PLS(partial least squares) to analyze the structural relationship between those factors and repurchase intention. Analytical results show that all paths except path from platform to perceived ease of use are significant. This study suggests practical and theoretical implications based on the results.

A Development of VPP Platform for the Efficient Utilization of Distributed Renewable Energy Resources (분산 재생에너지의 효율적 활용을 위한 가상발전소(VPP) 플랫폼 개발에 관한 연구)

  • Cho, Young-Hyeok;Baek, Seung-Yup;Choi, Won-Yong;Jeong, Dae-Yul
    • The Journal of Information Systems
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    • v.27 no.2
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    • pp.95-114
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    • 2018
  • Purpose The recent concern over environmental problems such as greenhouse gas emission and fine dust contributes increasing interest in renewable energies. However the intrinsic characteristics of renewable energies, intermittent and stochastic generation, might cause serious problems to the stability and controllability of power grid. Therefore countermeasures such as virtual power plant (VPP) must be prepared in advance of the spread of uncontrollable distributed renewable energy resources to be one of major energy sources. Design/methodology/approach This study deals with the design concept of the VPP platform. we proposed as a technology solution for achieving the stability of power grid by guaranteeing a single power profile combining multiple distributed power sources with ICT. The core characteristics of VPP should be able to participate in the grid operation by responding to operation instructions from the system operator, KPX, as well as the wholesale electricity market. Findings Therefore this study includes energy storage device(ESS) as a controllable component as well as renewable energy resources such as photovoltaic and wind power generation. Based on this configuration, we discussed core element technologies of VPP and protype design of VPP solution platform according to system requirements. In the proposed solution platform, UX design for the integrated control center and brokerage system were included as well as ancillary service function to respond to KPX's operation instruction with utilizing the capability of ESS. In addition, a simulator was suggested to verify the VPP operations.

Development of a Supporting Tool for Conceptual Component Modeling and Component Construction on the J2EE Platform (J2EE 플랫폼에서의 개념적 컴포넌트 모델링 및 컴포넌트 생성 지원 도구 개발)

  • Lee, U-Jin;Kim, Min-Jeong;Jeong, Yang-Jae;Yun, Seok-Jin;Choe, Yeon-Jun
    • The KIPS Transactions:PartD
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    • v.8D no.6
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    • pp.761-770
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    • 2001
  • As software industry is rapidly evolving, IT business enterprises have been meeting with cutthroat competition in developing software. As software reusability, time to market, and maintainability are considered as a competitive edge, software component techniques have lately attracted considerable attention. Currently, although there are some supporting tools for developing software components, they do not have tight connections among component developing processes such as component identification, component modeling, detailed design, code generation, deployment, and testing. And it is restrictive for users to construct various scales of components on component platform architecture. In this paper, we provide an implementation and a design of a supporting tool for constructing platform-independent software components, which covers all development lifecycles of components. In the phase of component modeling, platform independent, conceptual components are identified from domain model information in the view of system partitioning. Detailed design and implementation of a component are performed on the J2EE platform architecture. And the changes on the design model and source codes are consistently managed by using round-trip techniques.

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Implementation and Verification of JPEG Decoder IP using a Virtual Platform (가상 플랫폼을 이용한 JPEG 디코더 IP의 구현 및 검증)

  • Jung, Yong-Bum;Kim, Yong-Min;Hwang, Chul-Hee;Kim, Jong-Myon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.11
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    • pp.1-8
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    • 2011
  • The requirement of a system-on-a-chip (SoC) design is increasing, which combines various and complex functional units on a single device. However, short time to market prohibits to release the device. To satisfy this shorter time-to-market, verification of both hardware and software at the same time is important. A virtual platform-based design method supports faster verification of these combined software and hardware by reusing pre-defined intellectual properties (IP). In this paper, we introduce the virtual platform-based design and redesign the existing ARM processor based S3C2440A system using the virtual platform-based method. In addtion, we implement and evaluate the performance of a JPEG decoder on the S3C2440A virtual platform. Furthermore, we introduce an optimized technique of the JPEG decoder using the ARM based inline assembly language, and then verify the performance improvement on the virtual platform. Such virtual platform-based design allows to verify both software and hardware at the same time and can meet the requirement of the shorter time-to-market.

Submarine Behavior Simulation based on 4-DOF Motion Platform and Stereoscopic Multi-Channel Visualization (4자유도 모션 플랫폼을 이용한 잠수함의 운동감 재현과 스테레오 다채널 가시화)

  • Xu, Zhenshun;Han, Soon-Hung
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.5
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    • pp.333-341
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    • 2012
  • Modeling and simulation is important for military training. People can feel perspective when stereoscope images are created using multi-channel visualizations. A submarine oscillates when the submarine is just below the surface of the sea, so that the reconnaissance becomes difficult. Also, the operator should read the information of the target within 6 seconds using the periscope. The operator must have experience. To solve these problems, stereoscopic multi-channel visualization has been tested. The iCAVE system of KAIST provides a large-scale screen, 7 PCs, and 14 projectors to create the stereoscope images. To simulate the motion of a submarine just below the ocean surface, a 4-DOF motion platform is used. The motion data is transmitted to the visual system and the motion platform through the UDP protocol. Variety of weather conditions are created using the Vega Prime software. The stereoscopic multi-channel visualization and the motion platform system created a realistic simulation system.