• Title/Summary/Keyword: Planner

Search Result 441, Processing Time 0.025 seconds

Optimal Surveillance Trajectory Planning for Illegal UAV Detection for Group UAV using Particle Swarm Optimization (불법드론 탐지를 위한 PSO 기반 군집드론 최적화 정찰궤적계획)

  • Lim, WonHo;Jeong, HyoungChan;Hu, Teng;Alamgir, Alamgir;Chang, KyungHi
    • Journal of Advanced Navigation Technology
    • /
    • v.24 no.5
    • /
    • pp.382-392
    • /
    • 2020
  • The use of unmanned aerial vehicle (UAV) have been regarded as a promising technique in both military and civilian applications. Nevertheless, due to the lack of relevant and regulations and laws, the misuse of illegal drones poses a serious threat to social security. In this paper, aiming at deriving the three-dimension optimal surveillance trajectories for group monitoring drones, we develop a group trajectory planner based on the particle swarm optimization and updating mechanism. Together, to evaluate the trajectories generated by proposed trajectory planner, we propose a group-objectives fitness function in accordance with energy consumption, flight risk. The simulation results validate that the group trajectories generated by proposed trajectory planner can preferentially visit important areas while obtaining low energy consumption and minimum flying risk value in various practical situations.

Game Planning and Development IDE based on Script (스크립트 기반의 게임 기획 및 개발을 위한 통합 개발 환경)

  • Lee Don-Yang;Park Wee-Joon;Choi Han-Yong
    • The Journal of the Korea Contents Association
    • /
    • v.5 no.3
    • /
    • pp.133-140
    • /
    • 2005
  • It is important matter to develop game that language should consider improving game development environment. It is hardly any language that is designed to develop a game. Most developer used general purpose programming language in these situations, and directly modeling with engine. For this reasons, developers cannot easily develop games and must programming on engine level. It is hard to develop a game in this environment that was not able to understand an engine well. Moreover, developer and planner want to use an abstracted high-level language on planner phase and are going to easily develop a game. It was not have communication tool between developer and planner. Therefore, we defined a script language for modeling based on abstract engine level. In addition, we did build IDE to develop game using abstracted high-level language. It was able to develop a game on high-speed development environment. Therefore, developer does not must develop with engine phase but can develop a game with planners. In addition, game planner and developer can use a communication tool because it is able to develop skeleton game.

  • PDF

Development and Application Analysis of On-line Lesson Planner System (온라인 전자 지도안 시스템의 구축 및 활용에 관한 연구)

  • Cheon, Jong-Pil;Paek, Jang-Mi;Han, Sun-Gwan;Lee, Chul-Hwan
    • The Journal of Korean Association of Computer Education
    • /
    • v.6 no.1
    • /
    • pp.79-86
    • /
    • 2003
  • The researchers developed On-line Lesson Planner System so that teachers can make a lesson plan using ICT(Information & Communication Technology) on line. Developed On-line Lesson Planner System can make ICT using lesson plans store in the database, manage them systematically and help maximize share, use and storage of the lesson plans. It can contribute to the school informatization. It is important to suggest solution through analyzing the educational effects and problems appeared during applying to this developed system in real fields. Thus, this study suggests first, procedure of designing the lesson plan using ICT for the development of this system, second. the summary of designing and embodying methods, and third, the improvement and analysis of the effects and problems revealed in elementary school fields. This study provided educational grounds of the solution to the problems and consideration of this On-line Lesson Planner system.

  • PDF

Implementing Dynamic Obstacle Avoidance of Autonomous Multi-Mobile Robot System (자율 다개체 모바일 로봇 시스템의 동적 장애물 회피 구현)

  • Kim, Dong W.;Yi, Cho-Ho
    • Journal of the Korea Society of Computer and Information
    • /
    • v.18 no.1
    • /
    • pp.11-19
    • /
    • 2013
  • For an autonomous multi-mobile robot system, path planning and collision avoidance are important functions used to perform a given task collaboratively and cooperatively. This study considers these important and challenging problems. The proposed approach is based on a potential field method and fuzzy logic system. First, a global path planner selects the paths of the robots that minimize the cost function from each robot to its own target using a potential field. Then, a local path planner modifies the path and orientation from the global planner to avoid collisions with static and dynamic obstacles using a fuzzy logic system. In this paper, each robot independently selects its destination and considers other robots as dynamic obstacles, and there is no need to predict the motion of obstacles. This process continues until the corresponding target of each robot is found. To test this method, an autonomous multi-mobile robot simulator (AMMRS) is developed, and both simulation-based and experimental results are given. The results show that the path planning and collision avoidance strategies are effective and useful for multi-mobile robot systems.

A Study on the Reverse Engineering and Wear Analysis for Remanufacturing Planner Miller (플래너 밀러 재제조를 위한 역설계 및 마모 분석에 관한 연구)

  • Choi, Doo-Han;Kong, Seok-Hwan;Byeon, Jeong-Won;Kim, Tae-Woo;Hong, Dae-Sun
    • Journal of the Korean Society of Industry Convergence
    • /
    • v.25 no.6_2
    • /
    • pp.1103-1110
    • /
    • 2022
  • The old machine tools that have been used for a long time cause both increase in defective rate and decrease in productivity compared to new machines due to wear and failure of their components. In order to improve productivity and quality of machined components through remanufacturing, it is necessary to analyze the wear and failure of major components of old machine tools. In this study, the process for reverse engineering is designed for the remanufacture of planner millers, which belong to a very large machine tool. Also, the suitability of the designed process is verified through the analysis of the selected remanufactured components. In the first step of the process, some major components of the aging planner miller are scanned using a 3D laser scanner. In the next step, reverse engineering is performed using the data obtained through 3D scanning. Finally, wear and failure analysis is performed by comparing the reverse engineering data with the scan data. As a result, this reverse design and wear analysis can complement the insufficient design database and reduce costs in the maintenance of remanufactured products.

An Experimental Study of N2O Concentration Profiles in Planner Premixed Flame (평면예혼합화염중의 N2O 농도변화에 관한 실험연구)

  • An, Suk-Heon
    • Journal of Advanced Marine Engineering and Technology
    • /
    • v.33 no.2
    • /
    • pp.267-271
    • /
    • 2009
  • The Marine Environment Protection Committee(MEPC) which is the IMO's specialized committee on marine pollution related matters deals with GHG related issues to discuss and compile possible approaches on technical, operational and market based measures to address GHG emissions from ships. The nitrous oxide($N_2O$) which remains generally in the atmosphere for around 114 years is one of the green house gases. The global warming potential of $N_2O$ is 310 times than $CO_2$ in the given period 100 years. It seems that the $N_2O$ formation is influenced by the nitrogen compound contained in the fuel which is named as "Fuel N" during the combustion process or the NOx, SOx and $H_2O$ through the emission gases before exhausted into the atmosphere. This paper has carried out an experimental study of the $N_2O$ concentration profiles by the change of $NH_3$ flows in the planner premixed combustion with using $C_3H_8$ and air.

A Reactive Planner-Based Mobile Agent System

  • Seok, Whang-Hee;Kim, In-Cheol
    • Proceedings of the Korea Inteligent Information System Society Conference
    • /
    • 2001.01a
    • /
    • pp.179-185
    • /
    • 2001
  • Mobile agents have the unique ability to transport themselves from one system in a network to another. The ability to travel allows mobile agents to move to a system that contains services with which they want to interact and then to take advantage of being in the same host or network as the service. But most of conventional mobile agent systems require that the users or the programmer should give the mobile agent its detail behavioral script for accomplishing the given task. And during its runtime, such mobile agents just behave according to the fixed script given by its user. Therefore it is impossible that conventional mobile agents autonomously build their own plants and execute them in considering their ultimate goals and the dynamic world states. One way to overcome such limitations of conventional mobile agent systems is to develop an intelligent mobile agent system embedding a reactive planner. In this paper, we design both a model of agent mobility and a model of inter-agent communication based upon the representative reactive planning agent architecture called JAM. An then we develop an intelligent mobile agent system with reactive planning capability, IMAS, by implementing additional basic actions for agent moves and inter-agent communication within JAM according to the predefined models. Unlike conventional mobile agents. IMAS agents can be able to adapt their behaviors to the dynamic changes of their environments as well as build their own plans autonomously. Thus IMAS agents can show higher flexibility and robustness than the conventional ones.

  • PDF

Identifying Wastes in Construction Process and Implementing the Last Planner System in India

  • Bhatla, Ankit;Pradhan, Bulu;Choi, Jin Ouk
    • Journal of Construction Engineering and Project Management
    • /
    • v.6 no.1
    • /
    • pp.11-19
    • /
    • 2016
  • Most of the Indian contractors are not well equipped to handle the growing demand of infrastructure development; hence construction projects frequently run in to time and cost overruns, disputes and quality issues. This study aims to improve the construction industry in India by implementing lean principles to eliminate non-value adding activities (wastes). The purpose of this study is to 1) identify the wastes and their sources affecting the construction process, and 2) to identify problems and document lessons by applying a Last Planner System (LPS) to a sample project. First, the researchers identified that Delays, Rework, and Interruptions were the most critical wastes affecting the construction process and Poor management control, Poor Planning and Shortage of Resources were the major sources of the above mentioned wastes. Second, the researchers report the Percent of Planned Complete (PPC) analysis results and experienced problems after implementation of LPS at the sample project. It was observed that much more improvement could have been achieved if there was consensus between the owners and the contractor on the implementation of the LPS in its entirety. Some of the problems experienced in the implementation of the LPS like lack of scheduling, resource and material shortage were found to be similar to those in developed countries.

Development of a planner of processing equipments for heterarchical SFCS (Heterarchical SFCS 를 위한 가공기계의 Planner 모듈 개발)

  • Kim, Hwa-Jin;Cho, Hyun-Bo;Jung, Moo-Young
    • Journal of Korean Institute of Industrial Engineers
    • /
    • v.22 no.4
    • /
    • pp.719-739
    • /
    • 1996
  • A common control model used to implement computer integrated manufacturing(CIM) is based on the hierarchical decomposition of the shop floor activities, in which supervisory controllers are responsible for all the interactions among subordinates. Although the hierarchical control philosophy provides for easy understanding of complex systems, an emerging manufacturing paradigm, agile manufacturing, requires a new control structure necessary to accommodate the rapid development of a shop floor controller. This is what is called autonomous agent-based heterarchical control. As computing resources and communication network on the shop floor become increasingly intelligent and powerful, the new control architecture is about to come true in a modern CIM system. In this paper, heterarchical control is adopted and investigated, in which a controller for a unit of device performs three main functions - planning, scheduling and execution. Attention is paid to the planning function and all the detailed planning activities for heterarchical shop floor control are identified. Interactions with other functions are also addressed. In general, planning determines tasks to be scheduled in the future. In other words, planning analyzes process plans and transforms process plans into detailed plans adequate for shop floor control. Planning is also responsible for updating a process plan and identifying/resolving replanning activities whether they come from scheduling or execution.

  • PDF

An Analysis on Planners and Project Objectives of Kakao Storyfunding

  • Yoon, Haing Seok;Kim, Kyoung Soo
    • Journal of Integrative Natural Science
    • /
    • v.11 no.4
    • /
    • pp.212-225
    • /
    • 2018
  • This study is based on the purpose of organizing and planning a fundraising for Daum Kakao's 'storyfunding' during the recent crowdfunding that uses mobile-based Internet platforms to raise funds. Analysis by project subjects shows that one planner is more efficient if the ability of one planner, such as 'publishing', is important. However, there were many group A types of contents that require variety of expertise such as 'campaign' and 'journalism' after funding is completed. As a result of analysis by planning purposes, there were the most funds available to produce contents. This is a sign that there are many projects that match the basic purpose of story funding. There are also many other purposes for the purpose of raising public opinion for the project or the establishment of monuments, or for the support of people, animals, or animal rights groups. And there is a private equity fund to sell or promote products. Such quantitative research and analysis will accurately determine the current situation of crowdfunding and will provide basic data such as efficient human composition and goals setting to achieve the goals of crowdfunding in the future.